Wars (Vivempires 2)

 The following page is for Wars and Scores in Vivempries 2. 

Location:

 * Defending Nation: +10
 * On Border: +8
 * City near border +6
 * Close to location of the War:+4
 * Far from the war:+2
 * No former presence, core of army away from battle: +0

Power
Land is always aplicable, Navy is only aplicable when an attack on the coast is made. Air attacks must be plausible, if you have no air bases in the region you can't use it.
 * Large aerial assault capability +3.5
 * Large naval assault capability + 3.5
 * Large land assault capability +3.5
 * Medium aerial assault capability +3 (if enemy has no aerial power) +2 (if the enemy has aerial power)
 * Medium naval assault capability +3 (if the enemy has no naval power) +2 (if the enemy has their navy stationed in or around the location)
 * Medium land capability +3 (if three or more times larger than enemy) +2 (if less than three times larger than enemy)
 * Small aerial/naval/land capability: +1
 * Land, aerial, and naval is compounded. If you have large naval, medium air, and medium land, your score is 9 or 7. You cannot have medium aerial and large aerial at the same time.
 * Power is averaged in a coalition war.
 * Power is a multipler for development.

Tier 1

 * Anglo-French Empire
 * Poland
 * Iberia
 * Muhgal Empire
 * 4 nations max.

Tier 2

 * Swedish Empire
 * Germany
 * Japan
 * Mongol (Yuan) Empire
 * Songhai
 * 5 nation max

Tier 3

 * Anglo-French North America
 * Inca
 * Aztec
 * Khemer Empire
 * Mapuche
 * Eygpt
 * Empire of the Kongo
 * Romaina
 * Greece
 * Muhgal North America

Tier 4

 * Japanese Pagotonia
 * Crimea
 * Levant
 * Yemen
 * Zulu
 * Croatia
 * Slovakia
 * Songhai North America
 * Texas
 * Brazil
 * Iberian Guiana
 * Yemen
 * Oman
 * Arabia
 * Somalia
 * Mongolian Russia
 * Sinai Empire

Tier 5
If it isn't listed above, it is tier 5

Points: Power Caps:
 * Tier 1 nations get plus 20
 * Tier2:+15
 * Tier 3:+10
 * Tier 4:+5
 * 1 tier above enemy:+2
 * 2 Tiers above enemy:+4
 * 3 Tiers above enemy:+6
 * 4 Tiers above enemy:+8
 * Tier 1 invading a tierless nation: +10
 * These are subject to change over time, though there are restrictions on movement. To push a nation out of a tier (IE you want to enter tier 1 or 2 but they are full) you need to have a larger economy and be all around better than them.

Each Tier has caps on its power:
 * Tier 1:No Cap
 * Tier 2:8.5
 * Tier 3: 6
 * Tier 4:4
 * Tierless:3

WMDS
Will be added when they become relevent.

Motive

 * Economic (Gains land, resorce, etc): +4
 * Defending territory not owned by nation more than 20 years: +6
 * Defending territory not part of heartland but held for more than 20 years: + 8
 * Taking territory of similar culture but not part of nation: + 8
 * Aiding an Ally: + 10
 * Pre-emptive Strike: +10
 * Reconquest of core region: + 12
 * Unification: +15
 * Defending Heartland from attack that will not cripple/ destroy nation: + 12
 * Aiding Social/Moral Kinsmen who are being oppressed: + 12
 * Attacking to enforce politcal hegemony: +14
 * Defending Core/heartland from possibly fatal attack + 16
 * Defending from nuclear armed nation that has a motive over 5 and has not yet used their weaponry: + 16
 * Defending from nuclear armed nation, regardless of motive, that has used said weaponry: + 18
 * Defending from attack that will wipe out nation and culture: + 20
 * Counter attack:+5
 * Modifiers:
 * Non-democratic Government supported by people: + 4
 * Democratic government supported by people: + 5
 * Government not supported by people: -5
 * Troop Morale high (requires motive over 10 and stronger development scores in at least one category): + 10
 * Troop Morale low (any of the above:  lower development scores in all categories, recent war penalty over 16): -10
 * Fighting Guerrilla War: -10 attacker, + 2 defender
 * Implausibility: -4 per implausibility
 * Undergoing revolt: -14
 * No Government:-25
 * Warning: Negative motive scores are possible!!
 * Lead nation's motive, not average.

Population

 * Population Greater than 1 billion:+200
 * Population Greater than 500 million:+120
 * Population greater than 300 million:+90
 * Population Greater than 200 million:+60
 * Greater than 100 million +30
 * Greater than 50 million +15
 * Greater than 30 million +5
 * Less than 30 million + 2
 * Larger than opponents: + 4
 * 2x size of opponent's: + 5
 * 5x size of opponent's: + 10
 * 10x: +20
 * Every further order of Magnitude (eg 20x, 30x): +30
 * ONLY of the leading nations

Landscape
Knowledge of landscape: +10 for in one's homeland, +5 for warring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a distant realm that is not even on your continent and in polar regions (unless the attacker is also polar) -6.
 * Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
 * Storming in to a desert, high mountains, or jungle the, attacker -3 and + defender gains 4.
 * Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6

Allies

 * Leader Nations: +10 each participating


 * Military aid: + 5 each participating


 * Supplies: + 4 each participating


 * Cultural Support: +2 each participating


 * Vassal: -2 each participating
 * Vassal is an L:-5


 * Withdrawal: - 2 each nation which was participating and then left


 * ex: China (L) Vietnam (M) France (S) Britain (C) Japan (MV) Korea (SV) = 10 + 5 + 3 + 2 + 3 + 1 = 24


 * Please note that Vassals CANNOT give Cultural aid

Recent Wars
Each war in the past 15 years where nation was a...


 * Leader: -3


 * Military aider: -2


 * Supplier: -1

Military, Economic and Infrastructural development
Military, economy, and Infrastructure can be developed as the game progresses. Each turn you may develop 2 of the categories. ''' Infrastructure applies only to defenders and is not multiplied by power. ''' Development points last 20 turns each.

NPC development is a bit confusing. NPCs develop in this order: Infrastructure-Military and Infrastructure-Economy, Giving them 10 points in Military and economy and 20 points in Infrastructure.

Numbers (Starts in 1918)

 * For every 10 battleships, +1
 * For every 25,000 men, +1

Treaty Breaking
Attacker breaks non-aggression pact/treaty: -5

Attacker breaks alliance: -10

Multiple Fronts

 * Divide your power by the Number of Fronts

=Wars=

Muhgal Empire
Total:180
 * Location:+4
 * Power:+8.5
 * Tiers:15+4
 * Motive:4+4
 * Population:90+10=70
 * Geography:-4
 * Allies: Mughal Empire (L) Mughal North America (M)=+15
 * Military:2*8.5=17
 * Economy:2*8.5=17

Ethiopian Empire
Total:89
 * Location:+10
 * Power:4
 * Tiers:5
 * Motive:12+4
 * Population:+15
 * Geography:+10
 * Allies: Ehiopia (L):+10
 * Military:1*4=4
 * Economy:1*4=4
 * Infra:+5

Result
17% in a year

Discussion
Somalia, Eritra, and Madagascar go to the Mughals.

Mongol Empire
Total:206
 * Location:+8
 * Power:+8.5
 * Tiers:15+6
 * Motive:4+4
 * Population:90+30=120
 * Geography:+5
 * Allies: Mongolia=+10
 * Military:2*8.5=17
 * Economy:2*8.5=17

Korea
Total:82
 * Location:+10
 * POwer:+3
 * Tiers:+0
 * Motive:20+4
 * Poulation:+2
 * LandScape:+10
 * Allies:Korea (L) Anglo Korea (MV) Anglo-France (M) Anglo-Australia (MV)=10+5+5+5-2-2=21
 * MIlitary:2*3=6
 * Economy:2*3=6

Result
43% max, 3 year collapse, 32% in 2 years, 21% in 1 year

Discussion
Anglo France steps in to try and limit the Mongols

Muhgal Empire
Total:206
 * Location:+4
 * Power:+8.5
 * Tiers:15+4
 * Motive:4+4
 * Population:90+30=110
 * Geography:-4
 * Recent Wars:-3
 * Allies: Mughal Empire (L) Mughal North America (M) Somalia (MV) Eritra (MV)=+10+5+5+5-2-2=21
 * Military:2*8.5=17
 * Economy:2*8.5=17

Yemen Empire
Total:72.5
 * Location:+10
 * Power:4
 * Tiers:5
 * Motive:12+4
 * Population:+2
 * Geography:+10
 * Allies: Yemen (L):+10
 * Military:2*4=8
 * Economy:1*4=4
 * Infra:+7.5

Result
2 year collapse

Germany
Total:290
 * Tier:+20
 * Power:+10.5
 * Location:+8
 * Motive:4+4
 * Population:+15+4
 * Geography:+5-3=+2
 * Allies: Germany (L):+10
 * Military:3*10.5=31.5
 * Economy:3*10.5=31
 * Numbers:+160

Iberia
Total: 273
 * Tier:+25
 * Power:+5.25
 * Location:+10
 * Motive:12+4
 * Population:+15
 * Geography:+10+4=+14
 * Allies; Iberia (L):+10
 * Military:3*5.25=15.75
 * Economy:3*5.25=15.75
 * Infrastrucutre:+10
 * Fronts:2
 * Numbers:158
 * 3 million men=+150
 * 80 battleships:+8

Result

 * 1-2%

Songhai
Total:334
 * Tier:+15
 * Power:7
 * Location:+8
 * Motive:4+4
 * Population:+30+4=34
 * Geography:+5-4=1
 * Allies:Songhai (L)
 * Military:3*7=21
 * Economy:3*7=21
 * Numbers:+204

Iberia
Total: 286
 * Tier:+20+5
 * Power:+5.25
 * Location:+10
 * Motive:12+4
 * Population:+15
 * Geography:+10+4=+14
 * Allies; Iberia (L):+10
 * Military:3*5.25=15.75
 * Economy:3*5.25=15.75
 * Infra:+10
 * Fronts:2
 * Numbers:+158

Result
2% in a year, 5% in 2

Germany
Total:80
 * Tier:0
 * Power:+3
 * Location:+6
 * Motive:4+4
 * Population:+2
 * Geography:+5-4=+1
 * Allies: German Imperial Isles (L) New Austria (?)
 * Military: 3*3=9
 * Economy:3*3=9
 * Numbers:+35 (guessing)

Iberia
Total:117
 * Tier:+5
 * Power:2
 * Motive:+16+4
 * Population:+5+10=15
 * Geography:+10
 * Location:+10
 * Allies: Texas (L)
 * Military:3*2=6
 * Economy:3*2=6
 * Infra:=10
 * Fronts:2
 * Numbers:+25

Result
Cuba and Hispanoila are ceded to Spain.

Songhai
Total:109
 * Tier:+5
 * Location:=8
 * Power:+3
 * Motive:4+4
 * Population:+2
 * Geography:+5
 * Allies:Songhai North America
 * Military:3*3=9
 * Economy:3*3=9
 * Fronts:2
 * Numbers:=50

Iberia
Total:117
 * Tier:+5
 * Power:2
 * Motive:+16+4
 * Population:+5+10=15
 * Geography:+10
 * Location:+10
 * Allies: Texas (L)
 * Military:3*2=6
 * Economy:3*2=6
 * Infra:=10
 * Fronts:2
 * Numbers:+25

Result
Repelled, counter attacks take 1 province of Songhai North America

Brazilian Rebels
Total:119
 * Tier:+5
 * Power:+2
 * Location:+8
 * Geography:+10
 * Motive:10+5
 * Population:+15 (Supported by 50% of population
 * Allies: Brazil (L) New Austria?=+10
 * Military:4*2=8
 * Economy:8
 * Numbers:+40

Iberia
Total:79
 * Tier:+5
 * Power:+4
 * Location:+10
 * Geography:+10
 * Motive:+10+5=15
 * Population:+15
 * Allies: Iberian Colonial Authority (L)
 * Military:3*4=12
 * Economy:=12
 * Fronts:1
 * Numbers:+5

Inca
Total:241
 * Tier:=10
 * Power:+6
 * Location:+8
 * Geography:5-6=-1
 * Motive:4+4
 * Population:+15+4=19
 * Allies:Inca (L)
 * Military:3*6=18
 * Economy:3*6=18
 * Numbers:+150

Brazil
Total:126
 * Tier:+5
 * Power:+2
 * Location:+10
 * Geography:+10
 * Motive:16+5
 * Population:+15 (Supported by 50% of population
 * Allies: Brazil (L) New Austria?=+10
 * Military:4*2=8
 * Economy:8
 * Numbers:+40

Result
Amazonia is taken in a year.

Result
Standstill in Europe, need confirmation regarding Brazil's revolution. Iberian Victory in North America.

Muhgal Empire
Total:365
 * Tier:+20+4
 * Location:+4
 * Power:+10.5
 * Motive:4+4
 * Population:90+10
 * Landscape:-4-3
 * Allies; Muhgal Empire (L) Muhgal North America (M) Yemen (MV) Oman (MV) Arabia (MV) Somalia (MV) Eritrea (MV)=10+5+5+5+5+5+5-2-2-2-2-2=30
 * Recent Wars:-6
 * Military:5*10.5=55
 * Economy:5*10.5=55
 * Numbers:
 * 20 Ships:+2
 * 2 million men:+100

Eygpt
Total:177
 * Tier:+10
 * Location:+10
 * Power:+6
 * Motive:+12+4
 * Population:+15
 * Landscape:+10+5=15
 * Allies:Eygpt (L):+10
 * Recent Wars:+0
 * Military:3*6=18
 * Economy:3*6=18
 * Infra:+15
 * Numbers:+50

Result
Took what I want in a year. Could you do my war? Agenst turkey FYI

Inca Empire
Total:258
 * Tier:+10 +2
 * Location:+4
 * Power:+6
 * Motive:+14 +4 +10
 * Population:30 +5
 * Landscape:+5
 * Allies; Muhgal Empire (L) Colombia (M), Amazonia (M) = +10 +5 +5 -4 = 16
 * Recent Wars:-30
 * Military:5*6=30
 * Economy:5*6=30
 * Numbers:
 * 20 Ships:+2
 * 3 million men:+ 120

Brazil
Total:114
 * Tier:+5
 * Location:+10
 * Power:+4
 * Motive:+16 +4 -10
 * Population:+5
 * Landscape:+10
 * Allies:Brazil (L):+10
 * Recent Wars:-30
 * Military:5*4=20
 * Economy:5*4=20
 * Infra:0
 * Numbers:+50

Result
Had this done, just busy, sorry

19% in 1 year, 29% in 2, 32% in 3, 33% and collase in 4, though i think that 2 years is really all you should do. This is Edge, He is a cool guy when he isn't too lazy to sign his real sig. Hit him up. 00:49, February 23, 2015 (UTC)

Songhai
total: 209
 * Tier: +15+8=23
 * Location: +4
 * Power: +8
 * Motive: +4+4=8
 * Population: +30
 * Landscape: -10
 * Recent Wars: -30
 * Military: 5*8=40
 * Economy: 5*8=40
 * Numbers: 88
 * 2 million troops +80
 * 80 ships +8

Turkey
total: 110
 * tier: 0+0=0
 * location +10
 * power: +3
 * motive: +16+4=20
 * population: +5
 * landscape +10
 * allies: turkey (L) +10
 * military: 3*3=9
 * economy: 2*3=6
 * numbers: +22
 * 500,000 troops: 20
 * 20 ships: +2

result
need mod for this. just saying, you guys should post how many victories are needed to take over each nation, that way players can do the entire algo, including the result, as long as the mods approve

The result of the war is decided with an equation that few can do with out royally messing it up.

23% in 2 years, 31% max, 33% needed to collapse.

Germany
Total:155
 * Location:+8
 * Power:8.5/2=4.25
 * Tier:+15+6=21
 * Military:6*4.25=25.5
 * Economy:25.5
 * Population:+15+20=35
 * Allies:Germany (L)
 * Motive:4+4=8
 * Recent Wars:-30
 * Landscape:+5-3
 * Fronts:2
 * Numbers: 1 million men:+50

Switzerland
Total:102
 * Location:+10
 * Power:+3
 * Tier:0
 * Military:3*3=9
 * Economy:3*3=9
 * Infra:+15
 * Population:+2
 * Allies:Switzerland (L)
 * Motive;16+4=20
 * Recent Wars:0
 * Landscape:+14
 * Fronts:1
 * Numbers: 250,000 men=12/5~13

Result
10% in a year, 15% in 2.

Germany
Total:146 ===Slovakia=== Total:111
 * Location:+8
 * Power:8.5/2=4.25
 * Tier:+15+4=19
 * Military:6*4.25=25.5
 * Economy:25.5
 * Population:+15+10=25
 * Allies:Germany (L)
 * Motive:4+4=8
 * Recent Wars:-30
 * Landscape:+5
 * Fronts:2
 * Men:+50
 * Location:=10
 * Power:+4
 * Tier:+5
 * Miltiary:3*4=12
 * Economy:12
 * Infra:15
 * Population:+2
 * Allies:Slovakia (L)
 * Motive:+16+4=20
 * Recent Wars:0
 * Landscape:+10
 * Fronts:1
 * Numbers:300,000=+15

Result
6% in a year. 10% in 2

Mongolia

 * Location: +6
 * Tier: 15+8=+23
 * Motive: 4+4=+8
 * Population: 90+10=+100
 * Landscape: +5
 * Allies: Mongol(L)=+10
 * Recent Wars: -3
 * Mil: 7*8.5=+59.5
 * Eco: 7*8.5=+59.5
 * Numbers: 1+200=+201
 * Total: 469

Russia

 * Location: +10
 * Tier: 0(Russia is tierless apparently)
 * Motive: +16
 * Population: +15
 * Landscape: +10
 * Allies: Russia(L)=+10
 * Mil: 4*3=+12
 * Eco: 3*3=+9
 * Inf: +7
 * Numbers: 1+40=+41
 * Total: 130

Result
57%

1 year 29%, 2 year collapse

Discussion
I am trusting that sean can start this for me.

Russia isn't tierless, I just forgot it. Not faulting you for that though.~Eon.

edge, are you calling yourself Eon now? ~fires

I have many names~Edge

Songhai
total: 201
 * Tier: +15+8=23
 * Location: +2
 * Power: +8
 * Motive: +4+4=8
 * Population: +30
 * Landscape: -7
 * Recent Wars: -33
 * Military: 5*8=40
 * Economy: 5*8=40
 * Allies; Songhai (L)=10
 * Numbers: 88
 * 2.4 million troops +96
 * 80 ships +8

tribal confederation
total: 128
 * tier: 0+0=0
 * location +10
 * power: +3
 * motive: +16+4=20
 * population: +5
 * landscape +10
 * allies: turkey (L) +10
 * military: 6*3=18
 * economy: 6*3=18
 * Infra:15
 * numbers: +22
 * 400,000 troops: 20
 * 20 ships: +2

result
11% in a year, 16% in 2