New World (Map Game)/Tiers

The following is the tiers list for the New World map game.

Explanation

 * Tier 1 is the top level of military development. Tier 1 militaries are the most modern possible. It is possible for Tier 1 militaries to be moved down in the event of their failure to keep up with advancing technologies.
 * Tier 2 is the next highest level of military development. Tier 2 militaries are fairly modern for the current time and are also quite large in comparison with others around the world, but are still behind Tier 1.
 * Tier 3 is a moderate level of military development. Tier 3 militaries are not as modernised as their Tier 2 and Tier 1 counterparts. Tier 3 militaries can also be of medium size, and still would be able to effectively defend their country in the event of attack.
 * Tier 4 is the lowest level of military development. Tier 4 militaries are far behind their higher-level rivals in terms of technology and/or size. Tier 4 militaries probably would not have much tactical advantage in a war, and it is highly recommended that nations possessing Tier 4 militaries invest in improving them.

It is possible for a military to stand in between tiers, such as Tier 1.5 and so on.

Tier 1

 * Respublica Romana Nova
 * Lawrentian League
 * Neubayerische Reich

Tier 1.5

 * Borealian Empire

Tier 2

 * Republic of the Hudson River
 * Darian Federation
 * Commonwealth of West Borealis
 * Democratic Socialist Republic of North Orientalia
 * Great Empire of South Orientalia
 * Havenstown Economic Co-operative Zone
 * Clan of Ross

Tier 2.5

 * Kingdom of Liberty
 * Holy Empire of the White Lands
 * United Provinces of Colnia
 * United Kingdom of Britannia
 * Democratic People's Republic of the Zarinthians
 * Republic of Greim
 * Bayyanid Caliphate
 * Free State of Treinhoff
 * Clan of Fennick
 * Clan of Goodfellow
 * Principality of Emira

Tier 3

 * Confederation of Washington Bay
 * Alliance to Restore Democracy to Terra Alba
 * Union of Sovereign Kingdoms
 * Republic of O'Brien

Explanation

 * Tier 1 is the top level of economic development. Tier 1 economies are the healthiest possible. It is possible for Tier 1 economies to be moved down in the event of an economic crisis.
 * Tier 2 is the next highest level of economic development. Tier 2 militaries are healthy. The currency of a Tier 2 nation is very strong and a nation possessing such an economy usually has many trade agreements.
 * Tier 3 is a moderate level of economic development. Tier 3 economies are not as strong as their Tier 2 and Tier 1 counterparts. Tier 3 economies are developed and stable; however, in the event of a worldwide economic downturn there is a slight risk of economic failure in the country.
 * Tier 4 is the lowest level of economic development. Tier 4 economies are very weak, and are often on the brink of collapse. It is highly recommended that players playing as Tier 4 nations attempt to improve the economies immediately.

It is possible for an economy to stand in between tiers, such as Tier 1.5 and so on.

Tier 1

 * Lawrentian League
 * Great Empire of South Orientalia
 * Havenstown Economic Co-operative Zone

Tier 1.5

 * Neubayerische Reich
 * Borealian Empire

Tier 2

 * Respublica Romana Nova
 * Confederation of Washington Bay
 * Republic of the Hudson River
 * United Kingdom of Britannia
 * Democratic People's Republic of the Zarinthians
 * Republic of Greim

Tier 2.5

 * Darian Federation
 * Democratic Socialist Republic of North Orientalia
 * Commonwealth of West Borealis
 * United Provinces of Colnia
 * Holy Empire of the White Lands
 * Clan of Ross
 * Clan of Fennick

Tier 3

 * Kingdom of Liberty
 * Union of Sovereign Kingdoms
 * Bayyanid Caliphate
 * Republic of O'Brien
 * Free State of Treinhoff
 * Clan of Goodfellow
 * Principality of Emira

Tier 4

 * Alliance to Restore Democracy to Terra Alba

Explanation

 * Tier 1 is the top level of technological development. Tier 1 nations are highly advanced and are able to function efficiently. Tier 1 nations will often also have strong militaries and/or economies.
 * Tier 2 is the next highest level of technologies development. Tier 2 nations are fairly modern for the current time in comparison with others around the world, but are still behind Tier 1.
 * Tier 3 is a moderate level of technological development. Tier 3 nations are not as technologically advanced as their Tier 2 and Tier 1 counterparts.
 * Tier 4 is the lowest level of technological development. Tier 4 militaries are far behind their higher-level rivals. It is highly recommended that Tier 4 nations invest in improving their technology.

It is possible for a nation to stand in between tiers, such as Tier 1.5 and so on.

Tier 1.5

 * Lawrentian League
 * Neubayerische Reich
 * Havenstown Economic Co-operative Zone

Tier 2

 * Respublica Romana Nova
 * Republic of the Hudson River
 * Darian Federation
 * Great Empire of South Orientalia
 * United Kingdom of Britannia
 * Democratic People's Republic of the Zarinthians

Tier 2.5

 * Borealian Empire
 * Commonwealth of West Borealis
 * Democratic Socialist Republic of North Orientalia
 * United Provinces of Colnia
 * Bayyanid Caliphate
 * Free State of Treinhoff
 * Clan of Fennick

Tier 3

 * Confederation of Washington Bay
 * Kingdom of Liberty
 * Holy Empire of the White Lands
 * Alliance to Restore Democracy to Terra Alba
 * Union of Sovereign Kingdoms
 * Republic of Greim
 * Clan of Ross
 * Clan of Goodfellow
 * Principality of Emira

Tier 3.5

 * Republic of O'Brien

Explanation

 * Tier 1 is the top level of industrial development. Tier 1 industries are very well-developed and possess possibly unequalled levels of productivity. Nations possessing Tier 1 industries are often very powerful in the international market. Possessing a Tier 1 industrial level often contributes to a good economy.
 * Tier 2 is the next highest level of industrial development. Tier 2 industries are quite productive and are highly developed. Nations possessing Tier 2 industries should expect to have good economies.
 * Tier 3 is a moderate level of industrial development. Tier 3 industries are not as modernised or productive as their Tier 2 and Tier 1 counterparts. Tier 3 industries are however able to produce positive results for the economy.
 * Tier 4 is the lowest level of industrial development. Tier 4 industries are far behind their higher-level counterparts. Tier 4 industrial levels can often be a hindrance to the economy, so players of nations possessing Tier 4 industries are urged to improve their industrial levels as soon as possible.

It is possible for a nation to stand in between tiers, such as Tier 1.5 and so on.

Tier 1.5

 * Lawrentian League

Tier 2

 * Respublica Romana Nova
 * Neubayerische Reich
 * Borealian Empire
 * Great Empire of South Orientalia
 * Havenstown Economic Co-operative Zone

Tier 2.5

 * Republic of the Hudson River
 * Darian Federation
 * Democratic People's Republic of the Zarinthians
 * Commonwealth of West Borealis
 * Democratic Socialist Republic of North Orientalia
 * United Provinces of Colnia
 * United Kingdom of Britannia
 * Republic of Greim
 * Free State of Treinhoff
 * Clan of Goodfellow
 * Principality of Emira

Tier 3

 * Confederation of Washington Bay
 * Kingdom of Liberty
 * Holy Empire of the White Lands
 * Union of Sovereign Kingdoms
 * Bayyanid Caliphate
 * Clan of Ross
 * Republic of O'Brien
 * Clan of Fennick

Tier 4

 * Alliance to Restore Democracy to Terra Alba

Explanation

 * Tier 1 is the top level of infrastructural development. Tier 1 infrastructures are very highly developed. Nations with Tier 1 infrastructures have many roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack, nations with Tier 1 infrastructures are more likely to survive, and will be able to rebuild very quickly afterward.
 * Tier 2 is the next highest level of infrastructural development. Tier 2 infrastructures are well-developed. Nations with Tier 2 infrastructures have many roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 2 infrastructures are likely to survive, and will be able to rebuild quickly afterward.
 * Tier 3 is a moderate level of infrastructural development. Tier 3 infrastructures are moderately developed. Nations with Tier 3 infrastructures have quite a few roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 3 infrastructures have a high chance or survival, and will be able to rebuild afterward, but at a slower pace than Tier 1 and Tier 2 nations.
 * Tier 4 is the lowest level of infrastructural development. Tier 4 infrastructures are poorly developed. Nations that have recently been attacked may find themselves being at Tier 4. Nations with Tier 4 infrastructures have few operable roads, rail lines or other elements that would have contributed to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 4 infrastructures are unlikely to survive, and those who subsequently dominate it will find it difficult to rebuild afterwards. It is highly recommended that players of nations possessing Tier 4 infrastructures improve their infrastructure as soon as possible.

It is possible for a nation to stand in between tiers, such as Tier 1.5 and so on.

Tier 1

 * Respublica Romana Nova
 * Borealian Empire

Tier 1.5

 * Lawrentian League
 * Havenstown Economic Co-operative Zone

Tier 2

 * Republic of the Hudson River
 * Neubayerische Reich
 * Darian Federation
 * Commonwealth of West Borealis
 * Great Empire of South Orientalia
 * United Kingdom of Britannia
 * Republic of Greim
 * Clan of Fennick

Tier 2.5

 * Kingdom of Liberty
 * Holy Empire of the White Lands
 * Democratic Socialist Republic of North Orientalia
 * Union of Sovereign Kingdoms
 * Bayyanid Caliphate
 * Clan of Ross
 * Republic of O'Brien

Tier 3

 * United Provinces of Colnia
 * Democratic People's Republic of the Zarinthians
 * Free State of Treinhoff
 * Clan of Goodfellow
 * Principality of Emira

Tier 3.5

 * Alliance to Restore Democracy to Terra Alba