(→land War Algo: update) |
m (casus belli) Tag: sourceedit |
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The page should be archived every 25-40 battles. |
The page should be archived every 25-40 battles. |
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*Archive 1 |
*Archive 1 |
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+ | |||
==Algo== |
==Algo== |
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{{Under Construction}} |
{{Under Construction}} |
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+ | |||
− | === |
+ | ===Land War Algo=== |
====Tier==== |
====Tier==== |
||
*Tier bigger than enemy by 19 or more:+37 |
*Tier bigger than enemy by 19 or more:+37 |
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Line 28: | Line 30: | ||
*Tier smaller by 6: -14 |
*Tier smaller by 6: -14 |
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*Tier smaller by 7 or more: -17 |
*Tier smaller by 7 or more: -17 |
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+ | |||
====Landscape==== |
====Landscape==== |
||
*Location-points:+point*2 |
*Location-points:+point*2 |
||
− | *Defending:+12 |
+ | *Defending: +12 |
− | *Attacking an enclave/exclave inside your country: |
+ | *Attacking an enclave/exclave inside your country: 9 |
− | *Rebellion attack:+8 |
+ | *Rebellion attack: +8 |
− | *Attacking on border:+5 |
+ | *Attacking on border: +5 |
− | *Attacking close to border(like across a lake, Spain attack |
+ | *Attacking close to border (like across a lake, Spain attack Morocco, etc.): +2 |
*Far away but on your continent:-2 |
*Far away but on your continent:-2 |
||
− | *Not even on your continent(e.g, Chile attacking Angola):-6 |
+ | *Not even on your continent (e.g, Chile attacking Angola): -6 |
− | *planet/star no more than 10 AU:-12 |
+ | *planet/star no more than 10 AU: -12 |
− | *Planet/star no more than 1 light years:-20 |
+ | *Planet/star no more than 1 light years: -20 |
− | *Planet/star in your galaxy:-26 |
+ | *Planet/star in your galaxy: -26 |
*Andromeda:-30 |
*Andromeda:-30 |
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− | *Harsh Climate:attacker-8, defender+8 |
+ | *Harsh Climate: attacker-8, defender+8 |
*Climate Extremism:attacker-16, defender+11 |
*Climate Extremism:attacker-16, defender+11 |
||
*Landlocked:-10 |
*Landlocked:-10 |
||
*a siege: attacker-6 defender+15 |
*a siege: attacker-6 defender+15 |
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− | *fort near border: 5-10 per fort, max total of 35 points(defender buff only). |
+ | *fort near border: 5-10 per fort, max total of 35 points (defender buff only). |
====Economy/Agriculture/Population==== |
====Economy/Agriculture/Population==== |
||
Note: average country have 33% more population on 2075. The growth rate is about 0.04% because of climate chaos and land limitation. But, you can colonize Mars! |
Note: average country have 33% more population on 2075. The growth rate is about 0.04% because of climate chaos and land limitation. But, you can colonize Mars! |
||
+ | |||
=====Economy===== |
=====Economy===== |
||
− | *a planet of thriving economy(colonized more than 150 years ago):+8*economy points |
+ | *a planet of thriving economy (colonized more than 150 years ago):+8*economy points |
− | *a planet of growing economy(80-150):+5*economy points |
+ | *a planet of growing economy (80-150):+5*economy points |
− | *a planet of starting economy(20-79):2*economy points |
+ | *a planet of starting economy (20-79):2*economy points |
*just colonized:economy point-1 |
*just colonized:economy point-1 |
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*economy better than enemy by 2:9 |
*economy better than enemy by 2:9 |
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Line 60: | Line 64: | ||
*economy better than enemy by 8-9:49 |
*economy better than enemy by 8-9:49 |
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*more difference than 10: 59 |
*more difference than 10: 59 |
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+ | |||
=====Agriculture===== |
=====Agriculture===== |
||
− | *Agricultural efficiency:requires technology over 5. +(Technology-5)*Economy*Agriculture/5 |
+ | *Agricultural efficiency: requires technology over 5. + (Technology-5)*Economy*Agriculture/5 |
− | *Agriculture-economy balance:+(-|agriculture-economy| +2) |
+ | *Agriculture-economy balance: +(-|agriculture-economy| +2) |
*Supply:agriculture*naval/2 |
*Supply:agriculture*naval/2 |
||
+ | |||
=====Population===== |
=====Population===== |
||
− | Population top 5 in game:+30 |
+ | Population top 5 in game: +30 |
− | Population top 25 in game:+12 |
+ | Population top 25 in game: +12 |
Population last 50: -5 |
Population last 50: -5 |
||
− | Population 1 billion+(level6):+25 |
+ | Population 1 billion+ (level6): +25 |
− | Population |
+ | Population 1000 M (level5)+: +15 |
− | Population |
+ | Population 600 M (level4)+: +9 |
− | Population |
+ | Population 300 M (level3)+: 5 |
− | Population |
+ | Population 100 M (level2) +: 2 |
− | Population 1M- |
+ | Population 1M-100 M (level 1): 0 |
− | Population less than 1M(level0):-1 |
+ | Population less than 1M (level0): -1 |
*Population smaller than enemy:-5 |
*Population smaller than enemy:-5 |
||
*Population bigger than enemy:+5 |
*Population bigger than enemy:+5 |
||
− | *Population: Amount of population/ |
+ | *Population: Amount of population/100 M (e.g. USA-Canada have a population of 459.8766 Million so it gets 4.60 |
− | ==== |
+ | ====Casus Belli==== |
− | *No |
+ | *No Casus Beli:-10 |
− | *Have a |
+ | *Have a Casus Belli: mod decided whether if it is good (15) or bad (-7) |
*Defense: +15 |
*Defense: +15 |
||
+ | |||
====Motive==== |
====Motive==== |
||
*Economic:+3 |
*Economic:+3 |
||
− | *Defend against popular rebel:+5 |
+ | *Defend against popular rebel: +5 |
− | *Defend newly held territory (less than 5 years):+7 |
+ | *Defend newly held territory (less than 5 years): +7 |
− | *To unify a culture:+8 |
+ | *To unify a culture: +8 |
− | *Defend territory that are not really important:+10 |
+ | *Defend territory that are not really important: +10 |
− | *Reunification:+11 |
+ | *Reunification: +11 |
− | *aiding ally:+11 |
+ | *aiding ally: +11 |
− | *counter:+11 |
+ | *counter: +11 |
*access to sea/ocean: +13 |
*access to sea/ocean: +13 |
||
− | *defending heartland:+16 |
+ | *defending heartland: +16 |
*Revolting:+19 |
*Revolting:+19 |
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− | *Defending enemy with lethal weapon(e.g. Kaptyen-16-8)+20 |
+ | *Defending enemy with lethal weapon (e.g. Kaptyen-16-8) +20 |
*Revolts defending:+21 |
*Revolts defending:+21 |
||
*Defending enemy that will Danger the nation:+25 |
*Defending enemy that will Danger the nation:+25 |
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Line 112: | Line 119: | ||
====Modifiers==== |
====Modifiers==== |
||
− | * |
+ | *Implausibility:minus 10 per implause |
− | * |
+ | *Guerrilla War:-11 defending from guerrilla, +4 guerrilla |
*Defender undergoing revolt: +7 attacker -15 defender |
*Defender undergoing revolt: +7 attacker -15 defender |
||
*Attacker undergoing revolt: -30 attacker +2 defender |
*Attacker undergoing revolt: -30 attacker +2 defender |
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Line 131: | Line 138: | ||
Government not supported by people:-19 |
Government not supported by people:-19 |
||
− | ==== |
+ | ====Aids==== |
Military support:+11 |
Military support:+11 |
||
Logical:+7 |
Logical:+7 |
||
Economy:3 |
Economy:3 |
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+ | |||
====Luck==== |
====Luck==== |
||
Use two integers from 1-100 from random.org and use the bigger one to divide the smaller one then add a random integer from 5-10 to it. |
Use two integers from 1-100 from random.org and use the bigger one to divide the smaller one then add a random integer from 5-10 to it. |
||
Line 163: | Line 171: | ||
The side with more troop gets+20. |
The side with more troop gets+20. |
||
The side with much bigger troop gets+40. |
The side with much bigger troop gets+40. |
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+ | |||
====Bonus/buff/penalty==== |
====Bonus/buff/penalty==== |
||
*Just changed to a democratic government: 1.2* buff. |
*Just changed to a democratic government: 1.2* buff. |
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Line 168: | Line 177: | ||
*Just changed to a Monarchy from a democratic government: 0.95* penalty. |
*Just changed to a Monarchy from a democratic government: 0.95* penalty. |
||
*Just changed to another government from a democratic:0.92* penalty |
*Just changed to another government from a democratic:0.92* penalty |
||
− | *Political |
+ | *Political instability: .80 to .50 penalty depending on the situation (how the Rwanda almost defeated DRC). |
*Government not supported by people, but still fair: .95~.85 penalty |
*Government not supported by people, but still fair: .95~.85 penalty |
||
*Disease: .90~.60 penalty. |
*Disease: .90~.60 penalty. |
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Line 174: | Line 183: | ||
*Newborn nation bonus: 1.25 |
*Newborn nation bonus: 1.25 |
||
After that multiply the buff/penalty together. |
After that multiply the buff/penalty together. |
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+ | |||
====War result==== |
====War result==== |
||
Just make sure this is plausible. |
Just make sure this is plausible. |
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===Naval battle Algo=== |
===Naval battle Algo=== |
||
− | + | Casus Beli, Modifiers, luck, population, motive(with a few changes) type of government, aids and tier still apply, as in the land battle. But I'm not writing the same thing because it do take a long time. |
|
+ | |||
====Port==== |
====Port==== |
||
*side with the nearest port:+12 |
*side with the nearest port:+12 |
||
− | *A country's best port( |
+ | *A country's best port (decided by mods): vary from -10 to +15 |
*Without a port(this is possible): -25 |
*Without a port(this is possible): -25 |
||
*the best port is the nearest one:+10 |
*the best port is the nearest one:+10 |
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+ | |||
====Navy quality==== |
====Navy quality==== |
||
*Naval point bonus:4*Naval point |
*Naval point bonus:4*Naval point |
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*Quality: +economic point |
*Quality: +economic point |
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*Balance: If naval point is the 2nd or 1st out of your points, -2; if it is last two, -3. |
*Balance: If naval point is the 2nd or 1st out of your points, -2; if it is last two, -3. |
||
+ | |||
====Motive==== |
====Motive==== |
||
*Any attack by a revolt:+3 |
*Any attack by a revolt:+3 |
||
*Economic:+3 |
*Economic:+3 |
||
− | *Defend newly held territory (less than 5 years):+7 |
+ | *Defend newly held territory (less than 5 years): +7 |
− | *To unify a culture:+8 |
+ | *To unify a culture: +8 |
− | **(modifier)Surprise sea attack(Like Pearl Harbor):+9 |
+ | **(modifier) Surprise sea attack (Like Pearl Harbor): +9 |
− | *Defend territory that are not really important:+10 |
+ | *Defend territory that are not really important: +10 |
− | *Reunification:+11 |
+ | *Reunification: +11 |
− | *aiding ally:+11 |
+ | *aiding ally: +11 |
*counter:+11 |
*counter:+11 |
||
− | **(modifier)strategic attack a somewhat bigger navy(1.9* or more of your size):+11 |
+ | **(modifier)strategic attack a somewhat bigger navy (1.9* or more of your size): +11 |
− | **(modifier)Trying to strategic attack a much bigger navy:+15 |
+ | **(modifier)Trying to strategic attack a much bigger navy: +15 |
*defending heartland:+16 |
*defending heartland:+16 |
||
*Revolting:+19 |
*Revolting:+19 |
||
− | *Defending enemy with lethal weapon(e.g. Kaptyen-16-8)+20 |
+ | *Defending enemy with lethal weapon(e.g. Kaptyen-16-8) +20 |
*Revolts defending:+21 |
*Revolts defending:+21 |
||
− | *Defending enemy that will Danger the nation:+25 |
+ | *Defending enemy that will Danger the nation: +25 |
− | *Defending enemy that will kill the nation:+30 |
+ | *Defending enemy that will kill the nation: +30 |
==Example== |
==Example== |
||
===2073 ISIS surprise sea bombard on China=== |
===2073 ISIS surprise sea bombard on China=== |
||
====China==== |
====China==== |
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+ | '''Tier''' |
||
+ | |||
+ | Bigger than enemy by 2:+8 |
||
+ | |||
+ | Total: +8 |
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+ | |||
'''Port''' |
'''Port''' |
||
Nearest port:+15 |
Nearest port:+15 |
||
− | Port quality: pretty good(+8) |
+ | Port quality: pretty good (+8) |
Total: +23 |
Total: +23 |
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'''Navy quality''' |
'''Navy quality''' |
||
− | Naval points: 7*4=+28 |
+ | Naval points: 7 * 4= +28 |
Better than enemy: +13 |
Better than enemy: +13 |
||
− | Supply: 6(resources)+9(agriculture)=15 |
+ | Supply: 6 (resources) +9 (agriculture)= 15 |
Quality:+7 |
Quality:+7 |
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Line 258: | Line 277: | ||
Total: +76 |
Total: +76 |
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− | ''' |
+ | '''Casus Belli''' |
Defending: +15 |
Defending: +15 |
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Line 287: | Line 306: | ||
Total: 8.032 |
Total: 8.032 |
||
+ | |||
+ | '''Multipliers''' |
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+ | |||
+ | Two dice: 2-2 |
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+ | |||
+ | Random integer 100-106: 101 |
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+ | |||
+ | 0-101: 11 |
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'''<u>Grand Total</u>''' |
'''<u>Grand Total</u>''' |
||
− | 23+63+10+12+76+15+25+7+0+8.032=''' |
+ | 8+23+63+10+12+76+15+25+7+0+8.032='''247.032''' |
+ | |||
+ | 247.032*1.01='''<u>249.5</u>''' |
||
====ISIS==== |
====ISIS==== |
||
+ | |||
+ | '''Tier''' |
||
+ | |||
+ | Tier smaller than enemy by 2: -2 |
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'''Port''' |
'''Port''' |
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− | Best port: +3(medium) |
+ | Best port: +3 (medium) |
Total:3 |
Total:3 |
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Population smaller than enemy:-5 |
Population smaller than enemy:-5 |
||
− | Population divided by 100M: 1.05(104,789,672) |
+ | Population divided by 100M: 1.05 (104,789,672) |
Total:13.05 |
Total:13.05 |
||
− | ''' |
+ | '''Casus Belli:''' |
Vote result: 6.33 |
Vote result: 6.33 |
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total:8.259 |
total:8.259 |
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+ | |||
+ | '''Luck-multiplier:''' |
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+ | |||
+ | Dice: 5 and 4 |
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+ | |||
+ | Number from 97 to 103: 99 |
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+ | |||
+ | Number from 0 to 101: 38 |
||
'''<u>Grand total</u>''' |
'''<u>Grand total</u>''' |
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− | '''<u> |
+ | 69.64*0.99='''<u>68.944</u>''' |
====Result==== |
====Result==== |
||
− | ISIS |
+ | ISIS loses heavily as the Chinese already discovered them near India. China declare war upon ISIS and calls its ally Kazakhstan to aid. ISIS starts a military buildup since they discovered China is way outta their predictions. |
− | ==== |
+ | ====Casualties==== |
'''China''' |
'''China''' |
||
− | * |
+ | *1 planes |
− | * |
+ | *1 artillery |
*1 tank |
*1 tank |
||
− | * |
+ | *7 ships |
− | * |
+ | *22 men |
+ | *1 gluon-neutron gun |
||
− | |||
'''ISIS''' |
'''ISIS''' |
||
*56 planes |
*56 planes |
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*111 men |
*111 men |
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+ | *2 Plutonium-241 bomb |
||
==Wars== |
==Wars== |
Latest revision as of 02:31, 4 January 2017
Archives
The page should be archived every 25-40 battles.
- Archive 1
Algo
Land War Algo
Tier
- Tier bigger than enemy by 19 or more:+37
- Tier bigger than enemy by 18-16: +33
- Tier bigger than enemy by 13-15: +29
- Tier bigger than enemy by 11 or 12: +27
- Tier bigger by 10: +24
- Tier bigger by 9: +22
- Tier bigger by 8: +19
- Tier bigger by 7: +16
- Tier bigger by 6: +14
- Tier bigger by 5: +13
- Tier bigger by 4: +12
- Tier bigger by 3: +10
- Tier bigger by 2: +8
- Tier bigger by 1: +6
- Same tier: +3
- Tier smaller by 1: 0
- Tier smaller by 2: -2
- Tier smaller by 3: -4
- Tier smaller by 4: -7
- Tier smaller by 5: -10
- Tier smaller by 6: -14
- Tier smaller by 7 or more: -17
Landscape
- Location-points:+point*2
- Defending: +12
- Attacking an enclave/exclave inside your country: 9
- Rebellion attack: +8
- Attacking on border: +5
- Attacking close to border (like across a lake, Spain attack Morocco, etc.): +2
- Far away but on your continent:-2
- Not even on your continent (e.g, Chile attacking Angola): -6
- planet/star no more than 10 AU: -12
- Planet/star no more than 1 light years: -20
- Planet/star in your galaxy: -26
- Andromeda:-30
- Harsh Climate: attacker-8, defender+8
- Climate Extremism:attacker-16, defender+11
- Landlocked:-10
- a siege: attacker-6 defender+15
- fort near border: 5-10 per fort, max total of 35 points (defender buff only).
Economy/Agriculture/Population
Note: average country have 33% more population on 2075. The growth rate is about 0.04% because of climate chaos and land limitation. But, you can colonize Mars!
Economy
- a planet of thriving economy (colonized more than 150 years ago):+8*economy points
- a planet of growing economy (80-150):+5*economy points
- a planet of starting economy (20-79):2*economy points
- just colonized:economy point-1
- economy better than enemy by 2:9
- economy better than enemy by 3:16
- economy better than enemy by 4:25
- economy better than enemy by 5-7:36
- economy better than enemy by 8-9:49
- more difference than 10: 59
Agriculture
- Agricultural efficiency: requires technology over 5. + (Technology-5)*Economy*Agriculture/5
- Agriculture-economy balance: +(-|agriculture-economy| +2)
- Supply:agriculture*naval/2
Population
Population top 5 in game: +30
Population top 25 in game: +12
Population last 50: -5
Population 1 billion+ (level6): +25
Population 1000 M (level5)+: +15
Population 600 M (level4)+: +9
Population 300 M (level3)+: 5
Population 100 M (level2) +: 2
Population 1M-100 M (level 1): 0
Population less than 1M (level0): -1
- Population smaller than enemy:-5
- Population bigger than enemy:+5
- Population: Amount of population/100 M (e.g. USA-Canada have a population of 459.8766 Million so it gets 4.60
Casus Belli
- No Casus Beli:-10
- Have a Casus Belli: mod decided whether if it is good (15) or bad (-7)
- Defense: +15
Motive
- Economic:+3
- Defend against popular rebel: +5
- Defend newly held territory (less than 5 years): +7
- To unify a culture: +8
- Defend territory that are not really important: +10
- Reunification: +11
- aiding ally: +11
- counter: +11
- access to sea/ocean: +13
- defending heartland: +16
- Revolting:+19
- Defending enemy with lethal weapon (e.g. Kaptyen-16-8) +20
- Revolts defending:+21
- Defending enemy that will Danger the nation:+25
- Defending enemy that will kill the nation:+30
- Defending enemy that will end a popular revolt:+37.
Modifiers
- Implausibility:minus 10 per implause
- Guerrilla War:-11 defending from guerrilla, +4 guerrilla
- Defender undergoing revolt: +7 attacker -15 defender
- Attacker undergoing revolt: -30 attacker +2 defender
- Recent war: -10 per recent war in past 5 years, -6 per past 10 years, -2 per past 20 years.
Type of Government
Monarchy: +(2*Motive+economy*tech/3)
Democrat: +(3*population level+1/2economy+agriculture)
Socialist: +(agriculture*2+(10-tier)-2)
Islamic:+population
Vassal:+motive/2-tech
Government not supported by people:-19
Aids
Military support:+11 Logical:+7 Economy:3
Luck
Use two integers from 1-100 from random.org and use the bigger one to divide the smaller one then add a random integer from 5-10 to it.
- troop morale high:requires economy 4+, luck overall 10+:+15 and a random.org 1/2 chance
- troop morale low: luck overall 6.5-:-20 and a random.org 4/5 chance
(The below ones is if you have some time)
Step 2:If you think you're lucky, you can also roll a dice on random.org. If you get the same one in two different rolls, you can random.org a number between 100-106. The outcome, divided by 100, is a multiplier.
Step2.1: if you get two 1's at the same time, add a .05 to your multiplier.
Step2.2: if you fail to roll two at the same time, you will get a multiplier from 97-103.
Step3: if you still have some time, get a random integer from 0-101. If it is 0, you gets a bigger multiplier, and if it is 101, you get a smaller multiplier. Please make sure to send us a screenshot of this.
Step3.1: if you gets an epic win, you random.org an integer from 110-160 and this will be the multiplier.
Step3.2: if you gets an epic fail, you random.org an integer from 55-75 and this will be the multiplier.
Step4: calculate them together.
Note: the multiplier is for your TOTAL Score.
troop
The side with more troop gets+20. The side with much bigger troop gets+40.
Bonus/buff/penalty
- Just changed to a democratic government: 1.2* buff.
- Just changed to a non-democratic, but a different government: 1.05* buff.
- Just changed to a Monarchy from a democratic government: 0.95* penalty.
- Just changed to another government from a democratic:0.92* penalty
- Political instability: .80 to .50 penalty depending on the situation (how the Rwanda almost defeated DRC).
- Government not supported by people, but still fair: .95~.85 penalty
- Disease: .90~.60 penalty.
- Civil war occurring: .50 penalty
- Newborn nation bonus: 1.25
After that multiply the buff/penalty together.
War result
Just make sure this is plausible. But, the economy and population will go down by a bit. especially economy which might change you from 10 to 5. If you lose lots of war, your tier will go down quickly.
Casus Beli, Modifiers, luck, population, motive(with a few changes) type of government, aids and tier still apply, as in the land battle. But I'm not writing the same thing because it do take a long time.
Port
- side with the nearest port:+12
- A country's best port (decided by mods): vary from -10 to +15
- Without a port(this is possible): -25
- the best port is the nearest one:+10
- Naval point bonus:4*Naval point
- Side with better naval point:+13
- Side with much better naval:+27
- Supply:+Resource+agriculture
- Quality: +economic point
- Balance: If naval point is the 2nd or 1st out of your points, -2; if it is last two, -3.
Motive
- Any attack by a revolt:+3
- Economic:+3
- Defend newly held territory (less than 5 years): +7
- To unify a culture: +8
- (modifier) Surprise sea attack (Like Pearl Harbor): +9
- Defend territory that are not really important: +10
- Reunification: +11
- aiding ally: +11
- counter:+11
- (modifier)strategic attack a somewhat bigger navy (1.9* or more of your size): +11
- (modifier)Trying to strategic attack a much bigger navy: +15
- defending heartland:+16
- Revolting:+19
- Defending enemy with lethal weapon(e.g. Kaptyen-16-8) +20
- Revolts defending:+21
- Defending enemy that will Danger the nation: +25
- Defending enemy that will kill the nation: +30
Example
2073 ISIS surprise sea bombard on China
China
Tier
Bigger than enemy by 2:+8
Total: +8
Port
Nearest port:+15
Port quality: pretty good (+8)
Total: +23
Navy quality
Naval points: 7 * 4= +28
Better than enemy: +13
Supply: 6 (resources) +9 (agriculture)= 15
Quality:+7
Total:63
Motive
Defending not really important: +10
Total:+10
Landscape
Defending:+12
Total: +12
Population
Population top5:+30
Population lv6: +25
Population bigger: +5
Population divided by 100M: approx 16
Total: +76
Casus Belli
Defending: +15
Total: +15
Type of government
Socialist:2*9+9-2=25
Total: 25
Aids/supports
Kazakhstan: Logical(+7)
Total:+7
Troop
Bigger army: N/A( mostly reserves at that time; both 1 mil)
Luck
63 and 61: 1.032
random integer: 7
Total: 8.032
Multipliers
Two dice: 2-2
Random integer 100-106: 101
0-101: 11
Grand Total
8+23+63+10+12+76+15+25+7+0+8.032=247.032
247.032*1.01=249.5
ISIS
Tier
Tier smaller than enemy by 2: -2
Port
Best port: +3 (medium)
Total:3
Navy quality
Points: 5*4=20
Supply: 2+1=3
Quality: +4
Total:27
Motive
Economic:+3
Modifier-Surprise sea attack: +9
Total:12
Landscape
Not even on your continent/other side of the globe:-6
Total:-6
Population
Lvl 3: +5
Top 50:+12
Population smaller than enemy:-5
Population divided by 100M: 1.05 (104,789,672)
Total:13.05
Casus Belli:
Vote result: 6.33
Total:6.33
Type of government
Islamic: +3
Total: 3
Aids
Saudi Arabia: +4
UAE: +4
Total: +8
Luck
32 and 83: 2.594
Random number: 6
total:8.259
Luck-multiplier:
Dice: 5 and 4
Number from 97 to 103: 99
Number from 0 to 101: 38
Grand total
69.64*0.99=68.944
Result
ISIS loses heavily as the Chinese already discovered them near India. China declare war upon ISIS and calls its ally Kazakhstan to aid. ISIS starts a military buildup since they discovered China is way outta their predictions.
Casualties
China
- 1 planes
- 1 artillery
- 1 tank
- 7 ships
- 22 men
- 1 gluon-neutron gun
ISIS
- 56 planes
- 111 men
- 2 Plutonium-241 bomb