Talk:Wrath of the Tatsugami (Map Game)

Algo

 * Size of the armies: The bigger army gains +1 point.
 * If the army is twice as big the bigger army gains +1.5 points, and +.5 points is given for each order of magnitude
 * Example: Nation A has 5x more troops than Nation B. Nation A gains +3 points
 * Military Tech Level: the nation with the better military tech gains +1 point
 * Economy: The nation with a bigger economy gains +1 point.
 * War exhaustion: The nation with less war exhaustion gains +1 point.
 * if A nation has fought no wars within the past 25 turns, that nation gains +1.5 points
 * This refers to the nation that has had less wars in the past 10 turns
 * Battlefield: The nation who can take more advantage from the battlefield gains points
 * Battlefield is island +1.5 to defender
 * Battlefield is mountin +1 defender
 * battlefield is forest +.5 to defender
 * battlefield is desert/arctic +.5 defender
 * battlefield is open plains +1 attacker
 * battlefield is similar to home environment +1 attacker
 * Defending: The nation who defends its homeland gains +1 point.
 * Supports: The nation who is supported by a foreign country (not one in the war!) will gain points for each supporting country.
 * +1 for military aid
 * +.5 for economic aid
 * Luck: A random number will be generated by random.org. The winner gains +1 point.
 * the RNG will be from 1-10, attacker is evens, defender is odds
 * Morale: The nation who won last turn gains +1 point.
 * if a nation won the last 2 turns, +1.5, if the nation won the last 3, +2, if 4 +2.5 etc, etc
 * Only applies if the same two nations fought last turn.
 * NOTE: these will be modified as the game has less years per turn
 * Fortifications: The nation whose front-line is more fortified gains +1 point
 * If a fortified city is being attacked, the defender gains +2 points
 * NOTE: it must be stated clearly in turns if a city is fortified, and there must be a plausible reason as to why the battle is taking place at said city.
 * Air support: The nation who has better air support gains +1 point. (when applicable)
 * If one army has twice the planes as the other, the army with more planes gains +1.5 points, and +.5 points is given for each order of magnitude
 * Example: Nation A has 5x more planes than Nation B. Nation A gains +3 points
 * Tank support: The nation who has better tanks gains +1 point. (when applicable)
 * If one army has twice the tanks as the other, the army with more tanks gains +1.5 points, and +.5 points is given for each order of magnitude
 * Example: Nation A has 5x more planes than Nation B. Nation A gains +3 points
 * Ship support: The nation who has better ship support gains +1 point. (when applicable)
 * If one army has twice the ships as the other, the army with more ships gains +1.5 points, and +.5 points is given for each order of magnitude
 * Example: Nation A has 5x more ships than Nation B. Nation A gains +3 points
 * Agricultural output: The nation with more Agricultural output gains +1 point
 * vassals: for each vassal, a nation will gain points
 * +1 for a loyal vassal
 * +.5 for a new/unstable vassal
 * -1 for a rebellious vassal
 * Fronts: for every front after the first, the nation will lose -1 point
 * War Unsupported: If the nation's population do not support the war -1 to nation afflicted