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Rules (Civilization: The Dawn)

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==Basic Rules==
 
==Basic Rules==
 
*One turn is a year.
 
*One turn is a year.
*Game Starts in One
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*Game Starts in 1
*One player per country, one player may choose a colony if the colony has more than 50 years and it's stable. However, you can control or allow other players to control vassals, puppets or protectorates.
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*One player per country, one player may choose a colony if the colony has more than 50 years and it's stable.However you can control or allow other players to control vassals, Puppets or protectorates
 
*Game is archived every 15 years.
 
*Game is archived every 15 years.
*Be plausible, Over expansionism in desert territories or heavily mountainous territories is unlikely and fairly difficult and border expansion will be determined by the environment and the geography.
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*Be plausible, Over expansionism in desertic territories or heavily montainious territories is unlikely and fairly difficult. and border expansion will be determined by the environment and the geography.
 
 
===Expansion===
 
===Expansion===
Each nation has a expansion potential, meaning that any nation has the plausibility of expanding beyond its current borders and conquering regions without any need of warring or declaring war.Instead by expanding its territories. However this expansion takes in consideration different specifics. such as expanding toward a region means that you will take territories depending on their natural borders (Mountains, rivers, forests and others) while the warring toward a region actually means that the entire region (if under on big confederational tribe) may allow you to easily conquer the region caring not of the topographic characteristics.
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Each nation has a expansion potencial, meaning that any nation has the plausibility of expanding beyond its current borders and conquering regions without any need of warring or declaring war.Instead by expanding its territories. However this expansion takes in consideration different specifics. such as expanding towards a region means that you will take territories depending on their natural borders (Mountains, rivers, forests and others) while the warring towards a region actually means that the entire region (if under on big confederational tribe) may allow you to easily conquer the region caring not of the topographic characteristics.
   
 
Expansion depends on the amounts of rivers that the civilization holds meaning that the Three rivers tribe would have a bigger expansion rate than Reasonia.
 
Expansion depends on the amounts of rivers that the civilization holds meaning that the Three rivers tribe would have a bigger expansion rate than Reasonia.
   
 
And With the Tier they are Located in.<u> </u>
 
And With the Tier they are Located in.<u> </u>
 
 
=====Organized Expansion (Monarchies and democracies)=====
 
=====Organized Expansion (Monarchies and democracies)=====
 
the current expansion rate for everyone is of 3 px per river each turn meaning that some the biggest amount of expansion is the one of Cevaire.
 
the current expansion rate for everyone is of 3 px per river each turn meaning that some the biggest amount of expansion is the one of Cevaire.
 
 
=====Unorganized Expansion (Tribes and Tribal Confederations)=====
 
=====Unorganized Expansion (Tribes and Tribal Confederations)=====
 
The Expansion rate of Tribal nations is at most of 3 px per each river each turn, meaning that the biggest expansion rate is currently of the Confluence states and the  Three river tribes.
 
The Expansion rate of Tribal nations is at most of 3 px per each river each turn, meaning that the biggest expansion rate is currently of the Confluence states and the  Three river tribes.
 
 
====Expansion per tier====
 
====Expansion per tier====
Tier 10: The Tier expansion is of 3 px per each river for organized states and for tribes
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Tier 10: The Tier expansion is of 3px Per each river for organized states and for tribes
   
Tier 9: The Tier expansion is of 4 px per each river for organized states and 3 for tribes
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Tier 9: The Tier expansion is of 4px Per each river for organized states and 3 for tribes
   
Tier 8: The Tier expansion is of 5 px per each river for organized states and 4 for tribes
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Tier 8: The Tier expansion is of 5px Per each river for organized states and 4 for tribes
   
 
Tier 7: The Tier expansion is of 16 px for organized states and 8 for tribes
 
Tier 7: The Tier expansion is of 16 px for organized states and 8 for tribes
   
Tier 6: The Tier expansion is of 18 px for organized states and 10 for tribes
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Tier 6: The Tier expansion is of 18px for organized states and 10 for tribes
   
 
Tier 5: The Tier expansion is of 20 px for organized states
 
Tier 5: The Tier expansion is of 20 px for organized states
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Note: Tribes that pass beyond the Tier 6 are considered organized states or developing states.
 
Note: Tribes that pass beyond the Tier 6 are considered organized states or developing states.
 
 
===Colonization===
 
===Colonization===
Any nation within the 7th and the 1st Tier may be able to colonize at large scale (Setting colonies across ocean, e.g., Spain with Spanish America) and in a rather similar way their Colonial Expansion rate depends on both Tiers and Large Scale Colonization age.
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Any nation within the 7th and the 1st Tier may be able to colonize at large scale (Setting colonies across ocean E.g Spain with Spanish America) and in a rather similar way their Colonial Expansion rate depends on both Tiers and Large Scale Colonization age.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; "! scope="col"|Name
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; "! scope="col"|Name
 
! scope="col"|<span style="font-weight:bold;">Tier</span>
 
! scope="col"|<span style="font-weight:bold;">Tier</span>
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===Vassalage and Puppet states===
 
===Vassalage and Puppet states===
 
====Vassals====
 
====Vassals====
you can vassalize a nation after a five year period of continuous attempts of bringing said nation to your ruling wpether by force or by culture, the abilities of a Vassal state can rival to those of the main nation of your control, with only the exception that the colonial expansion you do with the vassal will be taken out of the main nation expansion rate.
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you can vassalize a nation after a five year period of continuous attempts of bringing said nation to your ruling wether by force or by culture, the abilities of a Vassal state can rivalize to those of the main nation of your control, with only the exception that the colonial expansion you do with the vassal will be taken out of the main nation expansion rate.
 
*Vassals - They can have colonies but under a perpetual 5 Px expansion rate  or in the case of that the main nation posses two or more vassals with a coastline it can have more, 5 pixels per each vassal, either for the main nations use or for one vassal of theirs.
 
*Vassals - They can have colonies but under a perpetual 5 Px expansion rate  or in the case of that the main nation posses two or more vassals with a coastline it can have more, 5 pixels per each vassal, either for the main nations use or for one vassal of theirs.
 
*Vassals are basically forced to join war in the case of that the main nation joins, so if Per example France invades Burgundy, Navarre would have to join the war as well.
 
*Vassals are basically forced to join war in the case of that the main nation joins, so if Per example France invades Burgundy, Navarre would have to join the war as well.
 
*Vassal can have relatively independent status from their main nations with the difference of having an appointed ruler and some cultural influence from the main nation.
 
*Vassal can have relatively independent status from their main nations with the difference of having an appointed ruler and some cultural influence from the main nation.
 
*Vassals can have vassals, although the main nations may not have direct control and thus are more puppet states than vassals to the main nation.
 
*Vassals can have vassals, although the main nations may not have direct control and thus are more puppet states than vassals to the main nation.
 
 
====Puppets====
 
====Puppets====
 
Puppet states are nations heavily influenced by one main nation, but that are not directly ruled by the main nation, or by an appointed leader, the puppets won't necessarily join the war of the main nation, and can have a colonial expansion rate of its own, but it can be given up to the main nation, this nations can easily fall out of someone's influence in a rather fast speed, they as well have some abilities
 
Puppet states are nations heavily influenced by one main nation, but that are not directly ruled by the main nation, or by an appointed leader, the puppets won't necessarily join the war of the main nation, and can have a colonial expansion rate of its own, but it can be given up to the main nation, this nations can easily fall out of someone's influence in a rather fast speed, they as well have some abilities
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*Puppets colonial rates are the same of the main nations, and the puppet nations can't sell without retribution a colony or settlement unless gained in war or exchanged for other territories.
 
*Puppets colonial rates are the same of the main nations, and the puppet nations can't sell without retribution a colony or settlement unless gained in war or exchanged for other territories.
 
*Puppets can't be controlled by the nations, so it may not aid its parent nation in war.
 
*Puppets can't be controlled by the nations, so it may not aid its parent nation in war.
 
 
====Provincial division====
 
====Provincial division====
 
A province cannot be smaller than 3 px unless is the capital city province. to finish later.
 
A province cannot be smaller than 3 px unless is the capital city province. to finish later.
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===Algorithm===
 
===Algorithm===
 
it means any conflict between one or two nations for a specific motive
 
it means any conflict between one or two nations for a specific motive
 
 
====Location====
 
====Location====
 
*'''Isolated Nation:''' of the nation has not been contacted nor explored previously and it's separated from the Attacker's Mainland or Homeland region by Different Seas and or if its heavily defended (Island only) +10 for Defendant, -5 for attacker
 
*'''Isolated Nation:''' of the nation has not been contacted nor explored previously and it's separated from the Attacker's Mainland or Homeland region by Different Seas and or if its heavily defended (Island only) +10 for Defendant, -5 for attacker
*'''Mountainous:''' if the nation Attacked (Defendant) is or present considerable amounts of Mountain Systems which in some way mean a difficulty for the attacker to invade,+9 For defendant, -5 for attacker
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*'''Mountainious:''' if the nation Attacked(Defendant) is or present considerable amounts of Mountain Systems which in some way mean a difficulty for the attacker to invade,+9 For defendant, -5 for attacker
 
*'''Flatlands:''' if a nation has a flat consistent surface or Easily takeable land +8
 
*'''Flatlands:''' if a nation has a flat consistent surface or Easily takeable land +8
*'''on Enemy Soil: '''if the Attacking nation has troops in the Defendants territory, it can be accounted if there's civil disarray, or an intervention or a previous alliance with the Defendant nation Ex: French Troops in Spain to invade Portugal During the Napoleonic Wars +7
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*'''on Enemy Soil: '''if the Attacking nation has troops in the Defendants territory, it can be accounted if there's civil dissarray, or an intervension or a previous alliance with the Defendant nation Ex: French Troops in Spain to invade Portugal During the Napoleonic Wars +7
 
*'''In the Country Within yours:''' if the Nation its been invaded by Enemy troops in the Borders +6
 
*'''In the Country Within yours:''' if the Nation its been invaded by Enemy troops in the Borders +6
 
*'''Nearby:'''Neighbouring country: the attacker has a Common Border with the Defendant +5
 
*'''Nearby:'''Neighbouring country: the attacker has a Common Border with the Defendant +5
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====='''River province:'''<br />=====
 
====='''River province:'''<br />=====
   
*Defined as an area that contains one or more rivers within its territory, having a coast of 4% gain in an algorithm to gain a province that falls under this classification, after the first 5% is achieved to gain more river provinces, the attacker would only need +2% more of gains from the algo to gain them.
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*Defined as an area that contains one or more rivers within its territory, having a coast of 4% gain in an algorythm to gain a province that falls under this classification, after the first 5% is achieved to gain more river provinces, the attacker would only need +2% more of gains from the algo to gain them.
   
 
====='''Core province:'''=====
 
====='''Core province:'''=====
   
*Defined as a heavily populated region of the nation, there can only be 4 core province colonies per every 100px and core provinces can only be declared by economic or ethnic-cultural reasons, for a core province to be taken there's the need of 15% algorithm gain.
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*Defined as a heavily populated region of the nation, there can only be 4 core province colonies per every 100px and core provinces can only be declared by economic or ethnic-cultural reasons, for a core province to be taken there's the need of 15% algorythm gain.
   
 
====='''Basic /Standard Province:'''=====
 
====='''Basic /Standard Province:'''=====
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====='''Provincial Algo Score'''<br />=====
 
====='''Provincial Algo Score'''<br />=====
   
*A province cannot be small than 5px. for any smaller provinces (e.g 1 px in size) would unfairly affect the algorithm. The maximum size is 50px, increasing as the nation progresses to advanced tiers.
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*A province cannot be small than 5px. for any smaller provinces (e.g 1 px in size) would unfairly affect the algorythm. The maximum size is 50px, increasing as the nation progresses to advanced tiers.
 
 
====Random====
 
====Random====
 
*Chance is a MOD RNG 1-10 please ask mods to do your RNG.
 
*Chance is a MOD RNG 1-10 please ask mods to do your RNG.
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