Orbis Bellum (Map Game)

This map game is all new. This is a world at war. The human race here will face the most brutal war in history. The world is slipping towards annihilation in this war. Now the players in this map game will fight the last human war. Will humanity be united or will it become extinct? The fate of the world is in your hands. Based on the upcoming game, Orbis Bellum (currently being developed by none other than Time to Mash e&#39;m up! Ready for battle! (talk) 18:55, July 17, 2014 (UTC) and in the concept stage) brings the war of tomorrow into your hands. Welcome to Orbis Bellum: The Map Game.

Basic Rules

 * Be plausible.
 * 1 country per layer, 3 colonies per planet.
 * Technological advances must be plausible (which means no robots fighting clones)
 * The Golden Rule: treat others as you'd like to be treated, is NOT.
 * No sockpuppeting.
 * The map must be updated at least every 5 turns.
 * Turns are by quarter-years.
 * Game is archived every 15 years.
 * A new image file is created for every new map, which is created every two years.
 * After a nation has been inactive for two years, Plausibility Points will be taken away. After five years, the user will be removed from the game.
 * You may create proxies and use them in turns.

Mod Constitution

 * A mode can be voted out of power by a 5/8th majority of mods, or by a 50% vote by players. Should both the Head Mods both vote "aye" the mod will be removed despite whatever the other mods voted. Co-Head mod and Creator need 65% majorities by player or 40% with the backing of the other Head Mod.
 * Creator and Co-Head Mod have equal authority, and either can be voted out of power by a 5/8th majority. Should the Creator be voted out he will be given a demotion should a moderator position be open.
 * Lead Map Maker has more authority in terms of maps than the other map makers, but in-game he is a sub-mod.
 * Sub-Mods may only write turn-events if one has not yet been written and more than 1 player has already posted in the turn.
 * Only the Creator and Co-Head Mod may be boot players from the game. Should a Head Mod challenge the other the player's removal will be voted on amongst Mods and requires 50% "ayes" to be booted.
 * The Mod Constitution can be amended by either a 2/2 vote by the head mods or a 5/8th vote by all mods.
 * Moderators on Probation have no voting rights and may be removed at a moments notice by either Head Mod.

Client State Rules

 * You can not make stupid vassals. This means that if you are France, you can not make a puny vassal to help in an algorithm.
 * No carving vassals from your main nation, unless it is a location of great dispute (ex: Catalonia from Spain is OK).
 * Main nations can declare war on a nation that border a vassal.

Organization Rules

 * Anyone can create a terrorist organization, but anyone who is less than a primary power can not use terrorism to destroy heads of government or state, or to blow up seats of government.
 * Organizations are not allowed in algorithms (The US player can not use the KKK when invading Canada).

Backstory
In the year 2025, global petroleum reserves reached the peak of production. This caused a period of economic depression and resource-based wars known as "The Great Crisis". Many nations fell into civil war(the most well known in this future being in the US, since it consumes more oil than anybody else), turmoil exploded worldwide, famines came and went due to lack of petroleum required to produce enough food to sustain more than 7.6 billion people and wars over oil exploded across the globe. In 2042, however a glimmer of hope came as nuclear fusion was finally mastered by human society and the space began a period of colonization, more specifically on the Moon. Things changed with the cyberattack on the Chinese Stock Exchange, symboling the start of the 2nd Cold War. Now.............it is 2050 and tensions between the two new major superpowers: The EU and China are about to reach the breaking point. World War III is about to begin.

Mods
Creator:Time to Mash e&#39;m up! Ready for battle! (talk) 18:55, July 17, 2014 (UTC) Head Mod: Mod #1: Mod #2: Mod #3: Mapmaker:

Nations
Nations marked in bold or in bold/italic can only be mod controlled or played by an experienced player.

North America

 * Canada-
 * Mexico-
 * Texas-
 * California-
 * United States of Atzlán-
 * United States of America-
 * Great Plains Federation-
 * The Confederate States of America-
 * Cuba
 * Haiti-
 * Dominican Republic-
 * Puerto Rico-
 * Alaska-
 * Jamaica-
 * Lesser Antilles Confederacy-
 * Belize-
 * Nicaragua-
 * Honduras-
 * Costa Rico-
 * El Salvador-
 * Guatemala-

South America

 * Gran Colombia-
 * Brazil-
 * Patagonia-
 * Argentina-
 * Peru-
 * Bolivia-
 * Chile-
 * Falkland Islands-
 * Suriname-
 * Paraguay-
 * Uruguay-
 * Guyana-

Europe

 * European Union-
 * Russia-

Asia

 * China-
 * Japan-
 * Arab League-
 * Israel
 * Persia-
 * India-
 * Malaysia-
 * Indonesia-
 * Philippines-
 * Kazakhstan-
 * Turkmenistan-
 * Azerbaijan-
 * Tajikistan-
 * Uzbekistan-
 * Afghanistan-

Africa

 * South Sudan-
 * South Africa-
 * Uganda-
 * Democratic Republic of the Congo-
 * Congo-
 * Nigeria-
 * Sierra Leone-
 * Chad-
 * Niger-
 * Somalia-
 * Somaliland-
 * Ethiopia-
 * Eritrea-
 * Burundi-
 * Kenya-
 * Comoros-
 * Mozambique-
 * Malawi-
 * Rwanda-
 * Seychelles-
 * Zambia-
 * Zimbabwe-
 * Angola-
 * Cameroon-
 * Central African Republic-
 * Chad-
 * Republic of the Congo-
 * Equatorial Guinea-
 * Gabon-
 * São Tomé and Príncipe-
 * Botswana-
 * Lesotho-
 * Namibia-
 * Swaziland-
 * Côte d'Ivoire-
 * Burkina Faso-
 * Benin-
 * Cape Verde-
 * Ghana-
 * Guinea-
 * Guinea-Bissau-
 * Liberia-
 * Mali-
 * Mauritania-
 * Togo-

Oceania

 * Australia-
 * New Zealand-
 * Pacific Confederation-