Algorythm results (World War I Rerun)

Here are the algorithm results of the World War I Rerun map game. Yeah, algorithm. Because a dumb Hungarian doesn't know how to spell algorithm.

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YEAR

 * Front
 * Size of the armies: The bigger army gains +1 point.
 * Military tech. level: The player with more military technology points gains +1 point.
 * Economic tech. level: The player with more economic tech points gains +1 point.
 * War exhaustion: The player with less war exhaustion gains +1 point.
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point.
 * Defending: The player who defends his/her homeland gains +1 point.
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point.
 * Luck: A random number will be generated by random.org. The winner gains +1 point.
 * Morale: The nation who won last year gains +1 point.
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional).
 * Air support: The player who has better air support gains +1 point.
 * Tank support: The player who has better tanks gains +1 point.
 * Agricultural output: The player with more Agricultural output gains +1 point.

1921

 * New Guinea
 * Size of the armies: The bigger army gains +1 point. Britain +1
 * Military tech. level: The player with more military technology points gains +1 point. Britain +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Britain +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Britain +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
 * Defending: The player who defends his/her homeland gains +1 point. N/A
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Britain +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. N/A*
 * Great Britain 5 - 1 Germany: The British win and capture New Guinea.

1922

 * Eastern front
 * Size of the armies: The bigger army gains +1 point. Germany +1
 * Military tech. level: The player with more military technology points gains +1 point. Germany +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Germany +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Poland +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
 * Defending: The player who defends his/her homeland gains +1 point. Poland +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Poland +1
 * Poland 3 - 6 Germany: Germany captures half of Poland and Lithuania.

1926

 * Mongolia
 * Size of the armies: The bigger army gains +1 point. Russia +1
 * Military tech. level: The player with more military technology points gains +1 point. Russia +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Mongolia +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
 * Defending: The player who defends his/her homeland gains +1 point. Mongolia +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Mongolia +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Russia +1
 * Russia 5 - 3 Mongolia: Russia occupies a large portion of Mongolia but the capital cannot be conquered.

1927

 * Mongolia
 * Size of the armies: The bigger army gains +1 point. Russia +1
 * Military tech. level: The player with more military technology points gains +1 point. Russia +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Mongolia +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
 * Defending: The player who defends his/her homeland gains +1 point. Mongolia +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Mongolia +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Mongolia +1
 * Morale: The nation who won last year gains +1 point. Russia +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. N/A
 * Tank support: The player who has better tanks gains +1 point. N/A
 * Agricultural output: The player with more Agricultural output gains +1 point. Russia +1
 * Russia 6 - 4 Mongolia: Ulan Baatar is captured and only small parts of the country remains under communist rule.

1930

 * Mongolia
 * Size of the armies: The bigger army gains +1 point. Russia +1
 * Military tech. level: The player with more military technology points gains +1 point. Russia +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Mongolia +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
 * Defending: The player who defends his/her homeland gains +1 point. Mongolia +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Mongolia +1
 * Morale: The nation who won last year gains +1 point. Russia +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Russia +1
 * Tank support: The player who has better tanks gains +1 point. Russia +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Russia +1
 * Russia 8 - 3 Mongolia: The country is completely occupied by Russia.

1927

 * Eastern front
 * Size of the armies: The bigger army gains +1 point. Germany +1
 * Military tech. level: The player with more military technology points gains +1 point. Germany +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Germany +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Germany +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
 * Defending: The player who defends his/her homeland gains +1 point. Poland +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Poland +1
 * Poland 2 - 7 Germany: The Polish defenses are crushed and the country falls under German rule.

1928
Germany 6 - 5 France. Germans break French defenses and advance slightly.
 * Size of the armies: The nation with the bigger army gains +1 point. Germany +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: France +1
 * War exhaustion: The player with less war exhaustion gains +1 point. N/A
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. France +1
 * Defending: The player who defends his/her homeland gains +1 point. France +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
 * Morale: The nation who won last year gains +1 point.n/a
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). France +1
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

1929
Germany 8 - 4 France. Germany destroys most of the Frenh army, captures Paris and most of the country.
 * Size of the armies: The nation with the bigger army gains +1 point. Germany +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: France +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Germany +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
 * Defending: The player who defends his/her homeland gains +1 point. France +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. France +1
 * Morale: The nation who won last year gains +1 point. Germany +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). France +1
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

1929
Germany 7 - 3 Denmark-Norway. Denmark is captured and the German army crosses the Skagerrak and lands forces in Norway.
 * Size of the armies: The nation with the bigger army gains +1 point. Germany +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Germany +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Denmark-Norway +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Denmark-Norway +1
 * Defending: The player who defends his/her homeland gains +1 point. Denmark-Norway +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
 * Morale: The nation who won last year gains +1 point.n/a
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

1930
Germany 8 - 3 Denmark-Norway. Norway capitulates and falls under German rule.
 * Size of the armies: The nation with the bigger army gains +1 point. Germany +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Germany +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Norway +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Norway +1
 * Defending: The player who defends his/her homeland gains +1 point. Norway +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
 * Morale: The nation who won last year gains +1 point. Germany +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

1929
Nationalists 6 - 3 Comunists. The border defences are crushed; Transylvania and Western Transdanubia is conquered.
 * Size of the armies: The nation with the bigger army gains +1 point. Nationalists +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Nationalists +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Nationalists +1
 * War exhaustion: The player with less war exhaustion gains +1 point. N/A
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Communists +1
 * Defending: The player who defends his/her homeland gains +1 point. Communists +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Communists +1
 * Morale: The nation who won last year gains +1 point.N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Nationalists +1
 * Tank support: The player who has better tanks gains +1 point. Nationalists +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Nationalists+1

1930
Nationalists 8 - 4 Comunists. The floods caused by Communists stop the invaders for a while but the UPR's counter-attack fails; the former Yugoslavia and most of Eastern Hungary are captured by the Nationalists.
 * Size of the armies: The nation with the bigger army gains +1 point. Nationalists +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Nationalists +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Nationalists +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Nationalists +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Communists +1
 * Defending: The player who defends his/her homeland gains +1 point. Communists +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Communists +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Nationalists +1
 * Morale: The nation who won last year gains +1 point. Nationalists +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Communists +1
 * Air support: The player who has better air support gains +1 point. Nationalists +1
 * Tank support: The player who has better tanks gains +1 point. Nationalists +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Nationalists+1

1931
Nationalists 10 - 2 Comunists. The territory of the UPR is completely occupied by the nationalist alliance. Major parts of Bulgaria are captured by Russia.
 * Size of the armies: The nation with the bigger army gains +1 point. Nationalists +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Nationalists +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Nationalists +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Nationalists +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Nationalists +1
 * Defending: The player who defends his/her homeland gains +1 point. Communists +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Communists +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Nationalists +1
 * Morale: The nation who won last year gains +1 point. Nationalists +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Nationalists +1
 * Tank support: The player who has better tanks gains +1 point. Nationalists +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Nationalists+1

1931
Russia 9 - 3 Bulgaria. Bulgaria is captured by Russia.
 * Size of the armies: The nation with the bigger army gains +1 point. Russia +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Russia +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Russia +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Bulgaria +1
 * Defending: The player who defends his/her homeland gains +1 point. Bulgaria +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Bulgaria +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Russia +1
 * Morale: The nation who won last year gains +1 point. Russia +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Russia +1
 * Tank support: The player who has better tanks gains +1 point. Russia +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Russia+1

1930
Russia 8 - 2 Romania. Romania is occupied by Russia.
 * Size of the armies: The nation with the bigger army gains +1 point. Russia +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Russia +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
 * Defending: The player who defends his/her homeland gains +1 point. Romania +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Russia +1
 * Morale: The nation who won last year gains +1 point.N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Russia +1
 * Tank support: The player who has better tanks gains +1 point. Russia +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Russia+1

1930
Russia 7 - 3 Central Asian Republics. Parts of the Republics' territories are occupied.
 * Size of the armies: The nation with the bigger army gains +1 point. Russia +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Russia +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. C. A. Republics +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
 * Defending: The player who defends his/her homeland gains +1 point. C. A. Republics +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. C. A. Republics +1
 * Morale: The nation who won last year gains +1 point.N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Russia +1
 * Tank support: The player who has better tanks gains +1 point. Russia +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Russia+1

1931
Russia 7 - 3 Central Asian Republics. The territory of the former de-bolshevised zone is finally re-occupied by the Russians.
 * Size of the armies: The bigger army gains +1 point. Russia +1
 * Military tech. level: The player with more military technology points gains +1 point. Russia +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. C. A. Republics +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
 * Defending: The player who defends his/her homeland gains +1 point.  C. A. Republics +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. C. A. Republics +1
 * Morale: The nation who won last year gains +1 point. Russia +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Russia +1
 * Tank support: The player who has better tanks gains +1 point. Russia +1
 * Agricultural output: The player with more Agricultural output gains +1 point Russia +1

1930
Russia 6 - 3 Azerbaijan. About half of the country is occupied.
 * Size of the armies: The nation with the bigger army gains +1 point. Russia +1
 * Military Tech. Level: The Player with more military tech gains +1 point. Russia +1
 * EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Azerbaijan +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Azerbaijan +1
 * Defending: The player who defends his/her homeland gains +1 point. Azerbaijan +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Azerbaijan +1
 * Morale: The nation who won last year gains +1 point.N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Russia +1
 * Tank support: The player who has better tanks gains +1 point. Russia +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Russia+1

1931
Russia 7 - 3 Azerbaijan. Azerbaijan is conquered by Russia.
 * Size of the armies: The bigger army gains +1 point. Russia +1
 * Military tech. level: The player with more military technology points gains +1 point. Russia +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Azerbaijan +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Azerbaijan +1
 * Defending: The player who defends his/her homeland gains +1 point.  Azerbaijan +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Azerbaijan +1
 * Morale: The nation who won last year gains +1 point. Russia +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Russia +1
 * Tank support: The player who has better tanks gains +1 point. Russia +1
 * Agricultural output: The player with more Agricultural output gains +1 point Russia +1

1931.
Front Germany 5 - 7Britain & Ireland. German forces gain ground at first, but are beaten back by the British & Irish forces.
 * Size of the armies: The bigger army gains +1 point. Germany +1
 * Military tech. level: The player with more military technology points gains +1 point. Germany +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Britain & Ireland +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Britain & Ireland +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Britain & Ireland +1
 * Defending: The player who defends his/her homeland gains +1 point.  Britain & Ireland +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Britain & Ireland +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Britain & Ireland
 * Morale: The nation who won last year gains +1 point. Germany +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Britain & Ireland +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point Germany +1

'''NOTE: Britain & Ireland have aid from the USA, correct? Britain did in OTL.'''

1932
Germany 4 - 5 Britain. Hardly, but the British and their allies win the battles and successfully defend Spain against Germans and fascists.
 * Size of the armies: The bigger army gains +1 point.  N/A (the two armies are roughly the same size)
 * Military tech. level: The player with more military technology points gains +1 point. Germany +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Britain +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Britain +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Britain +1
 * Defending: The player who defends his/her homeland gains +1 point.  Britain +1
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Britain +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Britain +1
 * Morale: The nation who won last year gains +1 point. N/A
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germany +1
 * Agricultural output: The player with more Agricultural output gains +1 point Germany +1

1933
Allies 4 - 7 Germany: Allied forces are beaten by the Germans, resulting in a stalemate.
 * Front
 * Size of the armies: The bigger army gains +1 point. N/A (Both armies are the same size)
 * Military tech. level: The player with more military technology points gains +1 point. Germany +1
 * Economic tech. level: The player with more economic tech points gains +1 point. Britain +1
 * War exhaustion: The player with less war exhaustion gains +1 point. Britain +1
 * Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
 * Defending: The player who defends his/her homeland gains +1 point. N/A
 * Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Britain +1
 * Luck: A random number will be generated by random.org. The winner gains +1 point. Germnay +1
 * Morale: The nation who won last year gains +1 point. Britain +1
 * Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Germany +1
 * Air support: The player who has better air support gains +1 point. Germany +1
 * Tank support: The player who has better tanks gains +1 point. Germnay +1
 * Agricultural output: The player with more Agricultural output gains +1 point. Germany +1