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Rules (Civilization: The Dawn)

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==Basic Rules==
 
==Basic Rules==
 
*One turn is a year.
 
*One turn is a year.
*Game Starts in One
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*Game Starts in 1
*One player per country, one player may choose a colony if the colony has more than 50 years and it's stable. However, you can control or allow other players to control vassals, puppets or protectorates.
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*One player per country, one player may choose a colony if the colony has more than 50 years and it's stable.However you can control or allow other players to control vassals, Puppets or protectorates
 
*Game is archived every 15 years.
 
*Game is archived every 15 years.
*Be plausible, Over expansionism in desert territories or heavily mountainous territories is unlikely and fairly difficult and border expansion will be determined by the environment and the geography.
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*Be plausible, Over expansionism in desertic territories or heavily montainious territories is unlikely and fairly difficult. and border expansion will be determined by the environment and the geography.
   
 
===Expansion===
 
===Expansion===
Each nation has a expansion potential, meaning that any nation has the plausibility of expanding beyond its current borders and conquering regions without any need of warring or declaring war.Instead by expanding its territories. However this expansion takes in consideration different specifics. such as expanding toward a region means that you will take territories depending on their natural borders (Mountains, rivers, forests and others) while the warring toward a region actually means that the entire region (if under on big confederational tribe) may allow you to easily conquer the region caring not of the topographic characteristics.
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Each nation has a expansion potencial, meaning that any nation has the plausibility of expanding beyond its current borders and conquering regions without any need of warring or declaring war.Instead by expanding its territories. However this expansion takes in consideration different specifics. such as expanding towards a region means that you will take territories depending on their natural borders (Mountains, rivers, forests and others) while the warring towards a region actually means that the entire region (if under on big confederational tribe) may allow you to easily conquer the region caring not of the topographic characteristics.
   
 
Expansion depends on the amounts of rivers that the civilization holds meaning that the Three rivers tribe would have a bigger expansion rate than Reasonia.
 
Expansion depends on the amounts of rivers that the civilization holds meaning that the Three rivers tribe would have a bigger expansion rate than Reasonia.
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=====Organized Expansion (Monarchies and democracies)=====
 
=====Organized Expansion (Monarchies and democracies)=====
 
the current expansion rate for everyone is of 3 px per river each turn meaning that some the biggest amount of expansion is the one of Cevaire.
 
the current expansion rate for everyone is of 3 px per river each turn meaning that some the biggest amount of expansion is the one of Cevaire.
 
 
=====Unorganized Expansion (Tribes and Tribal Confederations)=====
 
=====Unorganized Expansion (Tribes and Tribal Confederations)=====
 
The Expansion rate of Tribal nations is at most of 3 px per each river each turn, meaning that the biggest expansion rate is currently of the Confluence states and the  Three river tribes.
 
The Expansion rate of Tribal nations is at most of 3 px per each river each turn, meaning that the biggest expansion rate is currently of the Confluence states and the  Three river tribes.
 
 
====Expansion per tier====
 
====Expansion per tier====
Tier 10: The Tier expansion is of 3 px per each river for organized states and for tribes
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Tier 10: The Tier expansion is of 3px Per each river for organized states and for tribes
   
Tier 9: The Tier expansion is of 4 px per each river for organized states and 3 for tribes
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Tier 9: The Tier expansion is of 4px Per each river for organized states and 3 for tribes
   
Tier 8: The Tier expansion is of 5 px per each river for organized states and 4 for tribes
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Tier 8: The Tier expansion is of 5px Per each river for organized states and 4 for tribes
   
 
Tier 7: The Tier expansion is of 16 px for organized states and 8 for tribes
 
Tier 7: The Tier expansion is of 16 px for organized states and 8 for tribes
   
Tier 6: The Tier expansion is of 18 px for organized states and 10 for tribes
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Tier 6: The Tier expansion is of 18px for organized states and 10 for tribes
   
 
Tier 5: The Tier expansion is of 20 px for organized states
 
Tier 5: The Tier expansion is of 20 px for organized states
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Note: Tribes that pass beyond the Tier 6 are considered organized states or developing states.
 
Note: Tribes that pass beyond the Tier 6 are considered organized states or developing states.
 
 
===Colonization===
 
===Colonization===
Any nation within the 7th and the 1st Tier may be able to colonize at large scale (Setting colonies across ocean, e.g., Spain with Spanish America) and in a rather similar way their Colonial Expansion rate depends on both Tiers and Large Scale Colonization age.
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Any nation within the 7th and the 1st Tier may be able to colonize at large scale (Setting colonies across ocean E.g Spain with Spanish America) and in a rather similar way their Colonial Expansion rate depends on both Tiers and Large Scale Colonization age.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; "! scope="col"|Name
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; "! scope="col"|Name
 
! scope="col"|<span style="font-weight:bold;">Tier</span>
 
! scope="col"|<span style="font-weight:bold;">Tier</span>
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