Map Game Wiki
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=== Result ===
 
=== Result ===
  +
Brutally repulsed. As defending port, will not go on the offensive. North Carolina loses about 1000 men.
8% max.
 
  +
 
==Great Lakes War==
 
==Great Lakes War==
   

Revision as of 01:13, 13 December 2014

General Disscussion

Hey all. I think we should get alliances out of the way now. I propose an alliance against Josh. Who wants in? Spartian300 (talk) 21:32, December 7, 2014 (UTC)

hmm this seems like a bad idea to simply ally myself before the game starts...I'll think about it. CaptainCain (talk) 22:31, December 7, 2014 (UTC)

Did someone confuse Indiana with Illnois again? Spartian300 (talk) 10:52, December 8, 2014 (UTC)

No, he signed up as Illinois but I messed up fixing his signuture (unless he has changed it, either way at the time the map was made, Illinonis had a player)  I am on the edge... The EdgeofNight ╚╩o.o╩╝ 12:08, December 8, 2014 (UTC)

Well, I'm on the other side of the US. I'll send you some supplies Tech (talk) 13:03, December 8, 2014 (UTC)

Game starts today. So, who wants to ally with me against Ace? Edge, me, you and Scar stand a good chance of beating Ace. We are among the closest. Oh, and Upvote is also good. We four should unite against Ace first before tearing each other apart. Spartian300 (talk) 09:05, December 10, 2014 (UTC)

I'll send supplies to you guys. Tech (talk) 09:08, December 10, 2014 (UTC)

Did you all see Scar's map of what he thinks will end up happening in the game? Spartian300 (talk) 09:18, December 10, 2014 (UTC)

He's wrong:

  1. Seiga won't expand probably
  2. Aw, that's cute. He thinks his nation will survive
  3. You can't expand into Canada
  4. He actually thinks Edge will just go for those states?
  5. My plans go a little further than just Nevada.

It is in no way a correct representation of what will happen

Tech (talk) 09:33, December 10, 2014 (UTC)

You act as if I am going to take the entire US or something.... I am on the edge...  The EdgeofNight ╚╩o.o╩╝

Where does one find the information for the algos? i'm very new to these sort of things. CaptainCain (talk) 20:14, December 11, 2014 (UTC)

Did you all agree to gang up on me? Because I have a feeling you all did. Spartian300 (talk) 09:22, December 12, 2014 (UTC)

Mod Elections

Sean

Local Mafia Boss

I would like to nominate LMB, as he is one of the most experienced players we currently have. I hope he accepts this nomination Tech (talk)

Actually, sure. Accepted. Local Mafia Boss (Talk) (Blog)

Aye

Tech (talk) Shikata ga nai! 21:20, December 11, 2014 (UTC)

Nay

Spartian300

Your probably wondering why? Well, I remember when Edge was the only mod in the last game. Spartian300 (talk) 22:07, December 8, 2014 (UTC)

Using my Veto power here. I am on the edge... The EdgeofNight ╚╩o.o╩╝

Saturn

Though I am new to the franchise, I think that I could probably be a plausibility/troll mod, looking for users that complain if they lose, mess up, etc. It also looks like you guys could use one more mod anyway. Saturn120 (Talk/Blog) 13:40, December 12, 2014 (UTC)

3 mods are enough IMO, though if Local and Tech back you for mod than I will too.

Aye

Tech (talk) You are plausible and experienced. Also, becuase it's balanced to have 2 American and 2 European mods

Local Mafia Boss (Talk) (Blog) Basically what tech said

Nay

Rules of Nominations/Volunteering

  • One can nominate themselves or another, though they must except said nomination.
  • Head mod can veto any would be mods unless the vote is near unanimous

Predictions

So, I've made my prediction for the game. No offense to anyone. - http://imgur.com/4wfHkhd - Vinland Flag Upvoteanthology (Talk | Sandbox)

Well, it's better than Scar's map. Although I doubt all of them will be that big. Tech (talk)

Algorithim

Tiers

This is the first part of the algortihm, your tier.

Tier X

  • Us Remnant

Tier 1

  • California
  • New York
  • Texas
  • Florida
  • Illinois
  • 5 nation Max.

Tier 2

  • Ohio
  • Pennsylvania
  • North Carolina
  • New Jersey
  • Indiana
  • Georgia
  • Colorado
  • Massachussets

Tier 3

  • Washington
  • New Mexico
  • Arizonia
  • Kansas
  • Missiouri
  • Teneensse
  • Nebraska
  • Nevada
  • South Carolina
  • Alabama
  • Mississippi
  • Louisiana
  • Minnesota
  • East Michigan.
  • Conneticut.

Tier 4

  • Utah
  • North Dakota
  • South Dakta
  • Minnnesota
  • Iowa
  • Rhode Island
  • Alaska

Tier 5

  • Any other nation not listed above is tier 5, the bottom tier. Nations may move tiers as time goes on.

Tier Rules

Regarding Tiers, you are not to change your tier (or anyone elses for that matter) with out permission. Tiers will be scaled as the game goes on, as the differnce between nations within tiers could get extreme.

Points for Tiers

  • Tier 1: +5
  • Tier 2:+4
  • Tier 3:+3
  • Tier 4:+2
  • Tier 5:+1
  • 1 tier above:+2
  • 2 Tiers above:+4
  • 3 tiers above:+6
  • 4 tiers above:+8
  • Tier 1 invades a tier 5:+10
  • US Remnant:+8
  • USR invades a tier 5: +12 (for a total of +20)

Development

Every turn when you are not at War or expanding, you can develop 2 things: Military, Economy, or Infrastructure. You can also double develop, putting both of your points into 1 catagorey. MIlitary and Economy grant +1 for a single develop, or +2 for a double develop. Infra grants +1.25 for a single development, and +2.5 for a double development. Military and Economy are multiplied by your power.

Modifers

These are added After Multiplacation.

Military modifiers

Modifers are added AFTER you multiple your scores. You can not get both "More troops" and "Army dwarfs enemy's" you get one or the other

  • More troops:+2
  • Signifigantly more troops (2X-5X):+5
  • army dwarfs enemy's (greater than 5X): +10
  • Greater Navy:+2
  • Control of the Seas:+10


Economy Modifiers

  • Larger economy:+2
  • Much larger economy:+5
  • Economy dwarfs enemy's:+10
  • Much Smaller economy:-3
  • Economy Dwarfed:-6

Power

  • Large Land: +3
  • Large Navy;+3
  • Large Airforce:+3
  • Medium Land: +2 
  • Medium Navy:+2
  • Medium Air:+2
  • Small Land:+1
  • Small Navy:+1
  • Small Air:+1

Your power has caps based on tiers:

  • Tier 1:+9
  • Tier 2:+7
  • Tier 3:+6
  • Tier 4:+4
  • Tier 5:+3
  • USR:Power+1

The USR will start the game with a large Naval and medium/large land. So it's power will be 5/6 according to the normal powers. However, the USR gets 1 extra point added to it's power, so it starts with 6/7.

Power is a multiplier.

Technology

As the game goes on, the tecnology will change. For now, technology remains at the modern level. The higher your tier, the faster you develop technology. Mechs, KEM, Combat Armor, etc. Keep this plausable.

  • Tech far surpasses enemy's:+10
  • Better Tech:+5 
  • Tech is evenly  matched:+2 to both
  • Tech is surpasse d by enemy:-5
  • Tech  is far inferior to enemy's:-10

Location

  • Defending Nation:+10
  • On Border:+8
  • Near border:+6
  • Far from the front:+0
  • Other Side of Country:-5

Location goes by where the core of your power is.

Special Locations

For holding certain locations within the US, you will gain a few extra points on the algorithm.

  • New York City (+3) (New York)
  • Washington DC (+5) (USR)
  • Chicago (+3) (Illinois)
  • Philadelphia (+2) (Penslyvania)
  • New Orleans (+2) (Louisiana)
  • San Fransico (+1) (California)
  • Las Vegas (+1) (Nevada)
  • Seattle (+1) (Washington)
  • Los Angeles (+3) (California)
  • Houston (+2) (Texas)
  • Phenoix (+2) (Arizonia)

Motive

  • Economic (gains land/resources)+2
  • Strategic (Counters Rival's expansion, takes area of importance)+3
  • Enforce Political Hemogony:+5
  • Limiting potential rival: +4
  • Defending Core from non leathal attack:+5
  • Defending a territory from a non leathal attack:+3
  • Defending from a leathal Attack:+10
  • Defending from a "Major Enemy":+8
  • Defending from a "Major Enemy" with the intent to destroy your nation:+15
  • Counter Attack:+4
  • Pre-Emptive Strike:+4
  • Aiding an Ally:+3
  • Taking a territory of Similar culture, but not part of nation:+5
  • MODS:
  • Democratic Gov Supported:+4
  • Non Demo Supported;+3
  • Gov Not Supported:-5
  • Gov in Anarchy:-20
  • High Morale(High development scores, troops numbers are relitivly equal to or greater than oppenets, gov and war supported):+5
  • Low Morale(Lower scores, smaller troops, gov or war not supported):-5
  • WAR not supported:-3
  • Implausibility: -2 per impluasibility

WMDS

WMDs should be used Sparingly. No nation has acctually acsess to WMDS, though that may change.

Number of Troops

  • You take the number of troops you have and divide it by your oppenents. 

Recent Wars

Recent Wars now goes by years at war.

  • -3 for every year you are a leader
  • -2 for every year you are a Military Aider
  • -1 for every year you are a supplier

Nations per Side

  • Leader:+10
  • Military Aider:+5
  • Supplies:+3
  • Political support:+1

Vassals

  • 1 vassal as leader:-3
  • 2 vassals as leaders:-6 
  • 3 or more vassals as leaders:-5 for each addtional
  • Vassal as aider:-1 per vassal for the first 3, then -3 for each addtional
  • From Final result
  • TAKES EFFECT THE 2028 TURN.

Popular Revolt/Major Enemy

Popular revolt is a special bonus given by mods during Popular Revolutions. These Bonuses last 5-10 turns. This bonus multiples your end result by 1.5, so if your final score was 60, you would get 90. While you can have both of these at once, they do not stack.

Population

  • Population Less than a Million;0
  • Population greater than 1 million:+1
  • Population greater than 3 million:+3
  • Populatioon greater than 5 million:+5
  • <10 million:+15
  • <30 million:+25
  • <50 million:+35
  • <100 million:+50
  • Larger than target's:+2
  • 2-5 times larger than targets:+5
  • 5-9: times larger than targets:+10
  • 10x:+12
  • Any higher will be decided by mods.

Plausablity Citations

  • Any player found to break the rules (or be dumb really)
  • First strike is a -2, second is a -3, and third on is -5. These stack, so you can get -10 or 15
  • Strikes fade after 20 turns

State Capitals

For each state capital you hold you get +1. DC is included with this

Fronts

  • -20 for the Second Front
  • -35 for fighting on 3 fronts
  • -60 for fighting on 4 fronts
  • -20 for each addtional Front

Result

Mods will handle this.

Map Changes

Sean, you and I will alternate on whose turn it is to do the map, I'll take the odd number maps, you do even.

  • Colorado and New Mexico need a Color

As soon as I get home, I'm on it Tech (talk)

Complaints

This should not be "So-and-So invaded me and that's not fair" it should be "My Algorithm results don't make sense, Vermont annexed California" or "This mod is targeting me with events" 

Suggestions

This is for changes to how the game is ran, Not "This mod hates me and is dumb",it should be "I think that the algorithim should include a section on whatever" or "add this rule". 


Name

So, how should we name him? It's Edge's choice, but maybe we can list some possible names for him. I vote for Thomas Kennedy. Tech (talk)

It is up to Ace (The new player of the USR) to deicide-Edge

North Carolinan Attack on Norfolk/Surronding Areas

North Carolina

  • Tier 2: +4
    • 1 Tiers Above:+2
  • Power:+3
  • Even Tech: +2
  • Strategic Motive: +3
  • Government Support: +5
  • WMDS: N/A
  • Troops: 10,000/2,750 = +3.5
  • Population: +5
  • Nations: +10 (L)
    • Larger than target's: +2
  • Plausablity Citations: N/A
  • State Capitals: +1
  • Development:0
  • Modifiers:+2

Result: 42.5*1.5=63.75

USR

  • Tier X:+8
  • Power:+10
  • Tech far surpasses enemies: +10
  • Motive: Defending Core Non-leathal attack: +5
  • Government Support:+5
  • WMDS: N/A
  • Troops: 2,750/2,500 = +0
  • Nations: +10 (L)
  • Population: +15
  • Plausablity Citations: N/A
  • State Capitals: +1
  • Locations: Washington DC +5
  • Development:0
  • Modifiers:+2

Result: 71*1.5=106.5

Result

Brutally repulsed. As defending port, will not go on the offensive. North Carolina loses about 1000 men.

Great Lakes War

Michigan Republic

  • Tier 2: +4

    • Three Tiers above: +6

  • Even Tech: +2

  • Location: +6

  • Political Hegmony: +5

  • Government Supported: +4

  • WMDs: N/A

  • Troops: 10,000/6,000 = +1.6

  • Population: +5

  • Nations: Michigan (L) +10

  • Plausibilty Citations: -2

  • State Capitals: +1

  • Development: 0

  • Result: 42*1.5=64

Wisconsin

  • Tierless: +0

  • Even Tech: +2

  • Location: +10

  • Defending Nation: +10

  • WMDs: N/A

  • Population: +5

  • Troops: 0

  • Nations: Wisconsin (L) +10

  • Plausibilitys Citations: N/A

  • State Capitals: +1

  • Development: 0

  • Result: 38.5*1.5=57.8

Minnesotan-Wisconsin Counterattack

  • Tiers: +5+2
  • Development: 0
    • More Troops: +2
    • Much Larger Economy: +5
  • Power: +2.5
    • Minnesota: +3
    • Wisconsin:+2
  • Technology: +2 Even
  • Location: +8 [On Border]
  • Motive:+8
    • Counterattack+4
    • Democratic Government Supported: +4
  • Troops: 31,000/10,000 = +3.1
  • Population: +15
  • Nations: Minnesota (L), Wisconsin (L) FSA (M) = +25
  • State Capitals: +2

Total: 77.1 *1.5 = 115.65

Michigan

  • Tier: +4
  • Development: = -3
    • Economy Smaller: -3
  • Power: +3
    • Small Land: +1
    • Small Airforce: +1
    • Small Navy: +1
  • Technology: +2 Evenly matched
  • Location: +10 [Defending Nation]
  • Motive: +7
    • Defending From Non-Fatal Attack: +3
    • Democratic Government Supported: +4
  • Troops: +0
  • Population: +5
  • Nations: Michigan (L) = +10
  • State Capitals: +1
  • Multiple Fronts:-35

Total: 35 *1.5 = 52.5-35=17.5

Ohio

Tier: +4
Development: +2*4=8
Economy Larger:+2
Power: +4
Small Navy: +1
Small Air: +1
Medium Land: +2
Troops: 10,500/5,000 = +2.1
Population: +17
Technology: +2 (Evenly matched)
Motive: +9
Limiting potential rival: +4
Demo Supported:5
State Capitals: +1

44.1*1.5=66.15

Michigan

  • Tier: +4
  • Development: = -3
    • Economy Smaller: -3
  • Power: +3
    • Small Land: +1
    • Small Airforce: +1
    • Small Navy: +1
  • Technology: +2 Evenly matched
  • Location: +10 [Defending Nation]
  • Motive: +7
    • Defending From Non-Fatal Attack: +3
    • Democratic Government Supported: +4
  • Troops: +0
  • Population: +5
  • Nations: Michigan (L) = +10
  • State Capitals: +1
  • Multiple Fronts:-35

Total:17.5

New York Joins the Fray

  • tier:5+2=7
  • Development:2*5=10 MODIFIERS: Many more troops:+5, much larger econ; +5=+20
  • Power: Medium Land, Medium Air, Small Naval:+5
  • Tech:+2
  • Motive: Adding an ally, demo supported, high morale,=3+4+5=13
  • Population:+20
  • Nations per Side:New York (L)=+10
  • Location:+6
  • Troops:8k/5k=1.6
  • Special Locations:+3
  • Capitals:+1

Total:83.6*1.5=125.4

  • Tier: +4
  • Development: = -3
    • Economy Smaller: -3
  • Power: +3
    • Small Land: +1
    • Small Airforce: +1
    • Small Navy: +1
  • Technology: +2 Evenly matched
  • Location: +10 [Defending Nation]
  • Motive: +7
    • Defending From Non-Fatal Attack: +3
    • Democratic Government Supported: +4
  • Troops: +0
  • Population: +5
  • Nations: Michigan (L) = +10
  • State Capitals: +1
  • Multiple Fronts:-35

Total:17.5

Result

1 year and Done, Michigan is Divided into 3 nations by New York, Ohio, and Minnesota. Map will be up soon.

Discussion 

Wisconsin is tierless. Thus, they have no government. Spartian300 (talk) 18:56, December 11, 2014 (UTC)

Uhh no. I also doubt they are actually tierless, I think Edge just forgot them. Tech (talk)

Well, I still think that since they are currently tierless, they do not have a government. Spartian300 (talk) 19:34, December 11, 2014 (UTC)

Tierless doesn't mean you have no government, it just means the country sucks at pretty much everything. Tech (talk) 19:38, December 11, 2014 (UTC)

So why didn't I win? I should! and what was wrong with my score, beside it being too big? Spartian300 (talk) 19:41, December 11, 2014 (UTC)

Nations that are Tierless have a government, Tier regards your power projection. Ya'll love making me work don't ya?

GODDAMN IT, WHY? YOU GUYS, WHAT THE HECK? UPVOTE, WHY DID YOU BETRAY ME? ARRR!!!!Spartian300 (talk) 08:50, December 12, 2014 (UTC)

You literally got rekt before you even made the GLU. Tech (talk) 08:54, December 12, 2014 (UTC)

Great Lakes War

Michigan Republic

  • Tier 2: +4

    • Three Tiers above: +6

  • Even Tech: +2

  • Location: +6

  • Political Hegmony: +5

  • Government Supported: +4

  • WMDs: N/A

  • Troops: 10,000/6,000 = +1.6

  • Population: +5

  • Nations: Michigan (L) +10

  • Plausibilty Citations: -2

  • State Capitals: +1

  • Development: 0

  • Result: 42*1.5=64

Wisconsin

  • Tierless: +0

  • Even Tech: +2

  • Location: +10

  • Defending Nation: +10

  • WMDs: N/A

  • Population: +5

  • Troops: 0

  • Nations: Wisconsin (L) +10

  • Plausibilitys Citations: N/A

  • State Capitals: +1

  • Development: 0

  • Result: 38.5*1.5=57.8

Minnesotan-Wisconsin Counterattack

  • Tiers: +5+2
  • Development: 0
    • More Troops: +2
    • Much Larger Economy: +5
  • Power: +2.5
    • Minnesota: +3
    • Wisconsin:+2
  • Technology: +2 Even
  • Location: +8 [On Border]
  • Motive:+8
    • Counterattack+4
    • Democratic Government Supported: +4
  • Troops: 31,000/10,000 = +3.1
  • Population: +15
  • Nations: Minnesota (L), Wisconsin (L) FSA (M) = +25
  • State Capitals: +2

Total: 77.1 *1.5 = 115.65

Michigan

  • Tier: +4
  • Development: = -3
    • Economy Smaller: -3
  • Power: +3
    • Small Land: +1
    • Small Airforce: +1
    • Small Navy: +1
  • Technology: +2 Evenly matched
  • Location: +10 [Defending Nation]
  • Motive: +7
    • Defending From Non-Fatal Attack: +3
    • Democratic Government Supported: +4
  • Troops: +0
  • Population: +5
  • Nations: Michigan (L) = +10
  • State Capitals: +1
  • Fronts: -20

Total: 15 *1.5 = 22.5

Ohio

Tier: +4
Development: +2
Economy Smaller: -3
Power: +4
Small Navy: +1
Small Air: +1
Medium Land: +2
Troops: 10,500/5,000 = +2.1
Population: +1
Technology: +2 (Evenly matched)
Motive: +11
Limiting potential rival: +4
Aiding an ally: +3
Pre-Emptive Strike: +4
State Capitals: +1

24.1*1.5=36.15

Michigan

Tier: +4
Development: +2
Power: +3
Tech: +2 (Evenly matched)
Motive: +4
Defending from non-fatal attack: +4
Fronts: -20


Population: +5
State Capitals: +1

1*1.5=1.5

Discussion

Result

37% Max, 18% in 1 year, 28% in 2 years. These need adjusting following the front penalty's addition.

Discussion 

Wisconsin is tierless. Thus, they have no government. Spartian300 (talk) 18:56, December 11, 2014 (UTC)

Uhh no. I also doubt they are actually tierless, I think Edge just forgot them. Tech (talk)

Well, I still think that since they are currently tierless, they do not have a government. Spartian300 (talk) 19:34, December 11, 2014 (UTC)

Tierless doesn't mean you have no government, it just means the country sucks at pretty much everything. Tech (talk) 19:38, December 11, 2014 (UTC)

So why didn't I win? I should! and what was wrong with my score, beside it being too big? Spartian300 (talk) 19:41, December 11, 2014 (UTC)

Nations that are Tierless have a government, Tier regards your power projection. Ya'll love making me work don't ya?

Massachusetts Invasion of Vermont

Republic of Massachusetts 

  • Tier: +12
    • Tier 2: +4
    • Four Tiers Above: +8
  • Development: 0
    • More Troops: +2
    • Economy Dwarfs Enemies: +10
  • Power: +3
    • Medium Land+2
    • Landlocked
    • Small Airforce: +1
  • Technology: +2 Even
  • Location: +8 [On Border]
  • Motive: +14
    • Political Hegemony: +5
    • High Morale: +5
    • Democratic Government Supported: +4
  • Troops: 18,000/6,000 = +3
  • Population: +5 
  • Nations: Massachusetts (L) = +10
  • State Capitals: +1
    • Boston: +1

Total: 66 *1.5 = 99

Vermont

  • Tier: +0
  • Development: = -6
    • Economy Dwarfed: -6
  • Power: +3
    • Medium Land: +2
    • Small Airforce: +1
  • Technology: +2 Evenly matched
  • Location: +10 [Defending Nation]
  • Motive: +14
    • Defending Core From Fatal Attack: +10
    • Democratic Government Supported: +4
  • Troops: 18,000/6,000 = 0.3 ~ +0
  • Population: +1
  • Nations: Vermont (L) = +10
  • State Capitals: +1
    • Montpelier: +1

Total: 32 *1.5 = 48

Result

17% in a year, 26% in 2 years

Discussion 

Probably a horribly wrong algo. Idk. 

Why low morale? Local Mafia Boss (Talk) (Blog) NVM

Not horribly done, some mistakes but I can Fix them. - someone

I was wondering, why is Massachusetts showed as landlocked? Does it not have access to the sea? RexImperio (talk) 06:11, December 12, 2014 (UTC)

The nation you are invading is Landlocked. _Edge_

Texas invades New Mexico

Texas

Tier 1: +5

Much larger Army:+5

Economy Dwarfs enemies: +10

Large Land + 3

LandLocked

Large Air +3

Even tech:+2

On Border +8

Houston +2

Pre-Emptive Strike +4

Dem Gov Supported +4

21,000/9000 = +2.3

Leader: +10

<30: +25

<10x larger: +12

Houston: +1

Total: 88.3*1.5=132.4

New Mexico

Tier 3: +3

Economy dwarfed: -6

medium Land: +2

Land locked so no Navy

Small Air +1

Tech even

Defending +10

Defending from lethal attack: +10

Gov not supported: -5

9000/21000 = 0.4

Nations on Side:

New Mexico +10

Louisiana: +5 

Greater than a mil population: +1

Santa Fe: +1

Total:29*1.5=43.5-20=23.5

Result

50% max, 2 years to collapse.

Discussion

Hope is OK... Local Mafia Boss (Talk) (Blog)

ATL New Mexico has a majority Spanish population who supports the stablity of the Cartels.

...And the other 40% does not. Sorry, that's not a stable government. Nevermind that you just invaded, a country where 40% of it hates you with a burning passion is not going to survive. Also, 26 million Texas vs 1.251 million New Mexico. I removed the 40% that are not on the side of the Cartels. Also, Not every Mexican likes the Cartels that randomly murder people and fuck up their country. Funny that. Local Mafia Boss (Talk) (Blog)

Ah, but this is ATL. Anti-immigrant militias, including many Texans, have massacred thousands of refugees. When faced with a choice between gangs which kill other races, and militias focused on killing their race, it's pretty obvious who the population will support, especially since Texas is a bastion of anti-immigrant ultraconservatism.

That said, New Mexico still loses. It's just the principle of the thing.Shikata ga nai! 20:56, December 11, 2014 (UTC)

Also, 40% of your population is against the Cartels. I would say that makes you unsupported. Local Mafia Boss (Talk) (Blog)

And the Cartels kill everyone. Just saying... Local Mafia Boss (Talk) (Blog)

You do not dwarf as you need 5X more to dwarf, but I will factor in the other changes. Also your population is higher than 26 million, probably about 27 to 28 million by now. I am on the edge... The EdgeofNight ╚╩o.o╩╝

OK. I'm going to increment my military plausibly though. Unlike some nations I could mention *cough* Oregon *cough* Local Mafia Boss (Talk) (Blog)

NEUA-Oregon War

NEUA

Tier: 5+4=+9

Infra: 1.25*6=+15

Mil: 1*6=6+10=+16

Eco: 0

Tech: +5

Location: +6

Special: LA+SF=+4

Motive: 5(Political hegemony)+4=+9

Troops: 80.000/7.500= +10.7

Nations: CA(L)= +10

Population: +35

State Capital: +1

Total: 118.7*1.5=178.1


Oregon

Tier: +3

Infra: 0

Mil: 0

Eco: 0

Tech: -5

Location: +10

Special: 0

Motive: +10(Lethal attack)

Troops: 7.500/80.000=0.1

Nations: OR(L)=+10

Population: +3

State Capital: +1

Total: 32.1*1.5=48.1


Washington joins

Washington

Tier: +4

Infra: 0

Mil: 2*5=10+2=+12

Eco: 0

Tech: +2

Location: +6

Special: STL=+1

Motive: 3(ally)+4=+7

Troops: 20.000/7.500=+2.7

Nation: WA(L)=+10

Population: +5

State Capital: +1

Total: 50.7*1.5=76.1


Oregon

Tier: +3

Infra: 0

Mil: 0

Eco: 0

Tech: +2

Location: +10

Special: 0

Motive: +10(Lethal attack)

Troops: 7.500/20.000=+0.4

Nation: OR(L)=+10

Population: +3

State capital: +1

Total: 39.4*1.5=59.1

Result:

57% maximum for NEUA, 11% maximum for Washington, collapsed after 1 year, Washington takes the border districts, NEUA takes the rest(Liker and I agreed on this)

Discussion

So yeah, two turns in and two nations have been destroyed Tech (talk)

What two nations?. IrishPatriot (talk) 08:06, December 12, 2014 (UTC)

Four Corners: Part 1 ('25-'26)

Colorado

  • Tier 2: 4
  • Higher Tier by 1: 2
  • Significantly More Troops: 5
  • Much Larger Economy: 5
  • Large Airforce: 3
  • Large Land: 3
  • Even Tech:+2
  • On Border: 8
  • Similar Culture: 5
  • Supported Democratic Government: 4
  • Colorado: 10
  • Troops: 40,000/10,000 = 4
  • Over 5 million: 5
  • Significantly Larger Population: 5
  • Capitals: 1

Total: 60*1.5 = 90

New Mexico

  • Tier 3: 3
  • Smaller Economy: -3
  • Medium Land: 2
  • Small Air: 1
  • Even Tech:+2
  • Defending: 10
  • Defending from Non Fatal Attack: 5
  • Non-supported Government: -5
  • New Mexico: 10
  • Troops: 0
  • War Weariness: -3
  • 1 Million: 1
  • Capitals: 1

Total: 21*1.5=31.5-20 (Fronts penelty)=11.5

Results

Given that I get at least 25%, I hereby claim the following counties: San Juan, Rio Arriba, Taos, Santa Fe, Los Alamos, Sandoval, McKinley, Cibola, Bernalillo. If I get more (which seems likely), I'd add Valencia, Torrance, Colfax, Union, Mora, Harding, San Miguel, Catron and Socorro. Yours, Rex 08:02, December 12, 2014 (UTC

Oh damn, Local ain't gonna like this at all. Tech (talk) 08:53, December 12, 2014 (UTC)

Rex, this is wrong. I annexed New Mexico last turn. Soz. Local Mafia Boss (Talk) (Blog)

Local, no. Two years to collapse, means you're still at war. So, if you want everything, you have to fight Rex Tech (talk)

Things are being readjusted due to Rex's entry, The two will have to fight over New Mexico ATM.

reset this game now

My dear SSSR players, I cannot play Shattered Stars and Stripes Revised because I have lost the game by this fucked stupid Tech who destroyed me. Now I want to start over, we must to reset this game, we must restoring this page and starts over new when I feel happy to chose California as I did played in first Shattered Stars and Stripes. SO PLEASE RESET THIS GAME AND START OVER NOW!!!!

Emperor Eric XV of Sweden - Sugar Rush Art Eric von Schweetz, You Young and Sweet Boy! To Sugar Rush! boarder

umm, what about those who want to play still? there are many nations still left. --IrishPatriot (talk) 10:48, December 12, 2014 (UTC)

NO! TECH HATES ME AND TRYING TO DESTROING MY NATION MANY TIME SO WE TIED TO RESET THIS GAME NOW!!!

Emperor Eric XV of Sweden - Sugar Rush Art Eric von Schweetz, You Young and Sweet Boy! To Sugar Rush! boarder

Somehow, I agree with Eric. But not because Michigna got destroyed. Because everyone is attacking everyone else, and that's just getting confusing. It's kinda overboard. Spartian300 (talk) 11:11, December 12, 2014 (UTC)

Lol. Game already started, and I find it funny that the both of you, who are under big threats/already dead, want the game to restart. I think you will be glad if edge doesn't give you a strike against you after what you and Spr said, Eric. Saturn120 (Talk/Blog) 12:01, December 12, 2014 (UTC)

Both of you are welcome to an all expenses paid, life time vaction from the MGW. Actually, Eric, you are getting a little 3 day trial with that vaction. Spar, you are welcome to join him if you want. Eric will be banned from this game after this. In fact, if he does something like this again (throw a fit, insult other players, make demands like that), he will be banned from the Franchise.  I am on the edge... The EdgeofNight ╚╩o.o╩╝ 12:19, December 12, 2014 (UTC)

Couldn't have said it better Edge and Saturn. Don't be a little crybaby. You don't want wars? Don't play SSSR Tech (talk)

Colorado

It has come to my attention that after a 3 day hiatus (lol) Reximus 555 has replaced my turn and taken my nation. may I ask why? Toby2: THEY CALL ME Mr. Awesome!!!

Did you sign up ads Colorado? Because when I checked, you didn't. Anyway, I personally feel Rec should pick something else, and Toby should het Colorado ~TIAS

http://mapgame.wikia.com/wiki/Shattered_Stars_and_Stripes_Revised_(Map_Game)?oldid=37699 although I had forgotten to put my name down (noob mistake) and upon trying to use the new visual editor accidentqally merged posts with new mexico. my apologies. I will allow rex to keep it. Toby2: THEY CALL ME Mr. Awesome!!!

Badlands War

Minnesota and Upper Michigan

  • Tiers: +3 +2 (One Above) = +5
  • Development: 0
    • ’’’Many More Troops: +5
    • ’’’Much Larger Economy: +5
  • Power:
    • Minnesota: +3 +3 =+6
    • Upper Michigan:+1 +1 =+2
  • Technology: +2 Even
  • Location: +8 [On Border]
  • Motive:
    • ’’’Preemptive strike’’’+4
    • ’’’Aiding ally’’’+3
    • Democratic Government Supported: +4
    • ’’’High morale:’’’ +5
  • Troops: ‘’’15,000/5,000 = +3
  • Population: +15
  • ’’’5-9x:’’’ +10
  • Nations: Minnesota (L), UM (LV)= +20
  • State Capitals: +1

Total:98 x1.5 = 147

North Dakota

  • Tier: +1
  • Development: = +4
    • Economy Smaller: -3
  • Power:
    • Small Land: +1
    • Small Airforce: +1
  • Technology: +2 Evenly matched
  • Location: +10 [Defending Nation]
  • Motive: +14
    • Defending From Fatal Attack: +10
    • Democratic Government Supported: +4
  • Troops: +0
  • Population: 0
  • Nations: North Dakota (L) = +10
  • State Capitals: +1
  • Multiple Fronts:N/A

Total:45 ‘’’x 1.5 = 67.5

Results

Discussion

Discussion