Rules(In thee Heat of battle)

Location

 * At:5
 * Bordering:4
 * Near:3
 * Almost there:2
 * Halfway around the world:1

Strength

 * Military Power(200,000-):7
 * Large Military(100,000-200,000) 5
 * Good military(50,000-100,000) 3
 * Small military(0-50,000) 2
 * Greater pop:4
 * Greater industry:6
 * Nation helping(military): +3
 * Nation Helping(Non): 2+

Motive

 * LoD:9
 * Religious:8
 * Provoked:7
 * Economic:6
 * Social:5
 * Political:4
 * Other:3

Morale

 * Defeats in past 4 years: -2
 * Smaller mlitary:-3
 * Victories in past 4 years:+2
 * Larger military:+3

Economy

 * Great: 4
 * Good:2
 * Fair:0
 * Terrible:-2

Chance

 * Take the time of day(UTC) multiply each digit in this with itself, divide it by pi, then multiply it by 4.44. the third digit is the attackers chance, and the fithh is the defenders
 * Ex: 1221, 1*2*2*1=4
 * 3.14/ 1.27388535
 * 4.44* 5.65605095.  Attackers chance:5, Defenders:0

Result
Add them all up, and thats your score. If yours is 1.5x larger, take 1/8 the nation. If yours is 2x, take  1/6 the nation. if 3x, take 1/4. if 3.5x, take two thirds,4x, topple the government. If the score is smaller than 1.5x, take 1/10.