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Rules (Civilization: The Dawn)

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===Vassalage and Puppet states===
 
===Vassalage and Puppet states===
 
====Vassals====
 
====Vassals====
you can vassalize a nation after a five year period of continuous attempts of bringing said nation to your ruling wpether by force or by culture, the abilities of a Vassal state can rival to those of the main nation of your control, with only the exception that the colonial expansion you do with the vassal will be taken out of the main nation expansion rate.
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you can vassalize a nation after a five year period of continuous attempts of bringing said nation to your ruling wpether by force or by culture, the abilities of a Vassal state can rivalize to those of the main nation of your control, with only the exception that the colonial expansion you do with the vassal will be taken out of the main nation expansion rate.
 
*Vassals - They can have colonies but under a perpetual 5 Px expansion rate  or in the case of that the main nation posses two or more vassals with a coastline it can have more, 5 pixels per each vassal, either for the main nations use or for one vassal of theirs.
 
*Vassals - They can have colonies but under a perpetual 5 Px expansion rate  or in the case of that the main nation posses two or more vassals with a coastline it can have more, 5 pixels per each vassal, either for the main nations use or for one vassal of theirs.
 
*Vassals are basically forced to join war in the case of that the main nation joins, so if Per example France invades Burgundy, Navarre would have to join the war as well.
 
*Vassals are basically forced to join war in the case of that the main nation joins, so if Per example France invades Burgundy, Navarre would have to join the war as well.
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