Tiers (Veni Vidi Vici)

Explanation

 * Tier 1 is the top level of military development. Tier 1 militaries are the most modern possible. It is possible for Tier 1 militaries to be moved down in the event of their failure to keep up with advancing technologies.
 * Tier 2 is the next highest level of military development. Tier 2 militaries are fairly modern for the current time and are also quite large in comparison with others around the world, but are still behind Tier 1.
 * Tier 3 is a moderate level of military development. Tier 3 militaries are not as modernised as their Tier 2 and Tier 1 counterparts. Tier 3 militaries can also be of medium size, and still would be able to effectively defend their country in the event of attack. For the purposes of war algorithm calculation, rebel armies fighting in civil wars are by default Tier 3.
 * Tier 4 is the lowest level of military development. Tier 4 militaries are far behind their higher-level rivals in terms of technology and/or size. Tier 4 militaries probably would not have much tactical advantage in a war, and it is highly recommended that nations possessing Tier 4 militaries invest in improving them.
 * Tier 5 A rag-tag under armed and poorly militia of little, if any use.
 * Tier 6 Non-existant militaries

It is possible for a military to stand in between tiers, such as Tier 1.5 and so on.

Tier 1
Roman Republic

Parthian Empire

Ptolemic Egypt

Western Han Empire

Japan

Tier 1.5
Thracia

Pontus

Bithynia

Jerusalem

Scythians

Indo-Greek Kingdom

Sunga Dynasty

Tier 2
Dacia

Cyrene

Cappadocia

Seleucids

Xiongnu

Tier 2.5
Kush

Armenia

Sarmatians

Indo Scythians

Satavahana

Mahameghavahana Dynasty

Buyeo

Yuezhi

Funan

Tier 3
Slavs

Mauretania

Numidia

Galatians

Bosporan Kingdom

Albania

Media

Iberia

Osroene

Palmyra

Aksum

Berbers

Mon Cities

Pyu Cities