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==1952.6 Arabia war with Italian Somaliland==
 
==1952.6 Arabia war with Italian Somaliland==
 
*State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
 
*State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
* Many or major defenses and fortified places: Mogadishu, Italian Somaliland + 10
+
* Many or major defenses and fortified places: Mogadishu, Italian Somaliland +10
*Technology: Arabian and ITALIAN SOMALIALAND= 6
+
*Technology: Arabian and ITALIAN SOMALILAND= 6
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
+
*Knowledge of landscape: +20 ITALIAN SOMALILAND colony, +10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALILAND 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
*Storming on to a coastline from the sea or on to an island, the Arabia - 4 and Italian Somaliland + gains 5.
+
*Storming onto a coastline from the sea or onto an island, the Arabia - 4 and Italian Somaliland + gains 5.
*Storming in to a desert, high mountains or jungle the, attacker N/A
+
*Storming into a desert, high mountains or jungle the, attacker N/A
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 38: Line 38:
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
*Storming on to a coastline from the sea or on to an island, the Arabia N/A
+
*Storming onto a coastline from the sea or onto an island, the Arabia N/A
*Storming in to a desert, high mountains or jungle the, attacker N/A
+
*Storming into a desert, high mountains or jungle the, attacker N/A
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 66: Line 66:
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: -5 to Arabia
 
*War Weariness: -5 to Arabia
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
*Storming on to a coastline from the sea or on to an island, the Arabia N/A
+
*Storming onto a coastline from the sea or onto an island, the Arabia N/A
*Storming in to a desert, high mountains or jungle the, attacker N/A
+
*Storming into a desert, high mountains or jungle the, attacker N/A
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 94: Line 94:
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: -5 to Arabia
 
*War Weariness: -5 to Arabia
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
*Storming on to a coastline from the sea or on to an island, the Arabia N/A
+
*Storming onto a coastline from the sea or onto an island, the Arabia N/A
*Storming in to a desert, high mountains or jungle the, attacker N/A
+
*Storming into a desert, high mountains or jungle the, attacker N/A
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 121: Line 121:
 
* Many or major defenses and fortified places: NA
 
* Many or major defenses and fortified places: NA
 
*Technology: Arabian 6, and ETHIOPIA=3
 
*Technology: Arabian 6, and ETHIOPIA=3
*Knowledge of landscape: +20 ETHIOPIA colony, + 10 Arabian
+
*Knowledge of landscape: +20 ETHIOPIA colony, +10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ETHIOPIA 0
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ETHIOPIA 0
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA colonial army.
 
*Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA colonial army.
*Storming on to a coastline from the sea or on to an island- N/A
+
*Storming onto a coastline from the sea or onto an island- N/A
*<p class="MsoNoSpacing">Storming in to a desert, high mountains or jungle the, Arabia - 3 and + Ethiopia +4.</p>
+
*<p class="MsoNoSpacing">Storming into a desert, high mountains or jungle the Arabia - 3 and + Ethiopia +4.</p>
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 149: Line 149:
 
* Many or major defenses and fortified places: N/A
 
* Many or major defenses and fortified places: N/A
 
*Technology: Arabian 6, and ETHIOPIA=3
 
*Technology: Arabian 6, and ETHIOPIA=3
*Knowledge of landscape: +10 ETHIOPIA, + 20 Arabian
+
*Knowledge of landscape: +10 ETHIOPIA, +20 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, ETHIOPIA 1
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, ETHIOPIA 1
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
*Morale: -10 ETHIOPIA in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA  army.
+
*Morale: -10 ETHIOPIA in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIAN army.
*Storming on to a coastline from the sea or on to an island, the Arabia N/A
+
*Storming onto a coastline from the sea or onto an island, the Arabia N/A
*Storming in to a desert, high mountains or jungle the, Ethiopia - 3 and + Arabia +4.
+
*Storming into a desert, high mountains or jungle the Ethiopia - 3 and + Arabia +4.
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 178: Line 178:
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: -5 to Arabia
 
*War Weariness: -5 to Arabia
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
*Storming on to a coastline from the sea or on to an island, the Arabia N/A
+
*Storming onto a coastline from the sea or onto an island, the Arabia N/A
*Storming in to a desert, high mountains or jungle the, attacker N/A
+
*Storming into a desert, high mountains or jungle the, attacker N/A
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 206: Line 206:
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Technology: Arabian and ITALIAN SOMALIALAND= 6
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
 
*Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ITALIAN SOMALIALAND 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: -5 to Arabia
 
*War Weariness: -5 to Arabia
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
 
*Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
*Storming on to a coastline from the sea or on to an island, the Arabia N/A
+
*Storming onto a coastline from the sea or onto an island, the Arabia N/A
*Storming in to a desert, high mountains or jungle the, attacker N/A
+
*Storming into a desert, high mountains or jungle the, attacker N/A
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 234: Line 234:
 
*Technology: Czechoslovakia 6 and USSR 9.
 
*Technology: Czechoslovakia 6 and USSR 9.
 
*Knowledge of landscape: +20 for Czechoslovakia, +10 for USSR
 
*Knowledge of landscape: +20 for Czechoslovakia, +10 for USSR
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], USSR 5, Czechoslovakia 3.
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], USSR 5, Czechoslovakia 3.
 
*Side with greater population: +3 USSR
 
*Side with greater population: +3 USSR
 
*Side with greater industry: +3 Czechoslovakia
 
*Side with greater industry: +3 Czechoslovakia
*If either side nation deploys over 500 main battle tanks, 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironcalds, dreadnaugts, battleships or aircraft carryers (depends on historic time) in the war then they get +1 for land, sea and/or air. N/A
+
*If either side nation deploys over 500 main battle tanks, 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. N/A
 
*Morale: -10 Czechoslovakia In face of larger army, +5 USSR for in face of a smaller army.
 
*Morale: -10 Czechoslovakia In face of larger army, +5 USSR for in face of a smaller army.
*Storming in to a desert, high mountains, Polar ice cap, or jungle- N/A
+
*Storming into a desert, high mountains, Polar ice cap, or jungle- N/A
*Storming on to a coastline from the sea or on to an island- N/A
+
*Storming onto a coastline from the sea or onto an island- N/A
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A.
 
* Chemical weapons N/A.
Line 260: Line 260:
 
*Technology: Arabian 6, and ETHIOPIA=3
 
*Technology: Arabian 6, and ETHIOPIA=3
 
*Knowledge of landscape: +20 ETHIOPIA colony, + 10 Arabian
 
*Knowledge of landscape: +20 ETHIOPIA colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ETHIOPIA 0
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ETHIOPIA 0
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
*Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA colonial army.
+
*Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIAN colonial army.
*Storming on to a coastline from the sea or on to an island- N/A
+
*Storming onto a coastline from the sea or onto an island- N/A
*<p class="MsoNoSpacing">Storming in to a desert, high mountains or jungle the, Arabia - 3 and + Ethiopia +4.</p>
+
*<p class="MsoNoSpacing">Storming into a desert, high mountains or jungle the, Arabia - 3 and + Ethiopia +4.</p>
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 288: Line 288:
 
*Technology: Arabian 6, and ETHIOPIA=3
 
*Technology: Arabian 6, and ETHIOPIA=3
 
*Knowledge of landscape: +20 ETHIOPIA colony, + 10 Arabian
 
*Knowledge of landscape: +20 ETHIOPIA colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ETHIOPIA 0
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, ETHIOPIA 0
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA colonial army.
 
*Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA colonial army.
*Storming on to a coastline from the sea or on to an island- N/A
+
*Storming onto a coastline from the sea or onto an island- N/A
*<p class="MsoNoSpacing">Storming in to a desert, high mountains or jungle the, Arabia - 3 and + Ethiopia +4.</p>
+
*<p class="MsoNoSpacing">Storming into a desert, high mountains or jungle the, Arabia - 3 and + Ethiopia +4.</p>
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 316: Line 316:
 
*Technology: Arabian and LITHUANIA= 6
 
*Technology: Arabian and LITHUANIA= 6
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
+
*Each nation fall into a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least two turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
*Storming on to a coastline from the sea or on to an island, the attacker N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker N/A
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
+
*Storming into a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 329: Line 329:
 
* Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
 
* Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
 
* Every vassal nation any way helping with their side= N/A
 
* Every vassal nation any way helping with their side= N/A
* Political and moral motives= + 6 to the attacker.
+
* Political and moral motives= +6 to the attacker.
 
* Regional tactical Advantage: N/A
 
* Regional tactical Advantage: N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
Line 337: Line 337:
 
*Lithuanian Palestine’s score= 62. 5
 
*Lithuanian Palestine’s score= 62. 5
 
Arabian Score= 62.25
 
Arabian Score= 62.25
Result= Stalemate in the Jordanian desert leading to the loss of only 1 pixel to Palestine. The Lithuanians’ Desert Legion was also stationed there.
+
Result= Stalemate in the Jordanian desert leading to the loss of only one px to Palestine. The Lithuanians’ Desert Legion was also stationed there.
   
 
==1960.6 Arabia war with Lithuanian Palestine (OTL Jordan)==
 
==1960.6 Arabia war with Lithuanian Palestine (OTL Jordan)==
Line 344: Line 344:
 
*Technology: Arabian and LITHUANIA= 6
 
*Technology: Arabian and LITHUANIA= 6
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
*Storming on to a coastline from the sea or on to an island, the attacker N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
Line 372: Line 372:
 
*Technology: Arabian and LITHUANIA= 6
 
*Technology: Arabian and LITHUANIA= 6
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
*Storming on to a coastline from the sea or on to an island, the attacker N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
Line 400: Line 400:
 
*Technology: Arabian and LITHUANIA= 6
 
*Technology: Arabian and LITHUANIA= 6
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army. Lithuania defeated last time by Arabia -5 to Lithuania.
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army. Lithuania defeated last time by Arabia -5 to Lithuania.
*Storming on to a coastline from the sea or on to an island, the attacker N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
* Every nation militarily helping with their side= USSR to Lithuania+2 Free Palestine to Arabia+2
+
* Every nation militarily helping with their side= USSR to Lithuania +2 Free Palestine to Arabia+2
 
* Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
 
* Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
 
* Every vassal nation any way helping with their side= N/A
 
* Every vassal nation any way helping with their side= N/A
Line 428: Line 428:
 
*Technology: Arabian and LITHUANIA= 6
 
*Technology: Arabian and LITHUANIA= 6
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
 
*Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 4, LITHUANIA 5
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army. Lithuania defeated last time by Arabia -5 to Lithuania.
 
*Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army. Lithuania defeated last time by Arabia -5 to Lithuania.
*Storming on to a coastline from the sea or on to an island, the attacker N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
Line 456: Line 456:
 
* Technology: Romania +3 USSR +6
 
* Technology: Romania +3 USSR +6
 
* Knowledge of landscape: +20 for Romania, + 10 USSR
 
* Knowledge of landscape: +20 for Romania, + 10 USSR
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Romania +2 USSR+5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Romania +2 USSR+5
 
*Side with greater population: +3 USSR
 
*Side with greater population: +3 USSR
 
*Side with greater industry: +3 USSR
 
*Side with greater industry: +3 USSR
*Urban warfair in big cities of over 5,000,000- N/A
+
*Urban warfare in big cities of over 5,000,000- N/A
 
*N/AWar Weariness: N/A
 
*N/AWar Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
 
*Morale: -10 Romania in face of larger USSR forces, +5 for USSR in face of a smaller Romanian army
 
*Morale: -10 Romania in face of larger USSR forces, +5 for USSR in face of a smaller Romanian army
*Storming on to a coastline from the sea or on to an island, the attacker - N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Nuclear war gives the atomic user N/A
 
*Nuclear war gives the atomic user N/A
 
*Chemical weapons give the attacker N/A
 
*Chemical weapons give the attacker N/A
 
* Every nation militarily helping with their side= Germany +2 to USSR. Albania, Hungary, Italy, Turkey, Greece and Gutamala.+12 to Romania
 
* Every nation militarily helping with their side= Germany +2 to USSR. Albania, Hungary, Italy, Turkey, Greece and Gutamala.+12 to Romania
* Every nation offering supplies to their side= Japan and Lithuana +2 to USSR.
+
* Every nation offering supplies to their side= Japan and Lithuania +2 to USSR.
 
* Every vassal nation any way helping with their side= N/A.
 
* Every vassal nation any way helping with their side= N/A.
 
*Political and moral motives=  + 6 to the USSR.
 
*Political and moral motives=  + 6 to the USSR.
Line 485: Line 485:
 
* Technology: Bulgaria +3 USSR +6
 
* Technology: Bulgaria +3 USSR +6
 
* Knowledge of landscape: +20 for Bulgaria, + 5 USSR
 
* Knowledge of landscape: +20 for Bulgaria, + 5 USSR
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Bulgaria +2 USSR+5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Bulgaria +2 USSR+5
 
*Side with greater population: +3 USSR
 
*Side with greater population: +3 USSR
 
*Side with greater industry: +3 USSR
 
*Side with greater industry: +3 USSR
*Urban warfair in big cities of over 5,000,000- N/A
+
*Urban warfare in big cities of over 5,000,000- N/A
 
*N/AWar Weariness: N/A
 
*N/AWar Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
 
*Morale: -10 Bulgaria in face of larger USSR forces, +5 for USSR in face of a smaller Bulgarian army
 
*Morale: -10 Bulgaria in face of larger USSR forces, +5 for USSR in face of a smaller Bulgarian army
*Storming on to a coastline from the sea or on to an island, the attacker - N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Nuclear war gives the atomic user N/A
 
*Nuclear war gives the atomic user N/A
 
*Chemical weapons give the attacker N/A
 
*Chemical weapons give the attacker N/A
* Every nation militarily helping with their side= BRSSR and Germany +4 to USSR. Albania, Hungary, Italy, Turkey, Greece and Gutamala.+12 to Bulgaria
+
* Every nation militarily helping with their side= BRSSR and Germany +4 to USSR. Albania, Hungary, Italy, Turkey, Greece and Guatemala. +12 to Bulgaria
 
* Every nation offering supplies to their side= Japan and Lithuania +2 to USSR.
 
* Every nation offering supplies to their side= Japan and Lithuania +2 to USSR.
 
* Every vassal nation any way helping with their side= N/A.
 
* Every vassal nation any way helping with their side= N/A.
Line 514: Line 514:
 
* Technology: Iran +3 USSR +6
 
* Technology: Iran +3 USSR +6
 
* Knowledge of landscape: +20 for Iran, + 5 USSR
 
* Knowledge of landscape: +20 for Iran, + 5 USSR
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Iran +2 USSR+5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Iran +2 USSR +5
 
*Side with greater population: +3 USSR
 
*Side with greater population: +3 USSR
 
*Side with greater industry: +3 USSR
 
*Side with greater industry: +3 USSR
*Urban warfair in big cities of over 5,000,000- N/A
+
*Urban warfare in big cities of over 5,000,000- N/A
 
*N/AWar Weariness: N/A
 
*N/AWar Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
 
*Morale: -10 Iran in face of larger USSR forces, +5 for USSR in face of a smaller Iranian army
 
*Morale: -10 Iran in face of larger USSR forces, +5 for USSR in face of a smaller Iranian army
*Storming on to a coastline from the sea or on to an island, the attacker - N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Nuclear war gives the atomic user N/A
 
*Nuclear war gives the atomic user N/A
Line 543: Line 543:
 
* Technology: Italy +6 USSR +6
 
* Technology: Italy +6 USSR +6
 
* Knowledge of landscape: +20 for USSR, + 10 Romania
 
* Knowledge of landscape: +20 for USSR, + 10 Romania
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Italy +3 USSR+5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Italy +3 USSR +5
 
*Side with greater population: +3 USSR
 
*Side with greater population: +3 USSR
 
*Side with greater industry: +3 USSR
 
*Side with greater industry: +3 USSR
*Urban warfair in big cities of over 5,000,000- N/A
+
*Urban warfare in big cities of over 5,000,000- N/A
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
 
*Morale: -10 USSR in face of larger AC forces, +5 for AC in face of a smaller USSR army
 
*Morale: -10 USSR in face of larger AC forces, +5 for AC in face of a smaller USSR army
*Storming on to a coastline from the sea or on to an island, the attacker - N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Nuclear war gives the atomic user N/A
 
*Nuclear war gives the atomic user N/A
Line 569: Line 569:
 
==1965.5 Brazilian War against Argentine Rebels ==
 
==1965.5 Brazilian War against Argentine Rebels ==
   
*<span style="line-height:20px;">State of Economy: Brazil +5 (mid) Rebels +0 (nonexistant)</span>
+
*<span style="line-height:20px;">State of Economy: Brazil +5 (mid) Rebels +0 (nonexistent)</span>
 
*Many or major defenses and fortified places: Defender + 10 N/A
 
*Many or major defenses and fortified places: Defender + 10 N/A
*Technology:  Brazil +6 being normal  Rebels +3 (they havent recieved enough weapons to make a difference especially when im blockading the country.)
+
*Technology:  Brazil +6 being normal  Rebels +3 (they haven't received enough weapons to make a difference especially when im blockading the country.)
 
*Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
 
*Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
*Each nation fall in to a [http://mapgame.wikia.com/wiki/The_millitery-economic_power_categories_(An_Alternate_1921_Map_Game) power category], Brazil +3 Regional power   Rebels +0 (they arent a nation yet if at all)
+
*Each nation fall in to a [http://mapgame.wikia.com/wiki/The_military-economic_power_categories_(An_Alternate_1921_Map_Game) power category], Brazil +3 Regional power   Rebels +0 (they aren't a nation yet - if at all)
 
*Side with greater population: Brazil +3
 
*Side with greater population: Brazil +3
 
*Side with greater industry: Brazil +3
 
*Side with greater industry: Brazil +3
*Urban warfair in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghi and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
+
*Urban warfare in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghai and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
*Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 inface of bigger army
+
*Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 in face of bigger army
*Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5. N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker - 4 and defender + gains 5. N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
 
*Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
 
*Nuclear war gives the atomic user +10 and defender -10 for Strategic arms, or +5 and -5 for tactical arms. Also add +1 to the attacker and -1 to the defender if the capital is hit.  N/A
 
*Nuclear war gives the atomic user +10 and defender -10 for Strategic arms, or +5 and -5 for tactical arms. Also add +1 to the attacker and -1 to the defender if the capital is hit.  N/A
Line 587: Line 587:
 
*Every nation offering supplies to their side= +1 Arabia to rebels
 
*Every nation offering supplies to their side= +1 Arabia to rebels
 
*Every vassal nation any way helping with their side= +1  N/A
 
*Every vassal nation any way helping with their side= +1  N/A
*Political and moral motives=  Brazil + 6 to the attacker.
+
*Political and moral motives=  Brazil +6 to the attacker.
*Regional tactical Advantage: +5 Rebels/-3 Brazil  (southern Andies Moutains- for the Patagoia sector only)
+
*Regional tactical Advantage: +5 Rebels/-3 Brazil  (southern Andes Mountains- for the Patagonia sector only)
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6 N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6 N/A
 
*Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, (Rebels but i am putting them down)
 
*Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, (Rebels but i am putting them down)
Line 604: Line 604:
 
* Many or major defenses and fortified places: Defender N/A
 
* Many or major defenses and fortified places: Defender N/A
 
*Technology: Arabia and UK= 6
 
*Technology: Arabia and UK= 6
*Knowledge of landscape: +20 UK colonie, + 10 Arabia
+
*Knowledge of landscape: +20 UK colony, + 10 Arabia
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 5, UK 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 5, UK 5
 
*Side with greater population: +3 Arabia
 
*Side with greater population: +3 Arabia
 
*Side with greater industry: +3 Arabia
 
*Side with greater industry: +3 Arabia
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Paner III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army. UK beat Arabia last time = Arabia-5.
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army. UK beat Arabia last time = Arabia-5.
*Storming on to a coastline from the sea or on to an island, the attacker N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
Line 632: Line 632:
 
* Technology: Italy +6 USSR +6
 
* Technology: Italy +6 USSR +6
 
* Knowledge of landscape: +20 for USSR, + 10 Romania
 
* Knowledge of landscape: +20 for USSR, + 10 Romania
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Italy +3 USSR+5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], +1 for each category. Italy +3 USSR +5
 
*Side with greater population: +3 USSR
 
*Side with greater population: +3 USSR
 
*Side with greater industry: +3 USSR
 
*Side with greater industry: +3 USSR
*Urban warfair in big cities of over 5,000,000- N/A
+
*Urban warfare in big cities of over 5,000,000- N/A
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
 
*Morale: -10 AC forces in face of larger USSR forces, +5 for USSR forces in face of a smaller AC .
 
*Morale: -10 AC forces in face of larger USSR forces, +5 for USSR forces in face of a smaller AC .
*Storming on to a coastline from the sea or on to an island, the attacker - N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
 
*Nuclear war gives the atomic user N/A
 
*Nuclear war gives the atomic user N/A
 
*Chemical weapons give the attacker N/A
 
*Chemical weapons give the attacker N/A
 
* Every nation militarily helping with their side= Germany +2 to USSR.
 
* Every nation militarily helping with their side= Germany +2 to USSR.
* Every nation offering supplies to their side= Japan and Lithuana +2 to USSR.
+
* Every nation offering supplies to their side= Japan and Lithuania +2 to USSR.
 
* Every vassal nation any way helping with their side= N/A.
 
* Every vassal nation any way helping with their side= N/A.
 
*Political and moral motives= + 6 to the USSR.
 
*Political and moral motives= + 6 to the USSR.
Line 658: Line 658:
 
==1966 Brazilian War against Argentine Rebels ==
 
==1966 Brazilian War against Argentine Rebels ==
   
*<span style="line-height:20px;">State of Economy: Brazil +7.5 (good to Okay) Rebels +0 (nonexistant)</span>
+
*<span style="line-height:20px;">State of Economy: Brazil +7.5 (good to Okay) Rebels +0 (nonexistrnt)</span>
 
*Many or major defenses and fortified places: Defender + 10 N/A
 
*Many or major defenses and fortified places: Defender + 10 N/A
*Technology:  Brazil +6 being normal  Rebels +3 (they havent recieved enough weapons to make a difference especially when im blockading the country.)
+
*Technology: Brazil +6 being normal  Rebels +3 (they haven't received enough weapons to make a difference especially when im blockading the country.)
 
*Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
 
*Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
*Each nation fall in to a [http://mapgame.wikia.com/wiki/The_millitery-economic_power_categories_(An_Alternate_1921_Map_Game) power category], Brazil +3 Regional power   Rebels +0 (they arent a nation yet if at all)
+
*Each nation fall in to a [http://mapgame.wikia.com/wiki/The_military-economic_power_categories_(An_Alternate_1921_Map_Game) power category], Brazil +3 Regional power   Rebels +0 (they aren't a nation yet if at all)
 
*Side with greater population: Brazil +3
 
*Side with greater population: Brazil +3
 
*Side with greater industry: Brazil +3
 
*Side with greater industry: Brazil +3
*Urban warfair in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghi and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
+
*Urban warfare in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghai and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
*Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 inface of bigger army
+
*Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 in face of bigger army
*Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5. N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker - 4 and defender + gains 5. N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
 
*Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
 
*Nuclear war gives the atomic user +10 and defender -10 for Strategic arms, or +5 and -5 for tactical arms. Also add +1 to the attacker and -1 to the defender if the capital is hit.  N/A
 
*Nuclear war gives the atomic user +10 and defender -10 for Strategic arms, or +5 and -5 for tactical arms. Also add +1 to the attacker and -1 to the defender if the capital is hit.  N/A
Line 693: Line 693:
 
* Many or major defenses and fortified places: Defender N/A
 
* Many or major defenses and fortified places: Defender N/A
 
*Technology: Arabia and UK= 6
 
*Technology: Arabia and UK= 6
*Knowledge of landscape: +20 UK colonie, + 10 Arabia
+
*Knowledge of landscape: +20 UK colony, +10 Arabia
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 5, UK 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 5, UK 5
 
*Side with greater population: +3 Arabia
 
*Side with greater population: +3 Arabia
 
*Side with greater industry: +3 Arabia
 
*Side with greater industry: +3 Arabia
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Paner III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army. UK beat Arabia last time = Arabia-5.
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army. UK beat Arabia last time = Arabia-5.
*Storming on to a coastline from the sea or on to an island, the attacker N/A
+
*Storming onto a coastline from the sea or onto an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
Line 720: Line 720:
 
* Many or major defenses and fortified places: Defender N/A
 
* Many or major defenses and fortified places: Defender N/A
 
*Technology: Arabia and UK= 6
 
*Technology: Arabia and UK= 6
*Knowledge of landscape: +20 UK colonie, + 10 Arabia
+
*Knowledge of landscape: +20 UK colony, +10 Arabia
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 4, UK 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 4, UK 5
 
*Side with greater population: +3 Arabia
 
*Side with greater population: +3 Arabia
 
*Side with greater industry: +3 Arabia
 
*Side with greater industry: +3 Arabia
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Paner III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army.
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army.
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
Line 744: Line 744:
 
==1966.6 Brazilian War against Argentine Rebels ==
 
==1966.6 Brazilian War against Argentine Rebels ==
   
*<span style="line-height:20px;">State of Economy: Brazil +5 (mid) Rebels +0 (nonexistant)</span>
+
*<span style="line-height:20px;">State of Economy: Brazil +5 (mid) Rebels +0 (nonexistent)</span>
 
*Many or major defenses and fortified places: Defender + 10 N/A
 
*Many or major defenses and fortified places: Defender + 10 N/A
*Technology:  Brazil +6 being normal  Rebels +3 (they havent recieved enough weapons to make a difference especially when im blockading the country.)
+
*Technology:  Brazil +6 being normal  Rebels +3 (they haven't received enough weapons to make a difference especially when im blockading the country.)
 
*Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
 
*Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
*Each nation fall in to a [http://mapgame.wikia.com/wiki/The_millitery-economic_power_categories_(An_Alternate_1921_Map_Game) power category], Brazil +3 Regional power   Rebels +0 (they arent a nation yet if at all)
+
*Each nation fall in to a [http://mapgame.wikia.com/wiki/The_military-economic_power_categories_(An_Alternate_1921_Map_Game) power category], Brazil +3 Regional power   Rebels +0 (they arent a nation yet if at all)
 
*Side with greater population: Brazil +3
 
*Side with greater population: Brazil +3
 
*Side with greater industry: Brazil +3
 
*Side with greater industry: Brazil +3
*Urban warfair in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghi and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
+
*Urban warfare in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghai and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least two turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
*Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 inface of bigger army
+
*Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 in face of bigger army
 
*Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5. N/A
 
*Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5. N/A
 
*Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
 
*Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
Line 765: Line 765:
 
* Regional tactical Advantage: +5 defender/-3 attacker= N/A
 
* Regional tactical Advantage: +5 defender/-3 attacker= N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6 N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6 N/A
*Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, (Rebels but i am putting them down)
+
*Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, (Rebels but I am putting them down)
 
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Brazil: 395,000/20,000 = +19.75 Rebels 80,000 = 4
 
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Brazil: 395,000/20,000 = +19.75 Rebels 80,000 = 4
 
Totals -
 
Totals -
Line 776: Line 776:
   
 
==1967 Arabian invasion of Bahrain ==
 
==1967 Arabian invasion of Bahrain ==
*State of Economy: +10 (UK), +10 (Arabia )
+
*State of Economy: +10 (UK), +10 (Arabia)
 
* Many or major defenses and fortified places: N/A
 
* Many or major defenses and fortified places: N/A
 
*Technology: Arabia and UK= 6
 
*Technology: Arabia and UK= 6
 
*Knowledge of landscape: +20 UK colony, + 10 Arabia
 
*Knowledge of landscape: +20 UK colony, + 10 Arabia
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 4, UK 5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabia 4, UK 5
 
*Side with greater population: +3 Arabia
 
*Side with greater population: +3 Arabia
 
*Side with greater industry: +3 Arabia
 
*Side with greater industry: +3 Arabia
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. Arabia -5
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least two turns. Arabia -5
 
*Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
 
*Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army.
 
*Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army.
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
Line 803: Line 803:
 
*Result= Bahrain is clearly defeated.
 
*Result= Bahrain is clearly defeated.
   
==1971.6 Arabia war with Israeli ( most of OTL Israel)==
+
==1971.6 Arabia war with Israeli (most of OTL Israel)==
*State of Economy: +5 (ISRALE), +10 (Arabian)
+
*State of Economy: +5 (ISRAEL), +10 (Arabian)
 
* Many or major defenses and fortified places: Golan heights+ 10
 
* Many or major defenses and fortified places: Golan heights+ 10
*Technology: Arabian and ISRALE= 6
+
*Technology: Arabian and ISRAEL= 6
*Knowledge of landscape: +20 ISRALE colony, + 10 Arabian
+
*Knowledge of landscape: +20 ISRAEL colony, +10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, ISRALE 3
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, ISRAEL 3
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
*Morale: -10 ISRALE s in face of larger Arabian army, +5 for Arabian in face of a smaller ISRALE army.
+
*Morale: -10 ISRAEL s in face of larger Arabian army, +5 for Arabian in face of a smaller ISRAELI army.
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
Line 832: Line 832:
 
==1972 NATO counter-strike in Israel==
 
==1972 NATO counter-strike in Israel==
 
*State of Economy: +5 (Italy), +10 (Arabian)
 
*State of Economy: +5 (Italy), +10 (Arabian)
* Many or major defenses and fortified places: Golan heights+ 10 defender
+
* Many or major defenses and fortified places: Golan heights +10 defender
 
*Technology: Arabian and NATO= 6
 
*Technology: Arabian and NATO= 6
*Knowledge of landscape: +20 Arabia + 10 NATO
+
*Knowledge of landscape: +20 Arabia +10 NATO
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, Italy 4
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, Italy 4
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
 
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 Arabia in face of larger NATO army, +5 for NATO in face of a smaller Arabian army.
 
*Morale: -10 Arabia in face of larger NATO army, +5 for NATO in face of a smaller Arabian army.
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
+
*Storming in to a desert, high mountains or jungle the attacker - 3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
Line 859: Line 859:
   
 
==1972 Egyptian counter NATO counter-strike.==
 
==1972 Egyptian counter NATO counter-strike.==
*State of Economy: +5 (ISRALE), +5 (Egyptian)
+
*State of Economy: +5 (ISRAEL), +5 (Egyptian)
 
* Many or major defenses and fortified places: Golan Heights+ 10
 
* Many or major defenses and fortified places: Golan Heights+ 10
*Technology: Egyptian and ISRALE= 6
+
*Technology: Egyptian and ISRAEL= 6
*Knowledge of landscape: +20 ISRALE, + 10 Egyptian
+
*Knowledge of landscape: +20 ISRAEL, + 10 Egyptian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Egyptian 5, ISRALE 3
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Egyptian 5, ISRAEL 3
*Side with greater population: +3Egyptian
+
*Side with greater population: +3 Egyptian
 
*Side with greater industry: +3 Israel
 
*Side with greater industry: +3 Israel
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
*Morale: -10 ISRALE s in face of larger Egyptian army, +5 for Egyptian in face of a smaller ISRALE army.
+
*Morale: -10 ISRAEL's in face of larger Egyptian army, +5 for Egyptian in face of a smaller ISRAELI army.
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
+
*Storming in to a desert, high mountains or jungle the attacker -3 and + defender gains 4.
 
* Nuclear war N/A
 
* Nuclear war N/A
 
* Chemical weapons N/A
 
* Chemical weapons N/A
 
* Every nation militarily helping with their side= USSR to Egypt +2
 
* Every nation militarily helping with their side= USSR to Egypt +2
* Every nation offering supplies to their side= Greece to Irsrael+1 Bulgaria to Egypt+1
+
* Every nation offering supplies to their side= Greece to Israel +1 Bulgaria to Egypt +1
 
* Every vassal nation any way helping with their side= N/A
 
* Every vassal nation any way helping with their side= N/A
* Political/Moral war= + 6 Egypt
+
* Political/Moral war= +6 Egypt
 
* Regional tactical Advantage: N/A
 
* Regional tactical Advantage: N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
* Victim nations' life or death = + 10 for life or death war
+
* Victim nations' life or death = + 10for life or death war
 
*Regional tactical Advantage: Storming the Golan heights +5 Israel/-3 Egypt
 
*Regional tactical Advantage: Storming the Golan heights +5 Israel/-3 Egypt
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points).Egyptian 255,000= 33.25 points and Israel 45,000 =2.5 points. Soviets in Egypt- 20,000= 1 point. NATO Garrison 10,000= 0.5 points.
+
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points). Egyptian 255,000= 33.25 points and Israel 45,000 =2.5 points. Soviets in Egypt- 20,000= 1 point. NATO Garrison 10,000= 0.5 points.
 
*Israeli score= 53.75,
 
*Israeli score= 53.75,
 
*Egyptian Score= 44.75; 
 
*Egyptian Score= 44.75; 
Line 889: Line 889:
   
 
==1972 Arabia war with Israeli ( most of OTL Israel)==
 
==1972 Arabia war with Israeli ( most of OTL Israel)==
*State of Economy: +5 (ISRALE), +10 (Arabian)
+
*State of Economy: +5 (ISRAEL), +10 (Arabian)
 
* Many or major defenses and fortified places: Golan heights+ 10
 
* Many or major defenses and fortified places: Golan heights+ 10
*Technology: Arabian and ISRALE= 6
+
*Technology: Arabian and ISRAEL= 6
*Knowledge of landscape: +20 ISRALE colony, + 10 Arabian
+
*Knowledge of landscape: +20 ISRAEL colony, + 10 Arabian
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, ISRALE 3
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Arabian 5, ISRAEL 3
 
*Side with greater population: +3 Arabian
 
*Side with greater population: +3 Arabian
 
*Side with greater industry: +3 Arabian
 
*Side with greater industry: +3 Arabian
*War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
+
*War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
*Morale: -10 ISRALE s in face of larger Arabian army, +5 for Arabian in face of a smaller ISRALE army.
+
*Morale: -10 ISRAEL s in face of larger Arabian army, +5 for Arabian in face of a smaller ISRAEL army.
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming on to a coastline from the sea or on to an island, the attacker N/A
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
 
*Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
Line 909: Line 909:
 
*Regional tactical Advantage: Storming the Golan heights +5 Israel/-3 Arabia
 
*Regional tactical Advantage: Storming the Golan heights +5 Israel/-3 Arabia
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
 
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
* Victim nations' life or death = + 10 for life or death war
+
* Victim nations' life or death = +10 for life or death war
 
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points). Arabia 686,000= 33.75 points and Israel 45,000 =2.5 points 10,000 NATO garrison= 0.5 points. 104,000 Arab ailed/client forces= 5 points.
 
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points). Arabia 686,000= 33.75 points and Israel 45,000 =2.5 points 10,000 NATO garrison= 0.5 points. 104,000 Arab ailed/client forces= 5 points.
 
*Israeli's score= 51.25
 
*Israeli's score= 51.25
Line 920: Line 920:
 
*Technology: Both 6
 
*Technology: Both 6
 
*Knowledge of landscape: +20 Italy, + 10 France
 
*Knowledge of landscape: +20 Italy, + 10 France
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
 
*Side with greater population: +3 France
 
*Side with greater population: +3 France
 
*Side with greater industry: +3 France
 
*Side with greater industry: +3 France
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Storming on to a coastline from the sea or on to an island, the France- 4 and France + gains 5.
 
*Storming on to a coastline from the sea or on to an island, the France- 4 and France + gains 5.
Line 948: Line 948:
 
*Technology: Both 6
 
*Technology: Both 6
 
*Knowledge of landscape: +10 Italy, + 20 France
 
*Knowledge of landscape: +10 Italy, + 20 France
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
 
*Side with greater population: +3 France
 
*Side with greater population: +3 France
 
*Side with greater industry: +3 France
 
*Side with greater industry: +3 France
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Storming on to a coastline from the sea or on to an island, N/A
 
*Storming on to a coastline from the sea or on to an island, N/A
Line 976: Line 976:
 
*Technology: Both 6
 
*Technology: Both 6
 
*Knowledge of landscape: +10 Italy, + 20 France
 
*Knowledge of landscape: +10 Italy, + 20 France
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
 
*Side with greater population: +3 France
 
*Side with greater population: +3 France
 
*Side with greater industry: +3 France
 
*Side with greater industry: +3 France
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Storming on to a coastline from the sea or on to an island, N/A
 
*Storming on to a coastline from the sea or on to an island, N/A
Line 1,004: Line 1,004:
 
*Technology: Both 6
 
*Technology: Both 6
 
*Knowledge of landscape: +10 Italy, + 20 France
 
*Knowledge of landscape: +10 Italy, + 20 France
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
 
*Side with greater population: +3 France
 
*Side with greater population: +3 France
 
*Side with greater industry: +3 France
 
*Side with greater industry: +3 France
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Storming on to a coastline from the sea or on to an island, N/A
 
*Storming on to a coastline from the sea or on to an island, N/A
Line 1,031: Line 1,031:
 
* Many or major defenses and fortified places: NA
 
* Many or major defenses and fortified places: NA
 
*Technology: Both 6
 
*Technology: Both 6
*Knowledge of landscape: +10 Italy, + 20 France
+
*Knowledge of landscape: +20 Italy, + 10 France
*Each nation fall in to a [[The millitery-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
+
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
 
*Side with greater population: +3 France
 
*Side with greater population: +3 France
 
*Side with greater industry: +3 France
 
*Side with greater industry: +3 France
 
*War Weariness: N/A
 
*War Weariness: N/A
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnaughts, battleships or aircraft carriers (depends on historic time) N/A
+
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
 
*Storming on to a coastline from the sea or on to an island, N/A
 
*Storming on to a coastline from the sea or on to an island, N/A
Line 1,043: Line 1,043:
 
* Chemical weapons N/A
 
* Chemical weapons N/A
 
* Every nation militarily helping with their side= USSR + 1 to France
 
* Every nation militarily helping with their side= USSR + 1 to France
* Every nation offering supplies to their side= Germany +1 to France
+
* Every nation offering supplies to their side= Germany +1 to France
 
* Every vassal nation any way helping with their side= Aleppo+ 1 to France
 
* Every vassal nation any way helping with their side= Aleppo+ 1 to France
 
* Political and moral motives= + 6 to France.
 
* Political and moral motives= + 6 to France.
Line 1,052: Line 1,052:
 
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
 
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
   
*France score=94
+
*France score=84
*Italy Score= 109
+
*Italy Score= 119
*Result= Italy annexes the Avignon after a close fight.
+
*Result= Italy annexes the Avignon.
  +
  +
==1974.5 Croat-Bosnian war ==
  +
*State of Economy: +2.5 (Croatia), +2.5(Bosnia)
  +
* Many or major defenses and fortified places: NA
  +
*Technology: Both 6
  +
*Knowledge of landscape: +10 Croatia, + 20 Bosnia
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Bosnia 2.5, Croatia 5
  +
*Side with greater population: +3 Bosnia
  +
*Side with greater industry: +3 Bosnia
  +
*War Weariness: N/A
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 Bosnia in face of larger Italian army, +5 for Croatia in face of a smaller French colonial army.
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
* Storming in to a desert, high mountains, polar or jungle.-N/A
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side=
  +
* Every nation offering supplies to their side= Arabia+1 to Bosnia
  +
* Every vassal nation any way helping with their side=
  +
* Political and moral motives= + 6 to Croatia.
  +
* Nuclear war- N/A
  +
*Regional tactical Advantage: +5 Croatia/-3 Bosnia ((Serpska/Krina moutains.)
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Bosnia 10,000 = 0.5 points. Croatia 20,000= 1
  +
  +
*Bosnia score=34.75
  +
*Croatia Score= 51.5
  +
*Result= Croatia annexes the north and east of Bosnia after a easy fight.
  +
  +
==1974.5 Greek-Albanian war ==
  +
*State of Economy: +2.5 (Greece), +2.5(Albania)
  +
* Many or major defenses and fortified places: NA
  +
*Technology: Both 6
  +
*Knowledge of landscape: +10 Greece, + 20 Albania
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Albania 5, Greece 5
  +
*Side with greater population: +3 Albania
  +
*Side with greater industry: +3 Albania
  +
*War Weariness: N/A
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 Albania in face of larger Italian army, +5 for Greece in face of a smaller French colonial army.
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
* Storming in to a desert, high mountains, polar or jungle.-N/A
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side= N/A
  +
* Every nation offering supplies to their side= Bulgaria and Arabia+1 to Albania
  +
* Every vassal nation any way helping with their side= N/A
  +
* Political and moral motives= + 6 to Greece
  +
* Nuclear war- N/A
  +
*Regional tactical Advantage: +5 Greece/-3 Albania ((Epirus mountains.)
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Albania 25,000 = 1.25 points. Greece 45,000= 2.25
  +
  +
*Albania score=37.75
  +
*Greece Score= 57.7
  +
*Result= Greece annexes the middle and south of of Albania.
  +
  +
==1974.5 USSR-Turkey war ==
  +
*State of Economy: +7.5 (USSR), +5(Turkey)
  +
* Many or major defenses and fortified places: Turkish border
  +
*Technology: Both 6
  +
*Knowledge of landscape: +10 USSR, + 20 Turkey
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Turkey 7.5, USSR 10
  +
*Side with greater population: +3 USSR
  +
*Side with greater industry: +3 USSR
  +
*War Weariness: N/A
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 Turkey in face of larger USSR army, +5 for USSR in face of a smaller Turkish colonial army.
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
* Storming in to a desert, high mountains, polar or jungle.-N/A
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side= N/A
  +
* Every nation offering supplies to their side= N/A
  +
* Every vassal nation any way helping with their side= N/A
  +
* Political and moral motives= + 6 to USSR
  +
* Nuclear war- N/A
  +
*Storming on to a coastline from the sea or on to an island, the USSR - 4 and defender + Turkey 5.
  +
*Regional tactical Advantage: +5 USSR/-3 Turkey ((Kurdish and Pontius mountains.)
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 250,000 = 1.25 points. USSR 650,000= 32.5
  +
  +
*Turkey score=63.5
  +
*USSR Score= 90.5
  +
*Result= USSR smashes Turkey and annexes eastern Pontius, Kurdistan and Kars off of Turkey.
  +
  +
==1975 Croat-Bosnian war ==
  +
*State of Economy: +2.5 (Croatia), +2.5(Bosnia)
  +
* Many or major defenses and fortified places: NA
  +
*Technology: Both 6
  +
*Knowledge of landscape: +10 Croatia, + 20 Bosnia
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Bosnia 2.5, Croatia 5
  +
*Side with greater population: +3 Bosnia
  +
*Side with greater industry: +3 Bosnia
  +
*War Weariness: N/A
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 Bosnia in face of larger Italian army, +5 for Croatia in face of a smaller French colonial army.
  +
*Storming onto a coastline from the sea or on to an island, N/A
  +
* Storming in to a desert, high mountains, polar or jungle.-N/A
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side=
  +
* Every nation offering supplies to their side= Arabia+1 to Bosnia
  +
* Every vassal nation any way helping with their side=
  +
* Political and moral motives= + 6 to Croatia.
  +
* Nuclear war- N/A
  +
*Regional tactical Advantage: +5 Croatia/-3 Bosnia ((Serpska/Krina moutains.)
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Bosnia 10,000 = 0.5 points. Croatia 20,000= 1
  +
  +
*Bosnia score=34.75
  +
*Croatia Score= 51.5
  +
*Result= Croatia annexes all but Sarijevo.
  +
  +
==1975 Turkey-USSR counterstrike ==
  +
*State of Economy: + 5 (Turkey), +7.5(USSR)
  +
* Many or major defenses and fortified places: NA
  +
*Technology: Both 6
  +
*Knowledge of landscape: +10 USSR, + 20 Turkey
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Turkey 3, USSR 5
  +
*Side with greater population: +3 USSR
  +
*Side with greater industry: +3 USSR
  +
*War Weariness: N/A
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 Turkey in face of larger USSR army, +5 for USSR in face of a smaller Turkey army.
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
* Storming into a desert, high mountains, polar or jungle.N/A
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side= N/A
  +
* Every nation offering supplies to their side= Greece to Turkey+1
  +
* Every vassal nation any way helping with their side= N/A
  +
* Political and moral motives= + 6 to USSR
  +
* Nuclear war- N/A
  +
*Regional tactical Advantage: +5 USSR/-3 Turkey ((Kurdish and Pontius mountains.)
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = +N/A
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 350,000 = 17.5 points. USSR 45,000= 32.25
  +
  +
*USSR score=70.75
  +
*Turkish Score= 39.5
  +
*Result= USSR crushes central Turkey.
  +
  +
  +
==1975 USSR-Turkey war ==
  +
*State of Economy: +7.5 (USSR), +5(Turkey)
  +
* Many or major defenses and fortified places: NA
  +
*Technology: Turkey 6 USSR 9
  +
*Knowledge of landscape: +10 USSR, + 20 Turkey
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Turkey 7.5, USSR 10
  +
*Side with greater population: +3 USSR
  +
*Side with greater industry: +3 USSR
  +
*War Weariness: N/A
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 Turkey in face of larger USSR army, +5 for USSR in face of a smaller Turkish army.
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
* Storming in to a desert, high mountains, polar or jungle.-N/A
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side= N/A
  +
* Every nation offering supplies to their side= N/A
  +
* Every vassal nation any way helping with their side= N/A
  +
* Political and moral motives= + 6 to USSR
  +
* Nuclear war- N/A
  +
Storming on to a coastline from the sea or on to an island, the USSR - 4 and defender + Turkey 5.
  +
*Regional tactical Advantage: +5 USSR/-3 Turkey ((Kurdish and Pontius mountains.)
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 250,000 = 1.25 points. USSR 650,000= 32.5
  +
  +
*Turkey score=53.5
  +
*USSR Score= 93.5
  +
*Result= USSR smashes Turkey and annexes up to Ismire and Istanbull.
  +
  +
==1975 Italian attack on Var.==
  +
*State of Economy: +7.5 (Italy), +10 (France)
  +
* Many or major defenses and fortified places: Var defencive line+ 10 to France.
  +
*Technology: Italy 6 France 9
  +
*Knowledge of landscape: +10 Italy, + 20 France
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
  +
*Side with greater population: +3 France
  +
*Side with greater industry: +3 France
  +
*War Weariness: -5 France
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
* Storming in to a desert, high mountains, polar or jungle.-N/A
  +
*Chemical weapons N/A
  +
* Every nation militarily helping with their side= USSR + 2 to France
  +
* Every nation offering supplies to their side= Germany +1 to France
  +
* Every vassal nation any way helping with their side= Aleppo+ 1 to France
  +
* Political and moral motives= + 6 to Italy.
  +
*Regional tactical Advantage: NA
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  +
*Nuclear war gives the atomic user +2 and defender -2 for strategic arms, for SDD/SDM sub-Hiroshima and 'suitcase' mini-bombs. Also add +1 to the attacker and -1 to the defender x the number of nukes used in the attack as a grand total.= +/-4.
  +
*France score=98
  +
*Italy Score= 111
  +
*Result= Italy moves towards Lyon noticeably.
  +
  +
==1975 French liberation of Corsica and Provence==
  +
*State of Economy: +7.5 (Italy), +10 (France)
  +
* Many or major defenses and fortified places: NA
  +
*Technology: Italy 6 France 9
  +
*Knowledge of landscape: +20 Italy, + 10 France
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], France 10, Italy 7.5
  +
*Side with greater population: +3 France
  +
*Side with greater industry: +3 France
  +
*War Weariness: France -5
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army. France beaten last time -5
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
*<p class="MsoNoSpacing">Storming in to a desert, high mountains, polar or jungle.-N/A</p>
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side= Germany and USSR +4 to France
  +
* Every nation offering supplies to their side= N/A
  +
* Every vassal nation any way helping with their side= Aleppo and Cartage+ 2 to France
  +
* Political and moral motives= + 6 to France.
  +
*Nuclear war gives the atomic user +11 and nuclear defender -11 for SDD/SDM sub-Hiroshima and 'suitcase' mini-bombs.  Also add +1 to the nuclear attacker and -1 to the defender x the number of nukes used in the attack as a grand total.= +/-12.
  +
*Regional tactical Advantage: +5 France/-3 Italy ((Var mountains and Var Defence line.)
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  +
*France score=108
  +
*Italy Score= 102
  +
*Result= Close French victory
  +
  +
==1975 ARABIA-Turkey war ==
  +
*State of Economy: +10 (ARABIA), +5(Turkey)
  +
* Many or major defenses and fortified places: NA
  +
*Technology: Turkey 6, Arabia 9
  +
*Knowledge of landscape: +10 ARABIA, + 20 Turkey
  +
*Each nation fall in to a [[The military-economic power categories (An Alternate 1921 Map Game)| power category]], Turkey 7.5, ARABIA 10
  +
*Side with greater population: +3 ARABIA
  +
*Side with greater industry: +3 ARABIA
  +
*War Weariness: N/A
  +
*If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  +
*Morale: -10 Turkey in face of larger ARABIA army, +5 for ARABIA in face of a smaller Turkish army.
  +
*Storming on to a coastline from the sea or on to an island, N/A
  +
* Storming in to a desert, high mountains, polar or jungle.-N/A
  +
* Nuclear war N/A
  +
* Chemical weapons N/A
  +
* Every nation militarily helping with their side= N/A
  +
* Every nation offering supplies to their side= N/A
  +
* Every vassal nation any way helping with their side= N/A
  +
* Political and moral motives= + 6 to ARABIA
  +
* Nuclear war- N/A
  +
Storming on to a coastline from the sea or on to an island, the ARABIA - 4 and defender + Turkey 5.
  +
*Regional tactical Advantage: N/A
  +
*Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  +
* Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  +
*Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 250,000 = 1.25 points. ARABIA 6650,000= 33.75
  +
  +
*Turkey score=56.5
  +
*ARABIA Score= 91
  +
*Result= ARABIA crushes Turkey and annexes Ismire and Istanbull.
 
[[Category:An Alternate 1921 Map Game]]
 
[[Category:An Alternate 1921 Map Game]]

Revision as of 23:43, 13 October 2017

Archives

1952.6 Arabia war with Italian Somaliland

  • State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
  • Many or major defenses and fortified places: Mogadishu, Italian Somaliland +10
  • Technology: Arabian and ITALIAN SOMALILAND= 6
  • Knowledge of landscape: +20 ITALIAN SOMALILAND colony, +10 Arabian
  • Each nation fall in to a power category, Arabian 4, ITALIAN SOMALILAND 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
  • Storming onto a coastline from the sea or onto an island, the Arabia - 4 and Italian Somaliland + gains 5.
  • Storming into a desert, high mountains or jungle the, attacker N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 900,000 = 45 points. ITALIAN SOMALIALAND colonial garrisons = circa 350,000=17.5.
  • Italian Somaliland score= 67.5
  • Arabian Score= 77
  • Result= A Arabian victory along the southern coast south of Kizmyo and Puntland falls in the north.

1953 Arabia war with Italian Somaliland

  • State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian and ITALIAN SOMALIALAND= 6
  • Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, ITALIAN SOMALIALAND 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
  • Storming onto a coastline from the sea or onto an island, the Arabia N/A
  • Storming into a desert, high mountains or jungle the, attacker N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 535,000 = 45 26.75 points. ITALIAN SOMALIALAND colonial garrisons = circa 350,000=17.5.
  • Italian Somaliland score= 53.5
  • Arabian Score= 62.25
  • Result= A Arabian victory and Somalia north of Mogadishu falls.

1953.6 Arabia war with Italian Somaliland

  • State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian and ITALIAN SOMALIALAND= 6
  • Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, ITALIAN SOMALIALAND 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: -5 to Arabia
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
  • Storming onto a coastline from the sea or onto an island, the Arabia N/A
  • Storming into a desert, high mountains or jungle the, attacker N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 535,000 = 26.75 points. ITALIAN SOMALIALAND colonial garrisons = circa 350,000=17.5.
  • Italian Somaliland score= 53.5
  • Arabian Score= 57.25
  • Result= A close Arabian victory and 66% Somalia south of Mogadishu and northest of the Juba valley falls. The Juba Valley District and surrounding areas still hold out.

1954 Arabia war with Italian Somaliland

  • State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian and ITALIAN SOMALIALAND= 6
  • Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, ITALIAN SOMALIALAND 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: -5 to Arabia
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
  • Storming onto a coastline from the sea or onto an island, the Arabia N/A
  • Storming into a desert, high mountains or jungle the, attacker N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 267,500 = 13.47 points. ITALIAN SOMALIALAND colonial garrisons = circa 350,000=17.5.
  • Italian Somaliland score= 53.5
  • Arabian Score= 43.8
  • Result= A Somali Victory and the freeing of 1/2 of the and of 66% Somalia south of Mogadishu and northeast of the Juba valley that was taken last time.

1954 Arabia war with Ethiopia

  • State of Economy: +2.5 (ETHIOPIA), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian 6, and ETHIOPIA=3
  • Knowledge of landscape: +20 ETHIOPIA colony, +10 Arabian
  • Each nation fall into a power category, Arabian 4, ETHIOPIA 0
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA colonial army.
  • Storming onto a coastline from the sea or onto an island- N/A
  • Storming into a desert, high mountains or jungle the Arabia - 3 and + Ethiopia +4.

  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: +5 defender/-3 attacker (Ogaden desert, Danakil Desert and Ethiopian highlands)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 267,500 = 13.47 points. ETHIOPIA = circa 220,000=11
  • Ethiopia score= 39
  • Arabian Score= 37.8
  • Result= Arabia pushed back slightly on the border with the eastern Ogaden desert slightly. 

1954.6 Anti-Arabia Ethiopian coutherstrike

  • State of Economy: +2.5 (ETHIOPIA), +10 (Arabian)
  • Many or major defenses and fortified places: N/A
  • Technology: Arabian 6, and ETHIOPIA=3
  • Knowledge of landscape: +10 ETHIOPIA, +20 Arabian
  • Each nation fall into a power category, Arabian 5, ETHIOPIA 1
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ETHIOPIA in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIAN army.
  • Storming onto a coastline from the sea or onto an island, the Arabia N/A
  • Storming into a desert, high mountains or jungle the Ethiopia - 3 and + Arabia +4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Holy and religious and moral motives= + 6 to Ethiopia and – 0.5 to Arabia
  • Regional tactical Advantage: +5 Arabia/-3 Ethiopia (Ogaden desert, Danakil Desert and Ethiopian highlands)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 267,500 = 13.47 points. ETHIOPIA = circa 240,000=12
  • Ethiopia score= 30.5
  • Arabian Score= 60.97
  • Result= Ethiopia is crushed out of hand! The counter strike fails. The Affar Triangle and all the land between the Ogaden Desert, Tigre and the Ethiopian Highlands Falls!

1955 Arabia war with Italian Somaliland

  • State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian and ITALIAN SOMALIALAND= 6
  • Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, ITALIAN SOMALIALAND 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: -5 to Arabia
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
  • Storming onto a coastline from the sea or onto an island, the Arabia N/A
  • Storming into a desert, high mountains or jungle the, attacker N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 535,500 = 26.75 points. ITALIAN SOMALIALAND colonial garrisons = circa 350,000=17.5.
  • Italian Somaliland score= 53.5
  • Arabian Score= 60.5
  • Result= A Arab victory that pushes the Somalis back to the west bank of the Juba.

1955.6 Arabia war with Italian Somaliland

  • State of Economy: +10 (ITALIAN SOMALIALAND), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian and ITALIAN SOMALIALAND= 6
  • Knowledge of landscape: +20 ITALIAN SOMALIALAND colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, ITALIAN SOMALIALAND 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: -5 to Arabia
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ITALIAN SOMALIALAND colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ITALIAN SOMALIALAND colonial army. Arabia defeated Somalia last time, so - 5 to Somalia.
  • Storming onto a coastline from the sea or onto an island, the Arabia N/A
  • Storming into a desert, high mountains or jungle the, attacker N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 535,500 = 26.75 points. ITALIAN SOMALIALAND colonial garrisons = circa 350,000=17.5.
  • Italian Somaliland score= 53.5
  • Arabian Score= 60.5
  • Result= A Arab victory that finally defeats Somalia.

1956 USSR invasion of Czechoslovakia

  • State of Economy: +7.5 Czechoslovakia, +7.5 USSR
  • Many or major defenses and fortified places: N/A
  • Technology: Czechoslovakia 6 and USSR 9.
  • Knowledge of landscape: +20 for Czechoslovakia, +10 for USSR
  • Each nation fall into a power category, USSR 5, Czechoslovakia 3.
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 Czechoslovakia
  • If either side nation deploys over 500 main battle tanks, 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. N/A
  • Morale: -10 Czechoslovakia In face of larger army, +5 USSR for in face of a smaller army.
  • Storming into a desert, high mountains, Polar ice cap, or jungle- N/A
  • Storming onto a coastline from the sea or onto an island- N/A
  • Nuclear war N/A
  • Chemical weapons N/A.
  • Every nation militarily helping with their side= Finland +2 to Czechoslovakia.
  • Every nation offering supplies to their side= USSR+ 1 USSR
  • Every vassal nation any way helping with their side=N/A
  • Regional tactical Advantage: +5 defender/-3 attacker (The Tartra Mountains)
  • Political and moral motives= + 6 to the attacker.
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader–N/A.
  • Victim nations' life or death = +5 Czechoslovakia fears losing over 10% of it’s land.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) 1,025,000 USSR= 51 Czechoslovakia 350,000= 17.5
  1. USSR scores= 85
  2. Czechoslovakia scores=52.5
  3. Result= Slovakia is crushed!

1954 Arabia war with Ethiopia

  • State of Economy: +2.5 (ETHIOPIA), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian 6, and ETHIOPIA=3
  • Knowledge of landscape: +20 ETHIOPIA colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, ETHIOPIA 0
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIAN colonial army.
  • Storming onto a coastline from the sea or onto an island- N/A
  • Storming into a desert, high mountains or jungle the, Arabia - 3 and + Ethiopia +4.

  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Japan aid to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: +5 defender/-3 attacker (Ogaden desert, Danakil Desert and Ethiopian highlands)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 267,500 = 13.47 points. ETHIOPIA = circa 220,000=11
  • Ethiopia score= 39
  • Arabian Score= 50.27
  • Result= Heavy Arabia victory pushes Ethiopia back to it's highlands.

1959 Arabia war with Ethiopia

  • State of Economy: +2.5 (ETHIOPIA), +10 (Arabian)
  • Many or major defenses and fortified places: NA
  • Technology: Arabian 6, and ETHIOPIA=3
  • Knowledge of landscape: +20 ETHIOPIA colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, ETHIOPIA 0
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ETHIOPIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller ETHIOPIA colonial army.
  • Storming onto a coastline from the sea or onto an island- N/A
  • Storming into a desert, high mountains or jungle the, Arabia - 3 and + Ethiopia +4.

  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Japan aid to the Arabians= Arabians +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: +5 defender/-3 attacker (Ogaden desert, Danakil Desert and Ethiopian highlands)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabian 545,000 = 27.25 points. ETHIOPIA = circa 220,000=11
  • Ethiopia score= 39
  • Arabian Score= 64.2
  • Result= Heavy Arabia victory, Ethiopia is crushed!

1960 Arabia war with Lithuanian Palestine (OTL Jordan/West Bank)

  • State of Economy: +10 (LITHUANIA), +10 (Arabian)
  • Many or major defenses and fortified places: Jerusalem’s colonial, colonial fort armed camps and Amman’s armed colonial camps+ 10
  • Technology: Arabian and LITHUANIA= 6
  • Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
  • Each nation fall into a power category, Arabian 4, LITHUANIA 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least two turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
  • Storming onto a coastline from the sea or onto an island, the attacker N/A
  • Storming into a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR to Lithuania+2
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= +6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 for life or death war over 10% of its land.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points)

Arabia 545,000= 27.25 points and Lithuania 1,000,000 =350,000= 17.5 points

  • Lithuanian Palestine’s score= 62. 5

Arabian Score= 62.25 Result= Stalemate in the Jordanian desert leading to the loss of only one px to Palestine. The Lithuanians’ Desert Legion was also stationed there.

1960.6 Arabia war with Lithuanian Palestine (OTL Jordan)

  • State of Economy: +10 (LITHUANIA), +10 (Arabian)
  • Many or major defenses and fortified places: Amman’s armed colonial camps+ 10
  • Technology: Arabian and LITHUANIA= 6
  • Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
  • Each nation fall in to a power category, Arabian 4, LITHUANIA 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
  • Storming onto a coastline from the sea or onto an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR to Lithuania+2 Free Palestine to Arabia+2
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 for life or death war over 10% of its land.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points).

Arabia 600,000= 30 points and Lithuania 1,000,000 =350,000= 17.5 points

  • Lithuanian Palestine’s score= 82. 5

Arabian Score= 87 Result= A close Arabian victory, the south of the desert Panhandle falls to Arabia.

1961.6 Arabia war with Lithuanian Palestine (OTL Jordan)

  • State of Economy: +10 (LITHUANIA), +10 (Arabian)
  • Many or major defenses and fortified places: Amman’s armed colonial camps+ 10
  • Technology: Arabian and LITHUANIA= 6
  • Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
  • Each nation fall in to a power category, Arabian 4, LITHUANIA 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army.
  • Storming onto a coastline from the sea or onto an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR to Lithuania+2 Free Palestine to Arabia+2
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 for life or death war over 10% of its land.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points).

Arabia 600,000= 30 points and Lithuania 1,000,000 =350,000= 17.5 points

  • Lithuanian Palestine’s score= 62. 5

Arabian Score= 67 Result= A close Arabian victory, the north of the desert Panhandle falls to Arabia.

1963 Arabia war with Lithuanian Palestine (OTL Jordan)

  • State of Economy: +10 (LITHUANIA), +10 (Arabian)
  • Many or major defenses and fortified places: Amman’s armed colonial camps+ 10
  • Technology: Arabian and LITHUANIA= 6
  • Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
  • Each nation fall in to a power category, Arabian 4, LITHUANIA 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army. Lithuania defeated last time by Arabia -5 to Lithuania.
  • Storming onto a coastline from the sea or onto an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR to Lithuania +2 Free Palestine to Arabia+2
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 for life or death war over 10% of its land.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points).

Arabia 600,000= 30 points and Lithuania 1,000,000 =150,000= 7.5 points

  • Lithuanian Palestine’s score= 47. 5

Arabian Score= 67 Result= A heavy Arabian victory, the south eastern 25% falls to Arabia

1963.6 Arabia war with Lithuanian Palestine (OTL Jordan)

  • State of Economy: +10 (LITHUANIA), +10 (Arabian)
  • Many or major defenses and fortified places: Amman’s armed colonial camps+ 10
  • Technology: Arabian and LITHUANIA= 6
  • Knowledge of landscape: +20 LITHUANIA colony, + 10 Arabian
  • Each nation fall in to a power category, Arabian 4, LITHUANIA 5
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 LITHUANIA colonials in face of larger Arabian army, +5 for Arabian in face of a smaller LITHUANIA colonial army. Lithuania defeated last time by Arabia -5 to Lithuania.
  • Storming onto a coastline from the sea or onto an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR to Lithuania+2 Free Palestine to Arabia+2
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 for life or death war over 10% of its land.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points).

Arabia 600,000= 30 points and Lithuania 1,000,000 =150,000= 7.5 points

  • Lithuanian Palestine’s score= 47. 5

Arabian Score= 67 Result= A heavy Arabian victory, the eastern 40% falls to Arabia.

1964 Soviet invasion of Romania

  • State of Economy: +10 USSR +2.5 Romania (Poor), 0 (Non-existent or collapsing)
  • Many or major defenses and fortified places: Romanian border. Romania +10
  • Technology: Romania +3 USSR +6
  • Knowledge of landscape: +20 for Romania, + 10 USSR
  • Each nation fall in to a power category, +1 for each category. Romania +2 USSR+5
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • Urban warfare in big cities of over 5,000,000- N/A
  • N/AWar Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
  • Morale: -10 Romania in face of larger USSR forces, +5 for USSR in face of a smaller Romanian army
  • Storming onto a coastline from the sea or onto an island, the attacker - N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
  • Nuclear war gives the atomic user N/A
  • Chemical weapons give the attacker N/A
  • Every nation militarily helping with their side= Germany +2 to USSR. Albania, Hungary, Italy, Turkey, Greece and Gutamala.+12 to Romania
  • Every nation offering supplies to their side= Japan and Lithuania +2 to USSR.
  • Every vassal nation any way helping with their side= N/A.
  • Political and moral motives=  + 6 to the USSR.
  • Regional tactical Advantage: +5 Romania/-3 USSR (Carpathian mountains)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 5 if facing losing over 10% of it's territory.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Romania 250,000=12.5 points. USSR (1,300,000/3=433,333) 433,333=21.66 points
  • Totals-
  • Romania=52.0
  • USSR=70.66
  • Result=A heavy Soviet victory, all of Besabarabia falls to the USSR.  

1964 Soviet invasion of Bulgaria

  • State of Economy: +10 USSR +2.5 Bulgaria (Poor), 0 (Non-existent or collapsing)
  • Many or major defenses and fortified places: Bulgarian border. Bulgaria +10
  • Technology: Bulgaria +3 USSR +6
  • Knowledge of landscape: +20 for Bulgaria, + 5 USSR
  • Each nation fall in to a power category, +1 for each category. Bulgaria +2 USSR+5
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • Urban warfare in big cities of over 5,000,000- N/A
  • N/AWar Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
  • Morale: -10 Bulgaria in face of larger USSR forces, +5 for USSR in face of a smaller Bulgarian army
  • Storming onto a coastline from the sea or onto an island, the attacker - N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
  • Nuclear war gives the atomic user N/A
  • Chemical weapons give the attacker N/A
  • Every nation militarily helping with their side= BRSSR and Germany +4 to USSR. Albania, Hungary, Italy, Turkey, Greece and Guatemala. +12 to Bulgaria
  • Every nation offering supplies to their side= Japan and Lithuania +2 to USSR.
  • Every vassal nation any way helping with their side= N/A.
  • Political and moral motives= + 6 to the USSR.
  • Regional tactical Advantage: +5 Bulgaria/-3 USSR (Stara planina/Balkan Mountains)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 if facing destruction as a nation.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Bulgaria 250,000=12.5 points. USSR (1,300,000/3=433,333) 433,333=21.66 points
  • Totals-
  • Bulgaria=57.0
  • USSR=69.66
  • Result=A Soviet victory, Bulgaria falls.

1964 Soviet invasion of Iran

  • State of Economy: +10 USSR +2.5 Iran (Poor), 0 (Non-existent or collapsing)
  • Many or major defenses and fortified places: Iranian border. Iran +10
  • Technology: Iran +3 USSR +6
  • Knowledge of landscape: +20 for Iran, + 5 USSR
  • Each nation fall in to a power category, +1 for each category. Iran +2 USSR +5
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • Urban warfare in big cities of over 5,000,000- N/A
  • N/AWar Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
  • Morale: -10 Iran in face of larger USSR forces, +5 for USSR in face of a smaller Iranian army
  • Storming onto a coastline from the sea or onto an island, the attacker - N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
  • Nuclear war gives the atomic user N/A
  • Chemical weapons give the attacker N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= N/A
  • Every vassal nation any way helping with their side= N/A.
  • Political and moral motives= + 6 to the USSR.
  • Regional tactical Advantage: +5 Iran/-3 USSR (South Azeri Mountains)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 if facing destruction as a nation.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Iran 125,000=6.25 points. USSR (1,300,000/3=433,333) 433,333=21.66 points
  • Totals-
  • Iran=38.25
  • USSR=63.66
  • Result=A heavy Soviet victory, Iran’s Azeri provinces fall to the USSR.

1964.6 Anti-Comintern joint counterstrike in Romania

  • State of Economy: +10 USSR +5 Italy
  • Many or major defenses and fortified places: Ex-Romanian border. USSR +10
  • Technology: Italy +6 USSR +6
  • Knowledge of landscape: +20 for USSR, + 10 Romania
  • Each nation fall in to a power category, +1 for each category. Italy +3 USSR +5
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • Urban warfare in big cities of over 5,000,000- N/A
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
  • Morale: -10 USSR in face of larger AC forces, +5 for AC in face of a smaller USSR army
  • Storming onto a coastline from the sea or onto an island, the attacker - N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
  • Nuclear war gives the atomic user N/A
  • Chemical weapons give the attacker N/A
  • Every nation militarily helping with their side= Germany +2 to USSR.
  • Every nation offering supplies to their side= Japan and Lithuana +2 to USSR. Guatemala to AC +1
  • Every vassal nation any way helping with their side= N/A.
  • Political and moral motives= + 6 to the AC.
  • Regional tactical Advantage: +5 USSR/-3 AC (Carpathian Mountains)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = 0 facing losing under 10% of its territory.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) United forces of  Romania 250,000, Greece 100,000. Hungary 250,000, Italy 2,000,000, Turkey 260,000, Guatemala 5,000= an AC total of 2,865,000 troops or 143.25 points. USSR 1,300,000=65 points
  • Totals-
  • AC coalition forces=186.25
  • USSR=98
  • Result=A catastrophic Soviet collapse, all of Besabarabia and the port of Odessa falls to the AC coalition joint attack.

1965.5 Brazilian War against Argentine Rebels 

  • State of Economy: Brazil +5 (mid) Rebels +0 (nonexistent)
  • Many or major defenses and fortified places: Defender + 10 N/A
  • Technology:  Brazil +6 being normal  Rebels +3 (they haven't received enough weapons to make a difference especially when im blockading the country.)
  • Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
  • Each nation fall in to a power category, Brazil +3 Regional power   Rebels +0 (they aren't a nation yet - if at all)
  • Side with greater population: Brazil +3
  • Side with greater industry: Brazil +3
  • Urban warfare in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghai and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
  • War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
  • Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 in face of bigger army
  • Storming onto a coastline from the sea or onto an island, the attacker - 4 and defender + gains 5. N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
  • Nuclear war gives the atomic user +10 and defender -10 for Strategic arms, or +5 and -5 for tactical arms. Also add +1 to the attacker and -1 to the defender if the capital is hit.  N/A
  • Chemical weapons give the attacker +2 and the defender -1. N/A
  • Every nation militarily helping with their side= +2 N/A
  • Every nation offering supplies to their side= +1 Arabia to rebels
  • Every vassal nation any way helping with their side= +1  N/A
  • Political and moral motives=  Brazil +6 to the attacker.
  • Regional tactical Advantage: +5 Rebels/-3 Brazil  (southern Andes Mountains- for the Patagonia sector only)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6 N/A
  • Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, (Rebels but i am putting them down)
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Brazil: 250,000/20000 = +12.5 Rebels 80,000 = 4

Totals -

Brazil: 51.75

Rebels: 44.5

Rebels are steady losing the conflict as the Brazilians begin to fight them on Equal ground in the mountains or begin flushing the majority into the Argentinian fields so as to make clean up Much easier. Rio de Plate taken by Brazil to.

1965.5 Arabia invasion of Oman

  • State of Economy: +10 (UK), +10 (Arabia)
  • Many or major defenses and fortified places: Defender N/A
  • Technology: Arabia and UK= 6
  • Knowledge of landscape: +20 UK colony, + 10 Arabia
  • Each nation fall in to a power category, Arabia 5, UK 5
  • Side with greater population: +3 Arabia
  • Side with greater industry: +3 Arabia
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army. UK beat Arabia last time = Arabia-5.
  • Storming onto a coastline from the sea or onto an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to Arabia= Arabia +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: +5 UAE/-3 Arabia (Oman part of the Rub' al Khali Desert)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the Oman gets an advantage of +5 and the Arabia gets a disadvantage of -6
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabia 656, 000 =32.8 points. UK colonial garrisons = circa 10,000 - 12,000 = 0.5 points.
  • Arabia Score- 68.8
  • OMAN score- 52.5
  • Result- Oman is heavly defeated by Arabia. The interior falls to Arabia.

1966 liberation of Odessa

  • State of Economy: +10 USSR +5 Italy
  • Many or major defenses and fortified places: Ex-Romanian border. Romania +10
  • Technology: Italy +6 USSR +6
  • Knowledge of landscape: +20 for USSR, + 10 Romania
  • Each nation fall in to a power category, +1 for each category. Italy +3 USSR +5
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • Urban warfare in big cities of over 5,000,000- N/A
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 N/A
  • Morale: -10 AC forces in face of larger USSR forces, +5 for USSR forces in face of a smaller AC .
  • Storming onto a coastline from the sea or onto an island, the attacker - N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker - N/A
  • Nuclear war gives the atomic user N/A
  • Chemical weapons give the attacker N/A
  • Every nation militarily helping with their side= Germany +2 to USSR.
  • Every nation offering supplies to their side= Japan and Lithuania +2 to USSR.
  • Every vassal nation any way helping with their side= N/A.
  • Political and moral motives= + 6 to the USSR.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = 0 facing losing under 10% of its territory.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) AC garrison of about 100,000=5 points. USSR 1,380,000=69 points.
  • Totals-
  • AC coalition forces=40
  • USSR=95
  • Result=A catastrophic AC collapse, all of the port of is liberated by the USSR.

1966 Brazilian War against Argentine Rebels 

  • State of Economy: Brazil +7.5 (good to Okay) Rebels +0 (nonexistrnt)
  • Many or major defenses and fortified places: Defender + 10 N/A
  • Technology: Brazil +6 being normal  Rebels +3 (they haven't received enough weapons to make a difference especially when im blockading the country.)
  • Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
  • Each nation fall in to a power category, Brazil +3 Regional power   Rebels +0 (they aren't a nation yet if at all)
  • Side with greater population: Brazil +3
  • Side with greater industry: Brazil +3
  • Urban warfare in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghai and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
  • Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 in face of bigger army
  • Storming onto a coastline from the sea or onto an island, the attacker - 4 and defender + gains 5. N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
  • Nuclear war gives the atomic user +10 and defender -10 for Strategic arms, or +5 and -5 for tactical arms. Also add +1 to the attacker and -1 to the defender if the capital is hit.  N/A
  • Chemical weapons give the attacker +2 and the defender -1. N/A
  • Every nation militarily helping with their side= +2 N/A
  • Every nation offering supplies to their side= +1 Arabia to rebels
  • Every vassal nation any way helping with their side= +1  N/A
  • Political and moral motives=  Brazil + 6 to the attacker.
  • Regional tactical Advantage: +5 defender/-3 attacker= N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6 N/A
  • Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, (Rebels but i am putting them down)
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Brazil: 345,000/20,000 = +17.5 Rebels 80,000 = 4

Totals -

Brazil: 61

Rebels: 39.5

Rebels are heavly defeated and retreat to the far south of Patagonia. Entre Reaos is 90% cleared of rebels.

1966 Arabia invasion of Oman

  • State of Economy: +10 (UK), +10 (Arabia)
  • Many or major defenses and fortified places: Defender N/A
  • Technology: Arabia and UK= 6
  • Knowledge of landscape: +20 UK colony, +10 Arabia
  • Each nation fall in to a power category, Arabia 5, UK 5
  • Side with greater population: +3 Arabia
  • Side with greater industry: +3 Arabia
  • War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army. UK beat Arabia last time = Arabia-5.
  • Storming onto a coastline from the sea or onto an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to Arabia= Arabia +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: +5 defender/-3 attacker= N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the Oman gets an advantage of +5 and the Arabia gets a disadvantage of -6
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabia 656,000 = 32.8 points. UK colonial garrisons = circa 10,000 - 12,000 = 0.5 points.
  • Arabia Score- 71.8
  • OMAN score- 47.5
  • Result- Oman is heavy defeated by Arabia and falls to Arabia.

1966.6 Arabia UAE (Trucial Sates war)

  • State of Economy: +10 (UK), +10 (Arabia)
  • Many or major defenses and fortified places: Defender N/A
  • Technology: Arabia and UK= 6
  • Knowledge of landscape: +20 UK colony, +10 Arabia
  • Each nation fall in to a power category, Arabia 4, UK 5
  • Side with greater population: +3 Arabia
  • Side with greater industry: +3 Arabia
  • War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns.N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army.
  • Storming on to a coastline from the sea or on to an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to Arabia= Arabia +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: +5 defender/-3 attacker (South Dubai Desert)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabia 656,000 = 32.8 points. UK colonial garrisons = circa 10,000 - 12,000 = 0.5 points.*Arabia Score- 80.8
  • UAE score- 53.5
  • Result- The Trucial States (UAE) are crushed!

1966.6 Brazilian War against Argentine Rebels 

  • State of Economy: Brazil +5 (mid) Rebels +0 (nonexistent)
  • Many or major defenses and fortified places: Defender + 10 N/A
  • Technology:  Brazil +6 being normal  Rebels +3 (they haven't received enough weapons to make a difference especially when im blockading the country.)
  • Knowledge of landscape: Rebels +20 for in one's homeland Brazil + 10 for warring in an adjacent nation, -
  • Each nation fall in to a power category, Brazil +3 Regional power   Rebels +0 (they arent a nation yet if at all)
  • Side with greater population: Brazil +3
  • Side with greater industry: Brazil +3
  • Urban warfare in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghai and Berlin, Attacker-2, Defender+2 N/A (mountain fighting and open field fighting)
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least two turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build. N/A
  • Morale:  Brazil +5 for in face of a smaller army, Rebels - 10 in face of bigger army
  • Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5. N/A
  • Storming in to a desert, high mountains, polar or jungle the, attacker Brazil - 3 and + defender gains 4. Rebels
  • Nuclear war gives the atomic user +10 and defender -10 for Strategic arms, or +5 and -5 for tactical arms. Also add +1 to the attacker and -1 to the defender if the capital is hit.  N/A
  • Chemical weapons give the attacker +2 and the defender -1. N/A
  • Every nation militarily helping with their side= +2 N/A
  • Every nation offering supplies to their side= +1 Arabia to rebels
  • Every vassal nation any way helping with their side= +1  N/A
  • Political and moral motives=  Brazil + 6 to the attacker.
  • Regional tactical Advantage: +5 defender/-3 attacker= N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6 N/A
  • Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, (Rebels but I am putting them down)
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Brazil: 395,000/20,000 = +19.75 Rebels 80,000 = 4

Totals -

Brazil: 61.75

Rebels: 39.5

Rebels are defeated and are crushed!

1967 Arabian invasion of Bahrain

  • State of Economy: +10 (UK), +10 (Arabia)
  • Many or major defenses and fortified places: N/A
  • Technology: Arabia and UK= 6
  • Knowledge of landscape: +20 UK colony, + 10 Arabia
  • Each nation fall in to a power category, Arabia 4, UK 5
  • Side with greater population: +3 Arabia
  • Side with greater industry: +3 Arabia
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least two turns. Arabia -5
  • Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 UK colonials in face of larger Arabia army, +5 for Arabia in face of a smaller UK colonial army.
  • Storming on to a coastline from the sea or on to an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Germany and Japan to Arabia = Arabia +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to the attacker.
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the colony is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Arabia Arabia 656, 000 =32.8 points. UK colonial garrisons = 40,00 = 2 points.
  • Bahrain ’s score= 61
  • Arabia's Score= 81.3
  • Result= Bahrain is clearly defeated.

1971.6 Arabia war with Israeli (most of OTL Israel)

  • State of Economy: +5 (ISRAEL), +10 (Arabian)
  • Many or major defenses and fortified places: Golan heights+ 10
  • Technology: Arabian and ISRAEL= 6
  • Knowledge of landscape: +20 ISRAEL colony, +10 Arabian
  • Each nation fall in to a power category, Arabian 5, ISRAEL 3
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ISRAEL s in face of larger Arabian army, +5 for Arabian in face of a smaller ISRAELI army.
  • Storming on to a coastline from the sea or on to an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side=
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Religious war= + 6.5 to the attacker. – 0.5 to the defender.
  • Regional tactical Advantage: Storming the Golan heights +5 Israel/-3 Arabia
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 for life or death war
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points). Arabia 656,000= 32.25 points and Israel 45,000 =2.5 points
  • Israeli's score= 50.75

Arabian Score= 63.75 Result= Israel is decisively defeated.

1972 NATO counter-strike in Israel

  • State of Economy: +5 (Italy), +10 (Arabian)
  • Many or major defenses and fortified places: Golan heights +10 defender
  • Technology: Arabian and NATO= 6
  • Knowledge of landscape: +20 Arabia +10 NATO
  • Each nation fall in to a power category, Arabian 5, Italy 4
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Arabia in face of larger NATO army, +5 for NATO in face of a smaller Arabian army.
  • Storming on to a coastline from the sea or on to an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side=
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives+6 to the attacker
  • Regional tactical Advantage: N/A
  • Regional tactical Advantage: Storming the Golan heights +5 Arabia/-3 NATO
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 for life or death war
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points). Arabia 656,000= 32.25 points and NATO 2,045,000 =102.5 points
  • NATO Palestine’s score= 139.25

Arabian Score= 93.25 Result= Israel is liberated.

1972 Egyptian counter NATO counter-strike.

  • State of Economy: +5 (ISRAEL), +5 (Egyptian)
  • Many or major defenses and fortified places: Golan Heights+ 10
  • Technology: Egyptian and ISRAEL= 6
  • Knowledge of landscape: +20 ISRAEL, + 10 Egyptian
  • Each nation fall in to a power category, Egyptian 5, ISRAEL 3
  • Side with greater population: +3 Egyptian
  • Side with greater industry: +3 Israel
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ISRAEL's in face of larger Egyptian army, +5 for Egyptian in face of a smaller ISRAELI army.
  • Storming on to a coastline from the sea or on to an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the attacker -3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR to Egypt +2
  • Every nation offering supplies to their side= Greece to Israel +1 Bulgaria to Egypt +1
  • Every vassal nation any way helping with their side= N/A
  • Political/Moral war= +6 Egypt
  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10for life or death war
  • Regional tactical Advantage: Storming the Golan heights +5 Israel/-3 Egypt
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points). Egyptian 255,000= 33.25 points and Israel 45,000 =2.5 points. Soviets in Egypt- 20,000= 1 point. NATO Garrison 10,000= 0.5 points.
  • Israeli score= 53.75,
  • Egyptian Score= 44.75; 

Result= Egypt is clearly defeated and loses the Sinai Peninsular.


1972 Arabia war with Israeli ( most of OTL Israel)

  • State of Economy: +5 (ISRAEL), +10 (Arabian)
  • Many or major defenses and fortified places: Golan heights+ 10
  • Technology: Arabian and ISRAEL= 6
  • Knowledge of landscape: +20 ISRAEL colony, + 10 Arabian
  • Each nation fall in to a power category, Arabian 5, ISRAEL 3
  • Side with greater population: +3 Arabian
  • Side with greater industry: +3 Arabian
  • War Weariness: If you have been fighting for more than three turns in a row -5 each turn due to battle fatigue until you make peace for at least 2 turns. N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 ISRAEL s in face of larger Arabian army, +5 for Arabian in face of a smaller ISRAEL army.
  • Storming on to a coastline from the sea or on to an island, the attacker N/A
  • Storming in to a desert, high mountains or jungle the, attacker - 3 and + defender gains 4.
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side=
  • Every nation offering supplies to their side= Germany and Japan to Arabian= Arabian +2
  • Every vassal nation any way helping with their side= N/A
  • Religious war= + 6.5 to the attacker. – 0.5 to the defender.
  • Regional tactical Advantage: Storming the Golan heights +5 Israel/-3 Arabia
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = +10 for life or death war
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points). Arabia 686,000= 33.75 points and Israel 45,000 =2.5 points 10,000 NATO garrison= 0.5 points. 104,000 Arab ailed/client forces= 5 points.
  • Israeli's score= 51.25

Arabian Score= 70.25 Result= Israel is decisively defeated.

1973.5 French pre-emptive strike on Italy

  • State of Economy: +7.5 (Italy), +10 (France)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +20 Italy, + 10 France
  • Each nation fall in to a power category, France 10, Italy 7.5
  • Side with greater population: +3 France
  • Side with greater industry: +3 France
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, the France- 4 and France + gains 5.
  • Storming in to a desert, high mountains, polar or jungle.-N/A

  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= N/A
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to France.
  • Regional tactical Advantage: +5 Italy/-3 France (Sardinia highlands and Appenhime Mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 5 to the colony is fearing losin g 10%+ of it's land.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  • France score=75
  • Italy Score= 120
  • Result= Numbers and landscape count. Sardinia and the Italian cost holds. Italy annexes Corsica.

1974 Italian attack on Menton and outlying regions.

  • State of Economy: +7.5 (Italy), +10 (France)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +10 Italy, + 20 France
  • Each nation fall in to a power category, France 10, Italy 7.5
  • Side with greater population: +3 France
  • Side with greater industry: +3 France
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A

  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= N/A
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to Italy.
  • Regional tactical Advantage: +5 France/-3 Italy (Provence mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  • France score=87
  • Italy Score= 112
  • Result= Numbers and landscape count. Italy annexes Meton and it's hinterland.

1974 French liberation of Corsica and Menton

  • State of Economy: +7.5 (Italy), +10 (France)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +10 Italy, + 20 France
  • Each nation fall in to a power category, France 10, Italy 7.5
  • Side with greater population: +3 France
  • Side with greater industry: +3 France
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A

  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR +2 to France
  • Every nation offering supplies to their side=  Germany +1 to France
  • Every vassal nation any way helping with their side= Aleppo+ 1 to France
  • Political and moral motives= + 6 to France.
  • Regional tactical Advantage: +5 France/-3 Italy ((Sardinia highlands and Provence Mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  • France score=97
  • Italy Score= 112
  • Result= Numbers and landscape count. Italy annexes the Côte d'Azur and Savoy.

1974.5 Italian attack on Avignon and the Carmarg regions.

  • State of Economy: +7.5 (Italy), +10 (France)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +10 Italy, + 20 France
  • Each nation fall in to a power category, France 10, Italy 7.5
  • Side with greater population: +3 France
  • Side with greater industry: +3 France
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR + 2 to France
  • Every nation offering supplies to their side=  Germany +1 to France
  • Every vassal nation any way helping with their side= Aleppo+ 1 to France
  • Political and moral motives= + 6 to Italy.
  • Regional tactical Advantage: NA
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  • France score=86
  • Italy Score= 115
  • Result= Numbers and landscape count. Italy annexes the Carmarg regions.

1974.5 French liberation of Corsica and Carmarg

  • State of Economy: +7.5 (Italy), +10 (France)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +20 Italy, + 10 France
  • Each nation fall in to a power category, France 10, Italy 7.5
  • Side with greater population: +3 France
  • Side with greater industry: +3 France
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR + 1 to France
  • Every nation offering supplies to their side= Germany +1 to France
  • Every vassal nation any way helping with their side= Aleppo+ 1 to France
  • Political and moral motives= + 6 to France.
  • Nuclear war gives the atomic user +2 and defender -2 for strategic arms, for SDD/SDM sub-Hiroshima and 'suitcase' mini-bombs. Also add +1 to the attacker and -1 to the defender x the number of nukes used in the attack as a grand total.= +/-4.
  • Regional tactical Advantage: +5 Italy/-3 France ((Sardinia highlands and Provence mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  • France score=84
  • Italy Score= 119
  • Result= Italy annexes the Avignon.

1974.5 Croat-Bosnian war

  • State of Economy: +2.5 (Croatia), +2.5(Bosnia)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +10 Croatia, + 20 Bosnia
  • Each nation fall in to a power category, Bosnia 2.5, Croatia 5
  • Side with greater population: +3 Bosnia
  • Side with greater industry: +3 Bosnia
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Bosnia in face of larger Italian army, +5 for Croatia in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side=
  • Every nation offering supplies to their side= Arabia+1 to Bosnia
  • Every vassal nation any way helping with their side=
  • Political and moral motives= + 6 to Croatia.
  • Nuclear war- N/A
  • Regional tactical Advantage: +5 Croatia/-3 Bosnia ((Serpska/Krina moutains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Bosnia 10,000 = 0.5 points. Croatia 20,000= 1
  • Bosnia score=34.75
  • Croatia Score= 51.5
  • Result= Croatia annexes the north and east of Bosnia after a easy fight.

1974.5 Greek-Albanian war

  • State of Economy: +2.5 (Greece), +2.5(Albania)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +10 Greece, + 20 Albania
  • Each nation fall in to a power category, Albania 5, Greece 5
  • Side with greater population: +3 Albania
  • Side with greater industry: +3 Albania
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Albania in face of larger Italian army, +5 for Greece in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Bulgaria and Arabia+1 to Albania
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to Greece
  • Nuclear war- N/A
  • Regional tactical Advantage: +5 Greece/-3 Albania ((Epirus mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Albania 25,000 = 1.25 points. Greece 45,000= 2.25
  • Albania score=37.75
  • Greece Score= 57.7
  • Result= Greece annexes the middle and south of of Albania.

1974.5 USSR-Turkey war

  • State of Economy: +7.5 (USSR), +5(Turkey)
  • Many or major defenses and fortified places: Turkish border
  • Technology: Both 6
  • Knowledge of landscape: +10 USSR, + 20 Turkey
  • Each nation fall in to a power category, Turkey 7.5, USSR 10
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Turkey in face of larger USSR army, +5 for USSR in face of a smaller Turkish colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= N/A
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to USSR
  • Nuclear war- N/A
  • Storming on to a coastline from the sea or on to an island, the USSR - 4 and defender + Turkey 5.
  • Regional tactical Advantage: +5 USSR/-3 Turkey ((Kurdish and Pontius mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 250,000 = 1.25 points. USSR 650,000= 32.5
  • Turkey score=63.5
  • USSR Score= 90.5
  • Result= USSR smashes Turkey and annexes eastern Pontius, Kurdistan and Kars off of Turkey.

1975 Croat-Bosnian war

  • State of Economy: +2.5 (Croatia), +2.5(Bosnia)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +10 Croatia, + 20 Bosnia
  • Each nation fall in to a power category, Bosnia 2.5, Croatia 5
  • Side with greater population: +3 Bosnia
  • Side with greater industry: +3 Bosnia
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Bosnia in face of larger Italian army, +5 for Croatia in face of a smaller French colonial army.
  • Storming onto a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side=
  • Every nation offering supplies to their side= Arabia+1 to Bosnia
  • Every vassal nation any way helping with their side=
  • Political and moral motives= + 6 to Croatia.
  • Nuclear war- N/A
  • Regional tactical Advantage: +5 Croatia/-3 Bosnia ((Serpska/Krina moutains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Bosnia 10,000 = 0.5 points. Croatia 20,000= 1
  • Bosnia score=34.75
  • Croatia Score= 51.5
  • Result= Croatia annexes all but Sarijevo.

1975 Turkey-USSR counterstrike

  • State of Economy: + 5 (Turkey), +7.5(USSR)
  • Many or major defenses and fortified places: NA
  • Technology: Both 6
  • Knowledge of landscape: +10 USSR, + 20 Turkey
  • Each nation fall in to a power category, Turkey 3, USSR 5
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Turkey in face of larger USSR army, +5 for USSR in face of a smaller Turkey army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming into a desert, high mountains, polar or jungle.N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= Greece to Turkey+1
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to USSR
  • Nuclear war- N/A
  • Regional tactical Advantage: +5 USSR/-3 Turkey ((Kurdish and Pontius mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = +N/A
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 350,000 = 17.5 points. USSR 45,000= 32.25
  • USSR score=70.75
  • Turkish Score= 39.5
  • Result= USSR crushes central Turkey.


1975 USSR-Turkey war

  • State of Economy: +7.5 (USSR), +5(Turkey)
  • Many or major defenses and fortified places: NA
  • Technology: Turkey 6 USSR 9
  • Knowledge of landscape: +10 USSR, + 20 Turkey
  • Each nation fall in to a power category, Turkey 7.5, USSR 10
  • Side with greater population: +3 USSR
  • Side with greater industry: +3 USSR
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Turkey in face of larger USSR army, +5 for USSR in face of a smaller Turkish army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= N/A
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to USSR
  • Nuclear war- N/A

Storming on to a coastline from the sea or on to an island, the USSR - 4 and defender + Turkey 5.

  • Regional tactical Advantage: +5 USSR/-3 Turkey ((Kurdish and Pontius mountains.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 250,000 = 1.25 points. USSR 650,000= 32.5
  • Turkey score=53.5
  • USSR Score= 93.5
  • Result= USSR smashes Turkey and annexes up to Ismire and Istanbull.

1975 Italian attack on Var.

  • State of Economy: +7.5 (Italy), +10 (France)
  • Many or major defenses and fortified places: Var defencive line+ 10 to France.
  • Technology: Italy 6 France 9
  • Knowledge of landscape: +10 Italy, + 20 France
  • Each nation fall in to a power category, France 10, Italy 7.5
  • Side with greater population: +3 France
  • Side with greater industry: +3 France
  • War Weariness: -5 France
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= USSR + 2 to France
  • Every nation offering supplies to their side= Germany +1 to France
  • Every vassal nation any way helping with their side= Aleppo+ 1 to France
  • Political and moral motives= + 6 to Italy.
  • Regional tactical Advantage: NA
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  • Nuclear war gives the atomic user +2 and defender -2 for strategic arms, for SDD/SDM sub-Hiroshima and 'suitcase' mini-bombs. Also add +1 to the attacker and -1 to the defender x the number of nukes used in the attack as a grand total.= +/-4.
  • France score=98
  • Italy Score= 111
  • Result= Italy moves towards Lyon noticeably.

1975 French liberation of Corsica and Provence

  • State of Economy: +7.5 (Italy), +10 (France)
  • Many or major defenses and fortified places: NA
  • Technology: Italy 6 France 9
  • Knowledge of landscape: +20 Italy, + 10 France
  • Each nation fall in to a power category, France 10, Italy 7.5
  • Side with greater population: +3 France
  • Side with greater industry: +3 France
  • War Weariness: France -5
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 France in face of larger Italian army, +5 for Italy in face of a smaller French colonial army. France beaten last time -5
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A

  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= Germany and USSR +4 to France
  • Every nation offering supplies to their side= N/A
  • Every vassal nation any way helping with their side= Aleppo and Cartage+ 2 to France
  • Political and moral motives= + 6 to France.
  • Nuclear war gives the atomic user +11 and nuclear defender -11 for SDD/SDM sub-Hiroshima and 'suitcase' mini-bombs.  Also add +1 to the nuclear attacker and -1 to the defender x the number of nukes used in the attack as a grand total.= +/-12.
  • Regional tactical Advantage: +5 France/-3 Italy ((Var mountains and Var Defence line.)
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) France 900,000 = 45 points. Italy = 1,100,000= 52
  • France score=108
  • Italy Score= 102
  • Result= Close French victory

1975 ARABIA-Turkey war

  • State of Economy: +10 (ARABIA), +5(Turkey)
  • Many or major defenses and fortified places: NA
  • Technology: Turkey 6, Arabia 9
  • Knowledge of landscape: +10 ARABIA, + 20 Turkey
  • Each nation fall in to a power category, Turkey 7.5, ARABIA 10
  • Side with greater population: +3 ARABIA
  • Side with greater industry: +3 ARABIA
  • War Weariness: N/A
  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alike were invented), 1000 bombers, ten attack submarines and/or ten men-o-war, ships of the line, ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) N/A
  • Morale: -10 Turkey in face of larger ARABIA army, +5 for ARABIA in face of a smaller Turkish army.
  • Storming on to a coastline from the sea or on to an island, N/A
  • Storming in to a desert, high mountains, polar or jungle.-N/A
  • Nuclear war N/A
  • Chemical weapons N/A
  • Every nation militarily helping with their side= N/A
  • Every nation offering supplies to their side= N/A
  • Every vassal nation any way helping with their side= N/A
  • Political and moral motives= + 6 to ARABIA
  • Nuclear war- N/A

Storming on to a coastline from the sea or on to an island, the ARABIA - 4 and defender + Turkey 5.

  • Regional tactical Advantage: N/A
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. N/A
  • Victim nations' life or death = + 10 to the country is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points) Turkey 250,000 = 1.25 points. ARABIA 6650,000= 33.75
  • Turkey score=56.5
  • ARABIA Score= 91
  • Result= ARABIA crushes Turkey and annexes Ismire and Istanbull.