Lord of the Rings (Map Game)

Mods
SwankyJ (talk)

TheNoseKnight (talk)

"This is not your grave  but you are welcome in it. "  (Dat H Baby, you scumbags)

Rules
Each turn is 3 years.

You can increase one of the following: Military, Economy, Infrastructure, Navy

You can do one of the following: Expand, Attack, Influence, Buy

You can do two of the following: Request One alliance, One NAP, One declaration of war.

Result in decimation of your capital will lead to the overturning of your remaining territories to the conqueror unless an organized kingdom, or a back up stronghold.

MORE TO COME

Nations
[yellow]Ereborian Dwarves -

[purple]Goblins - Eiplec - ಠ_ಠ (talk) 02:53, May 8, 2014 (UTC)

[blue]Gondor -  Toby?

[dark yellow]Iron Hill Dwarves -

[grey]Isengard - Stephanus rex (talk)

[light green]Lorien Elves -

[light red]Men of Arnor -

[pink]Men of Harad - Scarlet Outlaw

[sky blue]Men of Rhun -

[dark green]Mirkwood Elves TheNoseKnight (talk)

[teal]Mithlond Elves - SwankyJ (talk)

[red]Mordor - "This is not your grave  but you are welcome in it. "

[green]Rohan- Local Mafia Boss (Talk) (Blog)

[light brown]Wild Men -

[orange]Corsairs of Umbar -

Talk
http://mapgame.wikia.com/wiki/Talk:Lord_of_the_Rings_(Map_Game)

Capitals
Ereborian Dwarves - Erebor

Goblins - Mount Gundabad

Gondor - Minas Tirith

Iron Hill Dwarves - Fortress of the Iron Hills

Isengard - Isengard

Lorien Elves - Lothlorien

Men of Arnor - Fornost

Men of Harad - unknown

Men of Rhun - unknown

Mirkwood Elves - Elven Halls

Mithlond Elves - Grey Havens

Mordor - Barad-dur

Rohan - Edoras

Wild Men - Tharbad

Corsairs of Umbar - Umbar

Men of the Light
Gondor

Rohan

Men of the Dark
Men of Rhun Wild Men

Corsairs of Umbar

Sauron's Alliance
Mordor

Goblins

Isengard

Men of Harad

Dwarven Alliance
Ereborian Dwarves

Iron Hill Dwarves

Elven Houses
Lorien Elves

Mirkwood Elves

Mithlond Elves

2979 - The Third Age - BEGIN 5/5/14
''' The King of Rohan, Folcwine begins to expand the army, and encourages the people to migrate to the capital: Edoras. '''

''' Prince Legolas, of Mirkwood, and his party are attacked in the south near the abandoned city of Dol Guldur, proclaiming there is now life, and an army is encamped there, little is known at the moment. '''

 Trade routes from the Undying Lands increase the prosperity of the Elves of Mithlond 

''' The Elven Houses meet at the joint council of Rivendell, and discuss a the vote for a new high king. The contentestants are: Glorfindel of Mithlond, Tharunduil of Mirkwood, and Harandil of Lothlorien. Many currently favor Tharunduil. '''

''' The Kingdom of Arnor continues to crumble, proclaiming independence from the Kingdom of Gondor, and becomes a dying kingdom, with orcs constantly invading and settling bases inside the land, aid is called from the Iron Hill Dwarves and the Elves of Mithlond. '''

''' Hobbiton is overrun with Goblins, as Frodo and Bilbo Baggins flee to Rivendell. 90% of the Hobbit population is wiped out. Mithlond Elves are worried for the intrusion of the lands of Eriador. '''

''' Osgiliath, the great port city of Gondor, see an increase in goods, doubling their economic growth. '''

''' Minas Morgul undergoes a coup, during the chaos, Mordor Orcs enter the disorganized fort, seizing it from Gondor's grasp. '''

''' Umbar declares war against Gondor. '''
 * Mirkwood Elves: We expand our military and improve our methods of archery training, swinging dummies from trees to create moving targets rather than using stationary targets. We send a party of 500 elves, mostly archers, into West Mirkwood. We set up an outpost in Western Mirkwood and form a light perimeter of scouts around the outpost. Expansion and Mil Turn.
 * ​North Carrock: We build tree structures on our perimeter that will serve to improve our defenses. Inf turn
 * East Mirkwood: We set up tree gardens to improve our economy. We expand into South Mirkwood, sending in 1,00 elves and set up a small camp. Expansion and Eco Turn.
 * ​Mirkwood dip: The council of elves continues and a vote is cast to decide who the new High King is. Both Tharunduil and Legolas vote for Tharunduil.
 * Mithlond Elves: We expand our military increasing the famous and devastating; Mithlond Sentries. Elven armor has become quite large in use. We begin to push the Goblin and Orc raiders out of the Shire as we begin to construct a small base to get things under way. Expansion and Mil turn.
 * ​Grey Havens: The walls are formed all the way around the city. As the navy moves out to the bay creating a sort fo sea wall to keep the trade from the undying lands, protected. Infrastructure turn.
 * Tower Hill: With the great, ancient, Gondor fort being repaired. The Elves happily make a new home and defensive base within. The leader and Elven Champion of Mithlond: Glorfindel, oversees the defenses being strengthened, to combat any wild actions that the Kingdom of Arnor could take. Infrastructure turn.
 * Rivendell: With the council of Elves meeting. The city is refortified after the devastating attacks from the goblins, not 5 years ago. Much support is given to Tharunduil and Elrond, as the leading contenders for High King. A new wall is being constructed near the mountain pass. Infrastructure turn.
 * Northern Tower Hills: Much harvesting of the mallorn trees and farms continue. As the economy is boosted through this incursion. Much joyous celebration is spread throughout the region. As the economy begins to prosper. Economic turn.
 * Mithlond: With the newly recruited Sentries. They easily push out the small waves of invaders, using phalanx formations to push their enemy out. The new foothold in Shire is to be complete in the next 3 years. Expansion and Mil turn.
 * Harlindon: As the great southern basin begins to form as one with the Mithlond Elves. Support is sent to Harlond. In efforts to influence and retake the old elven port. For now the navy is expanded and does routine missions of scouting through the north sea. Expansion and Naval turn.
 * Forlindon: After loosing Lune Valley to the Kingdom of Arnor rebels, the Elves in the north begin to resent their ancient human allies. Although receiving Tower Hill and Northern Tower Hills in return. The trade seems not so prosperous, as the elves are relocated to Forlindon. The military is expanded as the start of unifying the region of: Southern Tower Hills commences. Expansion and Mil turn.
 * ​Mithlond dip: The council in Rivendell for the new Elven High King. Glorfindel votes for Elrond. Elrond votes himself. Arwen votes for Elrond.
 * Isengard: The development of a huge workshop complex begins; hundreds  thousands of orcs begin constructing the behemoth facility. The water of the river Isen is to be harnessed in a series of waterwheels which will drive automated hammers capable of crushing a man’s leg. Furnaces are to be constructed to smelt raw ores and cast the unfinished swords, armor, and shields of the fighting Uruk Hai. Mines are also begun which will extract all sorts of ores, and coal to feed the fires. The factory is expected to be completed by the end of the year 2885 of the Third Age.
 * You could easily say more than "hundreds of orcs" as Mordor was supporting you, giving you an entire work force.
 * Mordor: As the ashen skies of Mordor continue to choke out the sun, Sauron continues to gain his strength back. His red eye continuously scans the realms of Arda, ever searching for both his ring and his foes. To consolidate his holdings, Sauron merges all his realms into the singlular nation of Mordor, although each region is given a military govenor to maintain Sauron's grip on the region. In this way the provinces of Nurn, Gorgoth, Udun, Anduin, Rhohavia, and the Dead Marshes are created. Feeling that the time is right given the political situation in Gondor and the newfound strength of his armies, Sauron sends his forces out to expand his influence. 12,000 orcs are sent to Andros to secure the region for Sauron, while another 10,000 move west towards Gondor, stopping in lower Ithilien. Several Nazgul are sent out to search for any clues as to the location of the Ring, but none of them have yet found it. Two Nazgul are sent to the realms of Harad and Rhun, asking the men there to reforge their alliance with Mordor. Mod response. The others are sent to search out the Ring and any possible clues. They are also instructed to search for potential Humans or other lesser races susceptible to corruption to bear the other three rings that Suaron has in his possession. As of now, four Nazgul are searching, three remain at Minas Morgul and two remain in Mordor proper. In Mordor, more forges and factories are constructed to create weapons of war and armor for Mordor's armies.
 * You are not reforging an alliance. This is the first time this is happening. But yea it is plausible considering the ties of hatred against Gondor.
 * I thought it had happened before when Sauron was first defeated, but regardless, the outcome is what is important.
 * Kingdom of ​Gondor: The brave nation of Gondor spits in the face of the scum of Morder and sends troops to reinforce the city of Osgiliath. The steward of Gondor sends roughly 6000 troops headed by captain Renuin to protect the lands in the north, capturing North Ithilien. Much grief is shed over the imperial fortress of Minas Morgul being lost. With the Kingdom of Arnor now ceeding from the Empire. Gondor has lost its kingdoms. Becoming its own independent kingdom. Now looking to reinforce their relationship with Rohan. Expansion and Mil turn.
 * ​Minas Tirith: The knights of Minas Tirith clear out the wild natives of Druadan. Claiming it in the name of Gondor. Captain Renuin sends men to Druadan to secure a road between Gondor and Rohan. Expansion and Infrastructure turn.
 * Osgiliath: The city's economic prosper allows it to reinforce its infrastructure, navy, and defenses all at once. The city is a great symbol, being coined the sister of Minas Tirith. Inf and Naval turn.
 * Lebennin: Many Gondor Archers are trained and sent to Osgiliath to reinforce the great frontline defense, as Minas Morgul has recently fallen. Mil turn.
 * South Ithilien: Rangers of the south encounter many haradrim patrols which are quickly shot down and killed by the guerilla warfare tactics, hone to the rangers. The amount of rangers being trained increases. Mil turn.
 * Belfalas: The navy is at large, preparing for what the Corsair-Paladin War may bring. Many privateers are hired into the imperial Gondorian navy. Naval turn.
 * Dol Amroth: As the birthplace of the Gondor Tower Guard. The great port kingdom, begins to experience a surge in military out put. As the troops are some of the best in the Kingdom. Tower Guards are sent over across the sea to conquer: Amrolas. The great island base will make for a great buffer between the Umbar and the Kingdom of Gondor. Expansion and Mil turn.
 * Lamedon: With constant incursions by the Gondor army, Lamedon forces push into: Drudrast. As it becomes a new region under control of the Kingdom of Gondor. Expansion turn.
 * Erech: A enormous wall is posted, scaled, drawn, and underway, between the narrow mountain pass which guards the region of Erech. As a military base is planned to be constructed. Inf turn.
 * ​Kingdom of Rohan: King Folcwine is pleased with the large turn out in military forces. The Rohirrim triple their numbers reaching new heights of 9,000 riders. Edoras also sees a massive pouring of Rohan citizens into the gates. Going from 14,000 to 38,000 people. Almost also tripling its size. With the hard industrious goings of Isengard. King Folcwine sends an army of 2,000 riders to "talk" to Isengard, and find out what they are up to, as frequent raids of Rohan towns and villages have hurt them. The army begins to set up a recruitment base in: Dunharrow. Making it apart of the kingdom. Expansion and Mil turn.
 * Isengard Dip: Saruman scoffs at the army of Rohan. The walls of Isengard are strong and high, its army of Fighting Uruk Hai vast, and the pikes long and sharp.
 * ​East March: The large region, and its famous farming lands, increases and expands the economy by bolstering much more farms, boasting a new fertile land. Eco turn.
 * West Fold: Home to some of Rohan's largest cities. Much armor and weapons are forged. And the region increases its smithies and forges; in order to equip the climbing army. Inf turn.
 * Edoras: With the wooden and a little bit of stone in the wall. King Folcwine orders a new repaprations to the wall. As it is to be as loved as Helms Deep's walls. Although very many doubt Folcwine's ability to achieve this goal. Inf turn.
 * Helms Deep:  The base is refortified, as the Hornburg is reinforced with iron wedges and flanks. To further support the foundations. A large push for more lands has made the Kingdom militaristically invade: Druwaith. It quickly falls to its knees. As the villages welcome the Kingdom of Rohan. Expansion and Inf turn.
 * Rhovian: With riders having to be at large in covering the western flank of the kingdom. Many riders are supported under the yound commander: Theodan. Only at the age of 16. He is a famous warrior and victor of Rohan. And he, with his 1,000 Rohirrim, invade the region of Emyn Muil. Forming a linking geographical wall for Rohan. He expands the recruits in the area. Preparing for anything, in which Mordor may throw at him. Expansion and Mil turn.
 * Lorien Elves: 
 * Lothlorien: Galadriel takes account for all of her forces in all of her territories. Knowing her strength in her archers, Galadriel establishes incentives for forest residence to construct defensive structures in the trees around the borders of each province. This is an attempt to secure borders and to further establish elven control in specific areas.
 * Men of Harad: We expand our border westward. Our military and navy is being upgraded.  Oliphaunts are used as the main transportation on the battle fields. Horses are also used. Most men in our military are archers. Mumakil Mahud becomes king of our nation after the death of his father, at the age of 20 he is the youngest rule of the nation. Hivar is set up as the capital of our nation. Walls and outposts are being built around our nation. We use wood and stone to build our walls and outposts. Ships out of wood and iron are being build for the navy . We ask  Corsairs of Umbar and Mordor for an alliance.
 * You will have to specify where you are expanding. Expansion is much like expansion in Risk, where it's the whole region or nothing. Each region has an eco/mil/inf/navy turn and an expand/invade turn. The talk page has a labeled map, so look at that and specify which region(s) you are expanding into. TheNoseKnight (talk) 21:40, May 6, 2014 (UTC)
 * Mordor Diplomacy: Alliance granted.

​2982
 Gondor undergoes wildmen invasions in the west from the Wild Men 

 Rohan sees a large boom in farming land and economic provisions 

''' With the large industry booming in Isengard, the Lord Saruman has decided work should be doubled. Isengard gains much inspiration and pride for the state, and the industrial/economic output is doubled, with more advanced weaponry and armor being created and used '''

 With the new introduction of Mithlond Elves in the Shire, the Goblins begin to plan once again, as constant raids from the Goblins keep the Elves from making any official prosperity in the region 

''' The Elven council is finished, with the victor being Elrond of Rivendell, who is now High Lord of the Elven Alliance, and rules from the joint capital of Rivendell. Meanwhile, Arwen is wed to Glorfindel, as the two have become increasingly infatuated with one another '''

 The southern state of Umbar has beaten back the small forward navy of Gondor and Umbar has begun to blockade some of their northern ports which aren't as protected 

 Mordor begins to collapse from within, as leadership has become questionable in the north, with no ruler residing in Dol Guldur 

''' Arnor begins to become more organized and unified. As the Kingdom ONLY begins to start reforming '''
 *  Rohan:   With the economy of Rohan increasing, we begin building new homes in major cities, particually Helm's Deep, as it is an important base for Rohan.
 * Men of Harad: We expand our boader westward and take the territories of west Harondor and north eastern Umbar. Our military and navy continue to upgraded.  Oliphaunts are being used as the main transportation on the battle fields. Horses are also used. Most men in our military are archers. Walls and outposts are continuing built around our nation. We use wood and stone to build our walls and outposts. Ships out of wood and iron are continuing to be build for the navy. We thank Mordor for being in an alliance with us. Farming has become the most important industry due to a population boom.


 * okay Scar a few things I mentioned from last turn. You can only do one category. Not both military and navy. Also farming? You live in the arid desert. There is no way you can farm. Or at least not on a large scale. And Harad's navy is a joke. So there is no real point in wasting your turn on navy instead of military. SwankyJ (talk) 14:03, May 7, 2014 (UTC)
 * Mithlond Elves:


 * Grey Havens: The Grey Havens expands it's navy, as military forces from Mithlond, Forlindon, and Harlindon are sent to the Capital to reinforce it. Continued economic support is received from The Undying Lands. Naval turn.
 * Tower Hill: Tower Hill is reinforced with more defenses as it fears a new organized Kingdom of Arnor. While the army is expanded to support the surrounding regions. Mil turn.
 * Rivendell: Rivendell's new High Lord, Elrond, makes new reforms as the walls of Rivendell, after three years, have been completed. Elrond sends Rivendell Lancers to ride out and gather intel and military standards and statistics of the other Elven Houses, Mirkwood and Lorien. Inf turn.
 * Northern Tower Hills: The regions large Trees gardens have made it a large economic center as more farms are created. Eco turn.
 * Mithlond: Mithlond increases it's quantity of sentries, and send them to the capital, Grey Havens. Mil turn.
 * The Shire: With newly becoming a region under the control of the Mithlond Elves, the region is constantly under threats of Goblin raids. The Shire guild forts and defense to slow and later cease, prevent, or stop all raids. Inf turn.
 * Harlindon: Sentries are trained and sent to reinforce the capital. Mil turn.
 * Forlindon: Constantly feeling threatened by the mysterious Kingdom of Arnor, troops are expanded and sent to the capital, as Glorfindel moves to the region to oversee the defenses. Arwen and Glorfindel's new son, Arfinwen, go back to the capital. Mil turn.
 * Southern Tower Hills: The new region of Mithlond Elves begins to increase the buildings and towns in the region promoting larger population migration to the region. Inf turn.
 * Harlond: The great and protected port city of Harlond doubles it's navy. As the trade routes from The Undying Lands now connects to the city. Naval turn.
 * Mirkwood Elves:
 * Elven Halls: The current tree structures are improved, allowing for a stronger defense of the capital. Thranduil, having returned from the elven council in Rivendell sends Legolas, along with 1,000 elves, to South Mirkwood to aid in defending the border with Mordor. Inf Turn
 * North Mirkwood: Tree gardens are created to grow more food to better support the growing population of elves. More lembas is made and sent to the borders where there is a potential threat of battle. Eco Turn
 * North Carrock: Training with both the bow and sword intensifies. More elves are recruited into the military and scout forces. Mil Turn
 * West Mirkwood: More elves are recruited into the military. Border patrols are increased. Finwe, a scholar, starts experimenting with bows to increase their power and accuracy. Mil Turn
 * East Mirkwood: 3,000 elves are sent start a settlement in the Northern Brown Lands. Another 2,000 elves are sent to reinforce South Mirkwood. An officer training camp begins and elves from all over Mirkwood enlist in the camp. Expansion and Mil Turn
 * South Mirkwood: Defensive structures are built and the outpost is turned into a full military camp. 750 elves are put on border patrol for fear of an invasion from Mordor. Inf Turn
 * Mordor: At the beginning of the year, one of the Nazgul discover a primative creature hiding in some caves. Brought to Mordor based on his ramblings, the creature is tortured to discover that his name is Gollum and that he once had the ring. Futher torture reveals that the current ringholder is someone named "Baggins" in the Shire. The Nazgul are dispatched to investigate, but upon their arrival to the Shire they only find dead Hobbits, Orcs, and the burnt shells of former homes. The creature Gollum is later killed, as Sauron believes he knows too much about the Ring to be allowed to live. With the knowledge that someone else has the Ring and that they are seeking to destroy it or otherwise keep it from him, Sauron spurs his plans to take back the ring and conquer the lands of Middle Earth. To do this, Sauron dedicates 100,000 of his orcs to begin preparing for an attack on Gondor, the most powerful of his Human opponents. To do this, more forges are constructed to create more weapons, armor, and seige weapons. 10,000 orcs under the the second lord of the Nazgul Rhuman (?) are sent to Dol Guldur while another 5,000 are sent to the Rhun plains, securing it under Mordor's control. TO further his plans against Gondor, Sauron proposes an alliance with Umbar. The 10,000 orcs in Ithilien continue to raid outlying towns and settlements, yet they do not attempt to take fortified military positions or face Gondor's forces head on. Mil Turn. 
 * Isengard: The development of a huge workshop complex begins; hundreds of orcs begin constructing the behemoth facility. The water of the river Isen is to be harnessed in a series of waterwheels which will drive automated hammers capable of crushing a man’s leg. Furnaces are to be constructed to smelt raw ores and cast the unfinished swords, armor, and shields of the fighting Uruk Hai. Mines are also begun which will extract all sorts of ores, and coal to feed the fires. The factory is expected to be completed by the end of the year 2885 of the Third Age. As it stands the army of fighting Uruk Hai is easily 4,000 strong and growing all the time. The Army is recalled from pillaging Rohan to serve a different purpose, the extermination of the Ents. Gandalf, a prisoner of Saruman, is stripped of his ring of power; the ring is sent along with 250 of the best Uruk Hai, headed by Lurtz, to Mordor. A second army of 1,500 is dispatched to take Enedwaithfor Isengard.
 * Wold: Supplies Isengard with food and slaves. Eco Turn
 * Fangorn: Supplies Isengard with lumber. Eco Turn
 * Dunland: Supplies Isengard with food and slaves. Eco Turn
 * Question can I use my provinces to strengthen Isengard proper rather than improve things within those regions?
 * Of course you can. Although they will be easier to take over without any substance. SwankyJ (talk) 00:04, May 8, 2014 (UTC)
 * ​Goblin Diplomacy: Bolg the Lesser offers a large part of his hordes to aid Saruman with his goals, in exchange for the great powers of forge and industry that are currently held by Saruman and would further the goals of Bolg.
 * Isengard Dip: We ask that the goblins assist us against Rohan If agression continues.In exchange we will send them swords and armor in vast quantities.
 * Rohan: We denounce Isengard as Traitors and followers of Sauron. We assemble a force numbering 8000 riders, and send diplomacy to the other Men of Light. We prepare to ride on Isengard. We send Rangers into the Forests, and they help protect the Ents. In exchange for this, we ask for assistance from the Ents, against Isengard. We launch attacks on Isengard's provinces, whivh are geared purely towards supplying Isengard, and they fall. (Does this need an algorithm? There are, from what I have read of his turns, no troops there) We force the Isengard forces out of Rohan, by ambushing them as they begin to raid. Siege Weaponry is assembled.
 * Saruman, ruler of Isengard demands that Rohan withdraw from Isengard's territory. The so call "raids" have been constructs if the king' imagination, as no such raids have been undertaken in years. It is declared that any rangers caught conspiring with the ents will be skinned alive and eaten.
 * Goblin Hordes: Bolg contiues his dark rule over the Goblin Hordes of the mountain. As more goblins, and more wargs are bred for dark purposes, armor to be scavenged to outfit these creatures becomes more and more scarce as the Goblins are currently forced to forage from within their borders. In order to combat this problem, Bolg The Lesser orders the construction of several forges to harness the heat provided by the wood of trees and smelt ore into designs most beneficial to the Goblins. Bolg's Goblins continue to raid the Shire, burning homes, barns, fields, and stealing all they can carry. After a final, major raid, the Goblins raiders are called back to the mountains to serve more important purposes than encouraging attack by our enemies. A large force of Goblins is sent into Angmar to begin reclaiming the old home of the Orcs of the Mountain. Expansion and Econ Turn.
 * ​East Angmar: The Goblins of this region begin to construct several defenses at strategic locations because of increasing militant activity of the elves across the borders. Infra Turn.
 * Rhudaur: The Goblin chieftons of this region begin to recruit Hill-men of Rhudaur, drawing up support with promises of their homelands finally being returned to them from the Sons of Numenor.  Mil turn.
 * South Carrock: The Goblins of this region begin to construct several defensive and ambush points due to being considered within dangerous territory. Infra turn.

2985
'''Haradrim warriors, having been stirred up by emissaries of Sauron, raid Gondor. King Folcwine's sons: Folcred and Fastred, are killed while aiding Gondor against the raids. Gondor is successfully defended with only minor casualties, although the loss of the two princes is still disheartening.'''

''' A Rohirrim border patrol catches sight or 250 Uruk-hai and calls in support. Captain Theoden leads a charge against the Uruk-hai and defeats them. The Rohirrim take numerous casualties. As the Rohirrim are piling the Uruk-hai bodies to burn them, Captain Theoden catches sight of a shiny object, which turns out to be a ring and decides to give it to King Folcwine as a gift after losing both of his sons. This gift cheers King Folcwine significantly and he takes Captain Theoden in as his son. '''

''' Gwaihir, while scouting the lands of Middle-Earth, catches sight of Gandalf on top of Orthanc and brings him to Rivendell where he could recuperate from his battle under the care of Elrond. Gandalf informs Elrond of his lost ring and Elrond warns the other elven tribes to prepare for the worst. '''


 * Men of Harad: Our military and navy continue to upgraded.  Oliphaunts are being used as the main transportation on the battle fields. Horses are also used. Most men in our military are archers. Walls and outposts are continuing built around our nation. We use wood and stone to build our walls and outposts. Ships out of wood and iron are continuing to be build for the navy. We thank Mordor for being in an alliance with us. Farming has become the most important industry due to a population boom.


 * ​Kharand: Military turn.
 * Khand: Military turn.
 * East Harondor: Navy turn. Ports are being built.
 * Horondor: Navy turn. Ports are being built.
 * West Horondor: Navy turn. Ports are being built.
 * North Harad: Navy turn. Ports are being built.
 * Harad: Military turn.
 * Deep Harad: Military turn.
 * North Eastern Umbar: Navy turn. Ports are being built.
 * Scar, this is getting out of hand, one more implausible turn, and you are banned for 3 turns. #1 you already expanded into those territories, so don't just copy and paste. #2 Farming is not in your region. You live in a desert, this is impossible. SwankyJ (talk) 16:37, May 9, 2014 (UTC)
 * sorry I forgot to take that part out about the exapnding. I will not go that again. - Scarlet. 
 * Mithlond Elves: We request military support from Lorien Elves, Mirkwood Elves, and Iron Hill Dwarves to thwart these invading Goblins in the north. As well as an alliance with the Kingdom of Arnor and the Iron Hill Dwarves.
 * Grey Havens: The Grey Havens expands it's navy. Continued economic support is received from The Undying Lands. Naval turn.
 * Tower Hill: With Arnor becoming a more organized kingdom the region feels less threatened and extends only good intentions. The defenses are reinforced with the newly neighbored Goblins. Inf turn.
 * Rivendell: Rivendell's High Lord, Elrond, tends to Gandalf, recently dispatched by Gwaihir. Gandalf begins to speak about the impending doom which must be crushed. Elrond sends Rivendell Lancers to ride out and gather intel and military standards and statistics of the other Elven Houses, Mirkwood and Lorien. The army is expanded with Rhudaur and Angmar now being occupied by Goblins. Mil turn.
 * Northern Tower Hills: With the prosperous region overflowing with wealth, the region builds a massive fort at the border of Tower Hill in order to provide nearby support. Inf turn.
 * Mithlond: We increase our navy and begin to push south and blockade and raid, Tharbad, the capital of the Wild Men. Naval turn.
 * The Shire: With the stopping and further prevention of Goblin raids, we expand our military, in order to protect the small population of Hobbits which still survive. A census is taken, numbering 400 Hobbits. Most of them are sent to Grey Havens to be safe. Mil turn.
 * Harlindon: Large and extravagant war ships and trade vessels are constructed to protect the shores and invade Tharbad, and increase the coin flowing in from the Undying Lands. Naval turn.
 * Forlindon: Troops are expanded in the region with the Goblins expanding in the west. Arwen and Glorfindel's new son, Arfinwen, go back to the capital. Glorfindel moves to Tower Hill, as the greatest Elven Commander, the Elvish peoples have ever seen, he constructs strategic bases and trains new recruits sending them to Tower Hill. Mil turn.
 * Southern Tower Hills: The military is expanded, planning for an invasion defense of the Goblin intruders. Mil turn.
 * Harlond: The great and protected port city of Harlond doubles it's navy. As the trade routes from The Undying Lands now connects to the city. Military support is recieved from Grey Havens. We send war ships to Tharbad, in order to bombard it. Naval turn.
 * Rohan: We continue pushing into Isengard Territories, but change our tactics. When a Patrol is discovered, we send a single rider, who draws them off, and they are cut to pieces as they spread out in pursuit. We capture 15 wargs, and the King begins to train them as possible steeds for an elite unit. Mil turn. As Saruman sends Pikemen against us, we circle around them, striking them from behind, as they march, leading to a slaughter. A general call to arms is put out, and 10,000 Riders are assembled. We call the Ents to readiness, and they join our force. With this force, we fall upon Isengard. Ents smash the gates, and we storm the Courtyard. The Dam is burst, flooding the area, putting out the forges. Saruman stands alone, his armies destroyed in a foolish gambit against a mobile force.


 * No explanation is needed to why I crossed this out. SwankyJ (talk) 17:28, May 9, 2014 (UTC)
 * Except that there is no reason other than that they didn't do it in the Books. Rohan are Heavy Cavalry. Wargs are just heavy versions of Horses, that can fight. It is a logical step.
 * Wargs are not merely strong wolves. Wargs are intelligent beings that help out goblins, orcs, and Uruk-hai for mutual gains. "The Hobbit explains that they follow a leader or chieftain, speaking their own language (which Gandalf understood), and sometimes joining with Goblins (Orcs) on their raids. To their mutual benefit, Wargs would allow Orcs (who sometimes rode on wolves like men do on horses) to use them as mounts during raids on villages lying near the mountains." along with "In the books, Wargs are described as being giant, intelligent, malevolent wolf-like creatures." (http://lotr.wikia.com/wiki/Warg#History ) Wargs would never side with humans, elves, dwarves, or anything non-orc. TheNoseKnight (talk) 19:14, May 9, 2014 (UTC)
 * Mirkwood Elves:
 * ​Elven Halls: We recruit more elves into the military. We hold weekly archery competitions to give elven civilians an incentive to learn archery so they can help defend in this time of coming war. Mil turn.
 * North Mirkwood: Tree gardens are built and improved upon, boosting the economy. Eco turn.
 * North Carrock: Elves are recruited into the military and 500 are sent to set up an outpost in Western Forodwaith. Expansion and Mil turn.
 * West Mirkwood: More elves are recruited to join the military. Finwe discovers a new bow design that improves the range of the bow at the expense of accuracy. He believes that he can further improve the design to regain the accuracy. The bows are not integrated into the military. Mil turn.
 * East Mirkwood: The officer training camp comtinues, and Feanor quickly climbs to top student. Feanor has never been defeated when leading his team in battle simulations. More elves apply to the officer school. Mil turn.
 * South Mirkwood: Traps are set up along the border and outposts are set up on the perimeter. Inf turn.
 * Northern Brown Lands: The Northern Brown lands becomes a huge asset for food production as the elves are able to set up large-scale farms. Eco turn.
 * Isengard: Rohan’s feeble army is no match for the fighting Uruk Hai. 5,000 pikemen march to counter the Calvary and decimate the enemy force. Wags are employed to out-maneuver and kill fleeing men of Rohan. More ents are killed in Fangorn, while the “rangers” who appear to be no more than peasants with bows are unable to stop the trained and ferocious Uruk Hai. Roughly 1,500 Uruks are deployed in Fangorn, 5,000 in the defense of Isengard of a total 7,000.
 * Wold: Supplies Isengard with food and slaves. Eco Turn
 * Fangorn: Supplies Isengard with lumber. Eco Turn
 * Dunland: Supplies Isengard with food and slaves. Eco Turn
 * Enedwaith: Supplies Isengard with food and slaves. Eco Turn
 * Goblin Dip: Bolg the Lesser agree's to the terms of Saruman and offers an array of Goblin's, Orc's, Warg's, Troll's, and Half-Troll's in support of Isengard in return for armor, weapons, and forging technology.

'''Ents are quite possibly the hardest thing in the world to kill, other than the nine, Sauron and the Witch King. And I am calling bullshit on those troop numbers.'''

'''Pikemen against light Cavalry? You just lost yourself some pikemen, my friend'''

May I ask who is the opposition?Stephanus rex (talk) 16:18, May 10, 2014 (UTC)

'''That would be me. Local Mafia Boss (Talk) (Blog)'''

'''I will admit that the Ents are a stretch, and will not protest the removal of that. However I am certain that Isengard could fieldan army of 7,500 as Isengard had a larger one at Helms Depp. Also Rohan cannot support 10,000 riders so I would argue that your economy will colapse, unless you withdraw, due to labor shortages. Thirdly pike are extremely effective against any horse type soldiers, and Rohan uses heavy calvary, you even say they use heavy calvary, which would be hard pressed to break an organized pike formation, which the Uruk Hai are certainly capable of creating. Stephanus rex (talk) 17:00, May 10, 2014 (UTC)'''

'''I was mistaken. Boromir is with Gondor, not Rohan. I was basing it on the wrong Cavlary. Rohan is more like the Mongol horde, and Light Cavalry cannot be defeated by Pikemen, they carry Short Bows, which would break the Infantry square, allowing them to ride in, and kill the Uruks at close range. At Helm's Deep, they had 10,000. That was after more time creating Uruks than they have had. Your numbers and tactics are wrong.'''

'''We are speaking of Uruk-Hai right? The Uruk-Hai that are described as being able to forgo shields and simply charge in swinging swords relying on no other protection than their armor? Rohan is known for it's calvary, but not the strength of its bows. Unless the Light Calvary are able to focus on the joints of the Uruk-Hai armor, or completely flank them at the back, bows would be relatively useless against their extremely tough, and heavily layered armor. Breaking the Uruk-Hai infantry square would be a noble goal, but it is extremely deadly for the attackers in practice. The Uruk-Hai have scimitar's (Falchion's) that are specifically given a back spike to pull a rider from his horse, which would be eccessively easy when riders charge into what can possibly be described as a loose horseshoe formation. Now, for the numbers, 10,000 Uruk-Hai is truthfully a stretch to create in a small amount of time. However, in books, the Uruk-Hai numbered 10,000, WHILE, they additionally brough 4 to 5,000 Orc's and over 2,000 Dunlendings. Isengard may not have a large army of 10,000 Uruk-Hai, it is easily feasible for them to have an army of over 10,000 that consists of more than simply Uruk-Hai. Eiplec - ಠ_ಠ (talk)'''

'''You said pikemen. So that means you sent them out with Pikes. Let's talk pikes. 3-4 metres long, and awfully heavy. Even for an Uruk, they cannot carry that, and all their armour. You never stated that you did either of those, so you get the Uruks, and only the 2000 you have made.'''

'''The books state that as Uruk-Hai are born, they are fitted into their armor and are basically in their armor from birth until death, so I assume that the armor weight would eventually not be a problem. And if we are getting technical...You never said you outfitted your soldiers with armor. You never said they had weapons. You never said if they were male or female. You never said they were comfortable and not afraid of giant tree beasts. You never even said if the army you called forth was professionally trained or a large group of rabble on horses. You just said you gathered a giant group of people on horses and then outfought creatures specifically bred for war,  so in your own logic, you get an army 10,000 young to old farmers on horses with armor they've never worn and swords they've never swung. We can all get nitpicky. Eiplec - ಠ_ಠ (talk)'''

Eip, there is quite a difference between me using the Army the Rohirrim actually had, and him magically getting an Army of Orcs.

'''The army that Rohan had was small, badly led, and not ready to ATTACK one of the most vicious armies in the world. I would cite the pathetic force at Helms Deep of about 300 non-elves.'''Stephanus rex (talk) 20:09, May 12, 2014 (UTC)

'''Yes, the difference is that the Army of Rohirrim, while large, is mainly untrained levies, while the Army of Uruk-Hai and Orcs are specifically bred for war. Orc's are not like people, where they are grown for 18 years until they can actually fight. It can be assumed that since Gandolf did not see a large host of 10,000 Uruk-Hai when he was imprisoned at Isengard within both the books and the movies, that it only took around 18 months for the whole army thing to happen. Eiplec - ಠ_ಠ (talk)'''


 * Mordor: The fact that the ring shipment has not arrived at Mordor is a cause for concern, and Sauron sends scouts to investigate the situation. After scouting a few neighboring realms, the scouts determine that the ring shipment was attacked and the ring taken somewhere, but the scouts are unable to determine where. This annoys Sauron slightly, but he dismisses it as a minor setback. With the Humans becoming more and more brash in their attempts to fight off the forces of darkness, Sauron redoubles his efforts to defeat Gondor, the main bastion of the south for the forces of good. In the forges of Mordor, the massive battering ram named Grond is forged to take down the gates of Minas Tirith. To further the preparation of the attack on Gondor, Sauron sends his army of 100,000 orcs led by four of the Nazgul and Captain Gothmog to take out the two Rohan provinces that border Mordor's territory. This is done to give the army valuable fighting experience as well as to cover Mordor's flank for the attack on Gondor. With 100,000 orcs, Sauron expects the two regions to fall rather easily. We need an algo now. To gain more allies against Gondor, Sauron sends another emissary to Umbar and a new emissary to the Wild Men, proposing alliances with each. Because of the attack on Rohan's two adjacent regions, most of Mordor's forces are pulled back in case of a counter attack by another power, although 5,000 orcs do remain in Ithilien to continue the raids there that have happened for years.
 * Goblin Hordes: Bolg contiues his dark rule over the Goblin Hordes of the mountain. As more goblins, and more wargs are bred for dark purposes, armor to be scavenged to outfit these creatures becomes more and more scarce as the Goblins are currently forced to forage from within their borders. In order to combat this problem, Bolg The Lesser orders the construction of several forges to harness the heat provided by the wood of trees and smelt ore into designs most beneficial to the Goblins. Trolls continue to be tamed into something far more beneificial than simply wild beasts. Raids into neighboring lands are planned for, so as to gather more plunder for the Orcs of the Mountains. With our new lands in Angmar, we begin to send out evil, corrupt, and influential men into Arnor to recruit their people to the side of darkness. Influence and Mil turn.
 * ​East Angmar: The Goblins of this region breed more of their own, bringing forth wargs and trolls as well to bolster their ranks. Mil turn.
 * Rhudaur: The Goblin chieftons of this region begin to recruit Hill-men of Rhudaur, drawing up support with promises of their homelands finally being returned to them from the Sons of Numenor.  Mil turn.
 * South Carrock: The Goblins of this region begin to construct several defensive and ambush points due to being considered within dangerous territory. Infra turn.
 * Angmar: The lands of this region, now colonized, begin to see the return of Orcish constructs such as forts, and the rebuilding of Carn Dum begins. Infra turn.

​2988
''' With the Goblins beginning to settle in the north, the Kingdom of Arnor and the Mithlondian Elves begin to organize their forces and military efforts to combat this northern invader (+5 mil for 3 turns). '''

''' As Mordor begins to advance its forces in the east, Rohan and Gondor begin to get their armies to the strongohlds and forts in the area, largely stepping up the invading forces. '''

''' Isengard sees large economic booms, as its industry turns out some of the finest iron in the area. Although not comparing to Steel, Mithril, or Elven Golamatium, the iron is well accepted from the other "evil" factions (+1 eco for 2 turns for Isengard). '''

'''Isengard is in a War. Economies generally don't prosper in wars'''

'''There is no real war, there hasn't been one algo, apart from the fact that the mods are still building an algo. Also read below, you will see these are not finished. And they still prosper from Isengard's allies buying their metal working.'''

''' Rohan's heavy and light cavalry's cohorts see much reprisal, as they are reknowned throughout the south. Captain Theodan, now Prince Theodan, reinforces the walls of Edoras, making it nearly as defensive and capable as Helms Deep. '''

''' Gondor experiments with Palanissian steel. It becomes a success and is largely fitted to the Tower Guards (+5 mil for 5 turns). '''

''' Tharbad, the capital, falls to Mithlond. As the Dwarves of Erebor gain the lands north and south of them, Mithlond now oversees the territories of the Wildmen. '''
 * Men of Harad: Our military and navy continue to upgraded.  We use wood and stone to build our walls and outposts. Ships out of wood and iron are continuing to be build for the navy. The mining industry increases with more people getting jobs as miners. Iron and coal are the main minerals founded in our caves. More homes and markets are being built to make each city bigger.


 * Kharand:  Military turn.
 * Khand: Military turn.
 * East Harondor: Navy turn. Ports are being built.
 * Horondor: Navy turn. Ports are being built.
 * West Horondor: Navy turn. Ports are being built.
 * North Harad: Navy turn. Ports are being built.
 * Harad: Military turn.
 * Deep Harad: Military turn.
 * North Eastern Umbar: Navy turn. Ports are being built.
 * Gondor: With the threats from Mordor fortifications are made and many join the military. The Palanissian Steel begins wide use.  The navy continues to grow.  We ask the Elven alliance forsupport against "Saurons forces of Darkness". in mordor border territories a guerilla war insues, burning down farms blowing up supply routes, and raiding camps. We hope our allies in Rohan will help defend the heartland aswell. Towns on the coast experience an exceptional trade boom. Cities begin to grow.
 * Anfalas: Military turn. contributes to war effort
 * Drudrast: Military turn. contributes to war effort
 * Lamedon: Military turn. contributes to war effort
 * Dol Amroth: Military turn. contributes to war effort
 * Lebennin: Military turn. contributes to war effort
 * East and West Osgiliath: Military turn. contributes to war effort
 * Druadan: Military turn. contributes to war effort
 * Erech: Military turn. contributes to war effort
 * North and South Ithilien: Military turn. contributes to war effort
 * Mithlond Elves:
 * Grey Havens: The Grey Havens expands it's navy. Continued economic support is received from The Undying Lands. Naval turn.
 * Tower Hill: Tower Hill now largely trading with their new ally, the Kingdom of Arnor, has received much from them. Rangers are sent to Tower Hill, to reinforce the garrison. Mil turn.
 * Rivendell: Rivendell's new High Lord, Elrond, allows Gandalf the Grey, to recover to full health again. Gandalf ventures to Grey Havens, being ridden by Gwaihir, and inquires himself in the study, reading upon the vast amounts of literature, that Grey Havens witholds. Elrond, promotes tree gardens to be built inside Rivendell, in the unlikely event of siege, so they would be able to sustain themselves. Eco turn.
 * Northern Tower Hills: The regions large Trees gardens have made it a large economic center as more farms are created. Eco turn.
 * Mithlond: Large amounts of Tree Gardens begin to be constructed, booming the economy. Eco turn.
 * The Shire: With newly becoming a region under the control of the Mithlond Elves, the region is constantly under threats of Goblin raids. The Shire guild forts and defense to slow and later cease, prevent, or stop all raids. Inf turn.
 * Harlindon: Navy is expanded, ports are being constructed. Naval turn.
 * Forlindon: Arfinwen, now nine(human years)/1(elven years), begins training with the Mithlondian weapon, the halberd pike, with an elven twist, and Golamanium blade, the young boy is quite adept with a weapon. The military is expanded now under the young captain's command. Mil turn.
 * Southern Tower Hills: The new region of Mithlond Elves begins to increase the buildings and towns in the region promoting larger population migration to the region. Inf turn.
 * Harlond: The great and protected port city of Harlond doubles it's navy. As the trade routes from The Undying Lands now connects to the city. Naval turn.
 * Tharbad: After the bombardment from the Mithlondian's massive navy, the city is in near ruins. The defenses begin to be reconstructed, as Elves-Rohan architecture takes its turn. Dwarves from the Iron Hills, are asked to help come speed up the rebuilding process, and will be paid for their efforts. Inf turn.
 * North Minhiriath: The long coastline which links the naval cities of Tharbad and Harlond, is largely used for trade routes, as the roads are further extravagated, the people rejoice for their new rulers not being barbarians. Inf turn.
 * Isengard: After suffering a large defeat on the plains of Rohan the fighting Uruk Hai retreat back to Isengard. Crossbows are distributed and large bodkin bolts are produced. Many thousands of the arrows are dipped in thick tar and sap, creating a highly flammable tip capable of igniting trees and other wooden creatures. Saruman begins to experiment with blast powder, a substance often used by wizards in fireworks. The powder easily ignites into a huge inferno. However more work must be done before the substance will be useful in weapons. Roughly 4,000 Uruks remain within Isengard alongside them are another 8,000 orc laborers. More iron is produced, and the quality begins to slowly increase as metalworkers from the provinces are captured, during the retreat, and interrogated for information on steel. Mountain trolls are brought in to assist in the defense, each is equipped with a huge flanged club, a massive axe, and thick iron armor, capable of deflecting rocks launched by small trebuchets or thrown by ents.
 * you only have 2,500 uruks
 * Wold: Hundreds are captured for slaves in the retreat, crops are burnt, villages destroyed, and anything Rohan might find useful is either taken or destroyed.
 * Fangorn: A small band of 125 orcs remains with the task of lighting fires all across Fangorn. The group is comprised of the stealthiest and quickest orcs and travels quietly across the immense forest creating fires wherever they go. The fires are meant to tie-up the Ents and potentially destroy several of the enemies of Isengard.
 * Dunland: Hundreds are captured for slaves in the retreat, crops are burnt, villages destroyed, and anything Rohan might find useful is either taken or destroyed.
 * Enedwaith: Hundreds are captured for slaves in the retreat, crops are burnt, villages destroyed, and anything Rohan might find useful is either taken or destroyed.

'''Mountain Trolls? You are totally beseiged by Rohan. You can't get more supplies in'''


 * ​ Goblin Hordes: To aid those who can and will aid us, Bolg sends forth Drogoth the Dragon Lord, King of the Blue Mountains, to Isengards aid.

That Dragon is non-canon

'''So is Rohan training wargs. Dragon's are destructive, and Goblin's like destructive. Just because it's not in the book, doesn't mean its not a logical step. *Insert more paraphrasing of LMB's argument for Rohan training wargs here* - Eip'''

'''Except that was removed, wasn't it? Eip, Wargs exist in universe. This dragon does not'''

'''I hope to goodness that it was removed. We've used the books and movies for reference, why not use the game's so that the War of the Ring does not end through meta-alliances and bias?'''


 * Mordor: The 100,000 orcs are victorious in the two northern provinces, enhancing their battle prowress and skill. While a considerable number have died in the attack, they are soon replaced by the constant breeding of new orcs. The Man population of the two regions are subjected to terrible cruelty. 80% of the population is outright dragged to Mordor, where they are slaughtered. Their hair is used for rope, their flesh is eaten by orcs, their fat is used for smithing and the production of caulk should ships be needed, and their bones are grinded down into lime for building construction and creating incendiary siege ammunition. Five survivors, all mutilated and scarred, are sent to the Man and Elven nations to inspire fear. The remaining 20% is kept alive as a slave force, as well as a potential source of food for the armies of Darkness. They are put to work making more forges, mines, and lumber camps for more resources. With the northern flank secure, the final preparations towards the invasion of Gondor are initiated. Grond is finished and more catapults are built. Trolls are equipped with clubs and armor while the Orc armies are further outfitted with armor and weapons. The goal is to wait another few years for the Orc armies of Sauron to number a total of 200,000, allowing a force of 150,000 to march on Gondor. 5,000 orcs continue to pillage and raid Ithilien, with seeminly nothing there to stop them. You wanted forces of Darkness, and boy did you get them. 
 * do the right format. and look at AM1
 * Stop telling me how to do my posts. I already explained how I justified one post rather than many, so stop telling me what to do. 
 * Mirkwood Elves:
 * ​Elven Halls: The archery competitions were a success and nearly every adult elf is able to effectively wield a bow. More elves join the military due to their success in archery. The archery competitions continue. Mil Turn
 * North Mirkwood: More tree gardens are built. Eco turn
 * North Carrock: More elves are enlisted into the military. 723 elven civilians and 250 elven soldiers move into  Western Forodwaith to set up a permanent village. Mil Turn.
 * Western Forodwaith: All the elves are trained in the bow and sword so they are better equipped to survive the colder and more wild regions of the north. Mil Turn
 * West Mirkwood: Elves join the military as tension with our Goblin neighbors grow higher. Finwe makes no major advancements on his project. Mil Turn
 * East Mirkwood: Feanor graduates from the officer school as the top of the school. He becomes Thranduil's chief general and will go out onto the field for the most important missions. Feanor moves to the Elven Halls. Training begins for an elite group of soldiers. Troops are sent to fortify the Northern Brown Lands. Mil Turn.
 * South Mirkwood: The military is expanded. Mil Turn.
 * Norther Brown Lands: Farms are expanded and the economy booms. Eco turn.
 * Goblin Hordes: Bolg contiues his dark rule over the Goblin Hordes of the mountain. As more goblins, and more wargs are bred for dark purposes, armor continues to be created from the new, yet crude, forges, which provide a mass source of armor from already dug mines in the Misty Mountains. While the armor is not extremely resilient, it is nonetheless far better than scavenging for scraps of armor, or fighting in skins. Trolls continue to be tamed into something far more beneificial than simply wild beasts. Raids into neighboring lands are planned for, so as to gather more plunder for the Orcs of the Mountains. As Drogoth is sent forth into Isengard to aid our kin, the offspring of Drogoth, young Fire-Drakes, are carefully cared for, so as to hatch a new brood of them to serve the Goblin's wicked purposes.  With our new lands in Angmar, we begin to send out evil, corrupt, and influential men into Arnor to recruit their people to the side of darkness. Influence and Mil turn.
 * ​East Angmar: The Goblins of this region breed more of their own, bringing forth wargs and trolls as well to bolster their ranks. Mil turn.
 * Rhudaur: The Goblin chieftons of this region begin to recruit Hill-men of Rhudaur, drawing up support with promises of their homelands finally being returned to them from the Sons of Numenor.  Mil turn.
 * South Carrock: The Goblins of this region begin to breed more Gundabad Orcs and tame wild Hill Trolls. Infra turn.
 * Angmar: The lands of this region, now colonized, begin to see the return of Orcish constructs such as forts, and the rebuilding of Carn Dum continues, and is expected to be fully ready soon. Infra turn.
 * Isengard: Saruman offers the secrets of creating Uruks to the goblins of the Misty Mountains. In payment for the destruction of Fangorn by their dragon Drogoth.


 * 1. How are you sending this? You are under seige. 2. That Dragon is non canon. Why are we using the Lord of the Rings Video Game for canon? That is totally ridiculous. - LMB
 * There is no secret to creating Uruks... they are dug up from the ground, on the ancient battlefields, and are a twisted and corrupt combination of Elves and Orcs. -the Swankiest of J's
 * The Dragon was in the talk page for generals, I'm just going with what the game is telling me I have. We are using it because it's little more plausible than the God-All army of old men and boys prancing across the fields. What is truly totally ridiculous, is taking all of the Isengard territories without a single algo for any of them, and relying on mod events created by a person who is allied with your side. That, my friend, is totally ridiculous. - Eip
 * Eip, Rohan has that many people. The events of LOTR happen over about 6 months. I had 3 years to gather them up from all of Rohan. That is how many riders there were, they just take more than the time they had to gather together. 
 * The events of LOTR take over a period of 18 years. Bilbo leaves the shire and gives the Ring to Frodo in TA 3001. For 17 years, nobody knows anything about the ring, and Gandolf only instructs Frodo to keep it safe until he understands what it is. You had three years, yet you are still missing about, from the next turn, twenty seven years of population expansion, farming expansion, etc. that Rohan had at the begining of the Quest for the Ring where we got to know them as the Army of Many Horsemen.
 * The real problem that I have is that a single turn is 3 years. The entire ring-war was much shorter of an affair and this long drawn-out war is not in line with the original happenings of the books or the movies. Stephanus rex (talk) 23:43, May 13, 2014 (UTC)
 * Rohan was able to take Isengard's territories without an algo because there were no troops to defend them. Steph said that he moved all of his troops to Isengard, allowing for Rohan to take control of those lands. I don't believe that Swanky was aware that Drogoth only from a video game and we are currently working on a solution. TheNoseKnight (talk) 02:19, May 15, 2014 (UTC)

​2991
'''Attention players, the posts for this turn are being reworked due to mod disagreement. Unless there is a proposal next to the event, treat it as canon.'''

''' Lorien is split. Haranduil is sent to Mithlond Elves. Gladriel is sent to Mirkwood. Lothlorien and South Lorien is under control of Mithlond. Gladden Fields, North Lorien, and Anduin Marshes are under control of Mirkwood. '''

''' Rhun expands into Withered Heath. '''

''' The Dunlendings, after the siege of Tharbad, their chief, Wulf VII, has proclaimed Iaurwaith to be the new capital. '''

''' With Rhun moving up in the north, the Dwarves of the Lonely Mountain not only expand south to counter but also mobilize their military, just in case (+2 mil for 3 turns for Ereborian Dwarves and +1 mil for 2 turns for Rhun). '''

''' King Folcwine, the lord of Rohan, begins to grow ill at the feeble age of 66. Prince Theodan has taken to the kingdom's operations. As his son, Theodred, begins to lead the Rohirrim, along with his cousin, Eomer. '''

''' Isengard's boom, quickly draws to an end, with cut off trading due to the siege. Although the Fords of Isen are quite devastated, the main forest is still under natural order. The Ents have made it their duty to patrolling the forest line. (Proposal) '''

'''I wouldn't say that Isengard is dependent on trade, but of course I am obliged to not support an event that harms my nation. Stephanus rex (talk) 00:31, May 14, 2014 (UTC)'''

''' The Kingdom of Arnor joins the United League. Now containing: Gondor, Rohan, Arnor, and Mithlond. (Proposal) '''
 * Men of Harad: Our military and navy continue to upgraded. We use wood and stone to build our walls and outposts. Ships out of wood and iron are continuing to be build for the navy. The mining industry increases with more people getting jobs as miners. Iron and coal are the main minerals founded in our caves. More homes and markets are continuing to be built to make each city bigger. Trade throught the city is being established. We also delcare war on Umbar.  Our military sends 60,000 troops down to save North Eastern Umbar from not being lost. The o liphaunts start to march down to North Eastern Umbar to protect the territory.


 * Kharand: Military turn.
 * Khand: Military turn.
 * East Harondor: Navy turn. Ports are being built.
 * Horondor: Navy turn. Ports are being built.
 * West Horondor: Navy turn. Ports are being built.
 * North Harad: Navy turn. Ports are being built.
 * Harad: Military turn.
 * Deep Harad: Military turn.
 * North Eastern Umbar: Navy turn. Ports are being built.
 * North Eastern Umbar is being given to Umbar, due to a map glitch. Also you dont have any cities, you have small villages and downs, as of right now, Harad is a huge collection of hundreds of different tribes, that dont swear oath to one ruler, mobilizing like this is irrelevant, due to the map glitch, but dont think you can do it in the future. SwankyJ (talk) 20:37, May 14, 2014 (UTC)
 * Isengard: Crossbows are distributed and large bodkin bolts are produced. Many thousands of the arrows are dipped in thick tar and sap, creating a highly flammable tip capable of igniting trees and other wooden creatures. Saruman continues to experiment with blast powder, a substance often used by wizards in fireworks. The powder easily ignites into a huge inferno. The first tests of the substance are conducted to great effect, proving that arrows equipped with small bombs can cause great devastation. Roughly 3,000 Uruks remain within Isengard alongside them are another 8,000 orc laborers. More iron is produced, and the quality begins to slowly increase as metalworkers from the provinces are captured, during the retreat, are interrogated for information on steel.


 * Rohan: We instruct the Ents to fling Boulders into Isengard. The Dam is burst, flooding Isengard, but this kills few. We prepare for a long seige, with Archers shooting down any Isengard attempts to request more troops or aid from their allies. The Ents continue to bombard Isengard.
 * LMB, please post turns in the proper format. 
 * I posted like I have for every game I have played in. I have played in many games, and my format has never been criticised. I don't see a flaw with my turn.
 * You are describing yourself as winning battles, sieges, and wars without an algo. 
 * Mithlond Elves: We attack Angmar, requesting joint military support from the Kingdom of Arnor, promising them the region, in the result of a victory.
 * Grey Havens: The capital expands it's navy. Continued economic support is received from The Undying Lands. Naval turn.
 * Tower Hill: Tower Hill now largely trading with their new ally, the Kingdom of Arnor, has received much from them. Rangers are sent to Tower Hill, to reinforce the garrison. Mil turn.
 * Rivendell: Rivendell's new High Lord, Elrond, allows Gandalf the Grey, to recover to full health again. Gandalf ventures to Grey Havens, being ridden by Gwaihir, and inquires himself in the study, reading upon the vast amounts of literature, that Grey Havens witholds. Elrond, promotes tree gardens to be built inside Rivendell, in the unlikely event of siege, so they would be able to sustain themselves. Eco turn.
 * Northern Tower Hills: The regions large Trees gardens have made it a large economic center as more farms are created. Eco turn.
 * Mithlond: Large amounts of Tree Gardens begin to be constructed, booming the economy. Eco turn.
 * The Shire: With newly becoming a region under the control of the Mithlond Elves, the region is constantly under threats of Goblin raids. The Shire guild forts and defense to slow and later cease, prevent, or stop all raids. Inf turn.
 * Harlindon: Navy is expanded, ports are being constructed. Naval turn.
 * Forlindon: Arfinwen, now nine(human years)/1(elven years), begins training with the Mithlondian weapon, the halberd pike, with an elven twist, and Golamanium blade, the young boy is quite adept with a weapon. The military is expanded now under the young captain's command. Mil turn.
 * Southern Tower Hills: The new region of Mithlond Elves begins to increase the buildings and towns in the region promoting larger population migration to the region. Inf turn.
 * Harlond: The great and protected port city of Harlond doubles it's navy. As the trade routes from The Undying Lands now connects to the city. Naval turn.
 * Tharbad: After the bombardment from the Mithlondian's massive navy, the city is in near ruins. The defenses begin to be reconstructed, as Elves-Rohan architecture takes its turn. Dwarves from the Iron Hills, are asked to help come speed up the rebuilding process, and will be paid for their efforts. Inf turn.
 * North Minhiriath: The long coastline which links the naval cities of Tharbad and Harlond, is largely used for trade routes, as the roads are further extravagated, the people rejoice for their new rulers not being barbarians. Inf turn.
 * Lothlorien: With Lorien elves now joining the ranks, Lorien swordsmen and archers are welcomed to the Mithlondian Empire. We expand our forces in the city. Mil turn.
 * South Lorien: We expand the military forces, feeling nervous, near the growing, and formidable opponent, Mordor. Mil turn.
 * Mordor: As the northern regions completely fall under the control of Mordor, Sauron moves onto the next phase of his plans to dominate the southern nations of Man, hoping to ultimately bring all of the races of Men into the folds of Darkness. The time to march on Gondor, the nation ruled by the feeble Steward Denethor II, draws close. The 100,000 strong army of Mordor is moved to Minas Mogul while another 10,000 orcs recently bred are moved to occupy the conquered regions. The army moves out of Minas Morgul under the command of the Witch King and his fellow Nazgul Morgomir and Khamul and four others. The force is divided into ten as it marches through Ithilien to reduce casualties from ranger ambushes as well as to flush the rangers out of their ambush spots. As this happens, Sauron darkens the skies, reducing the ranger's visability while also protecting his forces from the sun. The army moves through and eventually reaches Osgiliath, where catapults are deployed to wreck havoc against the already ruined city. Ladders and rams are prepared to storm the walls and drive the already small garrison out of the eastern side of the city. Armored trolls are also expected to be used at great cost to the defenders. After some time sieging, the Witch King makes an offer to the defenders: All of Gondor's forces may withdraw from the eastern side of the river Anduin at this time. If this offer is refused, they will be killed on the spot if encountered. As the battle is largely expected to be successful, at least with Umbar ravaging Gondor's coasts in the south, the Witch King sends a message to the forces of Harad and Umbar, telling them that now is the time for their troops to march. Another alliance request is sent to the men of Rhun, reminding them of the two nation's mutual love of darkness and their previous experiences fighting against the forces of Light. In Mordor, Sauron continues to breed orcs and also begins to breed Black Uruk Hai, the deadliest Uruk Hai, to act as his elite shock troops in preparation for the attack on Minas Tirith. Saruon also contacts Saruman through the Palangir, suggesting that Saruman step up efforts to support the goblins and other forces once Rohan is forced to withdraw. 
 * Haradian Dip: We will send 50,000 troops and 1,000 mumakil to help in the war against Gondor.
 * You cannot mobilize this quickly, and you do not have this large of a force.
 * It is a Palantir, you novice. And Saruman doesn't have a military force to support anyone.
 * Spelling is not my strong suit, you know that. And it is telling Saruman what his next course of action should be, not what he is currently able to achieve. And Scar did not say those troops were ready now, just that that total amount would be sent, you novice. 
 * Mirkwood Elves:
 * ​Elven Halls: More tree gardens are built and the economy flourishes. Eco Turn
 * North Mirkwood: More tree gardens are built. Eco turn
 * North Carrock: More elves are enlisted into the military. Mil Turn.
 * Western Forodwaith: All the elves are trained in the bow and sword so they are better equipped to survive the colder and more wild regions of the north. Mil Turn
 * West Mirkwood: Elves join the military as tension with our Goblin neighbors grow higher. Finwe turns his focus from the bow and looks to the arrow for a solution. He finds a new arrow design that makes them extremely accurate at long range. He calls them silverthorn arrows and orders his helpers to start making the new bows and arrows in mass. The new weapons begin to be integrated into the elven military. Mil Turn
 * East Mirkwood: Traps and outposts are set up. Inf turn.
 * South Mirkwood: The military is expanded. Mil Turn.
 * Norther Brown Lands: Farms are expanded and the economy booms. Eco turn.