Talk:Orbis Terrarum Map Game

Nation X

 * Localization:
 * Tactical advantage:
 * initiative:
 * Popularity:
 * Morale:
 * weaponry:
 * Expansion:
 * Alliances:
 * Strenght:
 * Luck:
 * Economy:
 * Population:
 * Others:
 * Motive:
 * Total:

Nation Y

 * Localization:
 * Tactical advantage:
 * Defender's advantage:
 * Popularity:
 * Morale:
 * weaponry:
 * Expansion:
 * Alliances:
 * Strenght:
 * Luck:
 * Economy:
 * Population:
 * Others:
 * Motive:
 * Total

Essex:

 * Localization:Nearby+4
 * Tactical advantage:
 * initiative: +1
 * Popularity: +1(popular)
 * Morale: +3
 * weaponry:0
 * Expansion:0
 * Alliances:0
 * Strenght: Essex(L):+4
 * Luck: +10
 * Economy:0
 * Population: +4
 * Others:0
 * Motive:+5
 * Total: 32

Kent:

 * Localization:Nearby+5
 * Tactical advantage:
 * Defender's advantage: +2
 * Popularity: +1(popular)
 * Morale: +1
 * weaponry:0
 * Expansion:0
 * Alliances:0
 * Strenght: Kent(L):+4
 * Luck: +2
 * Economy:0
 * Population: +4
 * Others:0
 * Motive:+10
 * Total: 29

Result

 * ((32/(32+19)*2)-1= Essex may take 4,9% of Kent land and ((18*32)/29)=19.8620/4)4.9655*0.5 =2.48 war lasts two years

Discussion

 * anyone disagrees on Essex war

East Roman Empire

 * Localization:In the same Place: +5
 * Tactical advantage:
 * initiative: +2 defendant
 * Popularity: +1(popular)
 * Morale: +1
 * weaponry: +3
 * Expansion: -3
 * Alliances:Suessionum: +2
 * Strenght: East Roman Empire(L):+4, Suessionum(MV):+2
 * Luck: +7
 * Economy:+1
 * Population: +8
 * Others:0
 * Motive:+5
 * Total: 38

Gepid Kingdom of Dacia

 * Localization:Nearby+4
 * Tactical advantage:
 * attacker's advantage: +1
 * Popularity: +0(Irrelevant)
 * Morale: +3
 * weaponry:0
 * Expansion:-3
 * Alliances:0
 * Strenght: Gepids(L):+4
 * Luck: +5
 * Economy:0
 * Population: +4
 * Others:0
 * Motive:-2(to gain coastline)
 * Total: 16

Result

 * ((38/(38+16)*2)-1 = the East Roman Empire gains 40,7% of Gepid land or take 41% of Gepid lands
 * ((20*38)/16)=47,5/8)5,9375*0.5 = war lasts 2,96 years meaning three years

East Roman Empire

 * Localization:In the same Place: +5
 * Tactical advantage:
 * initiative: +2 defendant
 * Popularity: +1(popular)
 * Morale: +1
 * weaponry: +8
 * Expansion: -8
 * Alliances:Suessionum,Dalmatia, Gepidia,Armenia:+8
 * Strenght: East Roman Empire(L):+4, Suessionum(MV):+2, Dalmatia(MV):+2,Gepidia(MV):+2,Armenia(MV):+2 = 12
 * Luck: +5
 * Economy:+4
 * Population: +8
 * Others: -1 (Recent wars)
 * Motive:+5
 * Total: 45

Sassanid Persia

 * Localization:Nearby: +4
 * Tactical advantage:
 * initiative: +1
 * Popularity: +1(popular)
 * Morale: +3
 * weaponry: +0
 * Expansion: 0
 * Alliances:
 * Strenght: Sassanid Empire(L):+4,
 * Luck: +7
 * Economy:0
 * Population:8
 * Others:0
 * Motive: -2
 * Total: 26

Result

 * ((45/(45+26)*2)-1 = the East Roman Empire gains 26,7% of Gepid land or take 27% of Sassanid territory
 * ((20*38)/16)=27,7/8)3,4615*0.5 = war lasts 1,73075 years meaning two years of war, nevertheless going to war for four years to take 33.3 % of persia

East Roman Empire

 * Localization:Nearby: +4
 * Tactical advantage:
 * initiative: +2 Attacker
 * Popularity: +1(popular)
 * Morale: +3
 * weaponry: +10
 * Expansion: -1
 * Alliances:Suessionum: +2, Dalmatia +2,Persia +2,Dacia +2,Armenia +2
 * Strenght: East Roman Empire(L):+4, Suessionum(MV):+2,Dalmatia(MV): +2,Persia(MV): +2,Dacia(MV): +2,Venice(L): +4,Burgundy(L):+4,Armenia(MV): +2
 * Luck: +7
 * Economy:+8
 * Population: +8
 * Others:0
 * Motive:+5
 * Total: 87

Odoacer's Italy

 * Localization:in the same place +5
 * Tactical advantage:
 * Defenders advantage +2
 * Popularity: +0(Irrelevant)
 * Morale: +3
 * weaponry:0
 * Expansion:-3
 * Alliances:0
 * Strenght: Italy(L):+4
 * Luck: +9
 * Economy:0
 * Population: +7
 * Others:0
 * Motive:+5(to defend)
 * Total: 32

Result

 * ((87/(87+32)*2)-1 = the East Roman Empire gains 46,21% of Ostrogothic land or take 46% of  Italy
 * ((15*87)/32)=40.78/8)5.0975*0.5 = war lasts 2,54 years meaning two years of war

Roman Empire

 * Localization:Nearby +4
 * Tactical advantage:
 * initiative: Defenders advantage +2
 * Popularity: +1(popular)
 * Morale: +1
 * weaponry: +17
 * Expansion: -13
 * Alliances:Suessionum: +2, Dalmatia +2,Persia +2,Dacia +2,Armenia +2
 * Strenght: East Roman Empire(L):+4, Suessionum(MV):+2,Dalmatia(MV): +2,Persia(MV): +2,Dacia(MV): +2,Armenia(MV): +2
 * Luck: +5
 * Economy:+8
 * Population: +8
 * Others:0
 * Motive:+5
 * Total: 75

Vandal Kingdom

 * Localization:in the same place +5
 * Tactical advantage:
 * Attackers +1
 * Popularity: +1(Popular)
 * Morale: +3
 * weaponry:0
 * Expansion:0
 * Alliances:0
 * Strenght: Vandals(L):+4
 * Luck: +6
 * Economy:0
 * Population: +7
 * Others:0
 * Motive:+5(to defend)
 * Total: 32

Result

 * ((75/(75+32)*2)-1 = the East Roman Empire gains 40,18% of Vandal land or take 40% of North africa and due to being more than 30% the Empire topples the government.
 * ((16*75)/32)=37.5/8)4.6875*0.5 = war lasts 2,34 years meaning two years of war

Discussion

 * the War ends with the full expulsion of the vandals from north africa, fleeing to Hispania.

Dal riata

 * Localization:Nearby +5
 * Tactical advantage:
 * initiative: +1
 * Popularity:+1
 * Morale:+3
 * weaponry:+7
 * Expansion:-2
 * Alliances:0
 * Strenght:Dal riata (L) +4
 * Luck:+6
 * Economy:+
 * Population:+5
 * Others:+15 For stronger navy in northern europe.
 * Motive:To gain land -3
 * Total:43

Kent:

 * Localization: +5
 * Tactical advantage:
 * Defender's advantage: +5
 * Popularity: Liberating +2
 * Morale: +3
 * weaponry: 0
 * Expansion:0
 * Alliances:0
 * Strenght:Connaught(L) +4
 * Luck: +9
 * Economy: 0
 * Population: +5
 * Others: 0
 * Motive: Life or Death +10
 * Total:43

Result
The Dal riata and Connaught end in a status quo antebellum, no one wins or loses land although dal riata proves its capability. Sine dei gloriem (talk)

Discussion
Done Sine dei gloriem (talk)