Talk:Shattered Stars and Stripes:Make America Great Again

Signups
I have played in SSS:4 does that make me tier 2? It says so in the rules. ReclaimLandThatIsMine (talk) 01:40, September 18, 2016 (UTC)

We do already have a big map game community over at future wikia, joining would be welcomed

Nations Per Side

 * Leaders (L): Directly involved in the conflict, no more than 1 per side per front. 100% of War Tier Score
 * Allies (A): Send men to support, and contribute to leadership, but not the main leader of the war.  30% of War Tier Score + Troops sent. 3 per war (Includes M as well) (Must be an ally before the start of the war to join as an A)
 * Military Supporter: Contribute manpower, but not involved with leadership. 20% of War Tier Score+ Troops Sent. Max 3 per war (Includes A as well)
 * Supplier (S): Contributes weapons, medical supplies, food aid, etc. No boots on the ground. +10% of War Tier Score. Max 5 per conflict
 * Political/Ideological Support: Denounces invasion or conflict, but does not send anything to help. +2 for each. Max 5 per conflict.

Military Tier factors in Quality and Quantity of Forces, economic tiers are based off of 2015 GDP.

Military Tiers
Runnoff tiers may be made later

Tier 1 (+25)
5 Nations Max
 * Virginia
 * Florida
 * Texas
 * California
 * Pennsylvania

Tier 2 (+20)
7  Nations Max
 * New York
 * Georgia
 * Ohio
 * Colorado
 * Alabama
 * Illinois
 * Washington

Tier 3 (+15)

 * Arizona
 * North Carolina
 * Louisiana
 * Michigan
 * Massachusetts
 * Maryland
 * New Jersey
 * Oregon
 * Missouri

Tier 4 (+10)

 * Utah
 * New Mexico
 * Alaska
 * Hawaii
 * South Carolina
 * Indiana
 * Wisconsin
 * Minnesota
 * Connecticut
 * Oklahoma
 * Mississippi

Tier 5 (+5)

 * Everyone else

Tier 1 (+15)
5 Nations Max
 * California
 * Texas
 * New York
 * Florida
 * Illinois

Tier 2 (+12)
7 Nations max
 * Pennsylvania
 * Ohio
 * New Jersey
 * North Carolina
 * Georgia
 * Virginia
 * Massachusetts

Tier 3 (+9)

 * Michigan
 * Washington
 * Maryland
 * Minnesota
 * Indiana
 * Colorado
 * Tennessee
 * Wisconsin
 * Arizona
 * Missouri
 * Connecticut
 * Louisiana
 * Oregon
 * Alabama

Tier 4 (+6)

 * South Carolina
 * Kentucky
 * Oklahoma
 * Iowa
 * Kansas
 * Utah
 * Nevada
 * Arkansas
 * Nebraska

Tier 5 (+3)

 * Everyone else

Population
This is taken from Leaders only. So, Massachusetts would get +6, while California would get 37.25 for population.
 * +1 for every million of people for the first 15 million.
 * between 15 million and 30 million, add 2 and than .75 for each million.
 * between 30 million and 45 million, add 5 and than .5 for each million
 * between 45 million and 60 million, add 8 to the current score, and than .25 for each million
 * between 60 million and 75 million, add 12 to the current score.
 * for 75 million and up, add 15 to the score

Defending

 * At Capital:+15
 * At Major City:+10
 * At Minor City/Suburbia:+5
 * Meeting in an open field/defenseless
 * Open Waters:0
 * Near Coastline:+5
 * Near Coastal City:+10

Attacking

 * At Defender's Capital:0
 * At Major City:+5
 * At Minor City/Subria:+10
 * Meeting in an Open Field/defender is defenseless:+15
 * Open Waters:+10
 * Near Coastline:+5
 * Open Waters:0

Counter-Attacking

 * Liberating Capital:+10
 * Liberating Major City:+7
 * Liberating Minor City/Subria:+5

Modifiers
For attacker when in enemy territory
 * Storming a Coastline:-6
 * Fighting in Appalachian Mountains:-10
 * Fighting in Rocky Mountains: -30
 * Fighting in a desert:-8

Numbers
In the event of an NPC war, divide 1/2 of their max manpower equally across all battles and fronts unless mod specified
 * Maximum Army Size:
 * Land Concentrated: 2.5% of Population
 * Naval Concentrated: 1% of Population
 * Maximum Navy Size
 * Land Concentrated: .045% of Population
 * Naval Concentrated: .9% of population
 * +1 for every 5,000 men
 * +1 for every 15 ships

Casualties will be decided on a reasonable basis.

If your stablity is over 60% you gain back 5% of your man power per year.

Recent Wars

 * -4 for each recent year you where an L or A in a major war
 * -3 for each recent year you where an L or A in a minor war
 * -1 for each recent year you supported someone militarly
 * -.5 you where a supplier in a war.

Vassal Penelty

 * First vassal: subtract 5% of Final score
 * Second vassal: 15% of Final Score
 * Third Vassal and on: An additional 10% for each additional vassal invovled in the war. This is subtracted from your final score.

Government Strength
100%-60% stability is a strong state and gains an additional 5 points

60%-40% is a weak state and gains 0 points

40%-20% is a failing state and loses 5 points

20%-10% is a failed state and loses 10 points

10% or lower means there is a state in name only, and you lost 50 points

Regional Unity Bonus
Outsiders refer to the main nation. If New York makes Vermont a vassal, who than unites New England, than that still gets the outsider for the regional bonus. However, if Vermont breaks free from New York, Vermont will get the underdog bonus in every war after its revolutionary war.

To get the regional bonus, the entire region must be under a single government. If Virginia has both the Carolina's as vassals, than there is no regional bonus granted. If so much as a single county isn't under your control, you don't get the bonus.

If you have a region united and a revolt takes place, you do not get the regional bonus when you go to crush the revolt.

If you unite a region as one power, and than switch your core to another within said region, you do not get the bonus. Illinois can not unite the Great Lakes, transfer their core by any means to Wisconsin, and get the underdog bonus

The bonus is given at mod discretion. I think I have found every possible loop hole, but if I find a player to be using a loophole than no bonus will be given. (Map will be up soon)
 * Red: New England
 * Normal: Massachusetts, Outsiders (+10%)
 * Unlikely: Connecticut (+100%)
 * Underdogs: New Hampshire, Vermont, Maine, Rhode Island: (+700%)
 * Orange: Mid Atlantic
 * Normal: New York, Pennsylvania, Outsiders (+25%)
 * Unlikely: New Jersey (+100%)
 * Underdogs: Maryland, Delaware, (+1000%)
 * Yellow: South
 * Normal: North Carolina, Virginia, Outsider (+15%)
 * Unlikely: South Carolina (+200%)
 * Underdogs: Kentucky, West Virginia (+500%)
 * Green: Great Lakes
 * Normal: Illinois, Ohio, Michigan, Outsiders (+30%)
 * Unlikely: Indiana (+150%)
 * Underdogs: Wisconsin (1500%)
 * Light Green: Deep South
 * Normal: Florida, Georgia, Outsider (25%)
 * Unlikely:Alabama (+150%)
 * Underdogs: Tennessee, Mississippi (+850%)
 * Light Blue: Great Plains
 * Normal: Minnesota, Missouri, Outsiders (+10%)
 * Underdogs: North Dakota, South Dakota, Iowa, Nebraska, Kansas (500%)
 * Blue: Rockies
 * Normal: Colorado, Utah, Outsiders (40%)
 * Underdogs: Nevada, Idaho, Montana, Wyoming (500%)
 * Purple: Southwest
 * Normal: Texas, Outsider (10%)
 * Unlikely: Louisiana, Arizona (300%)
 * Underdog: Oklahoma, Arkansas, New Mexico (800%)
 * Pink: Pacific
 * Normal: California, Outsiders (10%)
 * Unlikely: Oregon, Washington (500%)
 * Underdogs: Hawaii, Alaska. (200,000%)

Multiple Fronts

 * -10 for each front

Popular Revolt or Major Enemy

 * 50% increase

Result
The final result you use the Victory points Counter below. To collapse a nation, you must deplete its victory points to 0. Each Attack or Counter Attack Won lets you take a Victory point from the nation you are invading and add it to your. Defensive wins net no victory points. You may have up to 5 battles per year per front.

Concentrations
My funky amazing system from PM4 is back in this game. There is no algo bonus granted for this, but it determines how many troops you can raise. There are also 2 other concentrations you must pick. Each Concentration may be changed every 5 turns. Your turns and actions should mostly reflect your concentrations.
 * Military Concentrations: Army or Navy
 * Political Concentration: Authoritarian, Democratic, Oligarchical.
 * This is not based on Government type. If you decide to declare a monarchy, it is based on how that monarchy is run. If it is absolute you get Authoritarian. If it is constitutional you get Democratic.
 * Ideological Concentration: Consolidation, Expansion, Neutral.
 * All NPC Nations have Army, Democratic, and Consolidation as their concentrations unless specified otherwise

Stability Rankings
Stability rankings are how strong your nation's state (as in the governing institutions) is. The following things will reduce stability: Your stability, assuming none of the penalties are applicable, will grow by 5% per year, capping at 100%. Additionally, mod events might increase or decrease stability.
 * Minor War (Less than 50% of forces involved): 2% Per Turn
 * Major War (More than 50% of forces involved): 6% per turn
 * Economic Res session: 4% per turn
 * Economic Depression:10% Per turn
 * Revolt: 20%, and an additional 4% per turn the revolt goes on
 * Annexing another nation with a smaller population: 8% flat loss
 * Annexing another nation with a same or similar population: 10% flat loss, recovery halved
 * Annexing another nation with a larger population:40% flat loss, recovery halved.
 * Annexing more than 1 nation per year: 30% loss every year applicable.

The following things will increase stablity:
 * Winning a War: 5%
 * Crushing a Revolt: Brings stablity back to the revolt threshold, plus an additonal 10 (No 5% bonus from winning a war included)
 * Economic "Golden Age": Additional 5% per turn per year (Max 10 turns, mod must approve of this bonus)
 * Popular Revolt: Stablity goes up to 100 and only decreases by 1% regardless of the actual penelty.

Impact of Concentrations

 * Authoritarian: Decreases in Stability halved. When leader dies, stability is halved. Losing a battle decreases stablity by 6%. Revolts Trigger at 50% Stablity.
 * Oligarchical: Decreases in Stability halved. Changing Concentrations only happens once every 10 turns. Economic Crisises are 1.5 times worse for the numerical stability. Annexing an Authoritarian state doubles the Annexation penalty. Losing a battle decreases stablity by 2% Revolts trigger at 40% Stablity.
 * Democracy: War penitently increased by 1.5 times for aggressive wars. No penalty for defensive wars. Peaceful annexation has no stability penalty. Revolts trigger at 30% Stablity.
 * Expansion: Expansion war penelties halved
 * Consolidation: Stability increases at double the rate if you are not have any penalties. Increases at a normal rate as long as your penalty isn't a war based one. Expansion war penetliesincreased by 50%

Alliances
Please use the origonal states names until the new ones become more recognizable.
 * Virginia
 * Mississippi
 * Mississippi
 * Virginia
 * Texas
 * Florida
 * Massachusetts
 * New York
 * New Hampshire
 * Florida
 * Mississippi

Washington
Total:50.8
 * Nations Per Side: Washington (L)
 * War Tier Score:29
 * Population:+7
 * Location:+5
 * Numbers:+4.8
 * Recent Wars:0
 * Vassals:0
 * Gov Strength: 100%=+5
 * Regional Bonus:0

Oregon
Total:53
 * Nations Per Side: Oregon (L) California (M)
 * War Tier Score:24+8
 * Population:4
 * Location:+10
 * NUmbers:+2
 * Recent Wars:0
 * Vassals:0
 * Gov Strength:100%=+5
 * Regional Bonus:0

Washington
Total:55.8
 * Nations Per Side: Washington (L)
 * War Tier Score:29
 * Population:+7
 * Location:+10
 * Numbers:+4.8
 * Recent Wars:0
 * Vassals:0
 * Gov Strength: 100%=+5
 * Regional Bonus:0

Oregon
Total:48
 * Nations Per Side: Oregon (L) California (M)
 * War Tier Score:24+8
 * Population:4
 * Location:+5
 * NUmbers:+2
 * Recent Wars:0
 * Vassals:0
 * Gov Strength:100%=+5
 * Regional Bonus:0

Washington
Total:50.8
 * Nations Per Side: Washington (L) California (M)
 * War Tier Score:29
 * Population:+7
 * Location:+5
 * Numbers:+4.8
 * Recent Wars:0
 * Vassals:0
 * Gov Strength: 100%=+5
 * Regional Bonus:0

Oregon
Total:53
 * Nations Per Side: Oregon (L) California (M)
 * War Tier Score:24+8
 * Population:4
 * Location:+10
 * NUmbers:+2
 * Recent Wars:0
 * Vassals:0
 * Gov Strength:100%=+5
 * Regional Bonus:0

Washington
Total:50.8
 * Nations Per Side: Washington (L) Califronia (M)
 * War Tier Score:29
 * Population:+7
 * Location:+5
 * Numbers:+4.8
 * Recent Wars:0
 * Vassals:0
 * Gov Strength: 100%=+5
 * Regional Bonus:0

Oregon
Total:53
 * Nations Per Side: Oregon (L)
 * War Tier Score:24+8
 * Population:4
 * Location:+10
 * NUmbers:+2
 * Recent Wars:0
 * Vassals:0
 * Gov Strength:100%=+5
 * Regional Bonus:0

Washington
Total:50.8
 * Nations Per Side: Washington (L)
 * War Tier Score:29
 * Population:+7
 * Location:+5
 * Numbers:+4.8
 * Recent Wars:0
 * Vassals:0
 * Gov Strength: 100%=+5
 * Regional Bonus:0

Oregon
Total:53
 * Nations Per Side: Oregon (L) California (M)
 * War Tier Score:24+8
 * Population:4
 * Location:+10
 * NUmbers:+2
 * Recent Wars:0
 * Vassals:0
 * Gov Strength:100%=+5
 * Regional Bonus:0

Result

 * 1 victory for Washington.

Battle of Lake Village

 * Mississippi (Attacker)
 * Nations: Mississippi (L)
 * Tiers: +13
 * Military: +10
 * Economic: +3
 * Population: +3 (3,000,000)
 * Location: +10
 * Modifiers: 0
 * Numbers: +15
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +46
 * Arkansas (Defender)
 * Nations: Alabama (L)
 * Tiers: +11
 * Military: +5
 * Economic: +6
 * Population: +3 (3,000,000)
 * Location: 5
 * Modifiers: 0
 * Numbers: 7.5
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: 42.5

Battle of Stuttgart

 * Mississippi (Attacker)
 * Nations: Mississippi (L)
 * Tiers: +13
 * Military: +10
 * Economic: +3
 * Population: +3 (3,000,000)
 * Location: +10
 * Modifiers: 0
 * Numbers: +15
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +46
 * Arkansas (Defender)
 * Nations: Alabama (L)
 * Tiers: +11
 * Military: +5
 * Economic: +6
 * Population: +3 (3,000,000)
 * Location: 5
 * Modifiers: 0
 * Numbers: 7.5
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: 42.5

Battle of Little Rock

 * Mississippi (Attacker)
 * Nations: Mississippi (L)
 * Tiers: +13
 * Military: +10
 * Economic: +3
 * Population: +3 (3,000,000)
 * Location:0
 * Modifiers: 0
 * Numbers: +15
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +36
 * Arkansas (Defender)
 * Nations: Alabama (L)
 * Tiers: +11
 * Military: +5
 * Economic: +6
 * Population: +3 (3,000,000)
 * Location: 15
 * Modifiers: 0
 * Numbers: 7.5
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: 52.5

Battle of Camden

 * Mississippi (Attacker)
 * Nations: Mississippi (L)
 * Tiers: +13
 * Military: +10
 * Economic: +3
 * Population: +3 (3,000,000)
 * Location: +10
 * Modifiers: 0
 * Numbers: +15
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +46
 * Arkansas (Defender)
 * Nations: Alabama (L)
 * Tiers: +11
 * Military: +5
 * Economic: +6
 * Population: +3 (3,000,000)
 * Location: 5
 * Modifiers: 0
 * Numbers: 7.5
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: 42.5

Results
+2 For Mississippi. Stalled at Little Rock (2 possible Battles Remain) +3 for Mississippi after Camden.

After March on Little Rock: After March on Camden
 * Mississippi loses 18382 men (24.51% of their manpower)
 * Arkansas loses 13286 men (35.43% of sent manpower, ~17% of max man power)
 * Mississippi loses an additional 3,300 men (4.4% of man power)
 * Arkansas loses an additional 3,412 men (9.1% of sent manpower, 4.5% of manpower overall)

Discussion
Tell me what I need to do to make this work. Vivaporius: "I don't need a slogan" 05:35, October 1, 2016 (UTC) Unlike the Oregon algo, these battles are a march, so the numbers are not divded across multiple fronts #BRINGBACK THESQUIRREL

Invasion of Missouri
2026

Battle of Clarksville
Result: +49 to Illinois
 * Illinois(Attacker)
 * Nations: Illinois (L)
 * Tiers: +35
 * Military: +20
 * Economic: +15
 * Population: +13 (13,000,000)
 * Location: +10
 * Modifiers: -6 crossing the Mississipi
 * Numbers: +30
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +87
 * Missouri (Defender)
 * Nations: Missouri (L)
 * Tiers: +24
 * Military: +15
 * Economic: +9
 * Population: +6 (6,000,000)
 * Location: 5
 * Modifiers:
 * Numbers: (Assuming they commit in the first stage of the war something like half of their forces) +8
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: -10 (Kansas city)
 * Result: +38

Battle of Bowling Green
Result: +48 to Illinois so 10,000 losses to Illinois and 20,000 to Missouri
 * Illinois(Attacker)
 * Nations: Illinois (L)
 * Tiers: +35
 * Military: +20
 * Economic: +15
 * Population: +13 (13,000,000)
 * Location: +10
 * Modifiers:
 * Numbers: +28
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +89
 * Missouri (Defender)
 * Nations: Missouri (L)
 * Tiers: +24
 * Military: +15
 * Economic: +9
 * Population: +6 (6,000,000)
 * Location: 5
 * Modifiers:
 * Numbers: (Assuming they commit in the first stage of the war something like half of their forces plus losses at Clarkeville) +11
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: -10 (Kansas city)
 * Result: +41

Battle of Mexico (small town in Missouri)
Result: +50 to Illinois so 10,000 losses to Illinois and 25,000 to Missouri.
 * Illinois(Attacker)
 * Nations: Illinois (L)
 * Tiers: +35
 * Military: +20
 * Economic: +15
 * Population: +13 (13,000,000)
 * Location: +10
 * Modifiers:
 * Numbers: +26
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +87
 * Missouri (Defender)
 * Nations: Missouri (L)
 * Tiers: +24
 * Military: +15
 * Economic: +9
 * Population: +6 (6,000,000)
 * Location: 5
 * Modifiers:
 * Numbers: (Assuming they commit in the first stage of the war something like half of their forces) +7
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: -10 (Kansas city)
 * Result: +37

Discussion
Anything need changing Person67 (talk) 10:04, October 1, 2016 (UTC) Idk how you did casualties but I use an RNG to decide the percentages. Anywhoo, I'll check the math later but the casualties are: Illinois: 45.05% Missouri:99.83% ~Edge

2027

Battle of Harrisburg, Missouri
Result: +37 to Illinois
 * Illinois(Attacker)
 * Nations: Illinois (L)
 * Tiers: +35
 * Military: +20
 * Economic: +15
 * Population: +13 (13,000,000)
 * Location: +10
 * Modifiers:
 * Numbers: +15
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +78
 * Missouri (Defender)
 * Nations: Missouri (L)
 * Tiers: +24
 * Military: +15
 * Economic: +9
 * Population: +6 (6,000,000)
 * Location: 5
 * Modifiers:
 * Numbers: +1
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts:
 * Result: +41

Battle of Fayette
Result: +37 to Illinois
 * Illinois(Attacker)
 * Nations: Illinois (L)
 * Tiers: +35
 * Military: +20
 * Economic: +15
 * Population: +13 (13,000,000)
 * Location: +10
 * Modifiers:
 * Numbers: +15
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts: 0
 * Result: +78
 * Missouri (Defender)
 * Nations: Missouri (L)
 * Tiers: +24
 * Military: +15
 * Economic: +9
 * Population: +6 (6,000,000)
 * Location: 5
 * Modifiers:
 * Numbers: +1
 * Recent wars: 0
 * Penalties: 0
 * Government strength: +5
 * Unity bonus: 0
 * Fronts:
 * Result: +41

Battle of Mobile

 * Florida (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +28.75 (20,000,000)
 * Location: +5 (Major City)
 * Modifiers: +0
 * Numbers: +50 (250,000 ~ Floridan Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 128.75
 * Alabama (Defender)
 * Nations: Alabama (L)
 * Tiers: +29
 * Military: +20
 * Economic: +9
 * Population: +5 (5,000,000)
 * Location: +10 (Major City)
 * Modifiers: +0
 * Numbers: +25 (125,000 ~ Alabaman Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 74

Battle of Montgomery

 * Florida (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +28.75 (20,000,000)
 * Location: +0 (Capital City)
 * Modifiers: +0
 * Numbers: +50 (250,000 ~ Floridan Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 123.75
 * Alabama (Defender)
 * Nations: Alabama (L)
 * Tiers: +29
 * Military: +20
 * Economic: +9
 * Population: +5 (5,000,000)
 * Location: +15 (Capital City)
 * Modifiers: +0
 * Numbers: +25 (125,000 ~ Alabaman Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 79

Battle of Birmingham

 * Florida (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +28.75 (20,000,000)
 * Location: +5 (Major City)
 * Modifiers: +0
 * Numbers: +50 (250,000 ~ Floridan Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 128.75
 * Alabama (Defender)
 * Nations: Alabama (L)
 * Tiers: +29
 * Military: +20
 * Economic: +9
 * Population: +5 (5,000,000)
 * Location: +10 (Major City)
 * Modifiers: +0
 * Numbers: +25 (125,000 ~ Alabama Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 74

Battle of Huntsville

 * Florida (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +28.75 (20,000,000)
 * Location: +5 (Major City)
 * Modifiers: +0
 * Numbers: +50 (250,000 ~ Floridan Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 128.75
 * Alabama (Defender)
 * Nations: Alabama (L)
 * Tiers: +29
 * Military: +20
 * Economic: +9
 * Population: +5 (5,000,000)
 * Location: +10 (Major City)
 * Modifiers: +0
 * Numbers: +25 (125,000 ~ Alabama Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: +0
 * Total: 74

Discussion
I'll check the math out later, but causlities is Florida:29.96% of manpower sent Alabama:60.93% of sent manpower. -Edge

California

 * Nations Per Side: California (L)
 * War Tier score: +40
 * Population: +37.5
 * Location: +5
 * Modifiers: -6
 * Numbers: +20 (100,000 troops) +66.667 (1,000 ships)= +86.667
 * Recent Wars: 0
 * Gov Strength: 100%=+5
 * Regional Bonus: 0
 * Multiple Fronts: -10
 * Total: +158.667

Washington
Total:56.2
 * Nations Per Side: Washington (L)
 * War Tier Score:+29
 * Population:+7
 * Location:+10 (Major city)
 * Numbers:+11.2
 * Recent Wars:0
 * Vassals:0
 * Gov Strength: 100%=+5
 * Regional Bonus:0

Result:
Decisive Californian victory, Seattle is captured.

California
Nations Per Side: California (L)

War Tier Score: +40

Population: +37.25

Location: +10 (Minor city)

Numbers: +20 (100,000 troops)

Gov Strength: 94% = +5

Recent Wars: 0

Regional Bonus: 0

Total: 112.25

Washington
Nations Per Side; Washington (L)

War Tier Score: +29

Population: +7

Location: +5

Numbers: +11.2 (56,000 troops)

Gov Strength: 88%= +5

Recent Wars: 0

Regional Bonus: 0

Total: 52.2

California
Nations Per Side: California (L)

War Tier Score: +40

Population: +37.25

Location: +10 (Minor city)

Numbers: +20 (100,000 troops)

Gov Strength: 100% = +5

Recent Wars: 0

Regional Bonus: 0

Total: 112.25

Washington
Nations Per Side; Washington (L)

War Tier Score: +29

Population: +7

Location: +5

Numbers: +11.2 (56,000 troops)

Gov Strength: 82%= +5

Recent Wars: 0

Regional Bonus: 0

Total: 52.2

California
Nations Per Side: California (L)

War Tier Score: +40

Population: +37.25

Location: +10 (Minor city)

Numbers: +20 (100,000 troops)

Gov Strength: 100% = +5

Recent Wars: 0

Regional Bonus: 0

Total: 112.25

Washington
Nations Per Side; Washington (L)

War Tier Score: +29

Population: +7

Location: +5

Numbers: +11.2 (56,000 troops)

Gov Strength: 76%= +5

Recent Wars: 0

Regional Bonus: 0

Total: 52.2

California
Nations Per Side: California (L)

War Tier Score: +40

Population: +37.25

Location: 0 (Capital)

Numbers: +20 (100,000 troops)

Gov Strength: 100% = +5

Recent Wars: 0

Regional Bonus: 0<

Total: 102.25

Washington
Nations Per Side; Washington (L)

War Tier Score: +29

Population: +70%= +5

Location: +15<

Numbers: +11.2 (56,000 troops)

Gov Strength: 94%= +5

Recent Wars: 0

Regional Bonus: 0

Total: 62.2

CaliforniaEdit

 * Nations Per Side: California (L)
 * War Tier score: +40
 * Population: +37.5
 * Location: +5
 * Modifiers: 0
 * Numbers: +20 (100,000 troops)
 * Recent Wars: 0
 * Gov Strength: 100%=+5
 * Regional Bonus: 0
 * Multiple Fronts: -10
 * Total: 97.25

WashingtonEdit
Total:56.2
 * Nations Per Side: Washington (L)
 * War Tier Score:+29
 * Population:+7
 * Location:+10 (Major city)
 * Numbers:+11.2
 * Recent Wars:0
 * Vassals:0
 * Gov Strength: 100%=+5
 * Regional Bonus:0

Result: Vancouver is captured by California, The People's Republic of Washington capituluates and goes under Californian occupation, thus all of Washington's victory points go to California.

Battle of Santa Fe (2026)
Attacker (Texas) Defender (New Mexico) Battle Result/Casualties:
 * Nations: Texas (L)
 * War Points: 40
 * Military: 25
 * Economic: 15
 * Population: 26
 * Location: 0
 * Modifiers: -8
 * Numbers: 22
 * Recent Wars: 0
 * Gov Strength: 100% = 5
 * Unity: 0
 * Result: 125
 * Nations: New Mexico (L)
 * War Points: 13
 * Military: 10
 * Economic: 3
 * Population: 2
 * Location: 15
 * Modifiers: 0
 * Numbers: 5.2
 * Recent Wars: 0
 * Gov Strength: 100% = 5
 * Unity: 0
 * Result: 40.2

Battle of Albuquerque (2026)
Attacker (Texas) Defender (New Mexico) Battle Result/Casualties:
 * Nations: Texas (L)
 * War Points: 40
 * Military: 25
 * Economic: 15
 * Population: 26
 * Location: 5
 * Modifiers: -8
 * Numbers: 22
 * Recent Wars: 0
 * Gov Strength: 100% = 5
 * Unity: 0
 * Result: 130
 * Nations: New Mexico (L)
 * War Points: 13
 * Military: 10
 * Economic: 3
 * Population: 2
 * Location: 10
 * Modifiers: 0
 * Numbers: 5.2
 * Recent Wars: 0
 * Gov Strength: 100% = 5
 * Unity: 0
 * Result: 35.2

Battle of Roswell (2026)
Attacker (Texas) Defender (New Mexico) Battle Result/Casualties:
 * Nations: Texas (L)
 * War Points: 40
 * Military: 25
 * Economic: 15
 * Population: 26
 * Location: 10
 * Modifiers: -8
 * Numbers: 22
 * Recent Wars: 0
 * Gov Strength: 100% = 5
 * Unity: 0
 * Result: 135
 * Nations: New Mexico (L)
 * War Points: 13
 * Military: 10
 * Economic: 3
 * Population: 2
 * Location: 5
 * Modifiers: 0
 * Numbers: 5.2
 * Recent Wars: 0
 * Gov Strength: 100% = 5
 * Unity: 0
 * Result: 30.2

Discussion
I probably messed this up somehow. Toby2: THEY CALL ME Mr. Awesome!!! 23:53, October 1, 2016 (UTC)

Texas collapses, but loses 53.21% of their manpower. New Mexico loses 83.10% of their manpower.#BRINGBACK THESQUIRREL

Virginia
Total:56
 * War Tier:37
 * Population:+8
 * Location:+5
 * Mods:-6
 * Numbers:7
 * Gov Strength:+5

South Carolina
Total:40
 * War Tier:16
 * Population:+5
 * Location:+10
 * Numbers:+4
 * Gov:+5

Virginia
Total:61
 * War Tier:37
 * Population:+8
 * Location:+10
 * Mods:-6
 * Numbers:7
 * Gov Strength:+5

South Carolina
Total:35
 * War Tier:16
 * Population:+5
 * Location:+5
 * Numbers:+4
 * Gov:+5

Virginia
Total:61
 * War Tier:37
 * Population:+8
 * Location:+10
 * Mods:-6
 * Numbers:7
 * Gov Strength:+5

South Carolina
Total:35
 * War Tier:16
 * Population:+5
 * Location:+5
 * Numbers:+4
 * Gov:+5

Result
Virginia collapses South Carolina.
 * Virginia loses 23.40%
 * South Carolina loses 33.76%

Michigan

 * Tiers: +24
 * Population: +10
 * Location: +15
 * Numbers: +3
 * Government:+5
 * Total:58

Wisconsin

 * Tiers: +19
 * Population: +6
 * Location: +15
 * Numbers: +2
 * Government: +5
 * Total:47

Battle of Valdosta (2027)

 * Republic of America (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +47.5 (25,000,000)
 * Location: +10 (Minor City)
 * Modifiers: +0
 * Numbers: +50 (250,000 ~ Republican Military)
 * Recent Wars: -3
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 139.5
 * Georgia (Defender)
 * Nations: Georgia (L)
 * Tiers: +32
 * Military: +20
 * Economic: +12
 * Population: +10 (10,000,000)
 * Location: +5 (Minor City)
 * Modifiers: +0
 * Numbers: +30 (150,000 ~ Georgian Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 72

Battle of Savannah (2027)

 * Republic of America (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +47.5 (25,000,000)
 * Location: +5 (Major City)
 * Modifiers: +0
 * Numbers: +50 (250,000 ~ Republican Military)
 * Recent Wars: -3
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 134.5
 * Georgia (Defender)
 * Nations: Georgia (L)
 * Tiers: +32
 * Military: +20
 * Economic: +12
 * Population: +10 (10,000,000)
 * Location: +10 (Major City)
 * Modifiers: +0
 * Numbers: +30 (150,000 ~ Georgian Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 77

Battle of Columbus (2027)

 * Republic of America (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +47.5 (25,000,000)
 * Location: +5 (Major City)
 * Modifiers: +0
 * Numbers: +45 (225,000 ~ Republican Military)
 * Recent Wars: -3
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 129.5
 * Georgia (Defender)
 * Nations: Georgia (L)
 * Tiers: +32
 * Military: +20
 * Economic: +12
 * Population: +10 (10,000,000)
 * Location: +10 (Major City)
 * Modifiers: +0
 * Numbers: +20 (100,000 ~ Georgian Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 67

Battle of Dalton (2027)

 * Republic of America (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +47.5 (25,000,000)
 * Location: +10 (Minor City)
 * Modifiers: +0
 * Numbers: +45 (225,000 ~ Republican Military)
 * Recent Wars: -3
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 134.5
 * Georgia (Defender)
 * Nations: Georgia (L)
 * Tiers: +32
 * Military: +20
 * Economic: +12
 * Population: +10 (10,000,000)
 * Location: +5 (Minor City)
 * Modifiers: +0
 * Numbers: +20 (100,000 ~ Georgian Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 77

Battle of Rome (2027)

 * Republic of America (Attacker)
 * Nations: Florida (L)
 * Tiers: +40
 * Military: +25
 * Economic: +15
 * Population: +47.5 (25,000,000)
 * Location: +10 (Minor City)
 * Modifiers: +0
 * Numbers: +40 (225,000 ~ Republican Military)
 * Recent Wars: -3
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 134.5
 * Georgia (Defender)
 * Nations: Georgia (L)
 * Tiers: +32
 * Military: +20
 * Economic: +12
 * Population: +10 (10,000,000)
 * Location: +5 (Minor City)
 * Modifiers: +0
 * Numbers: +20 (100,000 ~ Georgian Military)
 * Recent Wars: +0
 * Penalties: +0
 * Governemnt Strength: +5
 * Unity Bonus: +0
 * Fronts: -10
 * Total: 77

Discussion
Since I'm invading Georgia from the South and the West, I divided their 250k army along 60-40% lines, sending 60% to the South where I have more troops and 40% to where I have lesser. Edge can readjust the concentration if he wants to tho. Anyways, yeah.. and since its two fronts, I decided to give both of us a -10

Even if I assume this to be a march, you are over your maximum manpower because of casualties from the last war. #BRINGBACK THESQUIRREL

In the previous war, I had sent only half of my army lol.

Virginia
Total:66
 * War Tier: 37
 * Population:+13
 * Location:+10
 * Recent Wars:-3
 * Mods:-6
 * Troops:+10
 * Gov Strength: 5

North Carolina
Total:54
 * War Tier:+27
 * Population:+9
 * Location:+5
 * Troops:+8
 * Gov Strength:5

Virginia
Total:66
 * War Tier: 37
 * Population:+13
 * Location:+10
 * Recent Wars:-3
 * Mods:-6
 * Troops:+10
 * Gov Strength: 5

North Carolina
Total:54
 * War Tier:+27
 * Population:+9
 * Location:+5
 * Troops:+8
 * Gov Strength:5

Virginia
Total:71
 * War Tier: 37
 * Population:+13
 * Location:+15
 * Recent Wars:-3
 * Mods:-6
 * Troops:+10
 * Gov Strength: 5

North Carolina
Total:49
 * War Tier:+27
 * Population:+9
 * Location:+0
 * Troops:+8
 * Gov Strength:5

Virginia
Total:71
 * War Tier: 37
 * Population:+13
 * Location:+10
 * Recent Wars:-3
 * Mods:-6
 * Troops:+10
 * Gov Strength: 5

North Carolina
Total:54
 * War Tier:+27
 * Population:+9
 * Location:+5
 * Troops:+8
 * Gov Strength:5

Virginia
Total:49
 * War Tier: 37
 * Population:+13
 * Location:+10
 * Recent Wars:-3
 * Mods:-6
 * Troops:+10
 * Gov Strength: 5

North Carolina
Total:54
 * War Tier:+27
 * Population:+9
 * Location:+5
 * Troops:+8
 * Gov Strength:5

Mississippi
Total: 48.2
 * War Tier: +13
 * Population: +6
 * Location: +5
 * Recent Wars: -4
 * Mods: 0
 * Troops: +23.2
 * Gov Strength: +5

Tennessee
Total: 42.1
 * War Tier: +14
 * Population: +6.6
 * Location: +10
 * Troops: +16.5
 * Gov Strength: +5

Mississippi
Total: 53.2
 * War Tier: +13
 * Population: +6
 * Location: +10
 * Recent Wars: -4
 * Mods: 0
 * Troops: +23.2 (118,332 troops)
 * Gov Strength: +5

Tennessee
Total: 37.1
 * War Tier: +14
 * Population: +6.6
 * Location: +5
 * Troops: +16.5
 * Gov Strength: +5

Mississippi
Total: 48.2
 * War Tier: +13
 * Population: +6
 * Location: +10
 * Recent Wars: -4
 * Mods: 0
 * Troops: +23.2
 * Gov Strength: +5

Tennessee
Total: 37.1
 * War Tier: +14
 * Population: +6.6
 * Location: +5
 * Troops: +16.5
 * Gov Strength: +5