World (Almost 2 Map Game)

This is pretty much a page for country information for the Almost 2 Map Game

Europe

 * Celtica Britannians managed to hold back the Anglo-Saxons, and Britannian remained largely Celtic.
 * Vikings never discovered Iceland, causing to to remain and Irish colony.
 * Empire of Britannia colonized Greenland.
 * Ideas of revolution spread far and wide after the French Revolution.
 * Napoleon's brother remained in control of Spain and conquered Portugal, which fled to Brazil.
 * Russia was more successful with the Mongols, but less successful with Japan.
 * Belgium never revolted from the Netherlands.
 * The second Minonian earthquake never occurred, allowing the Minionians to carve out a powerful kingdom.
 * Romania is a larger power, and manages to conquer about half of Bulgaria.
 * Piedmont-Sardinia never formed.
 * The Papal States managed to conquer Italy with the wealth from the crusades, forming the Kingdom of God.
 * The Protestant Revolution was now as large, with most of Europe, such as Germany and Denmark, to remain Catholic.
 * The 100 Years of War was more of a stalemate, and England managed to get Britanny.
 * Byzantium was never renamed Constantinople, and therefore never became Istanbul.
 * There was greater syncretism in Christianity in northern Europe.
 * The Norse and Fins blended their local beliefs with Christianity rather than outright converting.
 * Dublin was never formed, as the Celts managed to defend against the Vikings.

Asia

 * Tibet managed to repel the Chinese.
 * Uesegi unified Japan.
 * Japan saw what was happening to China sooner, and the Meiji Restoration occured several decades earlier.
 * Russia was more successful with the Mongols, but less succeful with Japan.
 * Islam was less popular with the Mongols.
 * The Ottomans never assassinated all their Janissaries.
 * Manchukuo threw off their Japanese patrons.
 * When Judaism and eventually Christianity formed they were less dogmatic, allowing for greater syncretsim.
 * The Roman Empire was unable to conquer much of the Eastern Mediterranean due to the Minoan Empire, causing Byzantium to never exist
 * East Orthodoxy never existed (due to lack of Byzantium)
 * Sufi Islam was more popular.
 * The Ottomans were stopped mostly past Anatolia by Mino.

Americas

 * War of 1812 was won by America
 * The French-and-Indian-War was bloodier.
 * France colonized New Brunswick
 * Alaska and much of Western Canada was colonized by Russia
 * A group of 3,000 fleeing Ainu reached the shores of California during the Japanese conquest, and formed a powerful kingdom.
 * Oregon became independent.
 * Deseret remained independent.
 * Montana became independent.
 * Canada revolted under Brittabuca.
 * Gran Colombia never collapsed.
 * Patagonia never collapsed.
 * The Minoan Greeks colonized the Caribbean.
 * Maya were unified and managed to defend themselves from the Toltec.
 * Netherlands colonized all of Guinea.
 * Mexican Empire remained.
 * France conquered the Inca rather than the Spanish

Oceania

 * Portugal colonized New Zealand and Tasmania.
 * Melanesia was completely colonized by Britannica.

Africa

 * The nations revolted after the French Revolution, and many are still revolting.
 * Portugal colonized Mozambique and Madagascar.
 * Shaka Zulu was not killed by his family, and had a strong heir, allowing them to remain uncolonized.
 * African ethnic groups are more connected.
 * Moroccans remained Catholic.
 * Ethiopia was successfully conquered by Kingdom of God

Country Info
This is just for chosen made-up nations to clarify some stuff about their history and stuff.

Stats
All of the following stats are applied to a country with levels 1-10  in descending order which also determines nation rankings which are in Roman numerals..

Industry

Stability

Infrastructure

Economy

Bonuses: Most nations get a "bonus" even though it may be detrimental to improve historicity and aid in specific objectives.

Britannia (I)

 * Official Language: Celtic
 * Unification: 1707
 * Main Ethnic Group(s): Celtic, Gaelic
 * OTL Nations: Great Britain, Ireland, Iceland
 * Drives on the: Left
 * Military: I
 * Infrastructure: I
 * Stability: I
 * Industry: I
 * Government: Empire
 * Long Name: United Celtic Empire of Britannia (Impireacht Celtic Aontaithe Britannia)
 * Name Translate: Land of Britannics
 * Major Religion(s): Christianity (Catholic)
 * State Religion: Christianity
 * Economy: I
 * Currency: Pounds Sterling
 * Demonym: Britannian
 * Bonuses: Royal Navy (+1 for naval support, +2 for naval battles), Bitter Hatred (Gets a x3 motive against France and Canadica, and Gain Land acts as +2), Celtic Defense (+5 while defending homeland against another nation)

Greece (VII)

 * Official Language: Greek
 * Religion: Eastern Orthodox
 * Unification: 1453
 * Main Ethnic Group(s): Greek, Turkish
 * OTL Nations: Albania, Greece, Macedonia
 * Military: (V)
 * Infrastructure: VI
 * Stability: VI
 * Industry: IIX
 * Government: Kingdom
 * Long Name: Kingdom of Greece
 * Economy: Good
 * Demonym: Greek

Austria-Hungary (II)

 * Official Language: Hungarian, German
 * Formation: 1844 (de facto), 1846 (de jure)
 * Main Ethic Group(s): Bosnians, Slovenians, Croatians, Serbians, Slovaks
 * OTL Location: Austria, Hungary, Bosnia and Herzegovina, Northern Serbia
 * Military: 3
 * Infrastructure: 5
 * Stability: 6
 * Industry: 2
 * Government: Presidential Federal Republic
 * Long name: Federal Republic of Austria and Hungary
 * Major Religion(s): Christianity (Orthodoxy/Catholicism),
 * State Religion: None
 * Economy: 3
 * Demonym: Austro-Hungarian
 * Bonuses: Reconquest (Get a +5 for motive for taking former Austria-Hungarian lands)

German Empire (I)

 * Official Language: German
 * Formation: 1871 (country) 962 (ethnicity/German states)
 * Main Ethnic Groups: Germans, Poles
 * OTL Location: German Empire, Denmark
 * Military: 1
 * Infrastructure: 1
 * Stability: 1
 * Industry:  2
 * Government: Empire
 * Long Name: Empire of Germany
 * Major Religion(s); Christianity (Protestant)
 * State Religion: Protestant
 * Economy: 1
 * Demonym: German
 * Bonuses: United as One (lowest military score is III), Uniting Deutchland (Get a +15 for motive for taking all German-speaking European lands)

France (I)

 * Official Language: French
 * Formation: 1799
 * Main Ethnic Group(s): French
 * Military: 1
 * Industry: 1
 * Infrastructure: 1
 * Stability: 1
 * Government: Republic
 * Long Name: French Republic
 * Major Religion(s): Christianity (Protestant)
 * State Religion: None
 * Economy: 1
 * Denonym: French
 * Royal Navy (+1 for naval support, +2 for naval battles), Bitter Hatred (Gets a x3 motive against Britannica, x2 against German states, and Gain Land acts as +2)

Scandinavia (II)

 * Official Language: Norse
 * Formation: 931 (Battle of Göteborg), 1892 (Declaration of Empire)
 * Main Ethnic Groups: Swedish, Gothic, Norwegian, Finnish
 * OTL Location: Norway, Sweden, Denmark (also: Yemen, Somalia, Bangladesh, and parts of Indonesia)
 * Military: Strong (II)
 * Stability: Pretty (II)
 * Infrastructure: Good (II)
 * Economy: Good (II)
 * Government: Hereditary Empire with a Aristocratically-Elected Thing
 * Long Name: Most Holy Empire of the United Realms of Scandinavia and Overseas Realms of the Crown
 * Major Religions: Protestantism
 * State Religion: Evangelical Church of Christ
 * Demonym: Scandinavian
 * Bonuses: TBD

Iberia (II)

 * Official Language: Spanish, Portuguese
 * Formation: 1532
 * Main Ethnic Group(s): Spanish, Portuguese, Moors
 * OTL Location: Spain, Portugal
 * Military: 1
 * Stability: 2
 * Industry: 3
 * Infrastructure: 2
 * Government: Kingdom
 * Long Name: Kingdom of Iberia
 * Major Religion(s): Christianity, Muslim
 * State Religion: Undecided
 * Economy: 1
 * Demonym: Iberian
 * Bonuses:

Russia (II)

 * Official Language(s): Russian
 * Formation: 1380
 * Main Ethnic Group(s): Russian, a whole lot of others
 * Military: 1
 * Infrastructure: 5
 * Stability: 8
 * Government: Empire
 * Long Name: Russian Empire
 * Major Religions: Christianity (Catholic), Islam Sunni
 * State Religion: Christianity (Orthodox)
 * Economy: 3
 * Industry: 5
 * Demonym: Russian
 * Bonus(s): Only the Mongols (+8 to defence), Vodka (+3 when fighting in an arctic environment), Bears on Unicycles (+21attack), Oppressive Aristocracy (highest stability level is III, is prone to revolts).

Lithuania (IV)

 * Official Language(s): Lithuanian
 * Main Ethnic Group(s): Lithuanian
 * Military: 3
 * Infrastructure 1
 * Stability: 2
 * Economy: 1
 * Industry: 5
 * Government: Kingdom
 * Major Religion(s): Christianity (Protestant/Catholic)
 * State Religion: None
 * Demonym: Lithuanian
 * Bonuses: Lithuanian Sovereignty (+3 to algo when under threat of annexation or claiming of Lithuanian land)

West Poland (VII)

 * Official Language(s): Polish
 * Main Ethnic Group(s): Poles
 * Military: 5
 * Infrastructure 6
 * Stability: 7
 * Economy: 5
 * Industry: 7
 * Government: Democratic Republic
 * Major Religion(s): Christianity (Catholic)
 * State Religion: None
 * Demonym: West Polish
 * Bonuses: Fighting our Brothers (-3 to attack/defence in algo when fighting another Poland)

North Poland (VII)

 * Official Language(s): Polish
 * Main Ethnic Group(s): Poles
 * Military: (5)
 * Infrastructure 7
 * Stability: (6)
 * Economy: (6)
 * Industry: 6
 * Government: Democratic Republic
 * Major Religion(s): Christianity (Catholic)
 * State Religion: None
 * Demonym: North Polish
 * Bonuses: Fighting our Brothers (-3 to attack/defence in algo when fighting another Poland)

East Poland (VII)

 * Official Language(s): Polish
 * Main Ethnic Group(s): Poles
 * Military: 4
 * Infrastructure (4)
 * Stability: (8)
 * Economy: 7
 * Industry: 5
 * Government: Democratic Republic
 * Major Religion(s): Christianity (Catholic)
 * State Religion: None
 * Demonym: East Polish
 * Bonuses: Fighting our Brothers (-3 to attack/defence in algo when fighting another Poland)

Netherlands (II)

 * Official Language(s): Dutch
 * Main Ethnic Group(s): Dutch, French, Africans, Indonesians
 * Military: 1
 * Infrastructure: 2
 * Stability: 1
 * Economy: 1
 * Industry: 2
 * Government: Republic
 * Major Religion(s): Christianity (Protestant)
 * State Religion: None
 * Demonym: Dutch
 * Bonuses: Dutch Trade (economy can not get below III)

Japan (I)

 * Official Language: Japanese
 * Recognised regional language: Korean
 * Unification: 1600
 * Main Ethnic Group(s): Japanese, Korean, Taiwanese
 * OTL location: Japan, Korea, Taiwan, Karafuto (Sakhalin), Chishima (Kuril) Islands,
 * Military: 1
 * Infrastructure: 1
 * Stability: 1
 * Industry: 2
 * Economy: 1
 * Government: Constitutional Monarchy
 * Long Name: 大日本帝國 (Dai Nippon Teikoku)
 * Name Translate: Empire of Japan
 * Major Religion(s): Shinto, Buddhism (Zen)
 * State Religion: Buddhism (Zen)
 * Demonym: Japanese
 * Bonuses: Meiji Restoration (cannot fall behind Europe technologically)

Ottoman Empire (II)

 * Official Language(s): Turkish, Arabic
 * Formation: 1299
 * Main Ethnic Group(s): Turks, Arabs, Egyptians, Kurds, Georgians
 * OTL Location: Arabia, Turkey, Iraq, Georgia
 * Military: 1
 * Infrastructure: 1
 * Stability: 4
 * Industry: 3
 * Government: Sultanate
 * Long Name: Ottoman Empire
 * Major Religion(s): Islam (Sunni)
 * State Religion: Islam (Sunni)
 * Economy: 5
 * Demonym: Ottoman, Turkish
 * Bonuses: Janissaries (+5 for military)

Turkmen Federation (IIX)

 * Military: 4
 * Infrastructure: 10
 * Stability: 5
 * Industry: 9
 * Economy: 6
 * Government: Tribal confederation
 * Major Religion(s): Zoroastrianism
 * State Religion: None
 * Demonym: Turkmen
 * Bonuses: Wrath of Khan (+4 to attack)

Greater Jerusalem (III)

 * Official Language(s): Latin, Arabic
 * Main Ethnic Group(s): Franks, Arabs, Germans, Phoenicians
 * OTL Location: Israel, Lebanon, Syria
 * Military: 3
 * Infrastructure: 2
 * Stability: 1
 * Industry: 4
 * Economy: 3
 * Government: Theocracy
 * Long Name: Holy State of Greater Jerusalem
 * Major Religion(s): Christianity (Protestant with Maronite twist), Baha'ism, Druze
 * State Religion: Christianity (Protestant with Maronite twist)
 * Demonym: Jerusalemite
 * Bonuses: Holy Land (has high moral in all defences), Crusader Spirit (+2 to attack/defence)

Appalachia (III)

 * Official Language(s): Cherokee, Creek, Apache, Huron, Powhatan
 * Main Ethnic Groups: Them Injuns,
 * OTL Location: Southern USA
 * Military: 3
 * Stability: 3
 * Industry: 6
 * Economy: 5
 * Infrastructure: 7
 * Government: Tribal Confederation
 * Long Name: Confederate Tribes of Appalachia
 * Major Religions: Syncretism (Catholic), Traditional, Catholic
 * State Religion: None
 * Demonym: Appalachian
 * Bonuses: Last Haven (+5 to defence), Bound Together (lowest stability level is 6)

Louisianne (II)

 * Official Language: French
 * Independence:
 * How?: Rebellion
 * From?: Empire of France
 * Why?: Economic/political reasons
 * When?: 1778
 * Main Ethnic Group(s): Acadians, Celts
 * OTL Location: Northern United States
 * Infrastructure: 2
 * Military: 2
 * Stability: 2
 * Industry: 1
 * Economy: 2
 * Government: Jeffersonian Democracy
 * Long Name: Republic of Acadia
 * Major Religion(s): Christianity (Catholic)
 * State religion: None
 * Demonym: Louisianian
 * Bonuses: Manifest Destiny (allows for Unification motive for all other North American nations)

Alyeska (IV)

 * Official Language(s): Russian, Eskimo
 * Independence:
 * How? Revolt
 * From? Russia
 * Why? Taxes
 * When? 1785
 * Main Ethnic Group(s): Alyeskan, Eskimo
 * OTL Location: Alaska, Canada (Northwest Territories)
 * Military: 3
 * Infrastructure: 5
 * Stability: 5
 * Industry: 4
 * Economy: 4
 * Government: Tsardom
 * Name Translated: Mainland
 * Long Name: Alyeskan  Tsardom
 * Major Religion(s): Christian (Eastern Orthodox)
 * State Religion: Eastern Orthodox
 * Demonym: Alyeskan
 * Bonuses: Manifest Destiny (allows for Unification motive for all other North American nations)

Canadica (III)

 * Official Language(s): Celtic
 * Main Ethnic Group(s): Celtic, Amerindian
 * OTL Location: Eastern Canada
 * Military: 6
 * Infrastructure: 4
 * Stability: 1
 * Industry: 4
 * Economy: 3
 * Government: Kingdom
 * Long Name: Kingdom of Canadica
 * Major Religion(s): Christian (Catholic)
 * State Religion: Catholicism
 * Demonym: Canadican
 * Bonuses: Manifest Destiny (allows for Unification motive for all other North American nations)

Aztec Empire (IV)

 * Official Language(s): Spanish, Aztec
 * Independence:
 * How? Revolt
 * From? Spain
 * Why? Greater autonomy
 * When? 1821
 * Main Ethnic Group(s): Aztecs, Mestizos
 * OTL Location: Mexico
 * Military: 3
 * Infrastructure: 6
 * Stability: 1
 * Industry: 5
 * Economy: 6
 * Government: Empire
 * Long Name: Aztec Empire
 * Major Religion(s): Christianity (Protestant)
 * State Religion: Christianity (Protestant)
 * Demonym: Aztec
 * Bonuses: Aztec Ferocity: (+3 to algo)

United States of Central America (VI)

 * Official Language(s): Spanish, Mayan
 * Independence:
 * How? Revolt
 * From? Spain
 * Main Ethnic Group(s): Mestizos, Mayans
 * OTL Location: Mexico
 * Military: 4
 * Infrastructure: 7
 * Stability: 9
 * Industry: 5
 * Economy: 4
 * Major Religion(s): Christianity (Protestant)
 * State Religion: Christianity (Protestant)
 * Demoynm: Central American, Maya
 * Bonuses: N/A

Deseret (IV)

 * Official Language(s): French, Spanish
 * Main Ethnic Group(s): Deseretans
 * Military: 4
 * Infrastructure 6
 * Stability: 2
 * Economy: 5
 * Industry:4
 * Government: Theocracy
 * Long Name: Mormon State of Deseret
 * Major Religion(s): Mormonism
 * State Religion: Mormonism
 * Demoynm: Deseretan
 * Bonuses: Retake the Holy Land (allows for the Religious motive for to be called on all other North American nations)

California (III)

 * Official Language(s): French
 * Independence:
 * How? Revolt
 * From? Acadia
 * Why? Greater autonomy, religious reasons/persecution
 * When? 1874
 * Main Ethnic Group(s): Californians, Native Americans
 * Military: 3
 * Infrastructure: 6
 * Stability: 2
 * Economy: 3
 * Industry: 2
 * Long Name: Republic de California
 * Government: Democratic Republic
 * Major Religion(s): Christianity (Catholic)
 * State Religion: None
 * Demonym: Californian
 * Bonuses: Religious Haven (Can not use religious/cultural motive), Garden of Eden (Lowest Economy is III, +2 to defense)

Gran Columbia (III)

 * Official Language: Spanish
 * Independence:
 * How? Revolt
 * From? Spain
 * Why? Greater autonomy
 * When? 1819
 * Main Ethnic Group(s): Mestizos, Creoles
 * Military: Mild (III)
 * Infrastructure:  4
 * Stability: Pretty (II)
 * Government: Republic
 * Long Name: Gran Colombian Republic
 * Major Religion(s): Christianity (Catholic)
 * State Religion: None
 * Demoynm: Columbian
 * Economy: (IV)

Brazil (IV)

 * Official Language(s): Portuguese
 * Formation: 1821
 * Main Ethnic Group(s): Mestizos, Creoles
 * Military: 2
 * Infrastructure: 8
 * Stability: 2
 * Industry: 6
 * Economy: 5
 * Government: Empire
 * Long Name: Empire of Brazil
 * Major Religion(s): Christianity (Catholic)
 * Demonym: Brazilian
 * State Religion: None

Peru (IV)

 * Official Language(s): Spanish
 * Independence:
 * How? Revolt
 * From? France
 * Why? Greater autonomy
 * When? 1811
 * Main Ethnic Group(s): Mestizos, Creoles
 * Military: (III)
 * Infrastructure: (IV)
 * Stability: (II)
 * Government: Republic
 * Long Name: Republic of Peru
 * Major Religion(s): Christianity (Christianity (Protestant))
 * State Religion: None
 * Demonym: Peruvian
 * Economy: (IV)

Hajada (V)

 * Official Language(s): Berber, Seminole
 * Main Ethnic Group(s): Berbers, Seminoles
 * Military: (VII)
 * Infrastructure: (V)
 * Stability: (IV)
 * Economy: (III)
 * Industry: 5
 * Government: Republican Dictatorship
 * Long Name: Republic of Hajada
 * Major Religion(s): Christianity (Catholic), Sycretism (Catholic-Native)
 * Demonym: Hajadan
 * State Religion: None

Ghuba (VI)

 * Official Language(s): Berber
 * Main Ethnic Group(s): Berbers
 * Military: (VII)
 * Infrastructure: (VII)
 * Stability: (V)
 * Economy: (V)
 * Industry: 5
 * Government: Democratic Republic
 * Long Name: Republic of Greater Ghuba
 * Major Religion(s): Christianity (Catholic)
 * Demonym: Ghuban
 * State Religion: None

Kingdom of Mauritania (II)

 * Official Language(s): Berber
 * Main Ethnic Group(s): Berber, Tuareg
 * Military: 2
 * Infrastructure: 2
 * Economy: 1
 * Stability: 3
 * Industry: 1
 * Government: Absolute Monarchy
 * Long Name: Kingdom of Moorish Al-Maghrib
 * Major Religion(s): Christianity (Catholicism)
 * State Religion: None
 * Demonym: Mauritanian
 * Bonuses: Catholic Africa (gains a +3 to motive, faces stability issues if annexes another nation)

Europe

 * Latin
 * French
 * France
 * Southern Netherlands
 * Hispanic
 * Iberia
 * Italian
 * Kingdom of God
 * Romania
 * Celtic
 * Britannica
 * Minoan (proto-Greek)
 * Mino
 * Thrace + Thessalonkia
 * Albania
 * Macedonia
 * Turkish
 * Thrace + Thessalonkia
 * East Mino
 * Scandinavian
 * Sweden
 * Denmark
 * Finno-Urgic
 * Finland
 * Baltica
 * German
 * German states
 * Switzerland
 * Austria
 * Slavic
 * Bulgaria
 * Serbia
 * Albania
 * slavic states
 * Magyar
 * Hungary

AsiaEdit

 * Indian
 * India
 * Burma
 * Myanmar
 * Sri Lanka
 * Kashmir
 * Persian
 * Persia
 * Britannic Kuwait
 * Kashmir
 * Chinese
 * China
 * Tibet
 * Japanese Taiwan
 * Manchukuo
 * Arabic
 * Ottoman Arabia
 * Britannic Kuwait
 * Celtic
 * Britanic Kuwait
 * Ottoman Yemen
 * Melanesia
 * India
 * Siam
 * Turkish
 * Ottoman Arabia
 * Russia
 * Russian
 * Russia
 * Melanesian
 * Melanesia
 * Melanesian Indonesia
 * Dutch
 * East Indonesia
 * French
 * Vietnam
 * French West Indonesia
 * Tatar
 * Russian Mongolia
 * Russia
 * Krimia


 * Austronesian
 * Pacific
 * Melanesian
 * East Indonesia
 * East Polynesia
 * Polynesian
 * East Polynesia
 * Melanesian Polynesia
 * Terro de Extremo Oriente
 * Indonesian
 * East Indonesia
 * French Indonesia
 * Iberian Indonesia
 * Melanesian Indonesia
 * Micronesian
 * Iberian Micronesia
 * Malagasy
 * Madagascar
 * Mozambique