===Attacker=== *Location: **Location Bonus: *Tactical Advantage: *Nations Per Side: *Expansion: *Motive: **Modifiers: *Nation Age: *Population: *Participation: *Number of Troops: *Concurrent Wars: Total: ===Defender=== *Location: **Location Bonus: *Nations per side: *Expansion: *Motive: **Modifiers: *Nation Age: *Population: *Participation: *Recent Wars: *Troops strength: *Concurrent Wars: Total:
Location
- Attacker
- Plains: +7
- Desert: +5
- Hills: +4
- Valley: +2
- Mountain: +0
- Modifiers
- Forest -10%
- City - 10%
- Major city: -5%
- Fortifications: -5%
- River
- Minor river: -5%
- Major River: - 15%
- Modifiers
- Defender
- Plains: +3
- Desert: +2
- Hills: +5
- Valley +4
- Mountain: +7
- Modifiers
- Forest
- +5%
- City
- Major city +5%
- Fortifications: +5%
- River
- Minor River: +5%
- Major River +15%
- Forest
- Modifiers
Armies (troop Strength)[]
Every 5000 militia attacking/defender = +1
Every 2500 Infantry attacking/defender = +1
Every 1000 Knights attacking/defender = +1
Every 1500 Archers attacking/defender = +1
Every 1000 cavalry attacking/defender = +1
Every 500 knights on cavalry attacking/defender = +1
- Modifiers
- Plains +10%
- Desert +5%
- Hills -5%
- Mountain -10%
- City -5%
- Major city -10%
- Historical Major general +20%
- Historical General +10%
- General +5%
- incompetent general -10%
For every 250 army defending = +1
- Modifiers
- Plains -5%
- Desert -10%
- Hills +10%
- Mountain +15%
- City +5%
- major city +10%
- Historical Major general +20%
- Historical General +10%
- General +5%
- incompetent general -10%
Population. (We will use historical figures)[]
For every 250,000 people add +1
Nation Age[]
- 1000 years old = -5
- 750 years old = -2
- 500 years old = +2
- 250 years old = +4
- 150 years old = +6
Motive[]
- Religious +5
- Expansion +3
- Unjust -30%
- Rivalry +3
- Claims +7
Nations[]
Every two nations add +1. for either side.
Every concurrent war -2. for either side