(Guff→Bonus/buff/penalty) |
(→ISIS: update) |
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total:8.259 |
total:8.259 |
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+ | |||
+ | '''Luck-multiplier:''' |
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+ | |||
+ | Dice: 5 and 4 |
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+ | |||
+ | Number from 97 to 103: 99 |
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+ | |||
+ | Number from 0 to 101: 38 |
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'''<u>Grand total</u>''' |
'''<u>Grand total</u>''' |
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− | '''<u> |
+ | 69.64*0.99='''<u>68.944</u>''' |
====Result==== |
====Result==== |
Revision as of 00:01, 4 February 2015
Archives
The page should be archived every 25-40 battles.
- Archive 1
Algo
land War Algo
Tier
- Tier bigger than enemy by 19 or more:+37
- Tier bigger than enemy by 18-16: +33
- Tier bigger than enemy by 13-15: +29
- Tier bigger than enemy by 11 or 12: +27
- Tier bigger by 10: +24
- Tier bigger by 9: +22
- Tier bigger by 8: +19
- Tier bigger by 7: +16
- Tier bigger by 6: +14
- Tier bigger by 5: +13
- Tier bigger by 4: +12
- Tier bigger by 3: +10
- Tier bigger by 2: +8
- Tier bigger by 1: +6
- Same tier: +3
- Tier smaller by 1: 0
- Tier smaller by 2: -2
- Tier smaller by 3: -4
- Tier smaller by 4: -7
- Tier smaller by 5: -10
- Tier smaller by 6: -14
- Tier smaller by 7 or more: -17
Landscape
- Location-points:+point*2
- Defending:+12
- Attacking an enclave/exclave inside your country:+9
- Rebellion attack:+8
- Attacking on border:+5
- Attacking close to border(like across a lake, Spain attack morocco,etc.):+2
- Far away but on your continent:-2
- Not even on your continent(e.g, Chile attacking Angola):-6
- planet/star no more than 10 AU:-12
- Planet/star no more than 1 light years:-20
- Planet/star in your galaxy:-26
- Andromeda:-30
- Harsh Climate:attacker-8, defender+8
- Climate Extremism:attacker-16, defender+11
- Landlocked:-10
- a siege: attacker-6 defender+15
- fort near border: 5-10 per fort, max total of 35 points(defender buff only).
Economy/Agriculture/Population
Note: average country have 33% more population on 2075. The growth rate is about 0.04% because of climate chaos and land limitation. But, you can colonize Mars!
Economy
- a planet of thriving economy(colonized more than 150 years ago):+8*economy points
- a planet of growing economy(80-150):+5*economy points
- a planet of starting economy(20-79):2*economy points
- just colonized:economy point-1
- economy better than enemy by 2:9
- economy better than enemy by 3:16
- economy better than enemy by 4:25
- economy better than enemy by 5-7:36
- economy better than enemy by 8-9:49
- more difference than 10: 59
Agriculture
- Agricultural efficiency:requires technology over 5. +(Technology-5)*Economy*Agriculture/5
- Agriculture-economy balance:+(-|agriculture-economy| +2)
- Supply:agriculture*naval/2
Population
Population top 5 in game:+30
Population top 25 in game:+12
Population last 50: -5
Population 1 billion+(level6):+25
Population 1000M(level5)+:+15
Population 600M(level4)+:+9
Population 300M(level3)+:5
Population 100M(level2)+:2
Population 1M-100M(level 1):0
Population less than 1M(level0):-1
- Population smaller than enemy:-5
- Population bigger than enemy:+5
- Population: Amount of population/100M(e.g. USA-Canada have a population of 459.8766Million so it gets 4.60
Causus Beli
- No Causus Beli:-10
- Have a Causus Beli:mod dicided weather if it is good(15) or bad(-7)
- Defense: +15
Motive
- Economic:+3
- Defend against popular rebel:+5
- Defend newly held territory (less than 5 years):+7
- To unify a culture:+8
- Defend territory that are not really important:+10
- Reunification:+11
- aiding ally:+11
- counter:+11
- access to sea/ocean: +13
- defending heartland:+16
- Revolting:+19
- Defending enemy with lethal weapon(e.g. Kaptyen-16-8)+20
- Revolts defending:+21
- Defending enemy that will Danger the nation:+25
- Defending enemy that will kill the nation:+30
- Defending enemy that will end a popular revolt:+37.
Modifiers
- Implausiblilty:minus 10 per implause
- Guerilla War:-11 defending from guerrilla, +4 guerillaer
- Defender undergoing revolt: +7 attacker -15 defender
- Attacker undergoing revolt: -30 attacker +2 defender
- Recent war: -10 per recent war in past 5 years, -6 per past 10 years, -2 per past 20 years.
Type of Government
Monarchy: +(2*Motive+economy*tech/3)
Democrat: +(3*population level+1/2economy+agriculture)
Socialist: +(agriculture*2+(10-tier)-2)
Islamic:+population
Vassal:+motive/2-tech
Government not supported by people:-19
aids
Military support:+11 Logical:+7 Economy:3
Luck
Use two integers from 1-100 from random.org and use the bigger one to divide the smaller one then add a random integer from 5-10 to it.
- troop morale high:requires economy 4+, luck overall 10+:+15 and a random.org 1/2 chance
- troop morale low: luck overall 6.5-:-20 and a random.org 4/5 chance
(The below ones is if you have some time)
Step 2:If you think you're lucky, you can also roll a dice on random.org. If you get the same one in two different rolls, you can random.org a number between 100-106. The outcome, divided by 100, is a multiplier.
Step2.1: if you get two 1's at the same time, add a .05 to your multiplier.
Step2.2: if you fail to roll two at the same time, you will get a multiplier from 97-103.
Step3: if you still have some time, get a random integer from 0-101. If it is 0, you gets a bigger multiplier, and if it is 101, you get a smaller multiplier. Please make sure to send us a screenshot of this.
Step3.1: if you gets an epic win, you random.org an integer from 110-160 and this will be the multiplier.
Step3.2: if you gets an epic fail, you random.org an integer from 55-75 and this will be the multiplier.
Step4: calculate them together.
Note: the multiplier is for your TOTAL Score.
troop
The side with more troop gets+20. The side with much bigger troop gets+40.
Bonus/buff/penalty
- Just changed to a democratic government: 1.2* buff.
- Just changed to a non-democratic, but a different government: 1.05* buff.
- Just changed to a Monarchy from a democratic government: 0.95* penalty.
- Just changed to another government from a democratic:0.92* penalty
- Political unstablity: .80 to .50 penalty depending on the situation(how the Rwanda almost defeated DRC).
- Government not supported by people, but still fair: .95~.85 penalty
- Disease: .90~.60 penalty.
- Civil war occurring: .50 penalty
- Newborn nation bonus: 1.25
After that multiply the buff/penalty together.
War result
Just make sure this is plausible. But, the economy and population will go down by a bit. especially economy which might change you from 10 to 5. If you lose lots of war, your tier will go down quickly.
Causus Beli, Modifiers, luck, population, motive(with a few changes) type of government, aids and tier still apply, as in the land battle. But I'm not writing the same thing because it do take a long time.
Port
- side with the nearest port:+12
- A country's best port(dicided by mods): vary from -10 to +15
- Without a port(this is possible): -25
- the best port is the nearest one:+10
- Naval point bonus:4*Naval point
- Side with better naval point:+13
- Side with much better naval:+27
- Supply:+Resource+agriculture
- Quality: +economic point
- Balance: If naval point is the 2nd or 1st out of your points, -2; if it is last two, -3.
Motive
- Any attack by a revolt:+3
- Economic:+3
- Defend newly held territory (less than 5 years):+7
- To unify a culture:+8
- (modifier)Surprise sea attack(Like Pearl Harbor):+9
- Defend territory that are not really important:+10
- Reunification:+11
- aiding ally:+11
- counter:+11
- (modifier)strategic attack a somewhat bigger navy(1.9* or more of your size):+11
- (modifier)Trying to strategic attack a much bigger navy:+15
- defending heartland:+16
- Revolting:+19
- Defending enemy with lethal weapon(e.g. Kaptyen-16-8)+20
- Revolts defending:+21
- Defending enemy that will Danger the nation:+25
- Defending enemy that will kill the nation:+30
Example
2073 ISIS surprise sea bombard on China
China
Tier
Bigger than enemy by 2:+8
Total: +8
Port
Nearest port:+15
Port quality: pretty good(+8)
Total: +23
Navy quality
Naval points: 7*4=+28
Better than enemy: +13
Supply: 6(resources)+9(agriculture)=15
Quality:+7
Total:63
Motive
Defending not really important: +10
Total:+10
Landscape
Defending:+12
Total: +12
Population
Population top5:+30
Population lv6: +25
Population bigger: +5
Population divided by 100M: approx 16
Total: +76
Causus Beli
Defending: +15
Total: +15
Type of government
Socialist:2*9+9-2=25
Total: 25
Aids/supports
Kazakhstan: Logical(+7)
Total:+7
Troop
Bigger army: N/A( mostly reserves at that time; both 1 mil)
Luck
63 and 61: 1.032
random integer: 7
Total: 8.032
Grand Total
8+23+63+10+12+76+15+25+7+0+8.032=247.032
ISIS
Tier
Tier smaller than enemy by 2: -2
Port
Best port: +3(medium)
Total:3
Navy quality
Points: 5*4=20
Supply: 2+1=3
Quality: +4
Total:27
Motive
Economic:+3
Modifier-Surprise sea attack: +9
Total:12
Landscape
Not even on your continent/other side of the globe:-6
Total:-6
Population
Lvl 3: +5
Top 50:+12
Population smaller than enemy:-5
Population divided by 100M: 1.05(104,789,672)
Total:13.05
Causus Beli:
Vote result: 6.33
Total:6.33
Type of government
Islamic: +3
Total: 3
Aids
Saudi Arabia: +4
UAE: +4
Total: +8
Luck
32 and 83: 2.594
Random number: 6
total:8.259
Luck-multiplier:
Dice: 5 and 4
Number from 97 to 103: 99
Number from 0 to 101: 38
Grand total
69.64*0.99=68.944
Result
ISIS looses heavily as the chinese already discovered them near India. China declare war upon ISIS and calls its ally Kazakhastan to aid. ISIS starts a military build-up since they discovered China is way outta their predictions.
Casulties
China
- 1 planes
- 1 artillery
- 1 tank
- 7 ships
- 22 men
- 1 gluon-neutron gun
ISIS
- 56 planes
- 111 men
- 2 Plutonium-241 bomb