User blog:ThatGuyDarius/Perfecting Map Games

Heeey guys. I think most of you saw the map game that I was creating. Of course that was meant to improve mapgame realism. Enough players came so I started it earlier than it was expected, and didn't make some things. But thats the problem, even now I don't really know how for example stability would work, and even if I would there would be more data to put up together. The way to solve it is to do most of calculations on not-wikia calculators, but then again, the more factors we include the more calculators (or difficult calculations) we need. So the question is, would you guys preffer more free play and less realism or more realism and more complexity and where is The Golden Mean between two extremes, complex realism and free play?