Futura Terra Tech Trees (Map Game)

Rules for Tech Trees

 * Rules:
 * You can get three upgrade points each turn for upgrades.
 * You have to be that level in a certain category to progress further on in the tech tree.
 * You must make a page for your nation to record your tech tree or else it's bonuses will never count.
 * To upgrade you have to put in your in turn (Recommended in Bold) what you're upgrading in your nation's tech tree.
 * Just because you already have something in the tech tree, doesn't mean you instantly have it. (Ex: Right to Bear Arms is the 2nd Amendment of the Bill of Rights of the United States Constitution).
 * You can degrade a skill(s) in the tech tree to get your upgrade point(s) back.
 * The Tech Trees must be upgraded in order.
 * Upgrading a skill ahead of another upgrade takes away the attributes of the one before it if it has an upgrade similar to the current one. (Ex: I had Right to Bear Arms which gives me a boost of +1 in battle if my nation is under attack. If I upgrade to Organized Militia that +1 boost converts into a +2 boost instead).

Industry

 * Level 1:
 * Right to Bear Arms - +1 in algorithm when nation is attacked.
 * Communication - Has a chance to increase/decrease your nation's stability depending on how your citizens think about your nation.
 * Organized Militia - +2 in algorithm when nation is attacked.
 * Paramilitaries - +3 in algorithm when nation is attacked.
 * Enhanced Radios - Has a greater chance to increase/decrease your nation's stability depending on how your citizens think about your nation.
 * Private Military Contractors - +4 in algorithm when nation is attacked, +2 in algorithm when you're attacking.
 * Plumbing - Increases chances of your nation's stability increasing.
 * Industrialized Farms - Has a greater chance of increasing your nation's stability. +1 in algorithm when your nation is under attack.
 * Self Sustainable PMCs - +5 in algorithm when your nation is attacked, +3 in algorithm when you're attacking.
 * Level 2:
 * Welfare - Increases chances of your nation's stability increasing.
 * Faster Food Production - Has a greater chance of increasing your nation's stability. +1 in algorithm when your nation is under attack.
 * Enhanced Pay Grade - Increases chances of your nation's stability increasing.
 * Enhanced Production - Increases production speeds of Level 2 and below materials.
 * Happier Workers - Has a greater chance of increasing your nation's stability.
 * Cheap Housing - Has an excellent chance of increasing your nation's stability.
 * Level 3:
 * Enhanced Oil Production - Increases oil production rate.
 * Enhanced Oil Refineries - Greatly increases oil production rate.
 * Enhanced Bio-Fuel Production - Increases production of bio-fuel. (Must have bio-fuel in-game).
 * Enhanced Metal Production (Includes Uranium if Level 4) - Increases production rates of metals.
 * Enhanced Metal Refineries (Includes Uranium if Level 4) - Greatly increases production rates of metals.
 * Automated Mining (Includes Uranium if Level 4) - Excellently increases production rates of metals.
 * Level 4:
 * Enhanced Electricity Production - Has a chance of increasing your nation's stability.
 * Safer Nuclear Power Plants - Lowers chances of a nuclear reactor meltdown.
 * Efficient Uranium Usage - Has a greater chance of increasing your nation's stability.
 * Enhanced Gold Mining - Has an excellent chance of increasing your nation's stability.
 * Enhanced Automated Factories - Excellently increases production rates virtually anything that can be built (Ex: Military vehicles, cars, guns, ammunition, etc...).
 * Enhanced Maintenance Workers - Increases production speed of Enhanced Automated Factories.
 * Level 5:
 * Enhanced Plutonium Mining - Increases production rates of Plutonium.
 * National Security System - Stabilizes and has a chance of increasing your nation's stability.
 * Automated Police Force - Has an excellent chance of keeping your nation's stability from decreasing.
 * Stability Boost +10 - Instant +10 in your nation's stability.

Army

 * Level 1:
 * Drafting - Faster recruiting speeds.
 * Better Training - +1 in algorithm.
 * Better Training (2) - +2 in algorithm.
 * Better Living Conditions - +1 in algorithm
 * Level 2:
 * Military Police - Will have a chance to prevent freedom fighters from attacking your troops in occupied enemy territory.
 * Communication Skills Training - Will have a greater chance of preventing freedom fighters from attacking your troops in occupied enemy territory.
 * Propaganda - Has a chance of corrupting the minds of an enemy nation's citizens.
 * Level 3:
 * High Altitude Munition Platform - +2 in algorithm.
 * Enhanced Radio Equipment - Can call in more reinforcements from a 200 mile radius when defending.
 * Radio Jammers - +1 in algorithm.
 * Coordinated Air/Artillery Strikes - +3 in algorithm.
 * Level 4:
 * Psychological Warfare - Can lead to enemy troops surrendering.
 * Enhanced Demolitions - +2 in algorithm.
 * Enemy Troop Desertion - -5% of enemy forces in algorithm.
 * Fearful Military - +2 in algorithm.
 * Level 5:
 * Dedicated Obligation - Expansion is no longer part of the algorithm on your side.
 * Stable Chain of Command - +1 in algorithm.
 * Fight to the Death - +3 in algorithm
 * Supply Overhaul - Always have a large amount of supplies in algorithm if supplied.
 * Trust of the People - Propaganda can greatly increase chances of an enemy nation's citizens fight against there own government.

Navy
You must have your navy nearby to have these bonus points take affect!
 * Level 1:
 * Enhanced Officer Training Courses - +1 in algorithm.
 * Culinary Specialists - +1 in algorithm.
 * Better Living Conditions - +1 in algorithm.
 * Increased Leadership and Morale - +2 in algorithm.
 * Level 2:
 * Ship Construction Rate Increase - Increases naval ship construction rate.
 * Efficient Damage Control Crews - +1 in algorithm.
 * Automated Naval Dry-Docks - Greatly increases naval ship construction rate.
 * Level 3:
 * Enhanced Sonar - +1 in algorithm.
 * EMP Mine Disarming - +1 in algorithm.
 * Enhanced Submarine Hunting - +2 in algorithm.
 * Torpedo Defense Systems - +3 in algorithm.
 * Increased Guided Missile Range - Increases ship range by 100 miles.
 * Deadlier Armament - +2 in algorithm.
 * Enemy Demoralization - Has the chance of enemy troops surrendering.
 * Level 4:
 * Efficient Fuel Usage - +1 in algorithm.
 * Faster Engines - +1 in algorithm.
 * Universal Nuclear Propulsion - +4 in algorithm.
 * Level 5:
 * Advanced Weapon Systems - +2 in algorithm.
 * Enhanced Armor - +2 in algorithm.
 * Automated Weapon Systems - +3 in algorithm.
 * Enhanced CIWS and LAWS - Increases chance of ship survival rate.
 * Automated-Self Defenses - +4 in algorithm and greatly increases chance of ship survival rate.