Tech Tree Pic[]
Rules for Tech Trees[]
- Rules:
- You can get three upgrade points each turn for upgrades.
- You have to be that level in a certain category to progress further on in the tech tree.
- You must make a page for your nation to record your tech tree or else it's bonuses will never count.
- To upgrade you have to put in your in turn (Recommended in Bold) what you're upgrading in your nation's tech tree.
- Just because you already have something in the tech tree, doesn't mean you instantly have it. (Ex: Right to Bear Arms is the 2nd Amendment of the Bill of Rights of the United States Constitution).
- You can degrade a skill(s) in the tech tree to get your upgrade point(s) back.
- The Tech Trees must be upgraded in order.
- Upgrading a skill ahead of another upgrade takes away the attributes of the one before it if it has an upgrade similar to the current one. (Ex: I had Right to Bear Arms which gives me a boost of +1 in battle if my nation is under attack. If I upgrade to Organized Militia that +1 boost converts into a +2 boost instead).
Upgrade Descriptions[]
Industry[]
- Level 1:
- Right to Bear Arms - +1 in algorithm when nation is attacked.
- Communication - Has a chance to increase/decrease your nation's stability depending on how your citizens think about your nation.
- Organized Militia - +2 in algorithm when nation is attacked.
- Paramilitaries - +3 in algorithm when nation is attacked.
- Enhanced Radios - Has a greater chance to increase/decrease your nation's stability depending on how your citizens think about your nation.
- Private Military Contractors - +4 in algorithm when nation is attacked, +2 in algorithm when you're attacking.
- Plumbing - Increases chances of your nation's stability increasing.
- Industrialized Farms - Has a greater chance of increasing your nation's stability. +1 in algorithm when your nation is under attack.
- Self Sustainable PMCs - +5 in algorithm when your nation is attacked, +3 in algorithm when you're attacking.
- Level 2:
- Welfare - Increases chances of your nation's stability increasing.
- Faster Food Production - Has a greater chance of increasing your nation's stability. +1 in algorithm when your nation is under attack.
- Enhanced Pay Grade - Increases chances of your nation's stability increasing.
- Enhanced Production - Increases production speeds of Level 2 and below materials.
- Happier Workers - Has a greater chance of increasing your nation's stability.
- Cheap Housing - Has an excellent chance of increasing your nation's stability.
- Level 3:
- Enhanced Oil Production - Increases oil production rate.
- Enhanced Oil Refineries - Greatly increases oil production rate.
- Enhanced Bio-Fuel Production - Increases production of bio-fuel. (Must have bio-fuel in-game).
- Enhanced Metal Production (Includes Uranium if Level 4) - Increases production rates of metals.
- Enhanced Metal Refineries (Includes Uranium if Level 4) - Greatly increases production rates of metals.
- Automated Mining (Includes Uranium if Level 4) - Excellently increases production rates of metals.
- Level 4:
- Enhanced Electricity Production - Has a chance of increasing your nation's stability.
- Safer Nuclear Power Plants - Lowers chances of a nuclear reactor meltdown.
- Efficient Uranium Usage - Has a greater chance of increasing your nation's stability.
- Enhanced Gold Mining - Has an excellent chance of increasing your nation's stability.
- Enhanced Automated Factories - Excellently increases production rates virtually anything that can be built (Ex: Military vehicles, cars, guns, ammunition, etc...).
- Enhanced Maintenance Workers - Increases production speed of Enhanced Automated Factories.
- Level 5:
- Enhanced Plutonium Mining - Increases production rates of Plutonium.
- National Security System - Stabilizes and has a chance of increasing your nation's stability.
- Automated Police Force - Has an excellent chance of keeping your nation's stability from decreasing.
- Stability Boost +10 - Instant +10 in your nation's stability.
Army[]
- Level 1:
- Drafting - Faster recruiting speeds.
- Better Training - +1 in algorithm.
- Better Training (2) - +2 in algorithm.
- Better Living Conditions - +1 in algorithm
- Level 2:
- Military Police - Will have a chance to prevent freedom fighters from attacking your troops in occupied enemy territory.
- Communication Skills Training - Will have a greater chance of preventing freedom fighters from attacking your troops in occupied enemy territory.
- Propaganda - Has a chance of corrupting the minds of an enemy nation's citizens.
- Level 3:
- High Altitude Munition Platform - +2 in algorithm.
- Enhanced Radio Equipment - Can call in more reinforcements from a 200 mile radius when defending.
- Radio Jammers - +1 in algorithm.
- Coordinated Air/Artillery Strikes - +3 in algorithm.
- Level 4:
- Psychological Warfare - Can lead to enemy troops surrendering.
- Enhanced Demolitions - +2 in algorithm.
- Enemy Troop Desertion - -5% of enemy forces in algorithm.
- Fearful Military - +2 in algorithm.
- Level 5:
- Dedicated Obligation - Expansion is no longer part of the algorithm on your side.
- Stable Chain of Command - +1 in algorithm.
- Fight to the Death - +3 in algorithm
- Supply Overhaul - Always have a large amount of supplies in algorithm if supplied.
- Trust of the People - Propaganda can greatly increase chances of an enemy nation's citizens fight against there own government.
[]
You must have your navy nearby to have these bonus points take affect!
- Level 1:
- Enhanced Officer Training Courses - +1 in algorithm.
- Culinary Specialists - +1 in algorithm.
- Better Living Conditions - +1 in algorithm.
- Increased Leadership and Morale - +2 in algorithm.
- Level 2:
- Ship Construction Rate Increase - Increases naval ship construction rate.
- Efficient Damage Control Crews - +1 in algorithm.
- Automated Naval Dry-Docks - Greatly increases naval ship construction rate.
- Level 3:
- Enhanced Sonar - +1 in algorithm.
- EMP Mine Disarming - +1 in algorithm.
- Enhanced Submarine Hunting - +2 in algorithm.
- Torpedo Defense Systems - +3 in algorithm.
- Increased Guided Missile Range - Increases ship range by 100 miles.
- Deadlier Armament - +2 in algorithm.
- Enemy Demoralization - Has the chance of enemy troops surrendering.
- Level 4:
- Efficient Fuel Usage - +1 in algorithm.
- Faster Engines - +1 in algorithm.
- Universal Nuclear Propulsion - +4 in algorithm.
- Level 5:
- Advanced Weapon Systems - +2 in algorithm.
- Enhanced Armor - +2 in algorithm.
- Automated Weapon Systems - +3 in algorithm.
- Enhanced CIWS and LAWS - Increases chance of ship survival rate.
- Automated-Self Defenses - +4 in algorithm and greatly increases chance of ship survival rate.