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Tech Tree Pic[]

Tech Tree

Rules for Tech Trees[]

  • Rules:
    • You can get three upgrade points each turn for upgrades.
    • You have to be that level in a certain category to progress further on in the tech tree.
    • You must make a page for your nation to record your tech tree or else it's bonuses will never count.
    • To upgrade you have to put in your in turn (Recommended in Bold) what you're upgrading in your nation's tech tree.
    • Just because you already have something in the tech tree, doesn't mean you instantly have it. (Ex: Right to Bear Arms is the 2nd Amendment of the Bill of Rights of the United States Constitution).
    • You can degrade a skill(s) in the tech tree to get your upgrade point(s) back.
    • The Tech Trees must be upgraded in order.
    • Upgrading a skill ahead of another upgrade takes away the attributes of the one before it if it has an upgrade similar to the current one. (Ex: I had Right to Bear Arms which gives me a boost of +1 in battle if my nation is under attack. If I upgrade to Organized Militia that +1 boost converts into a +2 boost instead).

Upgrade Descriptions[]

Industry[]

  • Level 1:
    • Right to Bear Arms - +1 in algorithm when nation is attacked.
    • Communication - Has a chance to increase/decrease your nation's stability depending on how your citizens think about your nation.
    • Organized Militia - +2 in algorithm when nation is attacked.
    • Paramilitaries - +3 in algorithm when nation is attacked.
    • Enhanced Radios - Has a greater chance to increase/decrease your nation's stability depending on how your citizens think about your nation.
    • Private Military Contractors - +4 in algorithm when nation is attacked, +2 in algorithm when you're attacking.
    • Plumbing - Increases chances of your nation's stability increasing.
    • Industrialized Farms - Has a greater chance of increasing your nation's stability. +1 in algorithm when your nation is under attack.
    • Self Sustainable PMCs - +5 in algorithm when your nation is attacked, +3 in algorithm when you're attacking.
  • Level 2:
    • Welfare - Increases chances of your nation's stability increasing.
    • Faster Food Production - Has a greater chance of increasing your nation's stability. +1 in algorithm when your nation is under attack.
    • Enhanced Pay Grade - Increases chances of your nation's stability increasing.
    • Enhanced Production - Increases production speeds of Level 2 and below materials.
    • Happier Workers - Has a greater chance of increasing your nation's stability.
    • Cheap Housing - Has an excellent chance of increasing your nation's stability.
  • Level 3:
    • Enhanced Oil Production - Increases oil production rate.
    • Enhanced Oil Refineries - Greatly increases oil production rate.
    • Enhanced Bio-Fuel Production - Increases production of bio-fuel. (Must have bio-fuel in-game).
    • Enhanced Metal Production (Includes Uranium if Level 4) - Increases production rates of metals.
    • Enhanced Metal Refineries (Includes Uranium if Level 4) - Greatly increases production rates of metals.
    • Automated Mining (Includes Uranium if Level 4) - Excellently increases production rates of metals.
  • Level 4:
    • Enhanced Electricity Production - Has a chance of increasing your nation's stability.
    • Safer Nuclear Power Plants - Lowers chances of a nuclear reactor meltdown.
    • Efficient Uranium Usage - Has a greater chance of increasing your nation's stability.
    • Enhanced Gold Mining - Has an excellent chance of increasing your nation's stability.
    • Enhanced Automated Factories - Excellently increases production rates virtually anything that can be built (Ex: Military vehicles, cars, guns, ammunition, etc...).
    • Enhanced Maintenance Workers - Increases production speed of Enhanced Automated Factories.
  • Level 5:
    • Enhanced Plutonium Mining - Increases production rates of Plutonium.
    • National Security System - Stabilizes and has a chance of increasing your nation's stability.
    • Automated Police Force - Has an excellent chance of keeping your nation's stability from decreasing.
    • Stability Boost +10 - Instant +10 in your nation's stability.

Army[]

  • Level 1:
    • Drafting - Faster recruiting speeds.
    • Better Training - +1 in algorithm.
    • Better Training (2) - +2 in algorithm.
    • Better Living Conditions - +1 in algorithm
  • Level 2:
    • Military Police - Will have a chance to prevent freedom fighters from attacking your troops in occupied enemy territory.
    • Communication Skills Training - Will have a greater chance of preventing freedom fighters from attacking your troops in occupied enemy territory.
    • Propaganda - Has a chance of corrupting the minds of an enemy nation's citizens.
  • Level 3:
    • High Altitude Munition Platform - +2 in algorithm.
    • Enhanced Radio Equipment - Can call in more reinforcements from a 200 mile radius when defending.
    • Radio Jammers - +1 in algorithm.
    • Coordinated Air/Artillery Strikes - +3 in algorithm.
  • Level 4:
    • Psychological Warfare - Can lead to enemy troops surrendering.
    • Enhanced Demolitions - +2 in algorithm.
    • Enemy Troop Desertion - -5% of enemy forces in algorithm.
    • Fearful Military - +2 in algorithm.
  • Level 5:
    • Dedicated Obligation - Expansion is no longer part of the algorithm on your side.
    • Stable Chain of Command - +1 in algorithm.
    • Fight to the Death - +3 in algorithm
    • Supply Overhaul - Always have a large amount of supplies in algorithm if supplied.
    • Trust of the People - Propaganda can greatly increase chances of an enemy nation's citizens fight against there own government.

Navy[]

You must have your navy nearby to have these bonus points take affect!

  • Level 1:
    • Enhanced Officer Training Courses - +1 in algorithm.
    • Culinary Specialists - +1 in algorithm.
    • Better Living Conditions - +1 in algorithm.
    • Increased Leadership and Morale - +2 in algorithm.
  • Level 2:
    • Ship Construction Rate Increase - Increases naval ship construction rate.
    • Efficient Damage Control Crews - +1 in algorithm.
    • Automated Naval Dry-Docks - Greatly increases naval ship construction rate.
  • Level 3:
    • Enhanced Sonar - +1 in algorithm.
    • EMP Mine Disarming - +1 in algorithm.
    • Enhanced Submarine Hunting - +2 in algorithm.
    • Torpedo Defense Systems - +3 in algorithm.
    • Increased Guided Missile Range - Increases ship range by 100 miles.
    • Deadlier Armament - +2 in algorithm.
    • Enemy Demoralization - Has the chance of enemy troops surrendering.
  • Level 4:
    • Efficient Fuel Usage - +1 in algorithm.
    • Faster Engines - +1 in algorithm.
    • Universal Nuclear Propulsion - +4 in algorithm.
  • Level 5:
    • Advanced Weapon Systems - +2 in algorithm.
    • Enhanced Armor - +2 in algorithm.
    • Automated Weapon Systems - +3 in algorithm.
    • Enhanced CIWS and LAWS - Increases chance of ship survival rate.
    • Automated-Self Defenses - +4 in algorithm and greatly increases chance of ship survival rate.
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