An Alternate 1921 (Map Game)

General Rules

 * 1) We are going to limit the nations count to one, as that when a person gets two countries; they usually neglect the other one.
 * 2) The Golden Rule: Treat others as you want to be treated . . . IS NOT IT! But you must be plausible.
 * 3) Nuclear programs may start in 1940.5. I, the head mod, will decide who finishes through the chance algorithm. Also, it will take at least four years to develop nukes if you are one of the “Big Cheese”. (US, Germany, Soviets, Japan).
 * 4) One half year per day.
 * 5) We will have resolutions/stuff when the UN is created at United Nations Page. Also see- Alternate 1921 Game Map Game%29 International Court of Justice (ICJ), Alternate 1921 Game Map Game%29 World Health Organisation (WHO) and Alternate 1921 Game Map Game%29 Nuclear Non-Proliferation Treaty (NNPT).
 * 6) For now, I am the mapmaker.
 * 7) New turns start at 22:00:00 UTC, or 5:00 EST.
 * 8) Game is archived every 15 years.
 * 9) A new image file is created for every new map, which is created every two years.
 * 10) Plausibility Points will be awarded to each player every turn if they are plausible. If they act implausibly, points will either not be awarded or may be deducted.
 * 11) After a nation has been inactive for two years, Plausibility Points will be taken away. After five years, the user will be removed from the game.
 * 12) You may create proxies and use them in turns.

Mod Rules

 * 1) Mod events must be moderated through me first by my bolding. Any mod event not bolded by me is not real.
 * 2) Mods must be plausible in their mod events and must not target any particular nation.
 * 3) Carving large empires is NOT a cause for mod targeting, unless it is implausible.
 * 4) Mods are moderated by me, PitaKang.
 * 5) Mods may be voted out of their modness with a popular vote from any user.

Vassal Rules

 * 1) Unless the vassal can provide real military aid to a country, it cannot be used in an algorithm. For example, Poland can provide forced military assistance to the USSR, but Tannu Tuva ain't gonna help much. Use your head!
 * 2) Vassal military support is +2.
 * 3) Vassal supply support is +1.
 * 4) Vassals may declare war instead of the actual nation.