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**A dotted line in the sea means a naval blockade. |
**A dotted line in the sea means a naval blockade. |
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[[Category:The Great War Map Game]] |
[[Category:The Great War Map Game]] |
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+ | [[Category:World War 1]] |
Revision as of 02:43, 14 December 2015
Welcome to the Great War Map Game, where you can lead your nation across the bloody years of the First World War.
News
- The game will start if we have five players. SuperGalaxys (talk) 13:20, August 11, 2013 (UTC)
- We have more than five players, now. Mapmaker023 (talk) 15:45, July 31, 2014 (UTC)
List of nations
Note: This is not a complete list. If you want to play a nation that's not on it, but was exist in 1910, feel free to add it.
Great powers
- Great Britain:Warman555 (talk) 12:21, August 12, 2013 (UTC)
- France
- GermanyRdv65 (talk) 23:18, August 13, 2013 (UTC)
- Austria-Hungary
- Italy: NathanialPrice
- Ottaman Empire
- Russia SuperGalaxys (talk) 19:40, August 11, 2013 (UTC)
- USA
Minor powers
- Sweden
- Denmark
- Spain
- Portugal
- Netherlands
- Belgium
- Brazil
- Japan -Kogasa
- Republic of China (Chinese Rebels)
- Quing empire (Chinese Loyalists)
- Swizterland
- Serbia
- Greece -User:Pandadude12345Rblx
- Romaina
- Bulgaria- Mapmaker023 (talk) 15:20, July 28, 2014 (UTC)
- Nepal
- Buthan
- Argentina
- Venazulia
- Peru
- Persia
- Abyassina
Rules
- One turn per day. One turn is one in-game year.
- Game starts in 1910 AD.
- Every player can have one country. You can't play as a colony.
- Game is archieved once per ten in-game years.
- Be plausible.
- Point system:
- Every country and colony has industry, agriculture, military, naval, infrastructure,and technology points.
- The following inequality must be true to your points:
- Technology ≥ Agriculture ≥ Infrastructure ≥ Industry ≥ Military and Navy
- The army and navy of every country is monitored.
- Wars will lower your points if they're happening on your territory.
- You gain points slowly, but the gaining can be boosted by your decisions.
- Wars
- You need a Casus Belli before declaration of a war.
- If you are fighting on two or more fronts in one time, always write down, how many troops do you send to each front.
- The algorythm will calculated on every front. The player who gets more points will capture territories. If every side has the same value, the front will not move.
- Size of the armies: The bigger army gains +1 point.
- Technology level: The player with more technology points gains +1 point.*
- Infrastructure level: The player with more infrastructure points gains +1 point.
- Agriculture level: The side with higher agricultural level gains +1 point.
- Industrial level: The player with more industrial points gains +1 point.
- Battlefield: The player who can take more advantage of the battlefield gains +1 point.
- Defending: The player who defends his/her homeland gains +1 point.
- Supports: The player who is supported by more foreign countries gains +1 point.
- Colonial power: The player with larger colonial territory gains +1 point.
- Luck: A random number will be generated with random.org that will show, which side gains +1 point.
- You can only annex territroies if you sign a peace treaty with your enemy.
- Game will start when we have at least six players, but of course we accept new players everytime.
- Depressions and disasters can happen anytime.
- Inventions are happening randomly and must be accepted by a mod.
- I'm the only map maker.
- Black lines are the internationally recognized borders of your nation.
- Territories without black borders but in your color is the de facto territory of your country. (Occupations, sphere of influences, vassals, etc.)
- A dotted line in the sea means a naval blockade.