Clash of Nations (Map Game)

War......a constant in human history. It has never changed. The tactics, the belligerents, and the technology change. But war's nature never does. Welcome to the Inter-War Period. Adolf Hitler has just risen to power. The world economy is in shambles. In this world, new powers will rise, and old ones will fall. Will you become a superpower? Or will you be defeated in this Clash of Nations?

''Never in the field of human conflict, has so much, been owed by so many, to so few. ''- Winston Churchill, 1940

Basic Rules

 * 1) We are going to limit the nations count to one because when a person gets two countries, they usually neglect one of them.
 * 2) The Golden Rule: Treat others as you want to be treated ... IS NOT IT! But - you must be plausible.
 * 3) Nuclear programs may start in 1940. The mods will decide who finishes through the chance algorithm and then common sense (which is not so common).
 * 4) Keep technological development plausible. This means no robots fighting clones in 2020.
 * 5) No colonies in space until either 1990 or 2025 (It may be dependent on technological levels worldwide in-game).
 * 6) One half year per day.
 * 7) We will have resolutions/stuff when the UN is created.
 * 8) For now, [insert user name here] is the mapmaker.
 * 9) New turns start at 00:00:00 UTC or 7:00 EST.
 * 10) Game is archived every 15 years.
 * 11) A new image file is created for every new map, which is created every two years.
 * 12) After a nation has been inactive for two years, Plausibility Points will be taken away. After five years, the user will be removed from the game.
 * 13) You may create proxies and use them in turns.
 * 14) You can develop  TWO  of the following per turn (military, economy, infrastructure)
 * 15) Until a player posts, all their diplomacy is to be decided by RNG.

Moderator Rules

 * 1) The number of mods is set and the mods are handpicked for their reputation as sane and plausible map gamers.
 * 2) In the case that a mod leaves, the other mods will pick a replacement.
 * 3) Mods must be plausible in their mod events and must not target any particular nation.
 * 4) Carving large empires is NOT a cause for mod targeting, unless it is implausible.
 * 5) Mods are moderated by the mods.
 * 6) Mods can make up their own fancy titles!

Client State Rules

 * 1) You can not make stupid client states. This means that if you are France, you cannot make a puny client states to help in an algorithm.
 * 2) No carving client states from your main nation, unless it is a location of great dispute (ex: Catalonia from Spain is OK).
 * 3) Main nations can declare war on a nation that border a client states.

Organization Rules

 * 1) Anyone can create a terrorist organization, but anyone who is less than a primary power cannot use terrorism to destroy heads of government or state, or to blow up seats of government.
 * 2) Organizations are not allowed in algorithms (The US player cannot use the KKK when invading Canada).
 * 3) Players can play as organizations around the start of the 21st century (2000-2001).

Corporation Rules

 * 1) Anyone can create a corporation, but it will on most accounts be limited by governments and international laws and regulations across the globe. This means, that a corporation cannot take control of the government of any one nation until the 2030s - 2050s time span.
 * 2) Speaking of that latter sentence, corporations will not be playable until 2025.

Moderators
Place your signature underneath, should you desire to be moderator, and it will be bolded upon my approval.

Graham Industries. Creating the future, today. (talk) 23:07, March 6, 2015 (UTC)

North America

 * Canada -
 * Mexico -
 * United States -
 * Costa Rica -
 * Cuba -
 * Dominican Republic -
 * El Salvador -
 * Guatemala -
 * Haiti -
 * Honduras -
 * Nicaragua -
 * Panama -

South America

 * Argentina -
 * Brazil -
 * Chile -
 * Colombia -
 * Ecuador -
 * Paraguay -
 * Peru -
 * Uruguay -
 * Venezuela -

Europe

 * France -
 * Iceland -
 * Great Britain -
 * Portugal -
 * Spain -
 * Austria -
 * Czechoslovakia -
 * Denmark -
 * Germany - Graham Industries. Creating the future, today. (talk) 23:07, March 6, 2015 (UTC)
 * Italy -
 * Belgium -
 * Netherlands -
 * Switzerland -
 * USSR -
 * Hungary -
 * Romania -
 * Yugoslavia -
 * Albania -
 * Bulgaria -
 * Greece -
 * Poland -
 * Lithuania -
 * Estonia -
 * Latvia -
 * Sweden-
 * Norway -
 * Finland -
 * Liechtenstein -
 * Andorra -
 * Monaco -
 * Vatican City -
 * San Marino -

Asia

 * Japanese Empire -
 * Manchukuo -
 * Korea -
 * Mongolia (Soviet Puppet) -
 * Tuva (Soviet Puppet) -
 * China -
 * Siam -
 * Nepal -
 * Bhutan -
 * Tibet -
 * British Raj -
 * Saudi Arabia -
 * Iran -
 * Turkey -
 * Palestine -
 * Palestine -

Africa

 * Liberia -
 * Ethiopia -
 * South Africa -

Oceania

 * Australia -
 * New Zealand -