Race to the Stars (Map Game)

In the early 21st century, humanity began the rise of a new space age. While government spending on space exploration was slashed, private corporations began to fill the gap. 2011 marked the end of the Shuttle Age, and thus began a race into space. This 2nd Space Race composed of government space programs, and private corporations, all with the emphasis on space exploration, and to reach the ultimate goal: interstellar travel. You are a manager of a space program or private space corporation, and it is your job to create a new age of space exploration. Develop massive space infrastructure, explore the strange worlds of our Solar System, and settle them. Wage corporate espionage, corporate warfare or lobby in your nation’s government to secure your position, and achieve the ultimate goal of interstellar travel.

Rules

 * 1) Be Plausible.
 * 2) Treat others as you wish to be treated.
 * 3) The word of the moderators is law unless proven otherwise.
 * 4) Players can be affected by Earth-based events, as each turn will have news updates to Earth events, and news about events occurring in the race, and these will be displayed at the end of each turn.
 * 5) Turns last about a half year.
 * 6) Technological advances must be plausible.
 * 7) Government agencies can be affected by the actions of the nation’s government, and this will influence how these government owned space programs operate in the game. An example would be budget cuts, which means that missions can be delayed or even scrapped to reduce costs, or accidents can occur on your launches, prompting you to repair damages or place new designs back on the drawing board.
 * 8) Corporations cannot establish outposts or colonies outside Earth without government assistance, hence to do so, you may need to either a) swear allegiance to a government in order to construct your colony or b) establish a contract with a government to help you establish a colony and obtain the money to do so.
 * 9) Private corporations can use whatever tactics needed to deal with competitors, but military use will not be available until later in the 21st century.
 * 10) Use your funding and scientific discoveries wisely, for they may lead to new paths and technologies, and also more missions and profit for your program or corporation.
 * 11) Resources can be mined for longer duration missions into the Solar System, and worlds once technology develops properly, can be colonized.
 * 12) Be sure to invest on your programs wisely, as you have a variety of options to choose from. However, only a few make it out of the drawing board, so pick wisely.
 * 13) The game ends once an interstellar colony has been established by any one space agency, corporation or group of agencies and corporations.
 * 14) Have Fun!

Government Space Agencies

 * NASA (US) -
 * ESA (EU) -
 * JAXA (Japan) -
 * CNSA (China) -
 * Roscosmos/RKA (Russia) -
 * ISRO (India) -
 * NASRDA (Nigeria) -
 * AEB (Brazil) -
 * KARI (South Korea) -
 * CSIRO (Australia) -
 * ISA (Israel) -
 * IAIO (Iran) -
 * SANSA (South Africa) -
 * GSSTC (Ghana) -
 * CSA (Canada) -
 * SUPARCO (Pakistan) -
 * NADA (North Korea) -
 * KazKosmos (Kazakhstan) -
 * LAPAN (Indonesia) -
 * KACST-SRI (Saudi Arabia) -

Private Corporations

 * Armadillo Aerospace -
 * Bigelow Aerospace Inc. -
 * Blue Origin LCC -
 * Copenhagen Suborbitals -
 * Deep Space Industries -
 * Frontier Astronautics LCC -
 * Intelsat -
 * Masten Space -
 * Planetary Resources -
 * Rocketplane Ltd. -
 * Sierra Nevada Corp. Space Systems -
 * Space Information Labs -
 * Shackelton Energy Company -
 * Moon Express -
 * CU Aerospace -
 * The Spaceship Company -
 * Virgin Galactic LCC -
 * Scaled Composites LCC -
 * SpaceX -
 * Ventions LCC -
 * XCOR Aerospace -

Moderators
Creator: Graham Industries. Creating the future, today. (talk) 21:08, May 15, 2015 (UTC)

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Narrator: Graham Industries. Creating the future, today. (talk) 21:08, May 15, 2015 (UTC)