Talk:Shattered Stars and Stripes Revised (Map Game)

General Disscussion
Hey all. I think we should get alliances out of the way now. I propose an alliance against Josh. Who wants in? Spartian300 (talk) 21:32, December 7, 2014 (UTC)

hmm this seems like a bad idea to simply ally myself before the game starts...I'll think about it. CaptainCain (talk) 22:31, December 7, 2014 (UTC)

Did someone confuse Indiana with Illnois again? Spartian300 (talk) 10:52, December 8, 2014 (UTC)

No, he signed up as Illinois but I messed up fixing his signuture (unless he has changed it, either way at the time the map was made, Illinonis had a player)    I am on the edge...   The EdgeofNight ╚╩o.o╩╝    12:08, December 8, 2014 (UTC)

Well, I'm on the other side of the US. I'll send you some supplies Tech (talk) 13:03, December 8, 2014 (UTC)

Game starts today. So, who wants to ally with me against Ace? Edge, me, you and Scar stand a good chance of beating Ace. We are among the closest. Oh, and Upvote is also good. We four should unite against Ace first before tearing each other apart. Spartian300 (talk) 09:05, December 10, 2014 (UTC)

I'll send supplies to you guys. Tech (talk) 09:08, December 10, 2014 (UTC)

Did you all see Scar's map of what he thinks will end up happening in the game? Spartian300 (talk) 09:18, December 10, 2014 (UTC)

He's wrong: It is in no way a correct representation of what will happen
 * 1) Seiga won't expand probably
 * Aw, that's cute. He thinks his nation will survive
 * 1) You can't expand into Canada
 * 2) He actually thinks Edge will just go for those states?
 * 3) My plans go a little further than just Nevada.

Tech (talk) 09:33, December 10, 2014 (UTC)

Local Mafia Boss
I would like to nominate LMB, as he is one of the most experienced players we currently have. I hope he accepts this nomination Tech (talk)

Spartian300
Your probably wondering why? Well, I remember when Edge was the only mod in the last game. Spartian300 (talk) 22:07, December 8, 2014 (UTC)

Using my Veto power here.  I am on the edge...  The EdgeofNight ╚╩o.o╩╝ 

Rules of Nominations/Volunteering

 * One can nominate themselves or another, though they must except said nomination.
 * Head mod can veto any would be mods unless the vote is near unanimous

Tiers
This is the first part of the algortihm, your tier.

Tier X

 * Us Remnant

Tier 1

 * California
 * New York
 * Texas
 * Florida
 * Illinois
 * 5 nation Max.

Tier 2

 * Ohio
 * Pennsylvania
 * New Jersey
 * North Carolina
 * Massachussets
 * Indiana
 * Georgia
 * Washinton
 * Oregon
 * Michigan
 * Colorado

Tier 3

 * New Mexico
 * Arizonia
 * Kansas
 * Missiouri
 * Teneensse
 * Nebraska
 * Nevada
 * South Carolina
 * Alabama
 * Mississippi

Tier 4

 * Utah
 * North Dakota
 * South Dakta
 * Minnnesota
 * Iowa
 * Rhode Island

Tier 5

 * Any other nation not listed above is tier 5, the bottom tier. Nations may move tiers as time goes on.

Tier Rules
Regarding Tiers, you are not to change your tier (or anyone elses for that matter) with out permission. Tiers will be scaled as the game goes on, as the differnce between nations within tiers could get extreme.

Points for Tiers

 * Tier 1: +5
 * Tier 2:+4
 * Tier 3:+3
 * Tier 4:+2
 * Tier 5:+1
 * 1 tier above:+2
 * 2 Tiers above:+4
 * 3 tiers above:+6
 * 4 tiers above:+8
 * Tier 1 invades a tier 5:+10
 * US Remnant:+8
 * USR invades a tier 5: +12 (for a total of +20)

Development
Every turn when you are not at War or expanding, you can develop 2 things: Military, Economy, or Infrastructure. You can also double develop, putting both of your points into 1 catagorey. MIlitary and Economy grant +1 for a single develop, or +2 for a double develop. Infra grants +1.25 for a single development, and +2.5 for a double development.

Modifers
These are added After Multiplacation.

Military modifiers
Modifers are added AFTER you multiple your scores. You can not get both "More troops" and "Army dwarfs enemy's" you get one or the other
 * More troops:+2
 * Signifigantly more troops (2X-5X):+5
 * army dwarfs enemy's (greater than 5X): +10
 * Greater Navy:+2
 * Control of the Seas:+10

Economy Modifiers

 * Larger economy:+2
 * Much larger economy:+5
 * Economy dwarfs enemy's:+10
 * Much Smaller economy:-3
 * Economy Dwarfed:-6

Power
Your power has caps based on tiers:
 * Large Land: +3
 * Large Navy;+3
 * Large Airforce:+3
 * Medium Land: +2
 * Medium Navy:+2
 * Medium Air:+2
 * Small Land:+1
 * Small Navy:+1
 * Small Air:+1
 * Tier 1:+9
 * Tier 2:+7
 * Tier 3:+6
 * Tier 4:+4
 * Tier 5:+3
 * USR:Power+1

The USR will start the game with a large Naval and medium/large land. So it's power will be 5/6 according to the normal powers. However, the USR gets 1 extra point added to it's power, so it starts with 6/7.

Technology
As the game goes on, the tecnology will change. For now, technology remains at the modern level. The higher your tier, the faster you develop technology. Mechs, KEM, Combat Armor, etc. Keep this plausable.


 * Tech far surpasses enemy's:+10


 * Better Tech:+5


 * Tech is evenly  matched:+2 to both


 * Tech is surpasse d by enemy:-5


 * Tech  is far inferior to enemy's:-10

Location
Location goes by where the core of your power is.
 * Defending Nation:+10
 * On Border:+8
 * Near border:+6
 * Far from the front:+0
 * Other Side of Country:-5

Special Locations
For holding certain locations within the US, you will gain a few extra points on the algorithm.
 * New York City (+3)
 * Washington DC (+5)
 * Chicago (+3)
 * Philadelphia (+2)
 * New Orleans (+2)
 * San Fransico (+1)
 * Las Vegas (+1)
 * Seattle (+1)
 * Los Angeles (+3)
 * Houston (+2)
 * Phenoix (+2)

Motive

 * Economic (gains land/resources)+2
 * Strategic (Counters Rival's expansion, takes area of importance)+3
 * Enforce Political Hemogony:+5
 * Limiting potential rival: +4
 * Defending Core from non leathal attack:+5
 * Defending a territory from a non leathal attack:+3
 * Defending from a leathal Attack:+10
 * Defending from a "Major Enemy":+8
 * Defending from a "Major Enemy" with the intent to destroy your nation:+15
 * Counter Attack:+4
 * Pre-Emptive Strike:+4
 * Aiding an Ally:+3
 * Taking a territory of Similar culture, but not part of nation:+5
 * MODS:
 * Democratic Gov Supported:+4
 * Non Demo Supported;+3
 * Gov Not Supported:-5
 * Gov in Anarchy:-20
 * High Morale(High development scores, troops numbers are relitivly equal to or greater than oppenets, gov and war supported):+5
 * Low Morale(Lower scores, smaller troops, gov or war not supported):-5
 * WAR not supported:-3
 * Implausibility: -2 per impluasibility

WMDS
WMDs should be used Sparingly. No nation has acctually acsess to WMDS, though that may change.

Number of Troops

 * You take the number of troops you have and divide it by your oppenents.

Recent Wars
Recent Wars now goes by years at war.
 * -3 for every year you are a leader
 * -2 for every year you are a Military Aider
 * -1 for every year you are a supplier

Nations per Side

 * Leader:+10
 * Military Aider:+5
 * Supplies:+3
 * Political support:+1

Popular Revolt/Major Enemy
Popular revolt is a special bonus given by mods during Popular Revolutions. These Bonuses last 5-10 turns. This bonus multiples your end result by 1.5, so if your final score was 60, you would get 90. While you can have both of these at once, they do not stack.

Population

 * Population Less than a Million;0
 * Population greater than 1 million:+1
 * Population greater than 3 million:+3
 * Populatioon greater than 5 million:+5
 * <10 million:+15
 * <30 million:+25
 * <50 million:+35
 * <100 million:+50
 * Larger than target's:+2
 * 2-5 times larger than targets:+5
 * 5-9: times larger than targets:+10
 * 10x:+12
 * Any higher will be decided by mods.

Plausablity Citations

 * Any player found to break the rules (or be dumb really)
 * First strike is a -2, second is a -3, and third on is -5. These stack, so you can get -10 or 15
 * Strikes fade after 20 turns

State Capitals
For each state capital you hold you get +1. DC is included with this

Result
Mods will handle this.

Complaints
This should  not  be "So-and-So invaded me and that's not fair" it should be "My Algorithm results don't make sense, Vermont annexed California" or "This mod is targeting me with events"

Suggestions
This is for changes to how the game is ran,  Not  "This mod hates me and is dumb",it should be "I think that the algorithim should include a section on whatever" or "add this rule".

Name
So, how should we name him? It's Edge's choice, but maybe we can list some possible names for him. I vote for Thomas Kennedy. Tech (talk)

It is up to Ace (The new player of the USR) to deicide-Edge

North Carolina
Result: 43 + 2 (Econ Modifier) = 45
 * Tier 2: +4
 * 3 Tiers Above:+6
 * Medium Land: +2
 * Small Navy: +1
 * Tier 2:+7
 * Even Tech: +2
 * Strategic Motive: +3
 * Government Support: MOD
 * WMDS: N/A
 * Troops: 2,500/2,750 = +0
 * Population: +5
 * Nations: +10 (L)
 * Larger than target's: +2
 * Plausablity Citations: N/A
 * State Capitals: +1

Virginia
Result: 28 + 2 (Mil. Modifier) = 30
 * Tier 5:+1
 * Small Land: +1
 * Medium Navy: +2
 * Tier 5: +3
 * Even Tech: +2
 * Motive: Defending Core Non-leathal attack: +5
 * Government Support: MOD
 * WMDS: N/A
 * Troops: 2,750/2,500 = +0
 * Nations: +10 (L)
 * Population: +5
 * Plausablity Citations: N/A
 * State Capitals: +1

Result
Mods will handle this.

Dissucssion
Made the algo. Didn't play the original game, so tell me if I messed up on anything. Saturn120 (Talk/Blog) 23:07, December 10, 2014 (UTC)