(→Wut?) |
(→Mapmaker: new section) |
||
Line 57: | Line 57: | ||
*nervous voice* Whaaat? No it's not.... [[Special:Contributions/73.43.216.66|73.43.216.66]] |
*nervous voice* Whaaat? No it's not.... [[Special:Contributions/73.43.216.66|73.43.216.66]] |
||
+ | |||
+ | == Mapmaker == |
||
+ | |||
+ | ==Mapmaker== |
||
+ | Yes, I can make maps, but I'm not really active. So?--<span style="background-color:yellow"><span style=" font-size:13px">[[User:Ydon205|Hi there.]] <sup>[[Usertalk:Ydon205|I'm still that awesome guy.]]</sup></span></span> 19:52, December 31, 2014 (UTC) |
Revision as of 19:52, 31 December 2014
Algorithim
Location:
- Defending Nation: +10
- On Border: +8
- City near border +6
- No former presence, core of army away from battle: +0
Motive
- Economic (Gains land, resorce, etc): +4
- Defending territory not owned by nation more than 20 years: +6
- Defending territory not part of heartland but held for more than 20 years: + 8
- Taking territory of similar culture but not part of nation: + 8
- Aiding an Ally: + 10
- Pre-emptive Strike: +10
- Reconquest of core region: + 12
- Unification: +15
- Defending Heartland from attack that will not cripple/ destroy nation: + 12
- Aiding Social/Moral Kinsmen who are being oppressed: + 12
- Attacking to enforce politcal hegemony: +14
- Defending Core/heartland from possibly fatal attack + 16
- Defending from nuclear armed nation that has a motive over 5 and has not yet used their weaponry: + 16
- Defending from nuclear armed nation, regardless of motive, that has used said weaponry: + 18
- Defending from attack that will wipe out nation and culture: + 20
- Counter attack:+5
- Modifiers:
- Non-democratic Government supported by people: + 4
- Democratic government supported by people: + 5
- Government not supported by people: -5
- Troop Morale high (requires motive over 10, chance over 6, and stronger development scores in at least one category): + 10
- Troop Morale low (any of the above: lower development scores in all categories, recent war penalty over 16): -10
- Fighting Guerilla War: -10 attacker, + 2 defender
- Implausibility: -4 per impluasibility
- Undergoing revolt: -14
- No Government:-25
- Warning: Negative motive scores are possible!!
- Lead nation's motive, not average.
Population
- Greater than 100 million +30
- Greater than 50 million +15
- Greater than 30 million +5
- Less than 30 million + 2
- Larger than opponents: + 4
- 2x size of opponent's: + 5
- 5x size of opponent's: + 10
- 10x: +20
- Every further order of Magnitude (eg 20x, 30x): +30
- ONLY of the leading nations
Landscape
Knowledge of landscape: +10 for in one's homeland, +5 for warring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a distant realm that is not even on your continent and in polar regions (unless the attacker is also polar) -6.
- Urban warfare: Attacker -2, Defender +2
- Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
- Storming in to a desert, high mountains, or jungle the, attacker -3 and + defender gains 4.
- Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6
Wut?
This game is literally Almost 2 with a few less PoD's. The Technology is strong with this one (talk)
- nervous voice* Whaaat? No it's not.... 73.43.216.66
Mapmaker
Mapmaker
Yes, I can make maps, but I'm not really active. So?--Hi there. I'm still that awesome guy. 19:52, December 31, 2014 (UTC)