Pre Contact (Map Game)

Enter Columbus, as he departs the Canary Islands for the chilling waters of the Atlantic Ocean. As he begins his voyage, who knows what he will discover? The blazen ivory coasts of China? The forested beaches of India? Maybe he'll discover a new continent- little did he know, countless others have already beaten him.

Welcome to Pre Contact, a game that explores the conspiracy theories (and real-life encounters) about pre-Columbian contact with the Americas.

Rules

 * This rule is kind of cliché, I know, but be plausible, please!
 * Respect the mods.
 * The game has no specific end point; it will just end once the game itself is dead.
 * Mods make the decisions for the NPC nations. The NPC nations are the nations that aren't controlled by any player.
 * Decolonization will probably happen; the colonies will most likely revolt at some point.
 * Each turn represents a quarter of a year.
 * Each person gets one nation.
 * If you want a bold nation, you must be mod-approved. You can sign up for any one non-bolded nation without needing any form of approval.
 * If you are inactive for more than 10 turns, you are removed from your country.
 * Each turn starts at 6:00 PM Central Time, every day. The game will start once 5 people sign up.

Violation of any of these rules will result in a month long ban

East Asia

 * Ming Empire
 * Japan

Islamic World

 * Almoravid Caliphate

Sub-Saharan Africa

 * Mali Empire
 * Songhai Empire 640px-Flag of New Swabia (Great White South).svg.png Fireurchin: Destroyer of worlds 480px-Rome_Shield.png Topkek m8

Polynesia

 * Cook Islands
 * Samoa

Semite Societies

 * Lamanites
 * Jaredites
 * Cherokee

Europa

 * Denmark
 * Wales

Mods
You can apply to become a mod by posting your application on the talk page of the map game's founder.

Founder and Modus Primus

 * 640px-Flag of New Swabia (Great White South).svg.png Fireurchin: Destroyer of worlds 480px-Rome_Shield.png Topkek m8