General Stuff[]
Major Rivers: Potomac, Ohio, Mississippi, Missouri, Savannah, James, Arkansas, Delaware, and Tennessee.
Algorithm[]
Troops[]
Land[]
- +1 for every 1000 army men.
- +1 for every 500 Cavalry.
- +1 for every 25 Artillery.
Sea[]
- +1 for every five gunboats.
- +2 for every ironclad.
Bonuses[]
All bonuses are calculated only with scores above, not with other bonuses.
- Your troop score/their troop score is added to the score.
- +5 for having twice the number of troops as the opponent.
- +5 for having twice the number of troop points as the opponent.
- +10 for having five times as many troops as the opponent.
- +10 for having twice as many troop points as the opponent.
Location[]
Land[]
- +5 for within state borders.
- +3 for within national border.
- +2 if near border in other nation.
- +0 in other nation, not near border.
Sea[]
- +0 if On Ocean.
- +3 if On River within state or which creates state border.
- +2 on river, within national borders.
- -1 on river, out of national borders.
- +1 for attacking to end a blockade.
Tactics[]
Land[]
- +5 if land blockade (Only way to get out is by sea).
- -3 if attacking over major river.
- -4 for attacking the capital city.
Sea[]
- +5 for sea blockade.
- +12 for joint land-sea blockade.
Generals and Admirals[]
Generals[]
All states have one general. The first battle that he is in, he gets a 90% chance of survival. Every subsequent battle, his survival rate goes down by 10%. Every battle that he survives, +2. When he gets down to 10% survival rate, it never goes down again, and all battles survived are +5.
Admirals[]
Each state on the ocean, Gulf of Mexico, or a major river has one admiral. Admirals are the same as generals but can only be used for naval battles.
Other[]
- +2 offense per turn spent on the economy within the last ten turns.
- +1 defense per turn spent on economy within the last ten turns.
- +1 offense per turn spent on infrastructure in the last ten turns.
- +2 defense per turn spent on infrastructure in the last ten turns.
- +5 for side of battle which improved economy more in the last ten turns.
- +5 for side of battle which improved infrastructure more in the last ten turns.
Casualties[]
(Opponent Total Score/Your Total Score) x (Number of points from troops from both sides)/(2 plus number of generals and admirals participating on your side)= percentage of casualties.