Rules[]
- If you propose something that is ASB according to a mod that has 3 or more factors of ASBness, it will count as a full 3 strikes and the player will be kicked yet able to play another nation.
- This game will have a 3 strike system for ASB. If you have 3 strikes you are kicked and are able to play as another nation.
- If you continue to have ASB strikes with that nation you will be banned.
- The Great War will be a focus for all nations in the war. A country can only withdraw if it has A: Contributed too much and is low on manpower reserves, B: If it is nearly conquered.
Algo[]
Template[]
- Location:
- Tactics:
- Strength:
- Chance:
- Motive:
- Morale:
- Internal:
Total:
Military Tiers[]
Tier 1 (+10)[]
- Germany
- Britain
Tier 2 (+8)[]
- Russia
- France
- Italy
- USA
Tier 2.5 (+6)[]
- Japan
- Spain
Tier 3 (+5)[]
- Ottoman Empire
- China
- Brazil
Tier 4 (+3)[]
- Portugal
- Netherlands
- Belgium
- Mexico
- Bulgaria
- Greece
- Serbia
- Rumania
- Chile
- Greece
- Persia
- Argentina
- Canada
- Australia
- South Africa
Tier 5 (+1)[]
ALL OTHERS
Technology Tiers[]
Tier 1 (+10)[]
- Britain
- Germany
Tier 2 (+8)[]
- France
- Italy
- USA
Tier 2.5 (+6)[]
- Russia
- Spain
- Netherlands
- Portugal
- Canada
Tier 3 (+5)[]
- Belgium
- Australia
- Japan
- Denmark
- Canada
Tier 4 (+3)[]
- Ottoman Empire
- China
- Brazil
- Greece
- Mexico
- New Zealand
Tier 5 (+1)[]
ALL OTHERS
Industry Tiers[]
Tier 1 (+10)[]
- USA
- Germany
Tier 2 (+8)[]
- Britain
- Italy
- Hungary
- France
- Spain
Tier 3 (+6)[]
- Portugal
- Netherlands
- Belgium
- Russia
- England
Tier 4 (+4)[]
- Japan
- China
- Denmark
- Sweden
- Ottoman Empire
- Canada
- India
- Brazil
Tier 5 (+2)[]
ALL OTHER COUNTRIES
Countries Helping[]
Multiple Step Process:
- Do the algorithm for each country participating in the war.
- Divide Each country's total score by the number of Fronts
- Multiply each country's total by the following:
- 1 for the Leader of the Front. One Per side of a front.
- .75 for a secondary power of the front/main colony
- .5 for a country sending military support/secondary colony
- .25 for a country sending political/economic aid
- Add all participants of the front up for each side.
Location[]
ONE of the following:
- +8 if the most populated core of the country is the front of the war
- +6 if the the front of the war is within the country
- +5 if the front is on the country's border
- +3 if the front is nearby
- +2 if the front is at a colony of the main country
- +1 if the front is on a nearby island
- +1 if the front is on the same continent
- -4 if the front is on a different continent
Tactics[]
- Attacker: +2
- Defender: +5
- Either side of a Counterattack:+3
- Front is on a desert or tundra: +5 for the defender
- Front is on an island: +2 for the defender
- Front is in a Jungle/Forest: -2 for attacker
- Guerrilla warfare: -3 for attacker
- Trench warfare: +5 defender
Strength[]
- +Military Bonus from Tier x 2
- +Technology Bonus from Tier
- +Industry Bonus from Tier
- Front leader with higher Military score: +7
- Participating Nation with highest Technology score: +5
- Front leader with higher Infrastructure score: +5
- Side with higher population: +3
- Every year of the war: -1
- Every war in the past 10 years: -3
Motive[]
- Life or Death: +12
- Counterattack After Invasion: +9
- Religious/Ethnic: +8
- Ideological (Democracy vs. Monarchy): +7
- Retain control of a colony: +6
- Help an Ally: +4
- Economic: +5
- Regain land once owned by country: +7
- Expansion: +3
- Implausible war: -2
Morale[]
- Every turn that the country has been losing in the front: -3
- Every turn that the country has been winning in the front: +1
- Motive is higher than 8: +2
- Motive is lower than 6: -2
- Motive lower than 4: -5
- Motive is lower than 2: -10
- Each war victory in past 20 years: +5
- Five consecutive turns of victory in the front: +5
- If five consecutive turns of loss in the front: -8
- Fascist government: +2
Internal[]
This is a sliding scale, so you can be in between (example: Constitutional Monarchy)
- Democratic Government: +4
- Non-Democratic government that is supported by the people: +1
- Government is "tyrannical"/totalitarian: -5
Victory[]
- In order to conquer a country, you must have double their final score for two consecutive turns.
Damage[]
- Every turn a defending leader country loses in a front, they lose one point in the tier bonus for a random one of the 3 tier categories.
- Every country gets one of their lost points back per year after the war (every 2 turns).
- Government begins to collapse after 5 years of loss, or 75% more points than the other side (100% is equivalent to double.