Wars: Space Colonization (map game)

Link to the game:Space

Tier
(None yet...)

landscape&distance
Bordering colony+5

Attacking enclaved(a country within yours)country+7

On the same Continent/archepelago+1

Distant-4

On another planet-9

defender always get +5

Landscape:


 * plains: +1 attakcer -1 defender


 * mountain: -2 attacker +3 defender


 * Peak: -6 attacker +6 defender


 * Tiny Island: +2 attacker -3 defender


 * Navy battle/Air battle: +1 defender

motive
attacker:


 * to gain land/resources: +5


 * to gain important resources: +8


 * counter: +7


 * +2 per nuke


 * colonization: +4


 * attacking a peice that is really close/rebels: +9


 * getting back a land that have similar culture:+12


 * Supported by 50% of the population: extra 3

defender:


 * defending unimportant places: +6


 * defending coreland: +10


 * defending captial: +15


 * defending an enemy that could wipe out the entire country: +17


 * +1 per nuke


 * defendind rebels: +4 extra

Rebels:

+5.5 bonus -0.5 if not supported by 20% population

army
Well, at the beginning, everybody have only +1.
 * more than 1M: +35
 * 600K-999K:+25
 * 300K-599K:+17
 * 180K-299K:+12
 * 125K-179K:+8
 * 85-124K:+6
 * 47-84K:+3
 * less than 47K:+1

bonus army points

 * 3 times larger: +6
 * 5 times larger: +12
 * 10 times larger: +20
 * 20 times larger: +37
 * 1M versus 1K:+57
 * If defender have a larger army, they gat an extra 50% on those bonuses.

Random
Using random.org, we will get a random number from 1 to 20.

allies
+6 for each military ally, +4 for each financial. For bordering ones, you will get +10 military, +6 esch financial.

Final calculation
Add up the number and minus 7 per implausibilities.
 * 1-1.2 times greater: tactical victory
 * 1.2-1.5: Minor changes
 * 1.5-1.75: Take some 1/10.
 * 1.75-2.1: take 1/6.
 * 2.1-2.7: take 1/3.
 * 2.7-3.25: random.org: 25% collapse 75% take a half.
 * 3.25-3.6: random.org: 75% collapse 25% take a half.
 * 3.6+: crushed.