Shattered World Economics Page

This the Shattered World Economics Page. Here you can see income, expenditure, funding, budgets and other economic stuff. This page is very important for players. They can see their overall budget, importation and exportation, income and other things that help them in the economy. Taxes are also shown here.

Budget

Budget is the amount of money you currently have. You gain money in the budget via your income and you lose money when you build things, such as factories or tanks. You can also takes loans, increasing your budget but you will have to pay these loans with interest in a certain amount of years. Having a large budget can allow to build larger militaries and increase your industrial production. When needing money to research a new technology, the money comes from the budget, meaning larger budgets can increase research. The starting budget of every country is 20% of their GDP. Debt

Debt is how much money you owe to a country or a bank. For every 1$ Billion in debt, you lose 0.01 war points and -0.01% happiness. If your spending more money then you can make, the money that your revenues do not cover go to debt. There is two types of debt, spending debt and loan debt. Spending debt is the expenditures that are not cover and thus, is debt. Loan debt is money you take out from a bank or a country and you promise to repay with interest in a set amount of time. If you fail to pay your loan back, one of two things will happen, the loaner will take the amount of money you took from including interest from your budget and, if you do not have enough money you 100% of your income is completely focused on paying that loan back. If you have multiple loans you have failed to pay, then your income to the first you one fail to pay. get -10% happiness, a damaged diplomatic reputation, cannot take out loans for the next five years and you lose 0.01 war points for every 1$ Billion you failed to pay. You can also provide other countries with loans too if you have extra money. Below is a chart of the human-led countries, their loan debt and their spending debt.

Income
This is the income section. This is where you can see how much money you gain. There are three primary ways of getting an income, exports, taxation and factories. Diplomacy can also give you large amounts of money, but isn't a reliable source.

Exports

Exports is the amount of money that is exported. When you are producing more goods then you consume, they either go to your stockpile or they sold on the global market. Selling goods is a great way of making money, as having million of goods being sold for low prices ends in a large amount of money being earn. Therefore, it is often good advice to produced more then you consume, since you can sell these products. This export money can often cover imports and sometimes other expenditures, such as healthcare or the military. Below is a chart showing human-led countries and their export income. Taxation

Taxation is the amount of money you tax on your population. Taxes are a great way of earning money, especially for countries with large populations. There are five levels of taxation you can choose. They are; Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Level 1 taxation will give you 1$ Billion per million people and +5% Happiness and +5% Immigration. Level 2 taxation will give you 2$ Billion per million people and +2.5% Happiness and +2.5% Immigration. Level 3 taxation will give you 3$ Billion per million people and no happiness or immigration changes. Level 4 taxation will give you 4$ Billion per million people and -2.5% Happiness and +2.5% Emigration. Level 5 taxation will give you 5$ Billion per million people and -5% Happiness and +5% Emigration. This means your country of 40 million people and you choose Level 3 taxation you get an additional 120$ billion. All countries start with Level 3 taxation. Below is a chart of human-led countries, tax levels, population and their tax income. Factories

Factories are used to produce resources. Your base amount of factories is your GDP divided by 100$ million then rounded to the closet full number. Factories are divided equally as possible between states and resources. Building a factory costs $50 million but makes 100$ million in revenue for you. However, they also demand 25,000 tons of industrial goods and metal ore and 1,000 people (Until Automated Working is discovered). They also take a year to build, meaning you only there benefits next turn. Factories can be captured and used by the enemy too. Below is a chart showing player-led countries, their factories and their factory income.

Diplomacy

Diplomacy can give you lots of money, but is not a reliable source of money. There are three ways of getting money via diplomacy. They are; vassals, war spoils and loans. Vassals and colonies give 10% of their money, but you will have to go into their wars. However, they cannot declare without your permission. You can also become a vassal yourself. War spoils is earned when you are victorious in a war and demand money. However, they will only pay you for a certain amount of years. Loan income is money that other countries pay you after they took a loan from you.

Expenditures
Expenditures is the amount of money you lose. There are three ways you lose money, imports, funding and the army. You can also lose money from diplomacy, however, this is rare.

Imports

Imports is the amount of money that is imported. When you are consuming more goods then you produce, your country automatically buys them on the global market. Buying goods is a great way of getting resources, but millions and billions of dollars can be loss this way. Therefore, it is often good advice to produced more then you consume, since you won't need to buy these products. This import money can sometimes exports as well as tax or factory income. Below is a chart showing human-led countries and their export income. Healthcare

Health care influences the growth of the population and happiness. There are five levels of health care funding you can choose. They are; Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Each level also gives a certain amount of war points. Level 1 costs 2$ billion per million per year and gives +10% deaths, -10% happiness, +5% emigration and +1 war point. Level 2 costs 4$ billion per million per year and gives 5% deaths, -5% happiness, +2.5% emigration and gives +2 war points. Level 3 costs 6$ billion per million per year and gives +3 war points. Level 4 costs 8$ billion per million per year and gives +5% births, +5% happiness, +2.5% immigration and +4 war points. Level 5 costs 10$ billion per million per year and gives +10% births, +10% happiness, +5% immigration and +5 war points. All countries start with Level 3 health care. Below is a chart showing human-led countries, their health funding, population and cost of healthcare. Social Services

Social services are services provide by the government to the population. This includes fire, police, welfare and trash. There are five levels of social services funding you can choose. They are; Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Each level also gives a certain amount of war points. Level 1 costs 1$ billion per million per year and gives +5% deaths, -5% happiness, +5% emigration and +1 war point. Level 2 costs 2$ billion per million per year and gives +2.5% deaths, -2.5% happiness, +2.5% emigration and +2 war points. Level 3 costs 3$ billion per million per year and gives +3 war points. Level 4 costs 4$ billion per million per year and gives +2.5% happiness, +2.5% immigration and +4 war points. Level 5 costs 5$ billion per million per year and gives +5% happiness, +5% immigration and +5 war points. All countries start with Level 3 social services. Below is a chart showing human-led countries, their social services funding, population and cost of social services.

Education

Education is used to the educate the population and just an entire generation worth of a workforce. There are five levels of education funding you can choose. They are; Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Each level also gives a certain amount of war points. Level 1 costs 1$ billion per million per year and gives -10% happiness, +10% emigration and +1 war point. Level 2 costs 2$ billion per million per year and gives -5% happiness, +5% emigration and +2 war points. Level 3 costs 3$ billion per million per year and gives +3 war points. Level 4 costs 4$ billion per million per year and gives +5% happiness, +5% immigration and +4 war points. Level 5 costs 5$ billion per million per year and gives +10% happiness, +10% immigration and +5 war points. All countries start with Level 3 education. Below is a chart showing human-led countries, their education funding, population and cost of education. Transportation

Transportation infrastructure is used to carry vehicles that transport goods, people and money to other cities and regions. They also help quicken the deployment of troops in the country, increasing there value. There are five levels of transportation funding you can choose. They are; Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Each level also gives a certain amount of war points. Level 1 costs 1$ billion per million per year and gives +1 war point. Level 2 costs 2$ billion per million per year and gives +2 war points. Level 3 costs 3$ billion per million per year and gives +3 war points. Level 4 costs 4$ billion per million per year and +4 war points. Level 5 costs 5$ billion per million per year and gives +5 war points. All countries start with Level 3 transportation. Below is a chart showing human-led countries, their transportation funding, population and cost of transportation.

Propaganda

Propaganda is used to persuade the population of the country to follow of there leaders. There are six levels of propaganda funding you can choose. They are; Level 0 (None), Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Each level also gives a certain amount of war points. Level 0 costs nothing but has no benefits either. Level 1 costs 1$ billion per million per year and gives +5% war support, +5% happiness and +1 war point. Level 2 costs 2$ billion per million per year and gives +10% war support, +10% happiness and +2 war points. Level 3 costs 3$ billion per million per year and gives +15% war support, +15% happiness and +3 war points. Level 4 costs 4$ billion per million per year and +20% war support, +20% happiness and +4 war points. Level 5 costs 5$ billion per million per year and gives +25% war support, +25% happiness and +5 war points. All countries start with Level 0 propaganda. Below is a chart showing human-led countries, their propaganda funding, population and cost of propaganda. Culture

Culture is the national identity of the country and makes a citizens of proud of being who they are. There are five levels of culture funding you can choose. They are Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Each level also gives a certain amount of war points. Level 0 costs nothing but has no benefits either. Level 1 costs 1$ billion per million per year and gives +10% emigration, -10% happiness and +1 war point. Level 2 costs 2$ billion per million per year and gives +5% emigration, -5% happiness and +2 war points. Level 3 costs 3$ billion per million per year and gives +3 war points. Level 4 costs 4$ billion per million per year and +5% immigration, +5% happiness and +4 war points. Level 5 costs 10$ billion per million per year and gives +10% immigration, +10% happiness and +5 war points. Below is a chart showing human-led countries, their culture funding, population and cost of culture. Military

This is the amount of money you use to fund your entire military. High funding can make your military victorious, but is expensive. Low funding can save you billions but can cost you a war or two or three or a dozen or your entire country. For more military funding information, click here. Below is a chart showing human-led countries, their funding in the navy, army, air and overall as well as total funding. Total funding is the combination of the previous four. Research

Research funding is used to advanced in tech years. Each tech year you have more then the enemy gives you +0.5 war point. There are five levels of research funding. They are Level 1 (Minimum), Level 2 (Low), Level 3 (Average), Level 4 (High) and Level 5 (Maximum). Level 1 costs 20$ billion but allows you to advance 1 tech year every 5 years. Level 2 costs 50$ billion but allows you to advance 1 tech year every 2 years. Level 3 costs 100$ billion but allows you to advance one tech year every year. Level 4 costs 200$ billion but allows you to advance 2 tech years every year. Level 5 costs 500$ billion but allows you to advance 1 tech year every 5 years. Below is a chart showing human-led countries, their research level and their research cost. Diplomacy

Diplomacy is a great way to make money. However, diplomacy can backfire. Diplomacy can cost you lots of money. There are three ways of losing money via diplomacy. They are; vassals, war spoils and loans. If you become a vassal, you must give 10% your money to your owner. However, he defends you in wars. But you must fight in his wars and you cannot declare wars on your own. You can request to go war with your owner's permission or revolt against your owner. You can also have a vassals yourself. War spoils is when you lose a war and the victor demands money. Loans is money that other countries gave you after they took a loan from them. Failure to pay a loan could result in massive social and economical upheaval. Below is a chart showing human led countries and any diplomacy payments they have to make.

Revenue
Below is a chart showing the total revenue of all the countries. This works by combing expenditures and income to find the total revenue. Several factors are added, including trade, research and diplomacy.