Talk:Lord of the Rings (Map Game)

Capitals
Ereborian Dwarves - Erebor

Goblins - Mount Gundabad

Gondor - Minas Tirith

Iron Hill Dwarves - Fortress of the Iron Hills

Isengard - Isengard

Lorien Elves - Lothlorien

Men of Arnor - Fornost

Men of Harad - unknown

Men of Rhun - unknown

Mirkwood Elves - Elven Halls

Mithlond Elves - Grey Havens

Mordor - Barad-dur

Rohan - Edoras/Helms Deep

Wild Men - Tharbad

Corsairs of Umbar - Umbar

Men of the Light
Gondor

Rohan

Men of Arnor Willster22 (User talk:Willster22) 14:23, March 26, 2014 (UTC)

Men of the Dark
Men of Rhun Rdv65 (talk)

Men of Harad

Sauron's Alliance
Mordor "This is not your grave   but you are welcome in it. "

Goblins

Isengard Stephanus rex (talk)

Dwarven Alliance
Ereborian Dwarves Local Mafia Boss (Talk) (Blog)

Iron Hill Dwarves

Elven Houses
Lorien Elves Ishmal1103 (talk)

Mirkwood Elves TheNoseKnight (talk) 01:56, March 20, 2014 (UTC)

Mithlond Elves SwankyJ (talk) 01:58, March 20, 2014 (UTC)

Brotherhood
Wild Men

Corsairs of Umbar

Map Issues
Discussions on map

Land gained (militaristically)
2879 - Gondor - gains Druadan, North Ithilien, Amrolas, and Drudrast

2879 - Mithlond - gains Shire, Southern Tower Hills, and Harlond

2879 - Mirkwood - gains West Mirkwood and South Mirkwood and North Carrock

2879 - Rohan - gains Dunharrow, Druwaith, and Emyn Muil

2879 - Mordor - gains Andros

2882 - Mirkwood - gains The Nothern Brown Lands

2884 - Rohan gains The Isengardian Holdings

2885 - Mirkwood - gains Western Forodwaith

Initial Discussions
Do we need more mods to begin? Stephanus rex (talk) 00:10, April 7, 2014 (UTC)

yes SwankyJ (talk) 00:58, April 7, 2014 (UTC)

Gondor
Aragorn +3

Boromir +2

Faramir +1

Rohan
Eomer +3

Theodan +2

Eowyn +1

Ironhill Dwarves
King Dain +6

Ereborian Dwarves
Gloin +3

Gimli +3

Mirkwood Elves
Thranduil +3

Legolas +3

Mithlondian Elves
Gandalf +3

Glorfindel +3

Elrond +2

Arwen +1

Corsairs of Umbar
Admiral of Umbar +6

Goblins
Azog +3

Bolg +2

Gorkil +1

Wild Men
Wulf +6

Isengard
Saruman +4

Ugluk +2

Mordor
Sauron +10

Witch-King +4

Mouth of Sauron +2

Harad
Haradrim Captain +1

Haradrim Captain +1

Haradrim Captain +1

Haradrim Captain +1

Haradrim Captain +1

Haradrim Captain +1

Rhun
Rhun Commander +2

Rhun Commander +2

Rhun Commander +2

Arnor
Elegost +3

Berethor +3

Labelled Map
Map:



Algo Defenses
Minas Tirith: 19

+10 defense, +6 Inf, +3 eco

Edoras: 16

+8 defense, +4 inf, +4 eco

Mount Gundabad: 7

+5 defense, +1 inf, +1 eco

Erebor: 17

+9 defense, +3 inf, +5 eco

Fortress of the Iron Hills:

+10 defense, +3 inf, +1 eco

Helms Deep: 12

+9 defense, +2 inf, +1 eco

Minas Morgul: 9

+6 defense, +1 inf, +2 eco

Black Gates: 10

+10 defense, +0 inf, +0 eco

Dol Guldur: 14

+8 defense, +2 inf, +4 eco

Harlond: 17

+7 defense, +5 inf, +5 eco

Grey Havens: 17

+7 defense, +5 inf, +5 eco

Tower Hill: 15

+10 defense, +5 inf, +0 eco

Fornost: 14

+9 defense, +4 inf, +1 eco

Isengard: 13

+6 defense, +2 inf, +5 eco

Osgiliath: 14

+4 defense, +5 inf, +5 eco

Barad-dur: 7

+2 defense, +3 inf, +2 eco

Elven Halls: 16

+5 defense, +5 inf, +6 eco

Lothlorien: 14

+4 defense, +6 inf, +4 eco

Umbar: 18

+8 defense, +5 inf, +5 eco

Tharbad: 13

+4 defense, +5 inf, +4 eco

Rivendell: 15

+7 defense, +4 inf, +4 eco

Isengard:
I have decided to protest the destruction of one of the most dangerous forces in middle earth by a force of the nation of Rohan. An army of 5,000 Uruk Hai, the single most vicious and purposely aggressive species on the planet, was sent to defend Isengard from an army of 10,000 of Rohan’s “cavalry” which was almost certainly comprised of mainly old men and boys, as Rohan was unable to raise an army of even near comparable size in the defense of Rohan. Secondly the Uruk Hai are some of the best armored soldiers in Middle Earth, even the elves with their superior bows must aim for the weak spots in Uruk armor. Therefore any horse archers would be nearly useless against the beasts. Thirdly pikes are extremely effective against cavalry charges and without effective archers a cavalry charge would be needed to break the Uruk formation. This charge if successful would in itself be extremely costly to Rohan, and the ensuing brawl would certainly end the lives of many more Riders. For these reasons I demand that an algorithm be made, which will allow both sides to be clear on who won or lost. Until that point I will continue to object to the "superiority" of the Riders of Rohan and will not rest until justice is brought to the situation. The vague and totally unjustified "defeat" appears to me as a simple way for a biased mod to destroy the power of one of his enemies and open the door for his own gains.

In formal protest Stephanus rex (talk) 03:51, May 13, 2014 (UTC)

You cannot advance with Pikes. They are a stationary force. Send them out alone, without archer and cavalry support, and they are outflanked and destroyed. The armour would make things worse for them. They would be weakened, and less able to manouver. They have 4 metre long pikes, so would be even slower. They had no chance of finding, let alone destroying, a highly mobile force, with support from walking trees. They were destroyed by this. Local Mafia Boss (Talk) (Blog)

Your protest is recognized and understood. The defeat of the pikemen (I believe it was a mod event) has been deleted (I'm not sure how long ago). I personally agree that the pikemen would win, but we are going to wait for an algo as whenever we try to resolve a battle like the Isengard-Rohan one, someone shouts BS. We are currently trying to put together an algo while continuing to make turns, read through all the posts and arguments about the above battle and dealing with AP tests and finals. I agree that many of the mod events have been fairly biased which is why I will be creating the mod events and will have them approved by both SwankyJ and MP. (In the mod core I am regarded to be the least biased). TheNoseKnight (talk) 21:31, May 15, 2014 (UTC)

Algo for LOTR
Top +3 Bottom -3

Attacker:

Terrain: Forest: Plains: Desert: Tundra:

Defender: Terrain: Forest: Mirkwood Elves +3, Gondor +2, Mordor +1, Isengard +1, Ereborian Dwarves +1, Mithlond Elves +1, Arnor +1, Rohan 0, Umbar 0, Rhun -1, Iron Hill Dwarves -1, Haradrim -2, Wildmen +1, Goblins 0

Defender Plains: Rohan +3, Wildmen +2, Isengard +2, Gondor +2, Mordor +1, Mithlond Elves +1 Mirkwood Elves 0 Lorien Elves 0 Haradrim +1 Iron Hill Dwarves 0 Rhun +1 Arnor +1 Umbar 0 Ereborian Dwarves 0

Defender Desert: Haradrim +3 Umbar +2 Rhun +1 Mordor 0 Gondor 0 Rohan 0 Isengard 0 Mithlond Elves -1 Goblins -1 Mirkwood Elves -2 Lorien Elves -2 Iron Hill Dwarves -2 Ereborian Dwarves -3 Arnor -3

Defender Tundra: Arnor +3, Goblins +2, Ereborian Dwarves +2, Iron Hill Dwarves +3, Mithlond Elves +1, Gondor +1, Rhun +1, Mirkwood Elves 0,

Forest chk - Mirkwood Elves Plains chk - Rohan/Wildmen Desert - Haradrim/Umbar Tundra - Goblins/Arnor Urban - Gondor/Isengard Mountains - Dwarves/Goblins Caves - Goblins/Dwarves Rough Terrain - Dwarves/Arnor/Mordor/Rhun Sea- Umbar/Elves Swamp - Mordor/Rhun/Elves

Army/Navy Size

Score is determined by dividing the enemy army size by your army size.

X/Y = score

Commander


 * Competent and Bloodied Commander: +3


 * Experienced Commander: +2


 * Fresh Commander: +1


 * Arrogant Fool: -1


 * Whiney Little Coward: -2

Siege Weapon
 * Who put this man/orc/thing in charge?: -3

Motive
 * Rams: + 2 against fortifications, + 0 in actual battles
 * Ballistas: + 1 against fortifications, + 3 in actual battles
 * Catapults/Trebuchets: + 3 against fortifications, + 4 in actual battles
 * Fighting for the nation's/family's survival: + 10
 * Fighting to defeat an enemy on the other side of the spectrum: + 8
 * Fighting to aid an ally of the good spectrum: + 7
 * Fighting to aid an ally of the evil spectrum: + 6
 * Fighting against an associate of the same spectrum because they attacked: + 4
 * Fighting against an associate of the same spectrum because of mundane reasons: + 3