Land Expander I (Map Game)

Land Expander I
Welcome to the world of Land Expander I. It is 1450 and the 100 years war rages on. Meanwhile, the New World still remains hidden to the Western World. The Ottoman Empire claims its lands in the Balkans while in Asia, The Ming Dynasty continues. It is your job to choose a nation and rise it to glory or will you let it fall? you decide it's fate.

The Rules
1) No Absurd Events are aloud

2) Follow the algo's during war (will be made in the future, till then if you go to war you must explain in detail how you won/lost)

3) New World Colonies are allowed when the continents are discovered.

4) Have Fun.

5) Yearly Events will be made by me. Deal with dolit- Af

6)You must confirm a nation to play as before making a turn.

7) Turns must be at least 2 sentences minimum and for war a paragraph or greater (can be adjusted and discussed in private)

8) A new turn will be made every day around 8-10 PM EST. A turn is equivalent to one year.

9) did i say have fun already?

1450
''' The Taino's begin to develop their nation making their capital where their Cacique is, Boriqu. '''

''' 200 out of the 365 days this year, had rain fall across theSaharan Desert causing the sol to be more fertile then ever before and is opened to development by many african nations. Many believe that Allah had blessed them. '''

The Mali Empire begins to expand into Akon.

''' Great Britain begins to lose the 100 year's war. '''

''' A Swedish Sailor want's to sail beyond Greenland in search of New Land. '''