Talk:Almost 4 (Map Game)

+7 (Hyperpower)

 * France
 * Germany
 * Britian

+6(Superpower)

 * Austria
 * Louisanne
 * Ottoman Empire
 * Russian Empire

+5(Potential Superpower)

 * Lithuania Empire
 * Scandinavia
 * Iberia

+4 (Great Power)

 * Naples
 * Greece
 * Jeruslum
 * Morrocco
 * Netherlands

+3 (Middle Power)

 * Grand Colombia
 * Japan

+2 (Regional Power)

 * Turkman Federation
 * Brazil
 * Bulgaria
 * Romania
 * Argentina
 * Peru

+1 (Lesser Power)

 * Uruguay
 * Paraguay
 * Bolivia
 * Maya
 * Aztec

+0 (Weak, underdevloped nation)

 * Major European Colonies
 * Serbia

-1(Completly Backwater, third world nation)

 * Minor European Colonies
 * Zulu

Development

 * +1 for every turn of Military Build Up in the past 15 turns
 * +1 for every point of Economic Build Up in the past 15 turns
 * +1 for every point of Infrastructural build up in the past 30 turns. (Defender's only)

Population

 * +1 for each digit in the population
 * +2 for having the larger population
 * +3 for having between 2-3 times the population
 * +4  for having 4-5 times the population
 * +5 for having 6-7 times the population
 * +6 for having 8-9 times the population
 * +7 for having 10-15 times the population
 * +8 for having 15-20 times the population
 * +9 for having 20-25 times the population
 * +10 for having 26 or greater times the population

Location
This is then multiplied based on your Nation Stage
 * +5 for Defender
 * +4 for being at the location of the war
 * +3 for being extremely near the location of the war
 * +2 for being near the location of the war
 * +1 for being close to the location of the war
 * +0 for being far from the war
 * -1 for being extremely far from the war
 * -2 for for being across the world

Positve Scores:

Negitive Scores:
 * +7:*3
 * +6 :*2.5
 * +5: *2
 * +4: *1.75
 * +3:*1.5
 * +2:*1.25
 * +1:+1.125
 * +0:*1
 * -1:*.75


 * +7:*.66
 * +6:*.69
 * +5:*.75
 * +4:*.8
 * +3:*.85
 * +2:*.90
 * +1:*.95
 * +0:*1
 * -1:*1.125

Motive
MODIFERS:
 * Economic: Gains Land or Resources:+4
 * Pre-emptive strike:+6
 * Seizing Oppurtunity to weaken Rival or Enemy:+7
 * Attacking to enforce hegemony:+6
 * Revenge for prior injustice or defeat:+5
 * Religous:+6
 * Defending from a Non-leathal attack:+5
 * Defending from a leathal attack:+9


 * Gov Supported:+5
 * Gov unsupported:-3
 * War Supported:+2
 * War NOT supported:-7 (Demo) -3 (non Demo)

Type of Government
These can overlap.
 * Absoulte Monarchy/Dictatorship:+5
 * Military Junta/Dictatorship:+7
 * Semi-Democratic Republic or Constitutional Monarchy:+5
 * Republic:+4
 * Colony:+2
 * Vassal:-2

Nations per Side

 * Leader:+1*Nation stage
 * Military Aider:+.5*Nation Stage
 * Supplies:+.25*Nation Stage
 * Vassal:-.125*Nation Stage of Main Nation

Troops

 * Friendly Troops/Enemy Troops

Recent Wars

 * -3 for each war you led in the past 15 years
 * -2 for each turn you provided military aid
 * -1 for each war you provided supplies

Enviormental Factors

 * Invading an Area with Extreme winters:-10
 * Invading an Area with poor infrastructure:-10 for attacker
 * Invading a Mountian Range:-10 for attacker
 * Invading a Tropical Area:-4 for attacker
 * Invading a desert:-4 for attacker
 * Invading a Jungle:-6 for attacker.

Vassals/Puppets

 * -5 for each vassal after the third

Multiple Fronts

 * -5 for fighting on 2 sides of your nation
 * -15 for fighting on multiple parts of the globe

Particpation

 * +10 for each side

Total

 * Add up everything