The Great War Map Game

Welcome to the Great War Map Game, where you can lead your nation across the bloody years of the First World War.

News

 * The game will start if we have five players. SuperGalaxys (talk) 13:20, August 11, 2013 (UTC)
 * We have more than five players, now. Mapmaker023 (talk) 15:45, July 31, 2014 (UTC)

List of nations
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 * Note: This is not a complete list. If you want to play a nation that's not on it, but was exist in 1910, feel free to add it.

Great powers

 * Great Britain:Warman555 (talk) 12:21, August 12, 2013 (UTC)
 * France
 * Germany: Rdv65 (talk) 23:18, August 13, 2013 (UTC)
 * Austria-Hungary
 * Italy: NathanialPrice
 * Ottaman Empire
 * Russia SuperGalaxys (talk) 19:40, August 11, 2013 (UTC)
 * USA Spartian300

Minor powers

 * Sweden
 * Denmark
 * Dominion of Australia- Orwell
 * Dominion of New Zealand-
 * Dominion of Canada-
 * Spain
 * Portugal
 * Netherlands- Lord Falconis.
 * Belgium
 * Brazil
 * Japan -Kogasa
 * Republic of China (Chinese Rebels)
 * Quing empire (Chinese Loyalists)
 * Switzerland
 * Serbia
 * Greece -User:Pandadude12345Rblx
 * Romania
 * Bulgaria- Mapmaker023 (talk) 15:20, July 28, 2014 (UTC)
 * Nepal
 * Buthan
 * Argentina
 * Venezuelia
 * Peru
 * Persia
 * Abyassinia

Rules

 * One turn per day. One turn is one in-game year.
 * Game starts in 1910 AD.
 * Every player can have one country. You can't play as a colony.
 * Game is archived once per ten in-game years.
 * Be plausible.
 * Point system:
 * Every country and colony has industry, agriculture, military, naval, infrastructure,and technology points.
 * The following inequality must be true to your points:
 * Technology ≥ Agriculture ≥ Infrastructure ≥ Industry ≥ Military and Navy
 * The army and navy of every country is monitored.
 * Wars will lower your points if they're happening on your territory.
 * You gain points slowly, but the gaining can be boosted by your decisions.
 * Wars
 * You need a Casus Belli before declaration of a war.
 * If you are fighting on two or more fronts in one time, always write down, how many troops do you send to each front.
 * The algorithm will calculated on every front. The player who gets more points will capture territories. If every side has the same value, the front will not move.
 * Size of the armies: The bigger army gains +1 point.
 * Technology level: The player with more technology points gains +1 point.*
 * Infrastructure level: The player with more infrastructure points gains +1 point.
 * Agriculture level: The side with higher agricultural level gains +1 point.
 * Industrial level: The player with more industrial points gains +1 point.
 * Battlefield: The player who can take more advantage of the battlefield gains +1 point.
 * Defending: The player who defends his/her homeland gains +1 point.
 * Supports: The player who is supported by more foreign countries gains +1 point.
 * Colonial power: The player with larger colonial territory gains +1 point.
 * Luck: A random number will be generated with random.org that will show, which side gains +1 point.
 * You can only annex territories if you sign a peace treaty with your enemy.
 * Game will start when we have at least six players, but of course we accept new players every time.
 * Depressions and disasters can happen anytime.
 * Inventions are happening randomly and must be accepted by a mod.
 * I'm the only map maker.
 * Black lines are the internationally recognized borders of your nation.
 * Territories without black borders but in your color is the de facto territory of your country. (Occupations, sphere of influences, vassals, etc.)
 * A dotted line in the sea means a naval blockade.