Rules (Civil War Map Game)

General Stuff
Major Rivers: Potomac, Ohio, Mississippi, Missouri, Savannah, James, Arkansas, Delaware, and Tennessee.

Land

 * +1 for every 1000 army men.
 * +1 for every 500 Cavalry.
 * +1 for every 25 Artillery.

Sea

 * +1 for every five gunboats.
 * +2 for every ironclad.

Bonuses
All bonuses are calculated only with scores above, not with other bonuses.
 * Your troop score/their troop score is added to the score.
 * +5 for having twice the number of troops as the opponent.
 * +5 for having twice the number of troop points as the opponent.
 * +10 for having five times as many troops as the opponent.
 * +10 for having twice as many troop points as the opponent.

Land

 * +5 for within state borders.
 * +3 for within national border.
 * +2 if near border in other nation.
 * +0 in other nation, not near border.

Sea

 * +0 if On Ocean.
 * +3 if On River within state or which creates state border.
 * +2 on river, within national borders.
 * -1 on river, out of national borders.
 * +1 for attacking to end a blockade.

Land

 * +5 if land blockade (Only way to get out is by sea).
 * -3 if attacking over major river.
 * -4 for attacking the capital city.

Sea

 * +5 for sea blockade.
 * +12 for joint land-sea blockade.

Generals
All states have one general. The first battle that he is in, he gets a 90% chance of survival. Every subsequent battle, his survival rate goes down by 10%. Every battle that he survives, +2. When he gets down to 10% survival rate, it never goes down again, and all battles survived are +5.

Admirals
Each state on the ocean, Gulf of Mexico, or a major river has one admiral. Admirals are the same as generals but can only be used for naval battles.

Other

 * +2 offense per turn spent on the economy within the last ten turns.
 * +1 defense per turn spent on economy within the last ten turns.
 * +1 offense per turn spent on infrastructure in the last ten turns.
 * +2 defense per turn spent on infrastructure in the last ten turns.
 * +5 for side of battle which improved economy more in the last ten turns.
 * +5 for side of battle which improved infrastructure more in the last ten turns.

Casualties
(Opponent Total Score/Your Total Score) x (Number of points from troops from both sides)/(2 plus number of generals and admirals participating on your side)= percentage of casualties.