Talk:Boshido (Map Game)

Algorithm for Boshido
This Algorithm is a turn-by-turn algo, based on 5 things: LOCATION, MILITARY STRENGTH, GOVERNMENT OFFENSIVE/DEFENSIVE, and TERRAIN

LOCATION
+5 if fighting in home territory

-1 if fighting in neighboring territory

-2 if fighting overseas

-5 if fighting more than 3 Tokyos away from your territory

MILITARY STRENGTH
+5 for 5,000 or more troops

+4 for 4,000 troops

+3 for 3,000 troops

+2 for 2,000 troops

+1 for 1,000

+0 for less than 1,000 but more than 500

-5 for less than 500 troops

GOVERNMENT
+3 for Shogunate

+2 for Domain

+1 for Clan

+0 for Ronin/Independent

-3 for Foreign (non-Japanese) invaders

OFFENSIVE/DEFENSIVE
+5 for defending

+4 for invading neutral territories 

+3 for invading Clans

+2 for invading Domains

+1 for invading overseas territories

+0 for invading territories more than 3 tokyos away from home territory

-5 for invading Shogunates

TERRAIN
+5 for defending in mountainous terrain

+4 for defending in rolling hills

+3 for defending overseas

+2 for defending in plains

+1 for defending in valley

+5 for invading plains

+0 for invading valley

-1 for invading overseas

-2 for invading rolling hills

-5 for invading mountainous terrain

CALCULATION
Combine add up all the numbers (multiple fronts included) and compare numbers to determine winner

'''FEEL FREE TO EDIT THIS ALGO. CREATED BY: Kaori'''