Algorithm (Natum Republica Romanorum)

This is the algorithm to be used for battles in this map game. Do the algorithm for each turn of a war.

(Do all battles in the Battles page.)

Location

 * At the location of the battle: +5
 * Next to the location of the battle: +4
 * Near the location of the battle: +3
 * Far from the location of the battle: +1
 * Antarctica: -3
 * Other side of the world: -1

Tactical

 * Attacker's advantage: +2
 * Attacking or close to capital: +8
 * Attacking or close to a base of operations: +7
 * Attacking or close to a city: +4
 * Attacking an area ravaged by an earlier natural disaster: +6
 * Knowledge of the terrain: +5
 * Fighting in a narrow space: -2
 * On high ground: +6

Casus Belli

 * Life-or-death situation: +11
 * Religious: +10
 * Dynastic Claim: +8
 * Provoked: +7
 * Political: +6
 * Economic: +5
 * False Casus Belli: -5
 * No Casus Belli: -10

Belligerents
An example of a list of belligerents on one side in a battle: This example adds up to 11 points.
 * L for leader (+7)
 * M for military aid (+5)
 * S for supplier (+3)
 * V for vassalization/subordination (+1)
 * W for withdrawal (-6)
 * Gojoseon (L)
 * Japan (M/V/W)
 * Yue (M)
 * Qi (M/W)
 * Kalinga (M/V)
 * Dhanyawadi (S/W)

Strength

 * A developed military: +1 for each turn during military upgrades
 * Over-expanded (think the OTL Roman Empire at its fall): -1 for each turn expanded except through war
 * Army size: +1 per 500 men
 * Navy size: +1 per 50 sailors (only in naval battles)
 * Civil unrest: -5 for each turn the civil unrest has been happening

Random

 * Chance of victory:
 * Random number between 1 and 100
 * Natural disaster occurring during the battle?: Yes/No (bold the one)
 * Change in odds: -30 if a natural disaster occurs
 * Flip a coin to figure out if a natural disaster occurs during the battle
 * Yes: -30 to the attacker, +30 to the defender (think the OTL kamikaze typhoons during the attempted Mongol invasions of Japan)
 * No: No change in points

Defender
Pre-Battle

Location

 * At the location of the battle: +5
 * Next to the location of the battle: +4
 * Near the location of the battle: +3
 * Far from the location of the battle: +1
 * Antarctica: -3
 * Other side of the world: -1

Tactical

 * Defender's advantage: +4
 * Defending or close to capital: +10
 * Defending or close to a base of operations: +9
 * Defending or close to a city: +7
 * Defending an area ravaged by an earlier natural disaster: -6
 * Knowledge of the terrain: +7
 * Fighting in a narrow space: +2
 * On high ground: +8

Casus Belli

 * Life-or-death situation: +15
 * Religious: +12
 * Dynastic Claim: +10
 * Political: +7
 * Economic: +6

Belligerents

 * L for leader (+7)
 * M for military aid (+5)
 * S for supplier (+3)
 * V for vassalization/subordination (+1)
 * W for withdrawal (-6)

Strength

 * A developed military: +1 for each turn during military upgrades
 * Over-expanded (think the OTL Roman Empire at its fall): -1 for each turn expanded except through war
 * Army size: +1 per 500 men
 * Navy size: +1 per 50 sailors (only in naval battles)
 * Civil unrest: -5 for each turn the civil unrest has been happening

Random

 * Chance of victory:
 * Random number between 1 and 100
 * Natural disaster occurring during the battle?: Yes/No (bold the one)
 * Change in odds: -30 if a natural disaster occurs

Year BCE / CE
Attacker = score Defender = score The _____ wins over the _____ by _____ points.
 * Belligerent name (status(+/-___)) = score
 * Pre-War = score
 * Location = score
 * Proximity to the location (+/-___)
 * Tactical Advantage = score
 * Factor (+/-___)
 * Factor (+/-___)
 * Factor (+/-___)
 * Factor (+/-___)
 * add as many factors as apply
 * Casus Belli = score
 * The casus belli type (+/-___)
 * During Battle = score
 * Strength = score
 * Factor (+/-___)
 * Factor (+/-___)
 * add as many factors as apply
 * Army: ____ men (+/-___)
 * Navy (only for naval battles): ____ sailors (+/-___)
 * Random = score
 * Chance (random number between 1 and 100) (+86)
 * Natural disaster occurring during the battle?: yes/no
 * Change in odds (either - or 0)
 * Belligerent name (status(+/-___)) = score
 * Pre-War = score
 * Location = score
 * Proximity to the location (+/-___)
 * Tactical Advantage = score
 * Factor (+/-___)
 * Factor (+/-___)
 * Factor (+/-___)
 * Factor (+/-___)
 * add as many factors as apply
 * Casus Belli = score
 * The casus belli type (+/-___)
 * During Battle = score
 * Strength = score
 * Factor (+/-___)
 * Factor (+/-___)
 * add as many factors as apply
 * Army: ____ men (+/-___)
 * Navy (only for naval battles): ____ sailors (+/-___)
 * Random = score
 * Chance (random number between 1 and 100) (+86)
 * Natural disaster occurring during the battle?: yes/no
 * Change in odds (either + or 0)