War Archives (World War I Rerun)



War archives for WW1 rerun.

Western front
Central Powers 2 - 4 Allies
 * Size of the armies: The bigger army gains +1 point. Allies +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. N/A
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
 * Defending: The player who defends his/her homeland gains +1 point. Allies +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

The allied powers successfully defend against the German offensive.

Eastern front
​Central Powers 3 - 2 Allies
 * Size of the armies: The bigger army gains +1 point. Allies +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. N/A
 * War exhaustion: The player with less war exhaustion gains +1 point. N/A
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
 * Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

The Germans and Austrians push into Russian territory.

Balkan front
​Central Powers 4 - 2 Allies
 * Size of the armies: The bigger army gains +1 point. Central Powers +1
 * Military tech. level: The player with more military technology points gains +1 point. Central Powers +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
 * War exhaustion: The player with less war exhaustion gains +1 point. N/A
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Allies +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

About half of Serbia is occupied by Austria-Hungary.

Western front
Central Powers 5 - 3 Allies
 * Size of the armies: The bigger army gains +1 point. Central Powers +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
 * Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
 * Morale: The nation who won last year gains +1 point. Allies +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Allies +1
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

Germans successfully repel the offensive thanks to the attack launched by Italy on the south.

Eastern front
​Central Powers 1 - 7 Allies
 * Size of the armies: The bigger army gains +1 point. Allies +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Allies +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
 * Morale: The nation who won last year gains +1 point. Central Powers +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

The Austro-German offensive is brutally stopped thanks to the Russian winters and counter-attack. However, with a nearly-collapsed economy, Russia captures only Galicia and East Prussia.

Balkan front
​Central Powers 6 - 3 Allies
 * Size of the armies: The bigger army gains +1 point. Central Powers +1
 * Military tech. level: The player with more military technology points gains +1 point. Central Powers +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Allies +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
 * Morale: The nation who won last year gains +1 point. Central Powers +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

Serbia and Montenegro is totally crushed and falls under Austro-Hungarian control.

Western front
Central Powers 4 - 5 Allies
 * Size of the armies: The bigger army gains +1 point. Central Powers +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Allies +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
 * Morale: The nation who won last year gains +1 point. Central Powers +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Central Powers +1
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

The German attack is repelled and togerher with Netherlands and Belgium a small portion of Germany is occupied.

Eastern front
​Central Powers 5 - 4 Allies
 * Size of the armies: The bigger army gains +1 point. Central Powers +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Central Powers +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Allies +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
 * Morale: The nation who won last year gains +1 point. Allies +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

With her last breath Russia stops the offensive before it would reach its central areas but has brutal casualties and a ciliv war to fight.

Balkan front
​Central Powers 5 - 2 Allies
 * Size of the armies: The bigger army gains +1 point. Central Powers +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
 * Defending: The player who defends his/her homeland gains +1 point. N/A
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
 * Morale: The nation who won last year gains +1 point. Central Powers +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

The British offensive is halted and their expedition force is destroyed; however, the Mediterranean sea is still controlled by the British.

Egypt
​Central Powers 3 - 4 Allies
 * Size of the armies: The bigger army gains +1 point. Allies +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Italy +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Allies +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Italy +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

The British forces stop the Italian army near Alexandria and cause medium casualties. Malta is defended by the British fleet.

Angola
​Central Powers 4 - 3 Allies
 * Size of the armies: The bigger army gains +1 point. Portugal +1
 * Military tech. level: The player with more military technology points gains +1 point. Germany +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Germany +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Portugal +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
 * Defending: The player who defends his/her homeland gains +1 point. Germany +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Portugal +1

The Portuguese are repelled.

Western front
<p style="margin-top:3px;margin-bottom:3px;text-align:center;">Central Powers 3 - 8 Allies
 * Size of the armies: The bigger army gains +1 point. Central Powers +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
 * Morale: The nation who won last year gains +1 point. Allies +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Central Powers +1
 * Air support: The player who has better air support gains +1 point. Allies +1
 * Tank support: The player who has better tanks gains +1 point. Allies +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

<p style="margin-top:3px;margin-bottom:3px;">In a series of bloody battles around the Rhine, about half of the German army is defeated and the allied forces move deeply into Germany.

<p style="margin-top:3px;margin-bottom:3px;">

British invasion of German Southwest Africa
<p style="margin-top:3px;margin-bottom:3px;text-align:center;">Central Powers 1 - 8 Allies
 * Size of the armies: The bigger army gains +1 point. Allies +1
 * Military tech. level: The player with more military technology points gains +1 point. Allies +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
 * Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Allies +1
 * Tank support: The player who has better tanks gains +1 point. Allies +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

<p style="margin-top:3px;margin-bottom:3px;">German Southwest Africa is successfully occupied.

<p style="margin-top:3px;margin-bottom:3px;">

British invasion of German Samoa
<p style="margin-top:3px;margin-bottom:3px;text-align:center;">Central Powers 2 - 7 Allies
 * Size of the armies: The bigger army gains +1 point. Allies +1
 * Military tech. level: The player with more military technology points gains +1 point. Allies +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
 * Defending: The player who defends his/her homeland gains +1 point. N/A
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Allies +1
 * Tank support: The player who has better tanks gains +1 point. Allies +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

<p style="margin-top:3px;margin-bottom:3px;">German Samoa is successfully occupied. <h2 style="margin-top:3px;margin-bottom:3px;">Hungarian War

Austro-Hungarian front
<p style="margin-top:3px;margin-bottom:3px;">

<p style="text-align:center;">​ Hungary   4  -  2  Austria
 * Size of the armies: The bigger army gains +1 point. Austria +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. N/A
 * War exhaustion: The player with less war exhaustion gains +1 point. Austria +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
 * Defending: The player who defends his/her homeland gains +1 point. Hungary +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Hungary +1

<p style="margin-top:3px;margin-bottom:3px;">Hungary successfully defends her land. <h4 style="margin-top:3px;margin-bottom:3px;">Hungaro-Romanian front

<p style="text-align:center;">Hungary 4 - 0 Romania
 * Size of the armies: The bigger army gains +1 point. Romania +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. N/A
 * War exhaustion: The player with less war exhaustion gains +1 point. N/A
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
 * Defending: The player who defends his/her homeland gains +1 point. Hungary +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Hungary +1

The Romanian attack is halted and Transylvania is defended. However, Romanian people in Souther Transylvania start revolting against Hungarian rule.

Austro-Romanian front
<p style="text-align:center;">Austria 6 - 2 Romania
 * Size of the armies: The bigger army gains +1 point. Austria +1
 * Military tech. level: The player with more military technology points gains +1 point. Austria +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Austria +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Austria +1
 * Defending: The player who defends his/her homeland gains +1 point. Romania +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Austria +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

Moldavia is captured.

Italian front
Italian forces defeat South Slavs in Slovenia and march against the Dalmatian lands.

Austro-Hungarian front
<p style="text-align:center;">​ Hungary   5  -  3  Austria
 * Size of the armies: The bigger army gains +1 point. Austria +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. N/A
 * War exhaustion: The player with less war exhaustion gains +1 point. Austria +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
 * Defending: The player who defends his/her homeland gains +1 point. Hungary +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
 * Morale: The nation who won last year gains +1 point. Hungary +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

<p style="margin-top:3px;margin-bottom:3px;">Hungary successfully defends her land.

<p style="margin-top:3px;margin-bottom:3px;"> <h4 style="margin-top:3px;margin-bottom:3px;">Hungaro-Romanian front

<p style="text-align:center;">Hungary 4 - 3 Romania
 * Size of the armies: The bigger army gains +1 point. Hungary +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. N/A
 * War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
 * Defending: The player who defends his/her homeland gains +1 point. Romania +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Romania +1
 * Morale: The nation who won last year gains +1 point. Hungary +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Hungary +1

The front doesn't move after the Hungarian army crosses the Carpathian mountains.

Austro-Romanian front
<p style="text-align:center;">Austria 6 - 3 Romania
 * Size of the armies: The bigger army gains +1 point. Austria +1
 * Military tech. level: The player with more military technology points gains +1 point. Austria +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Austria +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Austria +1
 * Defending: The player who defends his/her homeland gains +1 point. Romania +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Romania +1
 * Morale: The nation who won last year gains +1 point. Austria +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

Bucarest is captured.

Italian front
Italy ends her campaign after she is defeated in Slovenia.

Austro-Hungarian front
<p style="text-align:center;">​ Hungary   5  -  3  Austria
 * Size of the armies: The bigger army gains +1 point. Austria +1
 * Military tech. level: The player with more military technology points gains +1 point. N/A
 * Economic tech. level: The player with more economic tech points gains +1 point. N/A
 * War exhaustion: The player with less war exhaustion gains +1 point. Austria +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
 * Defending: The player who defends his/her homeland gains +1 point. Hungary +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
 * Morale: The nation who won last year gains +1 point. Hungary +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. Austria +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

<p style="text-align:center;">Hungary takes control over all its de jure lands.