FANDOM


This is the algorithm to be used for battles in this map game. Do the algorithm for each turn of a war.

(Do all battles in the Battles page.)

The algorithm Edit

Attacker Edit

Pre-Battle Edit

Location Edit
  • At the location of the battle: +5
  • Next to the location of the battle: +4
  • Near the location of the battle: +3
  • Far from the location of the battle: +1
  • Antarctica: -3
  • Other side of the world: -1
Tactical Edit
  • Attacker's advantage: +2
  • Attacking or close to capital: +8
  • Attacking or close to a base of operations: +7
  • Attacking or close to a city: +4
  • Attacking an area ravaged by an earlier natural disaster: +6
  • Knowledge of the terrain: +5
  • Fighting in a narrow space: -2
  • On high ground: +6
Casus Belli Edit
  • Life-or-death situation: +11
  • Religious: +10
  • Dynastic Claim: +8
  • Provoked: +7
  • Political: +6
  • Economic: +5
  • False Casus Belli: -5
  • No Casus Belli: -10

During Battle Edit

Belligerents Edit
  • L for leader (+7)
  • M for military aid (+5)
  • S for supplier (+3)
  • V for vassalization/subordination (+1)
  • W for withdrawal (-6)

An example of a list of belligerents on one side in a battle:

  • Gojoseon (L)
  • Japan (M/V/W)
  • Yue (M)
  • Qi (M/W)
  • Kalinga (M/V)
  • Dhanyawadi (S/W)

This example adds up to 11 points.

Strength Edit
  • A developed military: +1 for each turn during military upgrades
  • Over-expanded (think the OTL Roman Empire at its fall): -1 for each turn expanded except through war
  • Army size: +1 per 500 men
  • Navy size: +1 per 50 sailors (only in naval battles)
  • Civil unrest: -5 for each turn the civil unrest has been happening
Random Edit
  • Chance of victory:
    • Random number between 1 and 100
  • Natural disaster occurring during the battle?: Yes/No (bold the one)
    • Change in odds: -30 if a natural disaster occurs
      • Flip a coin to figure out if a natural disaster occurs during the battle
      • Yes: -30 to the attacker, +30 to the defender (think the OTL kamikaze typhoons during the attempted Mongol invasions of Japan)
      • No: No change in points

Defender Edit

Pre-Battle

Location Edit
  • At the location of the battle: +5
  • Next to the location of the battle: +4
  • Near the location of the battle: +3
  • Far from the location of the battle: +1
  • Antarctica: -3
  • Other side of the world: -1
Tactical Edit
  • Defender's advantage: +4
  • Defending or close to capital: +10
  • Defending or close to a base of operations: +9
  • Defending or close to a city: +7
  • Defending an area ravaged by an earlier natural disaster: -6
  • Knowledge of the terrain: +7
  • Fighting in a narrow space: +2
  • On high ground: +8
Casus Belli Edit
  • Life-or-death situation: +15
  • Religious: +12
  • Dynastic Claim: +10
  • Political: +7
  • Economic: +6

During Battle Edit

Belligerents Edit
  • L for leader (+7)
  • M for military aid (+5)
  • S for supplier (+3)
  • V for vassalization/subordination (+1)
  • W for withdrawal (-6)
Strength Edit
  • A developed military: +1 for each turn during military upgrades
  • Over-expanded (think the OTL Roman Empire at its fall): -1 for each turn expanded except through war
  • Army size: +1 per 500 men
  • Navy size: +1 per 50 sailors (only in naval battles)
  • Civil unrest: -5 for each turn the civil unrest has been happening
Random Edit
  • Chance of victory:
    • Random number between 1 and 100
  • Natural disaster occurring during the battle?: Yes/No (bold the one)
    • Change in odds: -30 if a natural disaster occurs

What a battle form should look like Edit

Name of battle Edit

Year BCE / CE Edit

Attacker = score

  • Belligerent name (status(+/-___)) = score
    • Pre-War = score
      • Location = score
        • Proximity to the location (+/-___)
      • Tactical Advantage = score
        • Factor (+/-___)
        • Factor (+/-___)
        • Factor (+/-___)
        • Factor (+/-___)
          • add as many factors as apply
      • Casus Belli = score
        • The casus belli type (+/-___)
    • During Battle = score
      • Strength = score
        • Factor (+/-___)
        • Factor (+/-___)
          • add as many factors as apply
        • Army: ____ men (+/-___)
        • Navy (only for naval battles): ____ sailors (+/-___)
      • Random = score
        • Chance (random number between 1 and 100) (+86)
        • Natural disaster occurring during the battle?: yes/no
          • Change in odds (either - or 0)

Defender = score

  • Belligerent name (status(+/-___)) = score
    • Pre-War = score
      • Location = score
        • Proximity to the location (+/-___)
      • Tactical Advantage = score
        • Factor (+/-___)
        • Factor (+/-___)
        • Factor (+/-___)
        • Factor (+/-___)
          • add as many factors as apply
      • Casus Belli = score
        • The casus belli type (+/-___)
    • During Battle = score
      • Strength = score
        • Factor (+/-___)
        • Factor (+/-___)
          • add as many factors as apply
        • Army: ____ men (+/-___)
        • Navy (only for naval battles): ____ sailors (+/-___)
      • Random = score
        • Chance (random number between 1 and 100) (+86)
        • Natural disaster occurring during the battle?: yes/no
          • Change in odds (either + or 0)

The _____ wins over the _____ by _____ points.

Community content is available under CC-BY-SA unless otherwise noted.