War Algorithm (An Alternate 1921 Map Game)

War Algorithm

 * State of Economy: +10 (Florishing), +7.5 (Okay), +5 (Mild), +2.5 (Poor), 0 (Non-existent or colapsing)
 * Many or major defences and fortified places: + 10
 * War Weariness: -5 Every turn while in war, after the first turn
 * Technology: 0-10; with 0 being the worst, 5 being normal and 10 being ahead of time.
 * Knowledge of landscape: +20 for in one's homeland, + 10 for warring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a distant realm that is not even on your continent.
 * Side with greater population: +3
 * Side with greater industry: +3
 * Morale: -10 In face of larger army, - 20 for completely surrounded, +5 for in face of a smaller army, +10 for surrounding enemy
 * Storming on to a coastline from the sea or on to an island, the attacker - 10 and defender + gains 10.
 * Storming in to a desert or jungle the, attacker - 10 and + defender gains 10.
 * Nuclear war gives the atomic user +10 and defnder- 10 for Strategic arms or +5 and -5 for tactical arms. +1 to the attacker and -1 to the defender if the capial is hit
 * Every nation militarily helping with their side= +2
 * Every nation offering supplies to their side= +1
 * Every vassal nation any way helping with their side= +1
 * Religious, ethnic and cultural war motives = + 5 to the attacker.
 * Economic war motives = + 2 to the attacker.
 * Tactical Advantage: +5 defender/-3 attacker (for exsampel crossing the Kalahari desert)
 * Armed exspantion in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to lodgistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6
 * Life or death = + 10 to the nation who is fearing being wiped from history.
 * Strength: # of troops divided by a factor of 20,000 (ie, 1,000,000 = 50 points)
 * Add the totals up and find the biggest total. The biggest wins.
 * Do this for every turn your warring in.