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Welcome to Stellar Domination(Map Game)! This is now 2075, The moon is Already terraformed and Mars is halfway done (Stage III). Can you dominate the galaxy?

Administrators

An administrator must have over 80 edits. Head mod must have 150 Edits. If you want to be a mod, tell me

Founder/creator:Hi there. I'm still that awesome guy. 02:58, January 5, 2015 (UTC)

Head Mod(unapproved):

Mod1(unapproved):

Mod2(unapproved):

Co-Head Mod:Hi there. I'm still that awesome guy. 02:58, January 5, 2015 (UTC)

Mapmaker(unapproved):

Mapmaker 2:Hi there. I'm still that awesome guy. 01:06, January 6, 2015 (UTC)

Astronomer:Hi there. I'm still that awesome guy. 02:58, January 5, 2015 (UTC)

Rules

  1. 1 turn per day. Only mod can start turns. Turn=one year. After 2130 turn=2 years. After 2160 one turn is 5 years. After 2230(can we make that far?)one turn is 10 years. After 2500 one turn is 75 years!
  2. Every player MUST be plausible! A mod could declare a post implausible thus deleting it.
    1. If you think a mod's post is implausible, create a top ten list (basically voting). A vote is won by 60%+ majority. Mod may not participate in a vote.
  3. Mods are the only ones who edit wars and use algorithm. A non-mod may calculate a war if a mod hasn't been present for 2 turns.
  4. game is archived once 15 turns.
  5. New players are Welcome! But, if a mod declares you as implausible for 4 times, you are banned for 2turns. You are done if you post implausible 8 times!
  6. No discussing Wreck-it Ralph!
  7. No sockpüppetting.
  8. There is a point system coming up! The point system is just for keeping the game plausible.
  9. Creator is considered a mod.
  10. Game will start wen we have 6 people and a mod!
  11. Use random.org if needed.
  12. This might be boring but NO FASTER THAN90%light unless you research Faster than light!(more information see algo)
  13. Due to international law, You cannot own any part of the moon unless UN collapses
  14. Yes, there's mod-controlled organizations!

Sign up

Write the name of the country you wish to play for. Players sign up for countries with tier III and II must have 80+edits or mod approval, tier I must have over 150 edits/mod.

Mod controlled organizations

Al Qaeda


African Union


United Nations

Map

Earth Map

Solar system map

Closed

Mars Map

Closed

Local Stars Map

Closed

Galactic Map

Closed

Others

Closed

point system

points(SD map game)

Algo

War Algo

Landscape

  • Location-points:+point*2
  • Defending:+12
  • Attacking an enclave/exclave inside your country:+9
  • Rebellion attack:+8
  • Attacking on border:+5
  • Attacking close to border(like across a lake, etc.):+2
  • Far away but on your continent:-2
  • Not even on your continent(e.g, Chile attacking Angola):-6
  • planet/star no more than 10 AU:-12
  • Planet/star no more than 1 light years:-20
  • Planet/star in your galaxy:-26
  • Andromeda:-30
  • Harsh Climate:attacker-8, defender+8
  • Climate Extremism:attacker-16, defender+11
  • Landlocked:-10

Economy/Agriculture/Population

Note: average country have 33% more population on 2075. The growth rate is about 0.04% because of climate chaos and land limitation. But, you can colonize Mars!

Economy
  • a planet of thriving economy(colonized more than 150 years ago):+8*economy points
  • a planet of growing economy(80-150):+5*economy points
  • a planet of starting economy(20-79):2*economy points
  • just colonized:economy point-1
  • economy better than enemy by 2:9
  • economy better than enemy by 3:16
  • economy better than enemy by 4:25
  • economy better than enemy by 5-7:36
  • economy better than enemy by 8-9:49
  • more difference than 10: 59
Agriculture
  • Agricultural efficiency:requires technology over 5. +(Technology-5)*Economy*Agriculture/5
  • Agriculture-economy balance:+(-|agriculture-economy| +2)
  • Supply:agriculture*naval/2
Population

Population top 5 in game:+30

Population top 25 in game:+12

Population last 50: -5

Population 1 billion+(level6):+25

Population 1000M(level5)+:+15

Population 600M(level4)+:+9

Population 300M(level3)+:5

Population 100M(level2)+:2

Population 1M-100M(level 1):0

Population less than 1M(level0):-1

Causus Beli

  • No Causus Beli:-10
  • Have a Causus Beli:mod dicided weather if it is good(15) or bad(-7)

Motive

  • Economic:+3
  • Defend against popular rebel:+5
  • Defend newly held territory (less than 5 years):+7
  • To unify a culture:+8
  • Defend territory that are not really important:+10
  • Reunification:+11
  • aiding ally:+11
  • counter:+11
  • defending heartland:+16
  • Revolting:+19
  • Defending enemy with lethal weapon(e.g. Kaptyen-16-8)+20
  • Revolts defending:+21
  • Defending enemy that will Danger the nation:+25
  • Defending enemy that will kill the nation:+30
  • Defending enemy that will end a popular revolt:+37.

Modifiers

  • Implausiblilty:minus 10 per implause
  • Guerilla War:-11 attacker, +4 defender
  • Defender undergoing revolt: +7 attacker -15 defender
  • Attacker undergoing revolt: -30 attacker +2 defender

Type of Government

Monarchy: +(2*Motive+economy*tech/3)

Democrat: +(3*population level+1/2economy+agriculture)

Socialist: +(agriculture*3+(10-tier)^2)

Islamic:+population

Vassal:+motive/2-tech

Government not supported by people:-19

aids

Military support:+11 Logical:+7 Economy:3

Luck

Use two integers from 1-100 from random.org and use the bigger one to divide the smaller one then add a random integer from 5-10 to it.

  • troop morale high:requires economy 4+, luck overall 10+:+15
  • troop morale low:tier III or below, agriculture lower than 6, luck overall 6.5-:-20

troop

The side with more troop gets+20.

War result

Just make sure this is plausible. But, the economy and population will go down by a bit. especially economy which might change you from 10 to 5. If you lose lots of war, your tier will go down quickly.

Example

Titan attacking Io

Titan

2-12+45+9+30+1+24+15+4+3+7+6+11(Iapetus)+9.32=154.32

Io

4+12+30+25+12+9+15-15+20+22+11(Mimas)+7(Callisto)+15.5+15(morale)=182.5

Result

Repelled. Io and alliance can launch a counter.

Algo for researching

You cannot research multiple stuff at once.

Nuclear Bomb: tech 4 and up automatically have this.

Men-in-space: tech 5.

Men-on moon, men in outer space: tech 6

Able to terraform: tech 7 but u need to research it for 3 years.

Change climate of a planet: tech 8 and u need to research for 10 years.

Interstellar: tech 8 and 10 years

Huge colonize spaceship: tech 8 and 11 years

Interstellar colonization: tech 9 and 11 years.

Interstellar battleships: tech 9 and 12 years.

galactical colonization: tech 10 and 60 years.

Faster than Light: tech 12 and requires random.org and a one in 250 chance per 4 years(like, random integer from 1 to 250 and you must get 77)limited to 5*light.

Terraform: Stage I(climate change): if the planet is colder use (23-temperature)/3 years(in Celsius) if the planet is hotter than earth use (temperature-24)/3 years.

Stage II: adding water: 8 years.

Stage III: adding plant/animals to create ecosystem: 18 years.(Mars is in the 11th year of that)

Stage IV: testing the planet's habitability&adjust:6 years.

Stage V: completed.

POD from modern day world

Major changes: World war 3,South African War

Russian changes: gain Alaska, gain Crimea, Baltics, Southern Finland, Lapland.

PRC:Gain Taiwan, disputed Indian territories, Philippines, Vietnam, parts of Mongolia, Hawaii, southern New Zealand. Naval post near Sacramento

ISIS: All of the Levant.(Recognized but still, it is not UN.and China and Kazakhstan is declaring war on it.)

Indonesia:all of Australia and northern New Zealand.

Pakistan:Afghanistan

France: low states, parts of Germany, parts of England

Poland: rest of Germany

Spain:Andorra

South Africa:Rest of Southern Africa except Malawi and Angola

Cuba:Angola

Columbia:gainsEcuador

Brazil: gainsPeru, Venezuela, Morocco

United States:in Union with Canada

Mexico:gainsJamaica, Puerto Rico

Iran: Colonizing Eritrea. ==wallof shame== nobody yet

Archive

Game

NOT ENOUGH PLAYER

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