Talk:Shattered Stars and Stripes (Map Game)

Remember
A banned althist user created this map game, and I don't think it's right for a user to just suddenly take over this game... Saturn (Talk/Blog) 13:56, August 26, 2014 (UTC)

I agree unless he is banned forever then any user who wants a map game can takeover in my opinion, On a first come, first serve basis though.-

I spoke to several administartors about Mash's block here and wether is was permant and was unable to get an anwser. Mash was also our only mod on this game so someone needed to step up.  I am on the edge...  The EdgeofNight

Question
Who is the mapmaker for this game? I can may be interested in being one if there is no official mapmaker.

I have a map ready to go for this turn and next year, but after that I would love for you to take over    I am on the edge...   The EdgeofNight

Alright. I'm adding my name to the mod section next to mapmaker.

Map additions for East
In 2026, Maine will belong to New England

Oregon belongs to the UN(except for Californian Oregon), as does most of the Cascadian coast.

the GLU ceases to exist. A concept map will be up later.

Algorithim Proposal.
This is the first part of the algo, based on your States GSP, Forgein Nations will be worked in later. If Mash wants to shoot this down he can.

Tier 1: 

Tier 2: ​Tier 3 ​Tier 4: ​Tier 5:
 * UN forces
 * China
 * Pennsylvania
 * New Jersey
 * Neo Confederacy
 * EU
 * Japan
 * New York
 * New England
 * Maryland
 * Colorado
 * Mexico
 * Canada
 * New Dixie Repblic
 * Illinois
 * Ohio
 * Missouri
 * Russia
 * Oregon
 * Kentucky
 * Oklahoma
 * Iowa
 * South Texas
 * Casacdian Republic
 * Michigan
 * Wisconsin
 * Nevada
 * Kansas
 * Nebraska
 * New Mexico
 * West Virginia
 * Delaware
 * Connecticut
 * Dakota
 * Alaska
 * Wyoming
 * Montana
 * Cuba

Each tier gets +5 for the algorithim, baring the lowest tier (IE: California will get +20, Vermont Gets +0) Bonuses wil also be rewared for being a higher tier than your oppenent: +1 for each tier you are above your oppenet. (So in the case of a California-Vermont War, California gets an extra +5 for being 5 tiers above Vermont). Over time you can move up tiers

Military: +1 for each turn developed. This is then multipled based on your tier Economy: +1 for each turn developed. It is then multiplied by tier using the same scale as before.
 * x2 for Tier 1 and 2
 * X1.5 for tier 3 and 4
 * X1 for Tier 5

Motive: Population: Number of troops: For every 10,000 troops, +1 point. BE REALISTIC WITH THIS! VERMONT COULD NOT FIELD 80,000 TROOPS.
 * Economic (Gains land, resorce, etc): +2
 * Defending territory not owned by nation more than 20 years: +3
 * Defending territory not part of heartland but held for more than 20 years: + 4
 * Taking territory of similar culture but not part of nation: + 4
 * Aiding an Ally: + 5
 * Pre-emptive Strike: +5
 * Taking back territory recently held by nation but since lost: + 6
 * Defending Heartland from attack that will not cripple/ destroy nation: + 6
 * Aiding Social/Moral Kinsmen who are being oppressed: + 6
 * Attacking to enforce politcal hegemony: +7
 * Defending Core/heartland from possibly fatal attack + 10
 * Defending from nuclear armed nation that has a motive over 5 and has not yet used their weaponry: + 15
 * Defending from nuclear armed nation, regardless of motive, that has used said weaponry: + 20
 * Defending from attack that will wipe out nation and culture: + 20
 * MODIFERS:
 * Non-democratic Government supported by people: + 3
 * Democratic government supported by people: + 4
 * Government not supported by people: -5
 * WAR not supported (See Vietnam) -5
 * Fighting Guerilla War: -5 attacker, + 1 defender
 * Implausibility: -2 per impluasibility
 * Population smaller than oppenets: +0
 * Population less than 5x larger than oppenents: +2
 * Population 5x-9x larger than oppenets:+5
 * Population 10x larger than oppenents or greater: +10
 * Population greater than 1 million: +1
 * Population Greater than 3 million:+3
 * Population Greater than 5 million: +5
 * Population Greater than 10 million: +10
 * Greater than 50 mil:+20
 * greater than 100 mil:+25

Tactical/Other Advantges:  WMDS:  No US state currently has acsess to WMDs, EU, China, and Russia are the only ones who do. Over time this will change. War Penelties: NPC development: NPC nations recive 2 points (1 in each) for every turn they aren't at war or expanding.
 * More troops than enemy: +2
 * Signifigantly more troops (At least twice as many, but less than 5x as many):+5
 * Army dwarves enemy (More than 5x greater): +10
 * Greater navy:+2
 * Control of the Seas (much greater Navy) (When Aplicable): +10
 * Blitz: +5
 * Economies evenly matched: +2 for both sides
 * Economy smaller than enemy: -2
 * Economy larger than enemy: +2
 * Economy much larger than Enemy:+5
 * Economy much smaller than Enemy:-5
 * Economy is Dwarved by enemy:-10
 * Economy dwarves enemy's:+10
 * Has not lost past 3 wars:+5
 * Lost more than 2 previous wars:-2
 * High Morale ( Must have motive over 8, higher development, gov and war must be supported): +5
 * Low Morale ( Motive less than 5, gov OR war not supported, lower development scores.) -5
 * Defender's Advantage: +2
 * Total War: +5 for first year of war, then minus -1 for each concurrent year
 * WMD used on military targets: +5
 * WMD used on small city: +5 per city, -2 to defender for each city
 * WMD used on major city: +10 for each city, -3 for each city
 * WMD used on capital: +20, -10 or defender.
 * -2 for each year of war in the past 10 turns
 * -5 if you where a leader in the past 10 turns
 * Troops and Ships will be lost in war, remeber that
 * Concurrent years of war was leftover from the last algo.

Location Bonuses: Popular Revolt: ALL US states will recive a popular revolt bonus for the first 5 turns to keep foregin nations form steam rolling them early on. Popular revolt will grant each recently indpendent state a 1.5x bonus for the final score. Popular revolts can be given later.
 * Desert:-2 to both sides
 * Mountin ranges:-5 to attacker, +5 to defender
 * Invading a climite with severe weather or weather that is different from yours: -5 to attacker
 * More to be added

Allies: The only scores counted for military and economy are Leaders, and vassals may be leaders.
 * +5 per leader
 * +3 for military support
 * +2 for supplies
 * +1 for political support
 * -1 for vassals (Military support or supplies)
 * -8 for vassals (leaders)

Multiple concurrent Fronts/Wars:
 * -10 for having 2 concurrent fronts
 * -10 for every fron after.

Result:

Add up and find the larger number. Double or more will win you the war in a year. ((y/(z+y))*2)-1 determines the maximum amount of territory gained, while (p)*(1-1/(2x)) determines the amount won per year. Y is the winners score, Z is the loser, P is the result of the first equation, and x is the number of years

Any Comments or complaints? ~Edge

Mexico

 * Tiers: +15
 * Military: 0
 * Economy:0
 * Population:2+25=27
 * Motive:4+4=8
 * Number of troops:200,000= +20
 * Tactica lmodifers:0
 * Smaller Economy:-2
 * Signifgantly More Troops than Enemy:+5
 * Greater Navy
 * Location:-2
 * Total:62

Texas:
Result: Mexico is thrown back in the invasion
 * Tiers:+21
 * Military:0
 * Economy:0
 * Population: +10
 * Motive:10+4=14
 * Number of troops: 50,000=+5
 * Tactical modifers: +4
 * Larger Economy:+2
 * Defender's advantage:+2
 * Location:-2
 * Total:48=72

((72/(60+72))*2)-1=.0909

TEXAS TAKES NO LAND CAUSE THAT WOULD BE DUMB

New York
Total:56*1.5=84
 * Tiers: +25
 * Military:3*2=6
 * Economy:2*2=4
 * Population:+20
 * Motive+6+4=10
 * Number of Troops: 40,000= +4
 * Tactical Modifiers: +12
 * Economy Dwarfs enemy's: +10
 * Greater Navy: +2
 * Significantly more troops:+5
 * Allies: New York (L)=+5

Rhode Island
Total:7*1.5=10.5
 * Tiers:0
 * Military:1*1=1
 * Economy;1*1=1
 * Population:0
 * motive:+10-5=5
 * Number of Troops:10,000=1
 * Tactical modifiers:-8
 * Economy dwarfed by opponent:-10
 * Defender:+2
 * Allies: Rhode Island (L)=5

Not even going to bother with this, 1 year and done.

Mexico
Total:94
 * Tiers:+15
 * Military:0
 * Economy:0
 * Population:+35
 * Motive:4+4=8
 * Troops:170,000=+17
 * tactical modifers:+12
 * Economies evenly matched: +2
 * Army Dwarves enemy's:+10
 * Desert: -2
 * Recent Wars:-2
 * Nations Per Side: Mexico(L) Califronia (M) Utah (M)= 11

Arizonia
Tactical modifers:
 * Tiers:+15
 * NPC development: 4*1.5=6
 * Population:0
 * Motive: 20+4=14
 * Troops: 10,000=1
 * Economies evenly matched:+2
 * Defender's advantage:+2
 * Location:-2
 * Nations Per Side: Arizona (L) GLU (M) New York (M)=11
 * Multiple Fronts:-10
 * Total:49*1.5=73.5

California
Total:107*1.5=160.5
 * Tiers:+21
 * Military:4*2=8
 * Economy:4*2:=8
 * Population:+15
 * Motive:+9
 * Troops: 250,000=+25 (Fully mobilizing would tank your economy, especially if the war drags)
 * Tactical modifiers:
 * Army Dwarfs enemy's:+10
 * Larger economy:+2
 * location:-2
 * Nations per Side: California (L) Mexico (M) Utah (M)= 11

Arizonia
Tactical modifers:
 * Tiers:+15
 * NPC development: 4*1.5=6
 * Population:0
 * Motive: 20+4=14
 * Troops: 10,000=1
 * Smaller Economy: -2
 * Defender's advantage:+2
 * Location:-2
 * Nations Per Side: Arizona (L) GLU (M) New York (M)=11
 * Multiple Fronts:-10
 * Total:47*1.5=70.5

Result
((94/73.5+94)*2)-1=.12

((160/70.5+160)*2)-1= .38

1 year yeilds 25% for the alliance, 2 will collapse it (You guys can divide it or what ever)

== Operation Shell Shock ==

Result
Retconned.

California:

 * Tiers:+23
 * Military:6*2=12
 * Economy:6*2=12
 * Motive:+2+4
 * Population:+10
 * Number of troops: 230,000:+23
 * Tactical Modifiers:
 * Army Dwarfs enemy's:+10
 * Greater navy:+2
 * Economy dwarfs enemy's;+10
 * Allies: California (L) +5
 * Recent Wars: -10
 * Total: 103

Oregon

 * Tiers:+10
 * NPC Development:12*1.5=18
 * Motive: +24
 * Population:+3
 * Troops: 20,000=+2
 * Tactical Modifiers:-8
 * Economy dwarfed:-10
 * Defender:+2
 * Allies: Oregon (L) New York (M) Massachussets (SV) Rhode Island (SV)=10
 * Total:51

Result
((103/(51+103)x2)-1=.35

You can have 2 years of war at most, taking 25% of Oregon OR You can have more and take more land, but your economy (and tier as a result) will begin to plummet.

New York and Friends
Total: 142
 * Tiers:+22
 * MIlitary:+29
 * New York:8*2=16
 * Massachussets:4*1.5=6
 * Rhode Island: 4*1.5=6
 * Vermont:1*1=1
 * Economy:+29
 * New York:8*2=16
 * Massachussets:4*1.5=6
 * Rhode Island: 4*1.5=6
 * Vermont:1*1=1
 * Motive:=6+4=10
 * Population:+10+5=15
 * Troops:+28
 * New York: 200,000: +20
 * Massachussets:50,000:+5
 * Rhode Island:20,000:+2
 * Vermont:10,000:+1
 * Tacical Mods+35:
 * Army Dwarfs Enemy's:+10
 * High Morale: +5
 * Economy Dwarfs enemy's:+10
 * Greater Navy:+10
 * Recent Wars: -2
 * Location:-5
 * Allies: New York (L) Massachussets (LV) Vermont (LV) Rhode Island (LV):-19

South Carolina
Total: 11
 * Tier:+10
 * Military:1*1.5=2
 * Economy:0
 * Motive:+20-5-5=10
 * Population:0
 * Troops: 20,000:+2 (This is being nice)
 * Tactical Modifers-18
 * Economy Dwarfed: -10
 * Defender:+2
 * Allies: S.C (L)=5
 * Total: 11

(142/(21+142)*2)-1=.79ish

Yea.

New Dixie
Total:89
 * Tiers:+10
 * Military:+10
 * New Dixie/Alabama: 5*1.5=8
 * Mississippi:1*1.5=2
 * Economy:8
 * New Dixie: 4*1.5=6
 * Mississippi:1*1.5=2
 * Motive:+4+4=8
 * Troops:140,000=+14
 * New York/MA: 50,000
 * Population:+5+2=7
 * Tactical Mods: +22
 * Economies evenly Matched:+2
 * Army Dwarfs Enemies: +10
 * Control of the Seas: +10
 * Allies: New Dixie (L) Mississippi (LV) New York (M) MA (MV): +2

Louisiana
Total: 53
 * Tiers:+10
 * Military:8*1.5=12
 * Economy:8*1.5=12
 * Motive:+6+4=10
 * Troops:20,000=+2
 * Population:5
 * Tactical Mods: +2
 * Economies evenly Matched:+2
 * High Morale:+5
 * Allies: Louisiana (L)=+5

FOR NOW:

(89/(89+53)+2)-1=0.2535211267605634 2 years, 18% on this front

1 year of war fends off the attack.

New York
Tiers:+23

MIlitary:8*2=16

Economy:8*2=16

Motive:5+4=9

Population:+10+2=12

Troops:+12

New York: 100,000:10

Massachussets:20,000:+2

Tactical mods:+35 Recent Wars: -7
 * Army Dwarfs Enemy's:+10
 * Economy Dwarfs enemy's:+10
 * Much Greater Navy:+10
 * high Morale: +5

Multiple Fronts-10 (Fighting in SC as well)

Location:-5

Allies: New York (L) Massachussets (M)=+7

Total:101

Louisiana
Total: 41
 * Tiers:+10
 * Military:8*1.5=12
 * Economy:8*1.5=12
 * Motive:+10+4=14
 * Troops:10,000=+1
 * Population:5
 * Tactical Mods: -8
 * Defender:+2
 * Economy Dwarfed:-10
 * Allies: Louisiana (L)=+5
 * Multiple Fronts:-10

((101/(41+101)*2))-1=.42

2 years:31% on this front

Final result: Louisiana is KO'd (Annexed)

Utah
Total:56
 * Tiers:+5
 * Mlitary:8*1.5=12
 * Economy:8*1.5=12
 * Motive:+2+4=6
 * Population:+1=1
 * Troops: 120,000:+12
 * Tactical:+2
 * Economy's evenly matched:+2
 * Location: deseret:-2
 * Allies: Utah (L) Califonia (M) =8

Nevada
Result TBA. Pretty sure this is going to be about a 15% victory or so.
 * Tiers:+5
 * Mlitary:8*1.5=12
 * Economy:8*1.5=12
 * Motive:+2+4=6
 * Population:+1=1
 * Troops: 20,000:+2
 * Tactical:+4
 * Economy's evenly matched:+2
 * Defender's Advantage:+2
 * Location: deseret:-2
 * Allies: Nevada (L)=5
 * Total: 45

Canada
Total:57
 * Tiers:+15
 * Military:2*1.5=3
 * Economy:2*1.5=3
 * Motive:2+4=6
 * Population;10+5=15
 * Troops: 80,000=8
 * Tactical Mods:+2
 * Economy evenly matched
 * Allies:Canada (L)=+5

Cascadia
Total:81
 * Tiers:+15
 * Military:9*1.5=13.5
 * economy: 9*1.5=13.5
 * Motive:6+4=10
 * Population:+5
 * Troops;50,000=+5
 * Tactical mods:14
 * Greater Navy:+5
 * Economies evenly matched:+2
 * High Morale:+5
 * Defender advantage.+2
 * Allies: Cascadia (L)=5

Cascadia throws back the Canadian attack.

UN

 * Tiers:+23
 * Military:6*2=12
 * Economy:6*2=12
 * Motive:+7
 * Population:+10
 * Number of troops: 230,000:+23
 * Tactical Modifiers:
 * Army Dwarfs enemy's:+10
 * Greater Navy:+2
 * Economy dwarfs enemy's;+10
 * Allies: UN +5
 * Recent Wars: 0 (No recent wars, the -10 was copy and pasted from Cali's algorithm)
 * Total: 114

Oregon

 * Tiers:+10
 * Military:6*1.5=9
 * Economy:6*1.5=9
 * Motive: +24
 * Population:+3
 * Troops: 10,000=+1
 * Tactical Modifiers:-8
 * Economy dwarfed:-10
 * Defender's advantage:+2
 * Allies: Oregon (L)
 * Multiple Concurent wars:-10
 * Total:44

3 years and you take all of free Oregon.

Can it be reduced to 2 years, as the -10 for Recent Wars was copy and pasted from California's algorithm.

New England
Total:86
 * Tiers:+16
 * MIlitary:6*2=12
 * Economy:6*2=12
 * Motive:4+4=8
 * Population:+12
 * Troops:180,000=+18
 * New England: 80,000
 * New York:10,000
 * Vermont:15,000
 * New Hampshire:25,000
 * UN: 50,000
 * Tactical Mods:+7
 * Economy Much larger;+5
 * Greater Navy:+2
 * Army dwarfs enemies:+10
 * War penelties:-8
 * Allies:New England (LV), New York (M) Vermont (MV) New Hampshire (MV)=-1

CT
Total:51
 * Tiers:+10
 * Military9*1.5=12
 * Economy: 9*1.5=12
 * Motive:6+4=10
 * Population:+3
 * Troops:25,000=+2
 * Tactical mods:-3
 * Defenders advantage
 * much smaller eco
 * Allies; CT (L): 5

First equation:23% max

2 years, 18%.

UN
Total:+88
 * Tiers:+21
 * Military: +2 x2= 4
 * Economy: +2 x 2= 4
 * Motive:+7 (Attacking to enforce political hegemony) ) +4 (Democratic govenment supported by the people +2 (economic) +6 (Aiding people from oppressive government  Pre-emptive strike +5 = +24  you can have one primary motive and then Modifers.
 * Population;+7
 * Troops: 160,000 +16 (10,000 from New York) +(50,000 from EU)
 * Tactical Mods:+20
 * Much larger economy Larger economy: +5
 * Significantly more troops than the enemy +5
 * Control of the seas: +10
 * Recent Wars: -8
 * Allies:UN (L) New York (M) EU (MS) =+13

Cascadia
Total:63 16% max
 * Tiers:+15
 * Military:8*2=16
 * economy: 8*2=16
 * Motive:6+4=10
 * Population:+5
 * Troops;20,000=+2
 * Tactical mods:2
 * High Morale:+5
 * Defender advantage.+2
 * Economy much smaller than enemies -5
 * Recent Wars:-8
 * Allies: Cascadia (L)=5

1 year is 8%

2 years is 12%

UN
Total:+69
 * Tiers:+20
 * Military: +2 x2= 4
 * Economy: +2 x 2= 4
 * Motive:+7 (Attacking to enforce political hegemony) ) +4 (Democratic govenment supported by the people
 * Population;+10 (Pop x10 larger than enemy)
 * Troops: 100,000  +10
 * Tactical Mods:+15
 * Much larger economy Larger economy: +5
 * Significantly more troops than the enemy +5
 * High Morale: +5
 * Recent Wars: -10
 * Locatation -2 (Desert)
 * Allies:UN (L) EU (S) =+7

Mexican Occupied Ariona
Total:6.5
 * Tiers:0
 * Military:0x0=0
 * economy: 0x0=0
 * Motive:+20 (certain death) -5 (Government not supported by the people)
 * Population:+0 (Smaller than enemy)
 * Troops;15k=1.5
 * Tactical mods:
 * Low morale: -5
 * Defender advantage.+2
 * Economy much smaller than enemies -5
 * Location: Desert -2
 * Recent Wars:0
 * Allies: Mexican Occupied Arizona(L)=5

Result:
Mexican Arizona is crushed. Annexed in a year

Russia

 * Tiers: +25
 * Military:0*2=0
 * Economy:0*2=0
 * Motive: 2-5-5 (Russia's an oligrachy, not supported. This war is not supported either, as it involves heavy losses and is causing economic sanctions,)= -8
 * Population:+35
 * Troops:230,000=+23
 * Tactical mods:+5
 * Much Greater Navy:+10
 * Low morale -5
 * WMDS:Capital city:=20
 * Location:-5
 * Allies: Russia (L)=+5
 * Total:97

Alaska
Total:+122 (For now)
 * Tie:+0
 * Military:11
 * Economy:11
 * Motive:+24 (under threat of being wiped out)  +4 (Democratic govenment supported by the people) "Defending against a Nueclear armed nation, regardless of motive," is a main motive.
 * Population:0
 * Troops:+52
 * Alaska: 25,000=+2 UN: (500,000) +50
 * Tactical Mods:+14
 * High Morale: +5
 * Total War:+5
 * Defenders Advantage:+2
 * More Troops: +2
 * Allies: Alaska (L)=+5 UN (MS) +3 EU (S) +2 = +10

Result
1 year:16%

2 years:24%

3 years(pushing it) 26%

As per UN involvement, the invasion repelled 122 to 97. Heavy causlaties are inflicted on both sides, however. (Mostly Russian) A ceasefire is implemented immediatly, and Peace negoatians begin.

1 year: 8% of Russian Alaska. 2 years 12%

New England
Total: 95
 * Tiers:+20
 * MIlitary:8*2=16
 * Economy:8*2=16
 * Motive:4+4=8
 * Population:+20
 * Troops:110,000=+11
 * New England: 80,000
 * SC:30,000
 * Tactical Mods:27
 * Economy Dwarfs enemys:+10
 * Greater Navy:+2
 * Army dwarfs enemies:+10
 * high morale:+5
 * War penelties:-8
 * Allies: New England (LV) New York (S) New Hampshire (SV) South Carolina (MV)=-6

Maine
Total: 35
 * Tiers:0
 * Military:11
 * Economy:11
 * Motive:10+4=14
 * Population: +1
 * Troops:10,000:+1
 * Tactical Mods:-8
 * Defender's advantage:+2
 * Economy Dwarfed:-10
 * Allies: Maine (L)=+5

Max:.48

1 year: 24% 2 years:.36%

Great Lakes Union

 * Tier: +25


 * Military: 10X2=20


 * Economy: 14X2=28


 * Motive: 7+4=11


 * Population:+20


 * Troops: +10


 * Tactical: +15
 * More Troops than enemy:+5
 * Economy dwarfs enemies:+10


 * Allies: GLU=5
 * Multiple Fronts:-20


 * Total: 114

The Dakotas

 * Tier: 0


 * Military: +28
 * North: 14
 * South:14


 * Economy: +28


 * Motive: 10+4=14


 * Population: +1


 * Troops: +3


 * Tactical:-8
 * Defender's advantage:+2
 * Economy dwarved:-10


 * Allies: ND(+5), SD(+5) UN (S) =12

Total 77

Ohio
Total:128 for now)
 * Tiers:+20
 * Military:10
 * Ohio:3*2=6
 * EU:2*2=4
 * Economy:6
 * Ohio2*2=4
 * EU:1*2=2
 * Motive:5+4=9
 * Population:+10
 * Troops: 440, 000=+44
 * 100,000 for Ohio
 * 200,000 from the EU
 * 50,000 from the UN
 * 80,000 from the CSA
 * 10,000 from New York
 * Tactical modifeiers: +12
 * Economies evenly matched:+2
 * Blitz: +5
 * Signifigantly more troops:+5
 * Allies; Ohio (L) New York (M) UN (MS) EU (L) NCSA (MS)=+23

Great Lakes Union

 * Tier: +20


 * Military: 10X2=20


 * Economy: 14X2=28


 * Motive: 6+4=10


 * Population:+12


 * Troops: +5 (for now)


 * Tactical: +9
 * Economies evenly matched:+2
 * Defender's advantage:+2
 * High Morale: +5


 * Allies: GLU=5
 * Multiple Fronts:-20

Total: 84

New York and New England
Total:172
 * New York: +20
 * Military: 48
 * New York:14*2=28
 * New England:10*2=20
 * Economy:46
 * New York:13*2=26
 * New England: 10*2=20
 * Motive: 5+4=9
 * Population:+10
 * Troops:+34
 * 180,000 from New York=+15
 * 150,000 from New England=+10
 * 10,000  from UN
 * Tactical Mods:+25
 * Much larger Economy: +5
 * Much More Troops:+5
 * High Morale:+5
 * Much Greater Navy:+5
 * Has Not lost Past 3 wars:+5
 * Allies: New York (L) New England (LV)=-3 UN (MS) +3 NCSA (S)
 * Recent Wars:-24

GLU

 * Tier: +20


 * Military: 10X2=20


 * Economy: 14X2=28


 * Motive: 6+4=10


 * Population:+12


 * Troops: +10 (for now)


 * Tactical: -3
 * Much Smaller Economy:=-5
 * Defender's advantage:+2


 * Allies: GLU=5
 * Multiple Fronts:-20

Total: 82

Result:
FRONT 1: .20 max (GLU victory)

FRONT 2:.21max (Ohio Victory)

FRONT 3: .35 Max (New York Victory)

Subject to change.

Unless a treaty is negotiated it works out like this:

FRONT 1: irrelevent, but it's about 14-15%

FRONT 2; 15% in two years

FRONT 3: .26% in 2 years The GLU collapses.

Disscussion
Could mods do this please? Spartian300 (talk) 11:13, September 8, 2014 (UTC)

I made an algo for this, and I would like to post it. P.S. Spar, don't worry, it's unbiased. Any mistakes are unintentional. Tech, Lord of Rotterdam, Defender of Holland (talk) 16:46, September 8, 2014 (UTC)

Then please do post it. Spartian300 (talk) 16:50, September 8, 2014 (UTC)

The math in the end will not be done by me, as I would prolly fuck it up. Tech, Lord of Rotterdam, Defender of Holland (talk) 16:58, September 8, 2014 (UTC)

How does two 45 equal 100? Spartian300 (talk) 17:23, September 8, 2014 (UTC)

Okay, that's what I meant by fucking up. Sorry. Tech, Lord of Rotterdam, Defender of Holland (talk) 19:06, September 8, 2014 (UTC)

Sigh...... I'll fix this. One front, both leaders, so the numbers are going to be different.  I am on the edge...  The EdgeofNight   19:19, September 8, 2014 (UTC)

Whoa, what happened? Why am I at war with New York? Spartian300 (talk) 21:28, September 8, 2014 (UTC)

Added up, I think I could've beaten New York by myself if there weren't the other fronts. Spartian300 (talk) 08:16, September 9, 2014 (UTC)

Probably not. Would have been closer but I still haven't deployed my reserves yet.

DUDE, I surrendered! I gave up!!! But not to Ohio, as they wanted Indiana. I just wanted to vassalize the Dakotas as well. This is bullshit man. Spartian300 (talk) 07:39, September 10, 2014 (UTC)

That doesnt work like that. I was not giving up until you surrendered to everyone.You are welcome to choose a new nation.  I am on the edge...  The EdgeofNight   11:01, September 10, 2014 (UTC)

I can't give up Indiana, It is the one thing that connects Michigan to the rest of the Great Lakes Union. I need it. Half of Indiana, okay? The south. 212.219.92.232 11:28, September 10, 2014 (UTC)

UN
Total:+104
 * Tiers:+21
 * Military: +2 x2= 4
 * Economy: +2 x 2= 4
 * Motive:+7 (Attacking to enforce political hegemony) ) +4 (Democratic govenment supported by the people +11
 * Population;+7
 * Troops: 340,000 = +34
 * Tactical Mods:+15
 * Much larger economy Larger economy: +5
 * Control of the seas: +10
 * Recent Wars: -10
 * Allies:UN (L)  EU (S) =+8

California
Result: UN tatical victory by +10.
 * Tiers:+15
 * Military:8*2=16
 * economy: 8*2=16
 * Motive:+20 (Threat of being wiped out)
 * Population:+10 (40 million) +5 (8 times larger than UN's population)= +15
 * Troops;500,000=+50
 * Tactical mods:2
 * High Morale:+5
 * Defender advantage.+2
 * Economy much smaller than enemies -5
 * Recent Wars:-10
 * Allies: California (L)=5
 * Total:+94

Disscussion
Officially, California has now collapsed and I wish to pick a new nation, Japan. This time, California now declared into an civil war between the Americans and Asians. From there on, I changed my nation from California to Japan.

UN
Total:+65
 * Tiers:+20
 * Military: +2 x2= 4
 * Economy: +2 x 2= 4
 * Motive:+7 (Attacking to enforce political hegemony) ) +4 (Democratic govenment supported by the people
 * Population;+10 (Pop x10 larger than enemy)
 * Troops: 50,000  +5
 * Tactical Mods:+15
 * Much larger economy Larger economy: +5
 * Significantly more troops than the enemy +5
 * High Morale: +5
 * Has not lost Past 3 wars: +3
 * Recent Wars: -12
 * Locatation -2 (Desert)
 * Allies:UN (L) EU (S) =+7

Californian Occupied Arizona
Total:6.5
 * Tiers:0
 * Military:0x0=0
 * economy: 0x0=0
 * Motive:+20 (certain death) -5 (Government not supported by the people)
 * Population:+0 (Smaller than enemy)
 * Troops;15k=1.5
 * Tactical mods:
 * Low morale: -5
 * Defender advantage.+2
 * Economy much smaller than enemies -5
 * Location: Desert -2
 * Recent Wars:0
 * Allies: Mexican Occupied Arizona(L)=5

UNEdit
Total:+65 ===Mexican Occupied ArionaEditEdit=== Total:6.5
 * Tiers:+20
 * Military: +2 x2= 4
 * Economy: +2 x 2= 4
 * Motive:+7 (Attacking to enforce political hegemony) ) +4 (Democratic govenment supported by the people
 * Population;+10 (Pop x10 larger than enemy)
 * Troops: 50,000  +5
 * Tactical Mods:+15
 * Much larger economy Larger economy: +5
 * Significantly more troops than the enemy +5
 * High Morale: +5
 * Has not lost Past 3 wars: +3
 * Recent Wars: -12
 * Locatation -2 (Desert)
 * Allies:UN (L) EU (S) =+7
 * Tiers:0
 * Military:0x0=0
 * economy: 0x0=0
 * Motive:+20 (certain death) -5 (Government not supported by the people)
 * Population:+0 (Smaller than enemy)
 * Troops;15k=1.5
 * Tactical mods:
 * Low morale: -5
 * Defender advantage.+2
 * Economy much smaller than enemies -5
 * Location: Desert -2
 * Recent Wars:0
 * Allies: Mexican Occupied Arizona(L)=5

UNEdit
Total:+62 ===Mexican Occupied ArionaEditEdit=== Total:14.3
 * Tiers:+20
 * Military: +2 x2= 4
 * Economy: +2 x 2= 4
 * Motive:+7 (Attacking to enforce political hegemony) ) +4 (Democratic govenment supported by the people)
 * Population;+10 (Pop x10 larger than enemy)
 * Troops: 50,000  +5
 * Tactical Mods:+15
 * Much larger economy Larger economy: +5
 * Significantly more troops than the enemy +5
 * High Morale: +5
 * Has not lost Past 3 wars: +3
 * Recent Wars: -12
 * Locatation -5 Mountains
 * Allies:UN (L) EU (S) =+7
 * Tiers:0
 * Military:0x0=0
 * economy: 0x0=0
 * Motive:+20 (certain death) -5 (Government not supported by the people)
 * Population:+0 (Smaller than enemy)
 * Troops;28k=2.8
 * Tactical mods:
 * Low morale: -5
 * Defender advantage.+2
 * Economy much smaller than enemies -5
 * Location: +5 Mountains
 * Recent Wars:0
 * Allies: Californian Occupied Arizona(L)=5