Wars (Almost 2 Map Game)

Landscape

 * Storming on to a coastline from the sea or on to an island, the attacker - 10 and defender + 15.
 * Storming in to a desert, high mountains or jungle the, attacker - 10 and + defender gains +15.
 * Regional tactical Advantage: +15 defender/-10 attacker (for example crossing the Kalahari desert)
 * Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +20 and the attacker gets a disadvantage of -10
 * Knowledge of landscape: +25 for in one's homeland, +20 for warring in an adjacent nation (maritime borders count), -5 for low knowledge of an non-adjacent lands which are on you continent, -20 for not on you're continent, -20 for no knowledge of a distant realm that is not even on your continent and in polar regions (unless the attacker is also polar)-30

Motive

 * Political: +10
 * Economic: -15
 * Liberation/Defending Independance: +20
 * Cultural/Religous: +26
 * Gain Land: -12
 * Victim nations' life or death = +30 to the nation who is fearing being wiped from history, +5 if facing losing over 10% of it's territory.
 * Revolt: +22
 * If there are multiple motives the average will be found
 * Unification: +18
 * Tensions (like if America and USSR went to war): +10
 * Provoked: +10
 * No Motive: -20

Foreign Aid

 * For other nations aiding it will be oppsoite their nation rank x how many thousand soldiers they are sending. If America sends 1000 soldeirs to Al-Qaeda it will be 1000x4=4000=+4
 * Every nation offering supplies to their side= +5
 * Every vassal nation any way helping with their side= +20

Nation

 * State of Economy: +2x the opposite rank (ex. rank I nation + 20)
 * Many or major defenses and fortified places: Defender + 20
 * Technology: 0-9; with 0 being the worst, 2 being poor, 8 being normal and 14 being ahead of time.
 * Power: V -7, IV 0, III +7, II +10, I +15
 * Side with greater population: +13
 * Side with greater industry: +10
 * War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns (does stack)
 * Stability: Starts at +10 for rank I, -2 for every rank below (rank X is -10)
 * Infastructure: I (+16 atk, -16 def), II (+12 atk, -12 def)... V (+/- 0)... X (-16 atk, + 16 def)
 * Federation/Feudal/Autonomous States/Militia: -10 atk/ +15 def
 * Industrial ability: +3x the oppoiste rank (rank I nation + 30)
 * Undergoing Revolt: -18 (does not effect war against revolts. Each revolt counts as a front as well)

Military

 * State of Military: +4x the opposite rank (ex. rank I nation + 40)
 * For every 5 thousand soldiers it is +  1 x {Insert Opposite Nation Rank Here}
 * Naval support: +6 per 10 ships
 * 1/2 x score for every front
 * -1/3 if there is conscription
 * -1/y for parts of nation occupied
 * -1/6 for every recent defeat

Other

 * Morale: -7 In face of larger army, -15 for completely surrounded, +7 for in face of a smaller army, +15 for surrounding enemy. If defeated last turn, then the looser from that battle is -6 to his opponent in this battle
 * RNG: A random number between 1-15 is chosen by random.org
 * Suprise: +30 atk, -10 def

Lithuania:

 * Landscape: +20
 * Motive: -20
 * Foreign Aid: +20
 * Economy: +20
 * Technology: +9
 * Infastructure:+16
 * Power: 0
 * Stability: +6
 * Industry: +50
 * Military: +28
 * Moral: -7
 * Chance: +1
 * Total: +155

Ottomans:

 * Landscape: +0
 * Motive: -12
 * Economy: +10
 * Stability: +4
 * Power: +10
 * Infastructure: +16
 * Industry: +18
 * Military: +40
 * Chance: +5
 * Morale: -7
 * Total: +120

German Empire:

 * Landscape: +10
 * Motive: -20
 * Foreign Aid: +20
 * Technology: +9
 * Infastructure: +14
 * Power: +15
 * Stability: +10
 * Industry: +25
 * Military: +46
 * Morale: -7
 * Chance: +3
 * Revolt: -18
 * Bonus: +15
 * Total: +122

The Netherlands:

 * Landscape: -25
 * Motive: -20
 * Foregin Aid: +20
 * Technology: +9
 * Infastructure: +12
 * Power: +10
 * Stability: +10
 * Industry: +30
 * Military: +40
 * Morale: -7
 * Chance: +1
 * Total: +75

Turkomen Federation

 * Landcape: +15
 * Motive: -12
 * Foreign Aid: +5
 * Technology: +3
 * Infastructure: -16
 * Power: -10
 * Stability: 0
 * Industry: +3
 * Economy: +8
 * Military: +24
 * Morale: -7
 * Chance: +4
 * Bonuses: +15
 * Total: 32

Russia:

 * Landscape: +80
 * Motive: +20
 * Foreign Aid: +20
 * Greater Population: +13
 * Technology: +8
 * Infastruture: 0
 * Power: +10
 * Revolt: -18
 * Stability: -10
 * Industry: +5
 * Military: +55
 * Morale: +7
 * Chance: +3
 * Bonus: +30
 * Total: +223

East Poland

 * Landscape: +25
 * Motive: +10
 * Economy: +4
 * Technology: +6
 * Power: -5
 * Infastructure: -4
 * Industry: +15
 * Military: +24
 * Stability: -8
 * Total: +67

504 VERSUS 290

Wut?
Should be 3 separate algorithms. With Daxus's permission, I shall make it so. Local Mafia Boss (Talk) (Blog)

Result and Discussion
504-290 = 214

214/504 = .42 = 42%

The Coalition forces are victorious against Russia+. The war lasts 3 years.

Should Russia now be divided amongst victors it must be done so plausibly.