The following is the tiers list for the New World map game.
Tier 0.5[]
Tier 0.5 is a special level of development. Tier 0.5 may be reached in any category, but is exceptionally difficult to achieve. Only the head moderator (TheTimMan) is allowed to propose elevation of nations to Tier 0.5 in any circumstance; this must meet the approval of at least one other mods before going ahead. No one may request upgrades to Tier 0.5.
Should a nation reach Tier 0.5 in technology and at least one other category, that nation will be allowed to colonise extraterrestrial colonies within the Novasol system.
Military[]
Explanation[]
- Tier 1 is the top level of military development. Tier 1 militaries are the most modern possible. It is possible for Tier 1 militaries to be moved down in the event of their failure to keep up with advancing technologies.
- Tier 2 is the next highest level of military development. Tier 2 militaries are fairly modern for the current time and are also quite large in comparison with others around the world, but are still behind Tier 1. Tier 2 militaries and higher may possess nuclear weapons
- Tier 3 is a moderate level of military development. Tier 3 militaries are not as modernised as their Tier 2 and Tier 1 counterparts. Tier 3 militaries can also be of medium size, and still would be able to effectively defend their country in the event of attack. For the purposes of war algorithm calculation, rebel armies fighting in civil wars are by default Tier 3.
- Tier 4 is the lowest level of military development. Tier 4 militaries are far behind their higher-level rivals in terms of technology and/or size. Tier 4 militaries probably would not have much tactical advantage in a war, and it is highly recommended that nations possessing Tier 4 militaries invest in improving them.
- Tier 5 A rag-tag under armed and poorly militia of little, if any use.
It is possible for a military to stand in between tiers, such as Tier 1.5 and so on.
Tier 1[]
Tier 1.5[]
Tier 2[]
- Republic of the Hudson River
- Darian Federation
- Commonwealth of West Borealis
- Democratic Socialist Republic of North Orientalia
- Great Empire of South Orientalia
- Havenstown Economic Co-operative Zone
- Clan of Ross
- United Kingdom of Britannia
- Republic of O'Brien
Tier 2.5[]
- Kingdom of Liberty
- United Provinces of Colnia
- Democratic People's Republic of the Zarinthians
- Bayyanid Caliphate
Tier 3.5[]
Tier 3[]
- Confederation of Washington Bay
- Alliance to Restore Democracy to Terra Alba
- Union of Sovereign Kingdoms
Tier 4[]
-
Tier 4.5[]
- City State of Lampiter
- Free State of Treinhoff
- Nationalist Republic of New Damascus
- Dukedom of Cherbourg
- Nationalist Republic of New Baghdad
- Liberal and Democratic Mayan Republic
Tier 5[]
- Democratic Republic of the Hausa
- Fascist Republic of San Juan
- Independent State of Milne Bay
- Mayan Socialist Republic
- City State of Trenton
- City State of Buxton
- Principality of Emira
- City of Abuja
- City State of Zürich
- City State of Milano
- City of Novoho Bel'bek
- City of Tomsk Novogo
- City of San Salvador
Economy[]
Explanation[]
- Tier 1 is the top level of economic development. Tier 1 economies are the healthiest possible. It is possible for Tier 1 economies to be moved down in the event of an economic crisis.
- Tier 2 is the next highest level of economic development. Tier 2 militaries are healthy. The currency of a Tier 2 nation is very strong and a nation possessing such an economy usually has many trade agreements.
- Tier 3 is a moderate level of economic development. Tier 3 economies are not as strong as their Tier 2 and Tier 1 counterparts. Tier 3 economies are developed and stable; however, in the event of a worldwide economic downturn there is a slight risk of economic failure in the country.
- Tier 4 is the lowest level of economic development. Tier 4 economies are very weak, and are often on the brink of collapse. It is highly recommended that players playing as Tier 4 nations attempt to improve the economies immediately.
- Tier 5 Economic collapse and a situation like the Great Depression.
It is possible for an economy to stand in between tiers, such as Tier 1.5 and so on.
Tier 1[]
- Realm of Novodonetsk
- Great Empire of South Orientalia
- Havenstown Economic Co-operative Zone
- Neubayerische Reich
Tier 1.5[]
Tier 2[]
- Respublica Romana Nova
- Confederation of Washington Bay
- Republic of the Hudson River
- Democratic People's Republic of the Zarinthians
Tier 2.5[]
- Darian Federation
- Democratic Socialist Republic of North Orientalia
- Commonwealth of West Borealis
- United Provinces of Colnia
- Clan of Ross
- Republic of O'Brien
Tier 3[]
- Kingdom of Liberty
- Bayyanid Caliphate
Tier 3.5[]
Tier 4[]
- Alliance to Restore Democracy to Terra Alba
Tier 4.5[]
- Dukedom of Cherbourg
- City State of Lampiter
- Liberal and Democratic Mayan Republic
- Free State of Treinhoff
Tier 5[]
- Nationalist Republic of New Damascus
- Democratic Republic of the Hausa
- Fascist Republic of San Juan
- Nationalist Republic of New Baghdad
- Independent State of Milne Bay
- Mayan Socialist Republic
- City State of Trenton
- City State of Buxton
- Principality of Emira
- City of Abuja
- City State of Zürich
- City State of Milano
- City of Novoho Bel'bek
- City of Tomsk Novogo
- City of San Salvador
Technology[]
Explanation[]
- Tier 1 is the top level of technological development. Tier 1 nations are highly advanced and are able to function efficiently. Tier 1 nations will often also have strong militaries and/or economies.
- Tier 2 is the next highest level of technologies development. Tier 2 nations are fairly modern for the current time in comparison with others around the world, but are still behind Tier 1.
- Tier 3 is a moderate level of technological development. Tier 3 nations are not as technologically advanced as their Tier 2 and Tier 1 counterparts.
- Tier 4 is the lowest level of technological development. Tier 4 militaries are far behind their higher-level rivals. It is highly recommended that Tier 4 nations invest in improving their technology.
- Tier 5 A social exsistance with little or no tech.
It is possible for a nation to stand in between tiers, such as Tier 1.5 and so on.
Tier 1[]
Tier 1.5[]
Tier 2[]
- Respublica Romana Nova
- Republic of the Hudson River
- Darian Federation
- Great Empire of South Orientalia
- United Kingdom of Britannia
- Democratic People's Republic of the Zarinthians
- Republic of O'Brien
- Democratic Socialist Republic of North Orientalia
Tier 2.5[]
- Borealian Empire
- Commonwealth of West Borealis
- United Provinces of Colnia
- Bayyanid Caliphate
Tier 3[]
- Confederation of Washington Bay
- Kingdom of Liberty
- Alliance to Restore Democracy to Terra Alba
- Clan of Ross
Tier 4[]
-
Tier 4.5[]
- Dukedom of Cherbourg
- City State of Lampiter
- Liberal and Democratic Mayan Republic
- Free State of Treinhoff
- Holy Empire of the White Lands
Tier 5[]
- Nationalist Republic of New Damascus
- Democratic Republic of the Hausa
- Fascist Republic of San Juan
- Nationalist Republic of New Baghdad
- Independent State of Milne Bay
- Mayan Socialist Republic
- City State of Trenton
- City State of Buxton
- Principality of Emira
- City of Abuja
- City State of Zürich
- }City State of Milano
- City of Novoho Bel'bek
- City of Tomsk Novogo
- City of San Salvador
Industry[]
Explanation[]
- Tier 1 is the top level of industrial development. Tier 1 industries are very well-developed and possess possibly unequalled levels of productivity. Nations possessing Tier 1 industries are often very powerful in the international market. Possessing a Tier 1 industrial level often contributes to a good economy.
- Tier 2 is the next highest level of industrial development. Tier 2 industries are quite productive and are highly developed. Nations possessing Tier 2 industries should expect to have good economies.
- Tier 3 is a moderate level of industrial development. Tier 3 industries are not as modernised or productive as their Tier 2 and Tier 1 counterparts. Tier 3 industries are however able to produce positive results for the economy.
- Tier 4 is the lowest level of industrial development. Tier 4 industries are far behind their higher-level counterparts. Tier 4 industrial levels can often be a hindrance to the economy, so players of nations possessing Tier 4 industries are urged to improve their industrial levels as soon as possible.
- Tier 5 A wholly agricultural nation.
It is possible for a nation to stand in between tiers, such as Tier 1.5 and so on.
Tier 1[]
Tier 1.5[]
Tier 2[]
- Respublica Romana Nova
- Borealian Empire
- Great Empire of South Orientalia
- Havenstown Economic Co-operative Zone
- Republic of O'Brien
- Democratic Socialist Republic of North Orientalia
Tier 2.5[]
- Republic of the Hudson River
- Darian Federation
- Democratic People's Republic of the Zarinthians
- Commonwealth of West Borealis
- United Provinces of Colnia
- United Kingdom of Britannia
Tier 3[]
- Confederation of Washington Bay
- Kingdom of Liberty
- Bayyanid Caliphate
- Clan of Ross
Tier 4[]
- Alliance to Restore Democracy to Terra Alba
- Holy Empire of the White Lands
Tier 4.5[]
- Dukedom of Cherbourg
- City State of Lampiter
- Liberal and Democratic Mayan Republic
- Free State of Treinhoff
Tier 5[]
- Nationalist Republic of New Damascus
- Democratic Republic of the Hausa
- Fascist Republic of San Juan
- Nationalist Republic of New Baghdad
- Independent State of Milne Bay
- Mayan Socialist Republic
- City State of Trenton
- City State of Buxton
- Principality of Emira
- City of Abuja
- City State of Zürich
- City State of Milano
- City of Novoho Bel'bek
- City of Tomsk Novogo
- City of San Salvador
Infrastructure[]
Explanation[]
- Tier 1 is the top level of infrastructural development. Tier 1 infrastructures are very highly developed. Nations with Tier 1 infrastructures have many roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack, nations with Tier 1 infrastructures are more likely to survive, and will be able to rebuild very quickly afterward.
- Tier 2 is the next highest level of infrastructural development. Tier 2 infrastructures are well-developed. Nations with Tier 2 infrastructures have many roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 2 infrastructures are likely to survive, and will be able to rebuild quickly afterward.
- Tier 3 is a moderate level of infrastructural development. Tier 3 infrastructures are moderately developed. Nations with Tier 3 infrastructures have quite a few roads, rail lines and other elements that contribute to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 3 infrastructures have a high chance or survival, and will be able to rebuild afterward, but at a slower pace than Tier 1 and Tier 2 nations.
- Tier 4 is the lowest level of infrastructural development. Tier 4 infrastructures are poorly developed. Nations that have recently been attacked may find themselves being at Tier 4. Nations with Tier 4 infrastructures have few operable roads, rail lines or other elements that would have contributed to the nation's overall efficiency and wellbeing. In the event of an attack or invasion, nations with Tier 4 infrastructures are unlikely to survive, and those who subsequently dominate it will find it difficult to rebuild afterwards. It is highly recommended that players of nations possessing Tier 4 infrastructures improve their infrastructure as soon as possible.
- Tier 5 Totally undeveloped beyond a few dirt tracks, foot paths and small jetties.
It is possible for a nation to stand in between tiers, such as Tier 1.5 and so on.
Tier 1[]
Tier 1.5[]
- Realm of Novodonetsk
- Havenstown Economic Co-operative Zone
- Neubayerische Reich
- Republic of O'Brien
Tier 2[]
- Republic of the Hudson River
- Darian Federation
- Commonwealth of West Borealis
- United Kingdom of Britannia
Tier 2.5[]
- Kingdom of Liberty
- Democratic Socialist Republic of North Orientalia
- Great Empire of South Orientalia
- Bayyanid Caliphate
- Clan of Ross
Tier 3[]
- United Provinces of Colnia
- Democratic People's Republic of the Zarinthians
Tier 3.5[]
- Alliance to Restore Democracy to Terra Alba
- Holy Empire of the White Lands
Tier 4[]
Tier 4.5[]
Tier 5[]
- Nationalist Republic of New Damascus
- Democratic Republic of the Hausa
- Fascist Republic of San Juan
- Nationalist Republic of New Baghdad
- Independent State of Milne Bay
- Mayan Socialist Republic
- City State of Trenton
- City State of Buxton
- Principality of Emira
- City of Abuja
- City State of Zürich
- City State of Milano
- City of Novoho Bel'bek
- City of Tomsk Novogo
- City of San Salvador