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Welcome to the Great War Map Game, where you can lead your nation across the bloody years of the First World War.

News

  • The game will start if we have five players. SuperGalaxys (talk) 13:20, August 11, 2013 (UTC)

List of nations

Gw 1910

The world in 1910.

Note: This is not a complete list. If you want to play a nation that's not on it, but was exist in 1910, feel free to add it.

Great powers

  • Great Britain
  • France
  • Germany
  • Austria-Hungary
  • Italy
  • Turkey
  • Russia 91.146.156.198 19:40, August 11, 2013 (UTC)
  • USA

Minor powers

  • Sweden
  • Denmark
  • Spain
  • Portugal
  • Netherlands
  • Belgium
  • Brazil
  • Japan -Kogasa
  • China

Rues

  • One turn per day. One turn is one in-game year.
  • Game starts in 1910 AD.
  • Every player can have one country. You can't play as a colony.
  • Game is archieved once in every month.
  • Be plausible.
  • Point system:
    • Every country and colony has industry, agriculture, military, naval, infrastructure,and technology points.
    • The following inequality must be true to your points:
      • Technology ≥ Agriculture ≥ Infrastructure ≥ Industry ≥ Military and Navy
    • The army and navy of every country is monitored.
    • Wars will lower your points if they're happening on your territory.
    • You gain points slowly, but the gaining can be boosted by your decisions.
  • Wars
    • You need a Casus Belli before declaration of a war.
    • If you are fighting on two or more fronts in one time, always write down, how many troops do you send to each front.
    • The algorythm will calculated on every front. The player who gets more points will capture territories. If every side has the same value, the front will not move.
      • Size of the armies: The bigger army gains +1 point.
      • Technology level: The player with more technology points gains +1 point.*
      • Infrastructure level: The player with more infrastructure points gains +1 point.
      • Agriculture level: The side with higher agricultural level gains +1 point.
      • Industrial level: The player with more industrial points gains +1 point.
      • Battlefield: The player who can take more advantage of the battlefield gains +1 point.
      • Defending: The player who defends his/her homeland gains +1 point.
      • Supports: The player who is supported by a foreign country with higher agricultural level will gain +1 point.
      • Luck: A random number will be generated with random.org that will show, which side gains +1 point.
      • *If you are fighting overseas the naval points will be calculated.
    • You can only annex territroies if you sign a peace treaty with your enemy.
  • Game will start when we have at least six players, but of course we accept new players everytime.
  • Depressions and disasters can happen anytime.
  • Inventions are happening randomly and must be accepted by a mod.
  • I'm the only map maker.
    • Black lines are the internationally recognized borders of your nation.
    • Territories without black borders but in your color is the de facto territory of your country. (Occupations, sphere of influences, vassals, etc.)
    • A dotted line in the sea means a naval blockade.
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